Added multi level support, dynamic snake location from level
This commit is contained in:
BIN
assets/fruit.png
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BIN
assets/fruit.png
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After Width: | Height: | Size: 311 KiB |
BIN
assets/grass.png
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BIN
assets/grass.png
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After Width: | Height: | Size: 683 KiB |
BIN
assets/wall.png
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BIN
assets/wall.png
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After Width: | Height: | Size: 8.2 KiB |
75
game.c
75
game.c
@@ -27,11 +27,14 @@ int main(int argc, char *argv[])
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size_t size_buf = 0;
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size_t size_buf = 0;
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int nbl, nbc, i;
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int nbl, nbc, i;
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int opt, option_index = 0;
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int opt, option_index = 0;
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int loop_count = 0, nb_fruit = 0;
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int loop_count = 0, nb_fruit = 0, total_fruits = 0;
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char *input_file = NULL;
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char *input_file = NULL;
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int width = 640, height = 480;
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int width = 640, height = 480;
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MLV_Keyboard_button touche = MLV_KEYBOARD_NONE;
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MLV_Keyboard_button touche = MLV_KEYBOARD_NONE;
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int initial_size = 0;
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int initial_size = 0;
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int current_level = 1;
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int global_score = 0;
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int previous_score = 0;
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Grid *g;
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Grid *g;
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@@ -40,17 +43,6 @@ int main(int argc, char *argv[])
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{"input", required_argument, 0, 'i'},
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{"input", required_argument, 0, 'i'},
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{0, 0, 0, 0}};
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{0, 0, 0, 0}};
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Snake *snake = new_snake();
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add_segment(snake, 1, 5);
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add_segment(snake, 1, 4);
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add_segment(snake, 1, 3);
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add_segment(snake, 1, 2);
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add_segment(snake, 1, 1);
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add_segment(snake, 1, 0);
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snake->dir = BOTTOM;
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initial_size += snake->size;
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while ((opt = getopt_long(argc, argv, "hi:", long_options, &option_index)) != -1)
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while ((opt = getopt_long(argc, argv, "hi:", long_options, &option_index)) != -1)
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{
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{
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switch (opt)
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switch (opt)
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@@ -67,14 +59,25 @@ int main(int argc, char *argv[])
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}
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}
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}
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}
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while (1)
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{
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Snake *snake = new_snake();
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previous_score = global_score;
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input_file = NULL;
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if (input_file == NULL)
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if (input_file == NULL)
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{
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{
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input_file = "levels/default";
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char level_file[256];
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snprintf(level_file, sizeof(level_file), "levels/level%d", current_level);
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input_file = level_file;
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}
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}
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stream = fopen(input_file, "r");
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stream = fopen(input_file, "r");
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if (!stream)
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if (!stream)
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{
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{
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fprintf(stderr, "Error: unable to open file\n");
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fprintf(stderr, "Error: unable to open file for level %d\n", current_level);
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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@@ -84,6 +87,8 @@ int main(int argc, char *argv[])
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if (nbc == -1)
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if (nbc == -1)
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{
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{
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fprintf(stderr, "Error: malformed file\n");
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fprintf(stderr, "Error: malformed file\n");
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free(buf);
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fclose(stream);
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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nbc--;
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nbc--;
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@@ -98,6 +103,7 @@ int main(int argc, char *argv[])
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{
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{
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fprintf(stderr, "Error: inconsistent line length\n");
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fprintf(stderr, "Error: inconsistent line length\n");
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free(buf);
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free(buf);
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free_grid(g);
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fclose(stream);
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fclose(stream);
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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@@ -106,10 +112,12 @@ int main(int argc, char *argv[])
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rewind(stream);
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rewind(stream);
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nb_fruit = count_fruits(stream, g);
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nb_fruit = count_fruits(stream, g);
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total_fruits = nb_fruit;
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if (nb_fruit == 0)
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if (nb_fruit == 0)
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{
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{
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fprintf(stderr, "Error: no fruits in the grid\n");
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fprintf(stderr, "Error: no fruits in the grid\n");
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free(buf);
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free(buf);
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free_grid(g);
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fclose(stream);
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fclose(stream);
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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@@ -117,14 +125,17 @@ int main(int argc, char *argv[])
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{
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{
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fprintf(stderr, "Error: unable to count fruits\n");
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fprintf(stderr, "Error: unable to count fruits\n");
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free(buf);
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free(buf);
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free_grid(g);
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fclose(stream);
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fclose(stream);
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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free(buf);
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free(buf);
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buf = NULL;
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fclose(stream);
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fclose(stream);
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place_snake(g, snake);
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read_snake_from_grid(g, snake);
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initial_size = snake->size;
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MLV_create_window("SNAKE", "3R-IN1B", width, height);
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MLV_create_window("SNAKE", "3R-IN1B", width, height);
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MLV_change_frame_rate(24);
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MLV_change_frame_rate(24);
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@@ -138,6 +149,7 @@ int main(int argc, char *argv[])
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touche != MLV_KEYBOARD_ESCAPE)
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touche != MLV_KEYBOARD_ESCAPE)
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{
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{
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Element result;
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Element result;
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char stats[256];
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MLV_clear_window(MLV_COLOR_BLACK);
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MLV_clear_window(MLV_COLOR_BLACK);
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loop_count = (loop_count + 1) % DIFFICULTY;
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loop_count = (loop_count + 1) % DIFFICULTY;
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@@ -149,43 +161,55 @@ int main(int argc, char *argv[])
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{
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{
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if (result == WALL)
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if (result == WALL)
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{
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{
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MLV_draw_text(width / 2 - 75, height / 2, "Game Over! You hit a wall.", MLV_COLOR_RED);
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MLV_draw_text(width / 2 - 80, height / 2, "Game Over! You hit a wall.", MLV_COLOR_RED);
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}
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}
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else if (result == SNAKE)
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else if (result == SNAKE)
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{
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{
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MLV_draw_text(width / 2 - 75, height / 2, "Game Over! You hit yourself.", MLV_COLOR_RED);
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MLV_draw_text(width / 2 - 80, height / 2, "Game Over! You hit yourself.", MLV_COLOR_RED);
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}
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}
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MLV_actualise_window();
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MLV_actualise_window();
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MLV_wait_seconds(3);
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MLV_wait_seconds(3);
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global_score = previous_score;
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break;
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break;
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}
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}
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else if (result == FRUIT)
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else if (result == FRUIT)
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{
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{
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Position *tail = snake->segments_list;
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Position *tail = snake->segments_list;
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Position *prev = NULL;
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Position *prev = NULL;
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int dx, dy;
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while (tail->next != NULL)
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while (tail->next != NULL)
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{
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{
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prev = tail;
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prev = tail;
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tail = tail->next;
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tail = tail->next;
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}
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}
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int dx = tail->x - (prev ? prev->x : tail->x);
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dx = tail->x - (prev ? prev->x : tail->x);
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int dy = tail->y - (prev ? prev->y : tail->y);
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dy = tail->y - (prev ? prev->y : tail->y);
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add_segment(snake, tail->x + dx, tail->y + dy);
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add_segment(snake, tail->x + dx, tail->y + dy);
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place_snake(g, snake);
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place_snake(g, snake);
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if (snake->size == initial_size + nb_fruit)
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nb_fruit--;
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global_score++;
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if (snake->size == initial_size + total_fruits)
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{
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{
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MLV_draw_text(
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MLV_draw_text(
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width / 2 - 75, height / 2,
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width / 2 - 200, height / 2,
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"You Win! All fruits collected.",
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"You Win! All fruits collected. Proceeding to the next level.",
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MLV_COLOR_GREEN);
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MLV_COLOR_GREEN);
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MLV_actualise_window();
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MLV_actualise_window();
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MLV_wait_seconds(3);
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MLV_wait_seconds(3);
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current_level++;
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break;
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break;
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}
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}
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}
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}
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}
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}
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draw_grid(g);
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draw_grid(g);
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snprintf(stats, sizeof(stats),
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"Level: %d | Fruits Left: %d/%d | Score: %d | Snake Size: %d",
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current_level, nb_fruit, total_fruits, global_score, snake->size);
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MLV_draw_text(10, height - 20, stats, MLV_COLOR_WHITE);
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MLV_actualise_window();
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MLV_actualise_window();
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switch (touche)
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switch (touche)
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@@ -217,5 +241,12 @@ int main(int argc, char *argv[])
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MLV_free_window();
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MLV_free_window();
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free_grid(g);
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free_grid(g);
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free_snake(snake);
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free_snake(snake);
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if (touche == MLV_KEYBOARD_ESCAPE)
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{
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break;
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}
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}
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return 0;
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return 0;
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}
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}
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189
grid.c
189
grid.c
@@ -1,5 +1,6 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <MLV/MLV_all.h>
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#include <MLV/MLV_all.h>
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#include "grid.h"
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#include "grid.h"
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#include "snake.h"
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#include "snake.h"
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@@ -46,7 +47,7 @@ void free_grid(Grid *g)
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free(g);
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free(g);
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}
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}
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void debug(Grid *g)
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void debug_grid(Grid *g)
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{
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{
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int i;
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int i;
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for (i = 0; i < g->nbl; i++)
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for (i = 0; i < g->nbl; i++)
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@@ -68,6 +69,27 @@ void draw_grid(Grid *g)
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int window_width = MLV_get_window_width();
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int window_width = MLV_get_window_width();
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int window_height = MLV_get_window_height();
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int window_height = MLV_get_window_height();
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int cell_size = compute_size(g, window_width, window_height);
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int cell_size = compute_size(g, window_width, window_height);
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MLV_Image *image_wall, *image_fruit, *image_snake, *image_empty;
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image_wall = MLV_load_image("./assets/wall.png");
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image_fruit = MLV_load_image("./assets/fruit.png");
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image_snake = MLV_load_image("./assets/snake.png");
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image_empty = MLV_load_image("./assets/grass.png");
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if (image_wall != NULL)
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{
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MLV_resize_image_with_proportions(image_wall, cell_size, cell_size);
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}
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if (image_fruit != NULL)
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{
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MLV_resize_image_with_proportions(image_fruit, cell_size, cell_size);
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}
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if (image_snake != NULL)
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{
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MLV_resize_image_with_proportions(image_snake, cell_size, cell_size);
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}
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if (image_empty != NULL)
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{
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MLV_resize_image_with_proportions(image_empty, cell_size, cell_size);
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}
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MLV_draw_filled_rectangle(0, 0, window_width, window_height, MLV_COLOR_BLACK);
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MLV_draw_filled_rectangle(0, 0, window_width, window_height, MLV_COLOR_BLACK);
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@@ -81,16 +103,55 @@ void draw_grid(Grid *g)
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switch (g->grid[i][j])
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switch (g->grid[i][j])
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{
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{
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case WALL:
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case WALL:
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if (image_wall == NULL)
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{
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MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_BROWN);
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MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_BROWN);
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}
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else
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{
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MLV_draw_image(image_wall, x, y);
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}
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break;
|
break;
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case EMPTY:
|
case EMPTY:
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|
if (image_empty != NULL)
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{
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MLV_draw_image(image_empty, x, y);
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|
}
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else
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|
{
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MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_WHITE);
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MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_WHITE);
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|
}
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break;
|
break;
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case FRUIT:
|
case FRUIT:
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if (image_fruit == NULL)
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{
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MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_RED);
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MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_RED);
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|
}
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|
else
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{
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MLV_draw_image(image_fruit, x, y);
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|
}
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break;
|
break;
|
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case SNAKE:
|
case SNAKE:
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|
if (image_snake == NULL)
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||||||
|
{
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MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_GREEN);
|
MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_GREEN);
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|
}
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|
else
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|
{
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MLV_draw_image(image_snake, x, y);
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|
}
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|
break;
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||||||
|
case SNAKEHEAD:
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||||||
|
if (image_snake == NULL)
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||||||
|
{
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MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_GREEN);
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|
}
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|
else
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|
{
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MLV_draw_image(image_snake, x, y);
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|
}
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break;
|
break;
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default:
|
default:
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MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_BLACK);
|
MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_BLACK);
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@@ -104,6 +165,12 @@ void place_snake(Grid *g, struct SnakeStruct *snake)
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|||||||
{
|
{
|
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Position *current = snake->segments_list;
|
Position *current = snake->segments_list;
|
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|
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|
if (current != NULL)
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|
{
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|
g->grid[current->y][current->x] = SNAKEHEAD;
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|
current = current->next;
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|
}
|
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|
|
||||||
while (current != NULL)
|
while (current != NULL)
|
||||||
{
|
{
|
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g->grid[current->y][current->x] = SNAKE;
|
g->grid[current->y][current->x] = SNAKE;
|
||||||
@@ -117,7 +184,8 @@ Element move_snake(struct SnakeStruct *snake, Grid *g)
|
|||||||
Position *head;
|
Position *head;
|
||||||
Element element_at_head;
|
Element element_at_head;
|
||||||
|
|
||||||
while (tail->next != NULL) {
|
while (tail->next != NULL)
|
||||||
|
{
|
||||||
tail = tail->next;
|
tail = tail->next;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -128,7 +196,12 @@ Element move_snake(struct SnakeStruct *snake, Grid *g)
|
|||||||
head = snake->segments_list;
|
head = snake->segments_list;
|
||||||
element_at_head = g->grid[head->y][head->x];
|
element_at_head = g->grid[head->y][head->x];
|
||||||
|
|
||||||
g->grid[head->y][head->x] = SNAKE;
|
g->grid[head->y][head->x] = SNAKEHEAD;
|
||||||
|
|
||||||
|
if (head->next != NULL)
|
||||||
|
{
|
||||||
|
g->grid[head->next->y][head->next->x] = SNAKE;
|
||||||
|
}
|
||||||
|
|
||||||
return element_at_head;
|
return element_at_head;
|
||||||
}
|
}
|
||||||
@@ -180,3 +253,113 @@ void copy(const char *src, char *dst)
|
|||||||
}
|
}
|
||||||
dst[i] = '\0';
|
dst[i] = '\0';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool are_adjacent(Position *a, Position *b)
|
||||||
|
{
|
||||||
|
return (a->x == b->x && abs(a->y - b->y) == 1) ||
|
||||||
|
(a->y == b->y && abs(a->x - b->x) == 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
int is_snake_connected(struct SnakeStruct *snake)
|
||||||
|
{
|
||||||
|
Position *current = snake->segments_list;
|
||||||
|
while (current && current->next)
|
||||||
|
{
|
||||||
|
if (!are_adjacent(current, current->next))
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
current = current->next;
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void read_snake_from_grid(Grid *g, struct SnakeStruct *snake)
|
||||||
|
{
|
||||||
|
Position *positions = malloc(g->nbl * g->nbc * sizeof(Position));
|
||||||
|
int positions_count = 0;
|
||||||
|
Position *head = NULL;
|
||||||
|
Position *current;
|
||||||
|
int i;
|
||||||
|
int *used = NULL;
|
||||||
|
|
||||||
|
for (i = 0; i < g->nbl; i++)
|
||||||
|
{
|
||||||
|
int j;
|
||||||
|
for (j = 0; j < g->nbc; j++)
|
||||||
|
{
|
||||||
|
if (g->grid[i][j] == SNAKE || g->grid[i][j] == SNAKEHEAD)
|
||||||
|
{
|
||||||
|
positions[positions_count].x = j;
|
||||||
|
positions[positions_count].y = i;
|
||||||
|
positions[positions_count].next = NULL;
|
||||||
|
|
||||||
|
if (g->grid[i][j] == SNAKEHEAD)
|
||||||
|
{
|
||||||
|
head = &positions[positions_count];
|
||||||
|
}
|
||||||
|
|
||||||
|
positions_count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (head == NULL)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "Error: Snake head (S) not found in the grid.\n");
|
||||||
|
free(positions);
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
|
||||||
|
used = malloc(positions_count * sizeof(int));
|
||||||
|
if (!used) {
|
||||||
|
fprintf(stderr, "Error: Could not allocate memory for used array.\n");
|
||||||
|
free(positions);
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
for (i = 0; i < positions_count; i++)
|
||||||
|
{
|
||||||
|
used[i] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
add_segment(snake, head->x, head->y);
|
||||||
|
used[head - positions] = 1;
|
||||||
|
|
||||||
|
current = head;
|
||||||
|
while (1)
|
||||||
|
{
|
||||||
|
int found = 0;
|
||||||
|
int j;
|
||||||
|
for (j = 0; j < positions_count; j++)
|
||||||
|
{
|
||||||
|
if (!used[j] && are_adjacent(current, &positions[j]))
|
||||||
|
{
|
||||||
|
add_segment(snake, positions[j].x, positions[j].y);
|
||||||
|
used[j] = 1;
|
||||||
|
current = &positions[j];
|
||||||
|
found = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!found)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < positions_count; i++)
|
||||||
|
{
|
||||||
|
if (!used[i])
|
||||||
|
{
|
||||||
|
fprintf(stderr, "Error: Snake is not fully connected in the grid.\n");
|
||||||
|
free(positions);
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
snake->dir = determine_initial_direction(g, snake->segments_list);
|
||||||
|
|
||||||
|
free(positions);
|
||||||
|
free(used);
|
||||||
|
}
|
||||||
8
grid.h
8
grid.h
@@ -19,12 +19,14 @@ typedef enum
|
|||||||
WALL = 'w',
|
WALL = 'w',
|
||||||
EMPTY = ' ',
|
EMPTY = ' ',
|
||||||
FRUIT = 'f',
|
FRUIT = 'f',
|
||||||
SNAKE = 's'
|
SNAKE = 's',
|
||||||
|
SNAKEHEAD = 'S',
|
||||||
|
SNAKETAIL = 't'
|
||||||
} Element;
|
} Element;
|
||||||
|
|
||||||
Grid *allocate_grid(int n, int m);
|
Grid *allocate_grid(int n, int m);
|
||||||
void free_grid(Grid *g);
|
void free_grid(Grid *g);
|
||||||
void debug(Grid *g);
|
void debug_grid(Grid *g);
|
||||||
int compute_size(Grid *g, int w, int h);
|
int compute_size(Grid *g, int w, int h);
|
||||||
void draw_grid(Grid *g);
|
void draw_grid(Grid *g);
|
||||||
void place_snake(Grid *g, struct SnakeStruct *snake);
|
void place_snake(Grid *g, struct SnakeStruct *snake);
|
||||||
@@ -32,5 +34,7 @@ Element move_snake(struct SnakeStruct *snake, Grid *g);
|
|||||||
int count_nb_lines(FILE *stream);
|
int count_nb_lines(FILE *stream);
|
||||||
int count_fruits(FILE *stream, Grid *g);
|
int count_fruits(FILE *stream, Grid *g);
|
||||||
void copy(const char *src, char *dst);
|
void copy(const char *src, char *dst);
|
||||||
|
int is_snake_connected(struct SnakeStruct *snake);
|
||||||
|
void read_snake_from_grid(Grid *g, struct SnakeStruct *snake);
|
||||||
|
|
||||||
#endif /* GRID_H */
|
#endif /* GRID_H */
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
w w
|
|
||||||
|
|
||||||
f
|
|
||||||
|
|
||||||
f f
|
|
||||||
|
|
||||||
|
|
||||||
f
|
|
||||||
|
|
||||||
|
|
||||||
wwwwwwwwww
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
f
|
|
||||||
|
|
||||||
f f
|
|
||||||
|
|
||||||
f
|
|
||||||
w w
|
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
w w
|
w w
|
||||||
|
|
||||||
f
|
f
|
||||||
|
ssssS
|
||||||
f f
|
f f
|
||||||
|
|
||||||
|
|
||||||
@@ -9,17 +9,14 @@ w w
|
|||||||
|
|
||||||
|
|
||||||
wwwwwwwwww
|
wwwwwwwwww
|
||||||
w w w
|
|
||||||
w f w
|
|
||||||
wwwwww w
|
|
||||||
w
|
|
||||||
w
|
|
||||||
f w
|
f
|
||||||
w
|
|
||||||
f f w
|
f f
|
||||||
w
|
|
||||||
f w
|
f
|
||||||
w w
|
w w
|
||||||
w
|
|
||||||
w
|
|
||||||
w
|
|
||||||
|
|||||||
25
levels/level2
Normal file
25
levels/level2
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
w w
|
||||||
|
|
||||||
|
f
|
||||||
|
|
||||||
|
f f
|
||||||
|
|
||||||
|
|
||||||
|
f
|
||||||
|
|
||||||
|
|
||||||
|
wwwwwwwwww
|
||||||
|
Sssssw w w
|
||||||
|
w f w
|
||||||
|
wwwwww w
|
||||||
|
w
|
||||||
|
w
|
||||||
|
f w
|
||||||
|
w
|
||||||
|
f f w
|
||||||
|
w
|
||||||
|
f w
|
||||||
|
w w
|
||||||
|
w
|
||||||
|
w
|
||||||
|
w
|
||||||
45
snake.c
45
snake.c
@@ -13,6 +13,7 @@ Snake *new_snake(void)
|
|||||||
|
|
||||||
snake->size = 0;
|
snake->size = 0;
|
||||||
snake->segments_list = NULL;
|
snake->segments_list = NULL;
|
||||||
|
snake->dir = RIGHT;
|
||||||
|
|
||||||
return snake;
|
return snake;
|
||||||
}
|
}
|
||||||
@@ -59,6 +60,18 @@ void free_snake(Snake *snake)
|
|||||||
free(snake);
|
free(snake);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void debug_snake(Snake *snake)
|
||||||
|
{
|
||||||
|
Position *current = snake->segments_list;
|
||||||
|
printf("Snake segments:\n");
|
||||||
|
while (current != NULL)
|
||||||
|
{
|
||||||
|
printf(" (%d, %d)\n", current->x, current->y);
|
||||||
|
current = current->next;
|
||||||
|
}
|
||||||
|
printf("Snake size: %d\n", snake->size);
|
||||||
|
}
|
||||||
|
|
||||||
void crawl(Snake *snake, struct GridStruct *g)
|
void crawl(Snake *snake, struct GridStruct *g)
|
||||||
{
|
{
|
||||||
Position *new_head = (Position *)malloc(sizeof(Position));
|
Position *new_head = (Position *)malloc(sizeof(Position));
|
||||||
@@ -100,3 +113,35 @@ void crawl(Snake *snake, struct GridStruct *g)
|
|||||||
free(current->next);
|
free(current->next);
|
||||||
current->next = NULL;
|
current->next = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Direction determine_initial_direction(struct GridStruct *g, Position *head)
|
||||||
|
{
|
||||||
|
int x = head->x;
|
||||||
|
int y = head->y;
|
||||||
|
|
||||||
|
printf("Determining initial direction from position (%d, %d)\n", x, y);
|
||||||
|
|
||||||
|
if (x + 1 < g->nbc && g->grid[y][x + 1] != WALL && g->grid[y][x + 1] != SNAKE)
|
||||||
|
{
|
||||||
|
printf("Direction: RIGHT\n");
|
||||||
|
return RIGHT;
|
||||||
|
}
|
||||||
|
if (y + 1 < g->nbl && g->grid[y + 1][x] != WALL && g->grid[y + 1][x] != SNAKE)
|
||||||
|
{
|
||||||
|
printf("Direction: BOTTOM\n");
|
||||||
|
return BOTTOM;
|
||||||
|
}
|
||||||
|
if (x - 1 >= 0 && g->grid[y][x - 1] != WALL && g->grid[y][x - 1] != SNAKE)
|
||||||
|
{
|
||||||
|
printf("Direction: LEFT\n");
|
||||||
|
return LEFT;
|
||||||
|
}
|
||||||
|
if (y - 1 >= 0 && g->grid[y - 1][x] != WALL && g->grid[y - 1][x] != SNAKE)
|
||||||
|
{
|
||||||
|
printf("Direction: TOP\n");
|
||||||
|
return TOP;
|
||||||
|
}
|
||||||
|
|
||||||
|
printf("Default direction: BOTTOM\n");
|
||||||
|
return BOTTOM;
|
||||||
|
}
|
||||||
2
snake.h
2
snake.h
@@ -30,6 +30,8 @@ typedef struct SnakeStruct Snake;
|
|||||||
Snake *new_snake(void);
|
Snake *new_snake(void);
|
||||||
void add_segment(Snake *snake, int x, int y);
|
void add_segment(Snake *snake, int x, int y);
|
||||||
void free_snake(Snake *snake);
|
void free_snake(Snake *snake);
|
||||||
|
void debug_snake(Snake *snake);
|
||||||
void crawl(Snake *snake, struct GridStruct *g);
|
void crawl(Snake *snake, struct GridStruct *g);
|
||||||
|
Direction determine_initial_direction(struct GridStruct *g, Position *head);
|
||||||
|
|
||||||
#endif /* SNAKE_H */
|
#endif /* SNAKE_H */
|
||||||
Reference in New Issue
Block a user