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https://github.com/momo5502/emulator.git
synced 2026-01-21 04:33:56 +00:00
Prepare fuzzing engine
This commit is contained in:
21
src/fuzzing-engine/CMakeLists.txt
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21
src/fuzzing-engine/CMakeLists.txt
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file(GLOB_RECURSE SRC_FILES CONFIGURE_DEPENDS
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*.cpp
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*.hpp
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*.rc
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)
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list(SORT SRC_FILES)
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add_library(fuzzing-engine ${SRC_FILES})
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momo_assign_source_group(${SRC_FILES})
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target_link_libraries(fuzzing-engine PRIVATE
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common
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)
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target_include_directories(fuzzing-engine INTERFACE
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"${CMAKE_CURRENT_LIST_DIR}"
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)
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momo_strip_target(fuzzing-engine)
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114
src/fuzzing-engine/fuzzer.cpp
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114
src/fuzzing-engine/fuzzer.cpp
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#include "fuzzer.hpp"
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#include "input_generator.hpp"
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namespace fuzzer
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{
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namespace
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{
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class fuzzing_context
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{
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public:
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fuzzing_context(input_generator& generator, fuzzing_handler& handler)
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: generator(generator)
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, handler(handler)
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{
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}
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void stop()
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{
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this->stop_ = true;
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}
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bool should_stop()
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{
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if (this->stop_)
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{
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return true;
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}
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if (!handler.stop())
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{
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return false;
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}
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this->stop_ = true;
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return true;
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}
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input_generator& generator;
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fuzzing_handler& handler;
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private:
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std::atomic_bool stop_{false};
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};
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void perform_fuzzing_iteration(const fuzzing_context& context)
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{
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context.generator.access_input([&](const std::span<const uint8_t> input)
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{
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uint64_t score{0};
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context.handler.execute(input, [&](uint64_t)
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{
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++score;
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});
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return score;
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});
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}
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void worker(fuzzing_context& context)
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{
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while (!context.should_stop())
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{
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perform_fuzzing_iteration(context);
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}
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}
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struct worker_pool
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{
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fuzzing_context* context_{nullptr};
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std::vector<std::thread> workers_{};
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worker_pool(fuzzing_context& context, const size_t concurrency)
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: context_(&context)
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{
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this->workers_.reserve(concurrency);
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for (size_t i = 0; i < concurrency; ++i)
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{
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this->workers_.emplace_back([&context]
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{
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worker(context);
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});
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}
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}
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~worker_pool()
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{
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if (this->workers_.empty())
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{
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return;
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}
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this->context_->stop();
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for (auto& w : this->workers_)
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{
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w.join();
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}
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}
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};
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}
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void run(fuzzing_handler& handler, const size_t concurrency)
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{
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input_generator generator{};
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fuzzing_context context{generator, handler};
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worker_pool pool{context, concurrency};
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while (!context.should_stop())
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{
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std::this_thread::sleep_for(std::chrono::seconds{1});
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}
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}
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}
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31
src/fuzzing-engine/fuzzer.hpp
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31
src/fuzzing-engine/fuzzer.hpp
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#pragma once
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#include <span>
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#include <thread>
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#include <cstdint>
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#include <functional>
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namespace fuzzer
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{
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using coverage_functor = void(uint64_t address);
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enum class execution_result
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{
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success,
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error,
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};
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struct fuzzing_handler
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{
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virtual ~fuzzing_handler() = default;
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virtual execution_result execute(std::span<const uint8_t> data,
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const std::function<coverage_functor>& coverage_handler) = 0;
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virtual bool stop()
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{
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return false;
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}
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};
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void run(fuzzing_handler& handler, size_t concurrency = std::thread::hardware_concurrency());
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}
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93
src/fuzzing-engine/input_generator.cpp
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93
src/fuzzing-engine/input_generator.cpp
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#include "input_generator.hpp"
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namespace fuzzer
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{
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namespace
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{
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constexpr size_t MAX_TOP_SCORER = 20;
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void mutate_input(random_generator& rng, std::vector<uint8_t>& input)
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{
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if (input.empty() || rng.get(10) == 0)
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{
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const auto new_bytes = rng.get_geometric<size_t>() + 1;
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input.resize(input.size() + new_bytes);
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}
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else if (rng.get(10) == 0)
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{
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const auto remove_bytes = rng.get_geometric<size_t>() % input.size();
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input.resize(input.size() - remove_bytes);
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}
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const auto mutations = (rng.get_geometric<size_t>() + 1) % input.size();
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for (size_t i = 0; i < mutations; ++i)
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{
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const auto index = rng.get<size_t>(input.size());
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input[index] = rng.get<uint8_t>();
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}
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}
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}
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input_generator::input_generator() = default;
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std::vector<uint8_t> input_generator::generate_next_input()
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{
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std::vector<uint8_t> input{};
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std::unique_lock lock{this->mutex_};
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if (!this->top_scorer_.empty())
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{
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const auto index = this->rng.get<size_t>() % this->top_scorer_.size();
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input = this->top_scorer_[index].data;
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}
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mutate_input(this->rng, input);
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return input;
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}
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void input_generator::access_input(const std::function<input_handler>& handler)
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{
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auto next_input = this->generate_next_input();
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const auto score = handler(next_input);
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this->store_input_entry({std::move(next_input), score});
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}
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void input_generator::store_input_entry(input_entry entry)
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{
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std::unique_lock lock{this->mutex_};
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if (entry.score < this->lowest_score && this->rng.get(40) != 0)
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{
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return;
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}
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const auto score = entry.score;
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if (this->top_scorer_.size() < MAX_TOP_SCORER)
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{
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this->top_scorer_.emplace_back(std::move(entry));
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}
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else
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{
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const auto index = this->rng.get<size_t>() % this->top_scorer_.size();
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this->top_scorer_[index] = std::move(entry);
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}
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this->lowest_score = score;
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if (score < this->lowest_score)
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{
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return;
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}
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for (const auto& e : this->top_scorer_)
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{
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if (e.score < this->lowest_score)
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{
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this->lowest_score = e.score;
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}
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}
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}
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}
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38
src/fuzzing-engine/input_generator.hpp
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38
src/fuzzing-engine/input_generator.hpp
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#pragma once
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#include <mutex>
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#include <vector>
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#include <optional>
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#include <functional>
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#include "random_generator.hpp"
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namespace fuzzer
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{
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using input_score = uint64_t;
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using input_handler = input_score(std::span<const uint8_t>);
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struct input_entry
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{
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std::vector<uint8_t> data{};
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input_score score{};
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};
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class input_generator
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{
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public:
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input_generator();
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void access_input(const std::function<input_handler>& handler);
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private:
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std::mutex mutex_{};
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random_generator rng{};
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std::vector<input_entry> top_scorer_{};
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input_score lowest_score{0};
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std::vector<uint8_t> generate_next_input();
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void store_input_entry(input_entry entry);
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};
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}
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34
src/fuzzing-engine/random_generator.cpp
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34
src/fuzzing-engine/random_generator.cpp
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#include "random_generator.hpp"
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namespace fuzzer
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{
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random_generator::random_generator()
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: rng_(std::random_device()())
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{
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}
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std::mt19937::result_type random_generator::generate_number()
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{
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return this->distribution_(this->rng_);
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}
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void random_generator::fill(void* data, const size_t size)
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{
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this->fill(std::span(static_cast<uint8_t*>(data), size));
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}
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void random_generator::fill(std::span<uint8_t> data)
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{
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size_t i = 0;
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while (i < data.size())
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{
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const auto number = this->generate_number();
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const auto remaining_data = data.size() - i;
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const auto data_to_fill = std::min(remaining_data, sizeof(number));
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memcpy(data.data() + i, &number, data_to_fill);
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i += data_to_fill;
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}
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}
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}
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69
src/fuzzing-engine/random_generator.hpp
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69
src/fuzzing-engine/random_generator.hpp
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@@ -0,0 +1,69 @@
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#pragma once
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#include <span>
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#include <random>
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#include <cstdint>
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namespace fuzzer
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{
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class random_generator
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{
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public:
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random_generator();
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void fill(std::span<uint8_t> data);
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void fill(void* data, size_t size);
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template <typename T>
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requires(std::is_trivially_copyable_v<T>)
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T get()
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{
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T value{};
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this->fill(&value, sizeof(value));
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return value;
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}
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template <typename T>
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T get(const T& max)
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{
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return this->get<T>() % max;
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}
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template <typename T>
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T get(T min, T max)
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{
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if (max < min)
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{
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std::swap(max, min);
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}
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const auto diff = max - min;
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return (this->get<T>() % diff) + min;
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}
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template <typename T>
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T get_geometric()
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{
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T value{0};
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while (this->get<bool>())
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{
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++value;
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}
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return value;
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}
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private:
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std::mt19937 rng_;
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std::uniform_int_distribution<std::mt19937::result_type> distribution_{};
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std::mt19937::result_type generate_number();
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};
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template <>
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inline bool random_generator::get<bool>()
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{
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return (this->generate_number() & 1) != 0;
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}
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}
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