Prepare fuzzing engine

This commit is contained in:
momo5502
2024-09-24 14:18:32 +02:00
parent f5b570351f
commit 10b09b8f51
45 changed files with 598 additions and 101 deletions

View File

@@ -0,0 +1,59 @@
#pragma once
#include "mapped_module.hpp"
#include <emulator.hpp>
class module_manager
{
public:
module_manager(emulator& emu);
mapped_module* map_module(const std::filesystem::path& file);
mapped_module* find_by_address(const uint64_t address)
{
const auto entry = this->get_module(address);
if (entry != this->modules_.end())
{
return &entry->second;
}
return nullptr;
}
const char* find_name(const uint64_t address)
{
const auto* mod = this->find_by_address(address);
if (!mod)
{
return "<N/A>";
}
return mod->name.c_str();
}
void serialize(utils::buffer_serializer& buffer) const;
void deserialize(utils::buffer_deserializer& buffer);
private:
emulator* emu_{};
using module_map = std::map<uint64_t, mapped_module>;
module_map modules_{};
module_map::iterator get_module(const uint64_t address)
{
if (this->modules_.empty())
{
return this->modules_.end();
}
auto upper_bound = this->modules_.upper_bound(address);
if (upper_bound == this->modules_.begin())
{
return this->modules_.end();
}
std::advance(upper_bound, -1);
return upper_bound;
}
};