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Prepare fuzzing engine
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10
src/windows-emulator/module/module_mapping.hpp
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10
src/windows-emulator/module/module_mapping.hpp
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#pragma once
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#include <x64_emulator.hpp>
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#include "mapped_module.hpp"
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std::optional<mapped_module> map_module_from_data(emulator& emu, std::span<const uint8_t> data,
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std::filesystem::path file);
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std::optional<mapped_module> map_module_from_file(emulator& emu, std::filesystem::path file);
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bool unmap_module(emulator& emu, const mapped_module& mod);
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