Move module manager into windows emulator

This commit is contained in:
momo5502
2025-02-10 16:48:15 +01:00
parent 7ae36a6452
commit 349ef9688a
9 changed files with 45 additions and 34 deletions

View File

@@ -154,7 +154,7 @@ namespace
auto read_handler = [&, section, concise_logging](const uint64_t address, size_t, uint64_t) {
const auto rip = win_emu.emu().read_instruction_pointer();
if (win_emu.process.mod_manager.find_by_address(rip) != win_emu.process.executable)
if (win_emu.mod_manager.find_by_address(rip) != win_emu.process.executable)
{
return;
}
@@ -174,7 +174,7 @@ namespace
const auto write_handler = [&, section, concise_logging](const uint64_t address, size_t, uint64_t) {
const auto rip = win_emu.emu().read_instruction_pointer();
if (win_emu.process.mod_manager.find_by_address(rip) != win_emu.process.executable)
if (win_emu.mod_manager.find_by_address(rip) != win_emu.process.executable)
{
return;
}

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@@ -13,7 +13,7 @@ emulator_hook* watch_object(windows_emulator& emu, const std::set<std::string, s
object.value(), object.size(),
[i = std::move(info), object, &emu, cache_logging, modules](const uint64_t address, size_t, uint64_t) {
const auto rip = emu.emu().read_instruction_pointer();
const auto* mod = emu.process.mod_manager.find_by_address(rip);
const auto* mod = emu.mod_manager.find_by_address(rip);
const auto is_main_access = mod == emu.process.executable || modules.contains(mod->name);
if (!emu.verbose_calls && !is_main_access)

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@@ -152,6 +152,6 @@ namespace test
const auto rip = emu.emu().read_instruction_pointer();
printf("Diff detected after 0x%" PRIx64 " instructions at 0x%" PRIx64 " (%s)\n", lower_bound, rip,
emu.process.mod_manager.find_name(rip));
emu.mod_manager.find_name(rip));
}
}

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@@ -40,10 +40,12 @@ class object_wrapper
};
class windows_emulator;
class module_manager;
struct process_context;
using x64_emulator_wrapper = object_wrapper<x64_emulator>;
using memory_manager_wrapper = object_wrapper<memory_manager>;
using module_manager_wrapper = object_wrapper<module_manager>;
using process_context_wrapper = object_wrapper<process_context>;
using windows_emulator_wrapper = object_wrapper<windows_emulator>;

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@@ -27,12 +27,11 @@
struct process_context
{
process_context(x64_emulator& emu, memory_manager& memory, file_system& file_sys)
process_context(x64_emulator& emu, memory_manager& memory)
: base_allocator(emu),
peb(emu),
process_params(emu),
kusd(memory, *this),
mod_manager(memory, file_sys)
kusd(memory, *this)
{
}
@@ -49,8 +48,7 @@ struct process_context
emulator_object<RTL_USER_PROCESS_PARAMETERS64> process_params;
kusd_mmio kusd;
module_manager mod_manager;
// TODO: Remove this
mapped_module* executable{};
mapped_module* ntdll{};
mapped_module* win32u{};
@@ -86,7 +84,6 @@ struct process_context
buffer.write(this->peb);
buffer.write(this->process_params);
buffer.write(this->kusd);
buffer.write(this->mod_manager);
buffer.write(this->executable->image_base);
buffer.write(this->ntdll->image_base);
@@ -124,15 +121,16 @@ struct process_context
buffer.read(this->peb);
buffer.read(this->process_params);
buffer.read(this->kusd);
buffer.read(this->mod_manager);
const auto executable_base = buffer.read<uint64_t>();
const auto ntdll_base = buffer.read<uint64_t>();
const auto win32u_base = buffer.read<uint64_t>();
this->executable = this->mod_manager.find_by_address(executable_base);
this->ntdll = this->mod_manager.find_by_address(ntdll_base);
this->win32u = this->mod_manager.find_by_address(win32u_base);
auto& mod_manager = buffer.read<module_manager_wrapper>().get();
this->executable = mod_manager.find_by_address(executable_base);
this->ntdll = mod_manager.find_by_address(ntdll_base);
this->win32u = mod_manager.find_by_address(win32u_base);
buffer.read(this->ldr_initialize_thunk);
buffer.read(this->rtl_user_thread_start);

View File

@@ -88,7 +88,7 @@ void syscall_dispatcher::dispatch(windows_emulator& win_emu)
return;
}
const auto* mod = context.mod_manager.find_by_address(address);
const auto* mod = win_emu.mod_manager.find_by_address(address);
if (mod != context.ntdll && mod != context.win32u)
{
win_emu.callbacks.inline_syscall(syscall_id, address, mod ? mod->name.c_str() : "<N/A>",
@@ -106,7 +106,7 @@ void syscall_dispatcher::dispatch(windows_emulator& win_emu)
uint64_t return_address{};
c.emu.try_read_memory(rsp, &return_address, sizeof(return_address));
const auto* mod_name = context.mod_manager.find_name(return_address);
const auto* mod_name = win_emu.mod_manager.find_name(return_address);
win_emu.log.print(color::dark_gray,
"Executing syscall: %s (0x%X) at 0x%" PRIx64 " via 0x%" PRIx64 " (%s)\n",
@@ -114,7 +114,7 @@ void syscall_dispatcher::dispatch(windows_emulator& win_emu)
}
else
{
const auto* previous_mod = context.mod_manager.find_by_address(context.previous_ip);
const auto* previous_mod = win_emu.mod_manager.find_by_address(context.previous_ip);
win_emu.callbacks.outofline_syscall(syscall_id, address, mod ? mod->name.c_str() : "<N/A>",
entry->second.name, context.previous_ip,

View File

@@ -756,7 +756,7 @@ namespace
if (section_entry->is_image())
{
const auto binary = c.proc.mod_manager.map_module(section_entry->file_name, c.win_emu.log);
const auto binary = c.win_emu.mod_manager.map_module(section_entry->file_name, c.win_emu.log);
if (!binary)
{
return STATUS_FILE_INVALID;
@@ -880,7 +880,7 @@ namespace
return STATUS_BUFFER_OVERFLOW;
}
const auto mod = c.proc.mod_manager.find_by_address(base_address);
const auto mod = c.win_emu.mod_manager.find_by_address(base_address);
if (!mod)
{
c.win_emu.log.error("Bad address for memory image request: 0x%" PRIx64 "\n", base_address);
@@ -3408,7 +3408,7 @@ namespace
return STATUS_NOT_SUPPORTED;
}
const auto* mod = c.proc.mod_manager.find_by_address(base_address);
const auto* mod = c.win_emu.mod_manager.find_by_address(base_address);
if (!mod)
{
c.win_emu.log.error("Unmapping non-module section not supported!\n");
@@ -3416,7 +3416,7 @@ namespace
return STATUS_NOT_SUPPORTED;
}
if (c.proc.mod_manager.unmap(base_address, c.win_emu.log))
if (c.win_emu.mod_manager.unmap(base_address, c.win_emu.log))
{
return STATUS_SUCCESS;
}

View File

@@ -448,7 +448,8 @@ windows_emulator::windows_emulator(const emulator_settings& settings, std::uniqu
file_sys(emulation_root.empty() ? emulation_root : emulation_root / "filesys"),
memory(*this->emu_),
registry(emulation_root.empty() ? settings.registry_directory : emulation_root / "registry"),
process(*this->emu_, memory, file_sys)
mod_manager(memory, file_sys),
process(*this->emu_, memory)
{
#ifndef OS_WINDOWS
if (this->emulation_root.empty())
@@ -483,18 +484,17 @@ void windows_emulator::setup_process(const application_settings& app_settings, c
auto& emu = this->emu();
auto& context = this->process;
context.mod_manager = module_manager(this->memory, this->file_sys); // TODO: Cleanup module manager
setup_context(*this, app_settings, emu_settings);
context.executable = context.mod_manager.map_module(app_settings.application, this->log, true);
context.executable = this->mod_manager.map_module(app_settings.application, this->log, true);
context.peb.access([&](PEB64& peb) {
peb.ImageBaseAddress = reinterpret_cast<std::uint64_t*>(context.executable->image_base); //
});
context.ntdll = context.mod_manager.map_module(R"(C:\Windows\System32\ntdll.dll)", this->log, true);
context.win32u = context.mod_manager.map_module(R"(C:\Windows\System32\win32u.dll)", this->log, true);
context.ntdll = this->mod_manager.map_module(R"(C:\Windows\System32\ntdll.dll)", this->log, true);
context.win32u = this->mod_manager.map_module(R"(C:\Windows\System32\win32u.dll)", this->log, true);
const auto ntdll_data = emu.read_memory(context.ntdll->image_base, context.ntdll->size_of_image);
const auto win32u_data = emu.read_memory(context.win32u->image_base, context.win32u->size_of_image);
@@ -553,11 +553,11 @@ void windows_emulator::on_instruction_execution(const uint64_t address)
this->process.current_ip = this->emu().read_instruction_pointer();
const auto binary = utils::make_lazy([&] {
return this->process.mod_manager.find_by_address(address); //
return this->mod_manager.find_by_address(address); //
});
const auto previous_binary = utils::make_lazy([&] {
return this->process.mod_manager.find_by_address(this->process.previous_ip); //
return this->mod_manager.find_by_address(this->process.previous_ip); //
});
const auto is_in_interesting_module = [&] {
@@ -596,7 +596,7 @@ void windows_emulator::on_instruction_execution(const uint64_t address)
uint64_t return_address{};
this->emu().try_read_memory(rsp, &return_address, sizeof(return_address));
const auto* mod_name = this->process.mod_manager.find_name(return_address);
const auto* mod_name = this->mod_manager.find_name(return_address);
log.print(is_interesting_call ? color::yellow : color::dark_gray,
"Executing function: %s - %s (0x%" PRIx64 ") via (0x%" PRIx64 ") %s\n", binary->name.c_str(),
@@ -687,7 +687,7 @@ void windows_emulator::setup_hooks()
const memory_violation_type type) {
const auto permission = get_permission_string(operation);
const auto ip = this->emu().read_instruction_pointer();
const char* name = this->process.mod_manager.find_name(ip);
const char* name = this->mod_manager.find_name(ip);
if (type == memory_violation_type::protection)
{
@@ -773,6 +773,7 @@ void windows_emulator::serialize(utils::buffer_serializer& buffer) const
buffer.write(this->use_relative_time_);
this->emu().serialize_state(buffer, false);
this->memory.serialize_memory_state(buffer, false);
this->mod_manager.serialize(buffer);
this->process.serialize(buffer);
this->dispatcher.serialize(buffer);
}
@@ -783,6 +784,10 @@ void windows_emulator::deserialize(utils::buffer_deserializer& buffer)
return memory_manager_wrapper{this->memory}; //
});
buffer.register_factory<module_manager_wrapper>([this] {
return module_manager_wrapper{this->mod_manager}; //
});
buffer.register_factory<x64_emulator_wrapper>([this] {
return x64_emulator_wrapper{this->emu()}; //
});
@@ -798,26 +803,30 @@ void windows_emulator::deserialize(utils::buffer_deserializer& buffer)
this->emu().deserialize_state(buffer, false);
this->memory.deserialize_memory_state(buffer, false);
this->mod_manager.deserialize(buffer);
this->process.deserialize(buffer);
this->dispatcher.deserialize(buffer);
}
void windows_emulator::save_snapshot()
{
utils::buffer_serializer serializer{};
throw std::runtime_error("Not supported");
/*utils::buffer_serializer serializer{};
this->emu().serialize_state(serializer, true);
this->memory.serialize_memory_state(serializer, true);
this->mod_manager.serialize(serializer);
this->process.serialize(serializer);
this->process_snapshot_ = serializer.move_buffer();
// TODO: Make process copyable
// this->process_snapshot_ = this->process;
// this->process_snapshot_ = this->process;*/
}
void windows_emulator::restore_snapshot()
{
if (this->process_snapshot_.empty())
throw std::runtime_error("Not supported");
/*if (this->process_snapshot_.empty())
{
assert(false);
return;
@@ -826,6 +835,7 @@ void windows_emulator::restore_snapshot()
utils::buffer_deserializer deserializer{this->process_snapshot_};
this->emu().deserialize_state(deserializer, true);
this->memory.deserialize_memory_state(deserializer, true);
this->mod_manager.deserialize(deserializer);
this->process.deserialize(deserializer);
// this->process = *this->process_snapshot_;
// this->process = *this->process_snapshot_;*/
}

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@@ -66,6 +66,7 @@ class windows_emulator
file_system file_sys;
memory_manager memory;
registry_manager registry{};
module_manager mod_manager;
process_context process;
syscall_dispatcher dispatcher;