mirror of
https://github.com/momo5502/emulator.git
synced 2026-01-11 16:46:16 +00:00
Move module manager into windows emulator
This commit is contained in:
@@ -154,7 +154,7 @@ namespace
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auto read_handler = [&, section, concise_logging](const uint64_t address, size_t, uint64_t) {
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const auto rip = win_emu.emu().read_instruction_pointer();
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if (win_emu.process.mod_manager.find_by_address(rip) != win_emu.process.executable)
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if (win_emu.mod_manager.find_by_address(rip) != win_emu.process.executable)
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{
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return;
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}
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@@ -174,7 +174,7 @@ namespace
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const auto write_handler = [&, section, concise_logging](const uint64_t address, size_t, uint64_t) {
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const auto rip = win_emu.emu().read_instruction_pointer();
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if (win_emu.process.mod_manager.find_by_address(rip) != win_emu.process.executable)
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if (win_emu.mod_manager.find_by_address(rip) != win_emu.process.executable)
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{
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return;
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}
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@@ -13,7 +13,7 @@ emulator_hook* watch_object(windows_emulator& emu, const std::set<std::string, s
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object.value(), object.size(),
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[i = std::move(info), object, &emu, cache_logging, modules](const uint64_t address, size_t, uint64_t) {
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const auto rip = emu.emu().read_instruction_pointer();
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const auto* mod = emu.process.mod_manager.find_by_address(rip);
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const auto* mod = emu.mod_manager.find_by_address(rip);
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const auto is_main_access = mod == emu.process.executable || modules.contains(mod->name);
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if (!emu.verbose_calls && !is_main_access)
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@@ -152,6 +152,6 @@ namespace test
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const auto rip = emu.emu().read_instruction_pointer();
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printf("Diff detected after 0x%" PRIx64 " instructions at 0x%" PRIx64 " (%s)\n", lower_bound, rip,
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emu.process.mod_manager.find_name(rip));
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emu.mod_manager.find_name(rip));
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}
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}
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@@ -40,10 +40,12 @@ class object_wrapper
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};
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class windows_emulator;
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class module_manager;
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struct process_context;
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using x64_emulator_wrapper = object_wrapper<x64_emulator>;
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using memory_manager_wrapper = object_wrapper<memory_manager>;
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using module_manager_wrapper = object_wrapper<module_manager>;
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using process_context_wrapper = object_wrapper<process_context>;
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using windows_emulator_wrapper = object_wrapper<windows_emulator>;
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@@ -27,12 +27,11 @@
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struct process_context
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{
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process_context(x64_emulator& emu, memory_manager& memory, file_system& file_sys)
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process_context(x64_emulator& emu, memory_manager& memory)
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: base_allocator(emu),
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peb(emu),
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process_params(emu),
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kusd(memory, *this),
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mod_manager(memory, file_sys)
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kusd(memory, *this)
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{
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}
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@@ -49,8 +48,7 @@ struct process_context
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emulator_object<RTL_USER_PROCESS_PARAMETERS64> process_params;
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kusd_mmio kusd;
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module_manager mod_manager;
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// TODO: Remove this
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mapped_module* executable{};
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mapped_module* ntdll{};
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mapped_module* win32u{};
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@@ -86,7 +84,6 @@ struct process_context
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buffer.write(this->peb);
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buffer.write(this->process_params);
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buffer.write(this->kusd);
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buffer.write(this->mod_manager);
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buffer.write(this->executable->image_base);
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buffer.write(this->ntdll->image_base);
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@@ -124,15 +121,16 @@ struct process_context
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buffer.read(this->peb);
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buffer.read(this->process_params);
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buffer.read(this->kusd);
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buffer.read(this->mod_manager);
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const auto executable_base = buffer.read<uint64_t>();
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const auto ntdll_base = buffer.read<uint64_t>();
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const auto win32u_base = buffer.read<uint64_t>();
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this->executable = this->mod_manager.find_by_address(executable_base);
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this->ntdll = this->mod_manager.find_by_address(ntdll_base);
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this->win32u = this->mod_manager.find_by_address(win32u_base);
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auto& mod_manager = buffer.read<module_manager_wrapper>().get();
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this->executable = mod_manager.find_by_address(executable_base);
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this->ntdll = mod_manager.find_by_address(ntdll_base);
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this->win32u = mod_manager.find_by_address(win32u_base);
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buffer.read(this->ldr_initialize_thunk);
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buffer.read(this->rtl_user_thread_start);
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@@ -88,7 +88,7 @@ void syscall_dispatcher::dispatch(windows_emulator& win_emu)
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return;
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}
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const auto* mod = context.mod_manager.find_by_address(address);
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const auto* mod = win_emu.mod_manager.find_by_address(address);
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if (mod != context.ntdll && mod != context.win32u)
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{
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win_emu.callbacks.inline_syscall(syscall_id, address, mod ? mod->name.c_str() : "<N/A>",
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@@ -106,7 +106,7 @@ void syscall_dispatcher::dispatch(windows_emulator& win_emu)
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uint64_t return_address{};
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c.emu.try_read_memory(rsp, &return_address, sizeof(return_address));
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const auto* mod_name = context.mod_manager.find_name(return_address);
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const auto* mod_name = win_emu.mod_manager.find_name(return_address);
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win_emu.log.print(color::dark_gray,
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"Executing syscall: %s (0x%X) at 0x%" PRIx64 " via 0x%" PRIx64 " (%s)\n",
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@@ -114,7 +114,7 @@ void syscall_dispatcher::dispatch(windows_emulator& win_emu)
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}
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else
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{
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const auto* previous_mod = context.mod_manager.find_by_address(context.previous_ip);
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const auto* previous_mod = win_emu.mod_manager.find_by_address(context.previous_ip);
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win_emu.callbacks.outofline_syscall(syscall_id, address, mod ? mod->name.c_str() : "<N/A>",
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entry->second.name, context.previous_ip,
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@@ -756,7 +756,7 @@ namespace
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if (section_entry->is_image())
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{
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const auto binary = c.proc.mod_manager.map_module(section_entry->file_name, c.win_emu.log);
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const auto binary = c.win_emu.mod_manager.map_module(section_entry->file_name, c.win_emu.log);
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if (!binary)
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{
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return STATUS_FILE_INVALID;
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@@ -880,7 +880,7 @@ namespace
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return STATUS_BUFFER_OVERFLOW;
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}
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const auto mod = c.proc.mod_manager.find_by_address(base_address);
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const auto mod = c.win_emu.mod_manager.find_by_address(base_address);
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if (!mod)
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{
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c.win_emu.log.error("Bad address for memory image request: 0x%" PRIx64 "\n", base_address);
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@@ -3408,7 +3408,7 @@ namespace
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return STATUS_NOT_SUPPORTED;
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}
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const auto* mod = c.proc.mod_manager.find_by_address(base_address);
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const auto* mod = c.win_emu.mod_manager.find_by_address(base_address);
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if (!mod)
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{
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c.win_emu.log.error("Unmapping non-module section not supported!\n");
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@@ -3416,7 +3416,7 @@ namespace
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return STATUS_NOT_SUPPORTED;
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}
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if (c.proc.mod_manager.unmap(base_address, c.win_emu.log))
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if (c.win_emu.mod_manager.unmap(base_address, c.win_emu.log))
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{
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return STATUS_SUCCESS;
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}
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@@ -448,7 +448,8 @@ windows_emulator::windows_emulator(const emulator_settings& settings, std::uniqu
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file_sys(emulation_root.empty() ? emulation_root : emulation_root / "filesys"),
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memory(*this->emu_),
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registry(emulation_root.empty() ? settings.registry_directory : emulation_root / "registry"),
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process(*this->emu_, memory, file_sys)
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mod_manager(memory, file_sys),
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process(*this->emu_, memory)
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{
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#ifndef OS_WINDOWS
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if (this->emulation_root.empty())
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@@ -483,18 +484,17 @@ void windows_emulator::setup_process(const application_settings& app_settings, c
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auto& emu = this->emu();
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auto& context = this->process;
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context.mod_manager = module_manager(this->memory, this->file_sys); // TODO: Cleanup module manager
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setup_context(*this, app_settings, emu_settings);
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context.executable = context.mod_manager.map_module(app_settings.application, this->log, true);
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context.executable = this->mod_manager.map_module(app_settings.application, this->log, true);
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context.peb.access([&](PEB64& peb) {
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peb.ImageBaseAddress = reinterpret_cast<std::uint64_t*>(context.executable->image_base); //
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});
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context.ntdll = context.mod_manager.map_module(R"(C:\Windows\System32\ntdll.dll)", this->log, true);
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context.win32u = context.mod_manager.map_module(R"(C:\Windows\System32\win32u.dll)", this->log, true);
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context.ntdll = this->mod_manager.map_module(R"(C:\Windows\System32\ntdll.dll)", this->log, true);
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context.win32u = this->mod_manager.map_module(R"(C:\Windows\System32\win32u.dll)", this->log, true);
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const auto ntdll_data = emu.read_memory(context.ntdll->image_base, context.ntdll->size_of_image);
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const auto win32u_data = emu.read_memory(context.win32u->image_base, context.win32u->size_of_image);
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@@ -553,11 +553,11 @@ void windows_emulator::on_instruction_execution(const uint64_t address)
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this->process.current_ip = this->emu().read_instruction_pointer();
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const auto binary = utils::make_lazy([&] {
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return this->process.mod_manager.find_by_address(address); //
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return this->mod_manager.find_by_address(address); //
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});
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const auto previous_binary = utils::make_lazy([&] {
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return this->process.mod_manager.find_by_address(this->process.previous_ip); //
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return this->mod_manager.find_by_address(this->process.previous_ip); //
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});
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const auto is_in_interesting_module = [&] {
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@@ -596,7 +596,7 @@ void windows_emulator::on_instruction_execution(const uint64_t address)
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uint64_t return_address{};
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this->emu().try_read_memory(rsp, &return_address, sizeof(return_address));
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const auto* mod_name = this->process.mod_manager.find_name(return_address);
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const auto* mod_name = this->mod_manager.find_name(return_address);
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log.print(is_interesting_call ? color::yellow : color::dark_gray,
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"Executing function: %s - %s (0x%" PRIx64 ") via (0x%" PRIx64 ") %s\n", binary->name.c_str(),
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@@ -687,7 +687,7 @@ void windows_emulator::setup_hooks()
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const memory_violation_type type) {
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const auto permission = get_permission_string(operation);
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const auto ip = this->emu().read_instruction_pointer();
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const char* name = this->process.mod_manager.find_name(ip);
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const char* name = this->mod_manager.find_name(ip);
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if (type == memory_violation_type::protection)
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{
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@@ -773,6 +773,7 @@ void windows_emulator::serialize(utils::buffer_serializer& buffer) const
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buffer.write(this->use_relative_time_);
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this->emu().serialize_state(buffer, false);
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this->memory.serialize_memory_state(buffer, false);
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this->mod_manager.serialize(buffer);
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this->process.serialize(buffer);
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this->dispatcher.serialize(buffer);
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}
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@@ -783,6 +784,10 @@ void windows_emulator::deserialize(utils::buffer_deserializer& buffer)
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return memory_manager_wrapper{this->memory}; //
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});
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buffer.register_factory<module_manager_wrapper>([this] {
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return module_manager_wrapper{this->mod_manager}; //
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});
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buffer.register_factory<x64_emulator_wrapper>([this] {
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return x64_emulator_wrapper{this->emu()}; //
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});
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@@ -798,26 +803,30 @@ void windows_emulator::deserialize(utils::buffer_deserializer& buffer)
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this->emu().deserialize_state(buffer, false);
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this->memory.deserialize_memory_state(buffer, false);
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this->mod_manager.deserialize(buffer);
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this->process.deserialize(buffer);
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this->dispatcher.deserialize(buffer);
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}
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void windows_emulator::save_snapshot()
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{
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utils::buffer_serializer serializer{};
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throw std::runtime_error("Not supported");
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/*utils::buffer_serializer serializer{};
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this->emu().serialize_state(serializer, true);
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this->memory.serialize_memory_state(serializer, true);
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this->mod_manager.serialize(serializer);
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this->process.serialize(serializer);
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this->process_snapshot_ = serializer.move_buffer();
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// TODO: Make process copyable
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// this->process_snapshot_ = this->process;
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// this->process_snapshot_ = this->process;*/
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}
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void windows_emulator::restore_snapshot()
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{
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if (this->process_snapshot_.empty())
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throw std::runtime_error("Not supported");
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/*if (this->process_snapshot_.empty())
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{
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assert(false);
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return;
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@@ -826,6 +835,7 @@ void windows_emulator::restore_snapshot()
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utils::buffer_deserializer deserializer{this->process_snapshot_};
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this->emu().deserialize_state(deserializer, true);
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this->memory.deserialize_memory_state(deserializer, true);
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this->mod_manager.deserialize(deserializer);
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this->process.deserialize(deserializer);
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// this->process = *this->process_snapshot_;
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// this->process = *this->process_snapshot_;*/
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}
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@@ -66,6 +66,7 @@ class windows_emulator
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file_system file_sys;
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memory_manager memory;
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registry_manager registry{};
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module_manager mod_manager;
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process_context process;
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syscall_dispatcher dispatcher;
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