Make fuzzer thread safe

This commit is contained in:
momo5502
2024-09-24 15:38:01 +02:00
parent 10b09b8f51
commit 7547fee251
8 changed files with 76 additions and 61 deletions

View File

@@ -24,7 +24,6 @@ namespace
}
win_emu.logger.disable_output(false);
win_emu.logger.print(color::red, "Emulation terminated!\n");
}
void forward_emulator(windows_emulator& win_emu)
@@ -37,40 +36,33 @@ namespace
run_emulation(win_emu);
}
std::vector<std::unique_ptr<windows_emulator>> prepare_emulators(const size_t count,
const windows_emulator& base_emulator)
struct fuzzer_executer : fuzzer::executer
{
std::vector<std::unique_ptr<windows_emulator>> emulators{};
windows_emulator emu{};
const std::function<fuzzer::coverage_functor>* handler{nullptr};
utils::buffer_serializer serializer{};
base_emulator.serialize(serializer);
for (size_t i = 0; i < count; ++i)
fuzzer_executer(std::span<const std::byte> data)
{
auto emu = std::make_unique<windows_emulator>();
utils::buffer_deserializer deserializer{serializer.get_buffer()};
utils::buffer_deserializer deserializer{data};
emu.deserialize(deserializer);
//emu.save_snapshot();
emu->deserialize(deserializer);
//emu->save_snapshot();
emulators.push_back(std::move(emu));
emu.emu().hook_edge_generation([&](const basic_block& current_block,
const basic_block&)
{
if (this->handler)
{
(*this->handler)(current_block.address);
}
});
}
return emulators;
}
struct my_fuzzer_handler : fuzzer::fuzzing_handler
{
const std::vector<std::unique_ptr<windows_emulator>>* emulators{};
std::atomic_size_t active_emu{0};
std::atomic_bool stop_fuzzing{false};
fuzzer::execution_result execute(std::span<const uint8_t> data,
const std::function<fuzzer::coverage_functor>& coverage_handler) override
{
puts("Running...");
const auto emu_index = ++active_emu;
auto& emu = *emulators->at(emu_index % emulators->size());
printf("Input size: %zd\n", data.size());
this->handler = &coverage_handler;
utils::buffer_serializer serializer{};
emu.serialize(serializer);
@@ -83,17 +75,6 @@ namespace
//emu.restore_snapshot();
auto* h = emu.emu().hook_edge_generation([&](const basic_block& current_block,
const basic_block&)
{
coverage_handler(current_block.address);
});
const auto __ = utils::finally([&]
{
emu.emu().delete_hook(h);
});
const auto memory = emu.emu().allocate_memory(page_align_up(std::max(data.size(), 1ULL)),
memory_permission::read_write);
emu.emu().write_memory(memory, data.data(), data.size());
@@ -108,10 +89,25 @@ namespace
}
catch (...)
{
stop_fuzzing = true;
return fuzzer::execution_result::error;
}
}
};
struct my_fuzzer_handler : fuzzer::handler
{
std::vector<std::byte> emulator_state{};
std::atomic_bool stop_fuzzing{false};
my_fuzzer_handler(std::vector<std::byte> emulator_state)
: emulator_state(std::move(emulator_state))
{
}
std::unique_ptr<fuzzer::executer> make_executer() override
{
return std::make_unique<fuzzer_executer>(emulator_state);
}
bool stop() override
{
@@ -121,11 +117,12 @@ namespace
void run_fuzzer(const windows_emulator& base_emulator)
{
const auto concurrency = 1ULL; //std::thread::hardware_concurrency();
const auto emulators = prepare_emulators(concurrency, base_emulator);
const auto concurrency = std::thread::hardware_concurrency();
my_fuzzer_handler handler{};
handler.emulators = &emulators;
utils::buffer_serializer serializer{};
base_emulator.serialize(serializer);
my_fuzzer_handler handler{serializer.move_buffer()};
fuzzer::run(handler, concurrency);
}