mirror of
https://github.com/momo5502/emulator.git
synced 2026-01-11 16:46:16 +00:00
Remove getters
This commit is contained in:
@@ -27,17 +27,17 @@ namespace
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#ifdef OS_WINDOWS
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watch_object(win_emu, modules, *win_emu.current_thread().teb, cache_logging);
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watch_object(win_emu, modules, win_emu.process().peb, cache_logging);
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watch_object(win_emu, modules, win_emu.process.peb, cache_logging);
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watch_object(win_emu, modules, emulator_object<KUSER_SHARED_DATA64>{win_emu.emu(), kusd_mmio::address()},
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cache_logging);
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auto* params_hook = watch_object(win_emu, modules, win_emu.process().process_params, cache_logging);
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auto* params_hook = watch_object(win_emu, modules, win_emu.process.process_params, cache_logging);
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win_emu.emu().hook_memory_write(
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win_emu.process().peb.value() + offsetof(PEB64, ProcessParameters), 0x8,
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win_emu.process.peb.value() + offsetof(PEB64, ProcessParameters), 0x8,
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[&win_emu, cache_logging, params_hook, modules](const uint64_t address, size_t,
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const uint64_t value) mutable {
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const auto target_address = win_emu.process().peb.value() + offsetof(PEB64, ProcessParameters);
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const auto target_address = win_emu.process.peb.value() + offsetof(PEB64, ProcessParameters);
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if (address == target_address)
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{
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@@ -80,7 +80,7 @@ namespace
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throw;
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}
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const auto exit_status = win_emu.process().exit_status;
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const auto exit_status = win_emu.process.exit_status;
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if (!exit_status.has_value())
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{
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win_emu.log.print(color::red, "Emulation terminated without status!\n");
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@@ -136,12 +136,12 @@ namespace
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if (options.silent)
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{
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win_emu.buffer_stdout = false;
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win_emu.callbacks().stdout_callback = [](const std::string_view data) {
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win_emu.callbacks.stdout_callback = [](const std::string_view data) {
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(void)fwrite(data.data(), 1, data.size(), stdout);
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};
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}
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const auto& exe = *win_emu.process().executable;
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const auto& exe = *win_emu.process.executable;
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const auto concise_logging = options.concise_logging;
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@@ -154,7 +154,7 @@ namespace
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auto read_handler = [&, section, concise_logging](const uint64_t address, size_t, uint64_t) {
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const auto rip = win_emu.emu().read_instruction_pointer();
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if (win_emu.process().mod_manager.find_by_address(rip) != win_emu.process().executable)
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if (win_emu.process.mod_manager.find_by_address(rip) != win_emu.process.executable)
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{
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return;
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}
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@@ -174,7 +174,7 @@ namespace
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const auto write_handler = [&, section, concise_logging](const uint64_t address, size_t, uint64_t) {
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const auto rip = win_emu.emu().read_instruction_pointer();
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if (win_emu.process().mod_manager.find_by_address(rip) != win_emu.process().executable)
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if (win_emu.process.mod_manager.find_by_address(rip) != win_emu.process.executable)
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{
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return;
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}
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@@ -13,8 +13,8 @@ emulator_hook* watch_object(windows_emulator& emu, const std::set<std::string, s
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object.value(), object.size(),
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[i = std::move(info), object, &emu, cache_logging, modules](const uint64_t address, size_t, uint64_t) {
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const auto rip = emu.emu().read_instruction_pointer();
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const auto* mod = emu.process().mod_manager.find_by_address(rip);
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const auto is_main_access = mod == emu.process().executable || modules.contains(mod->name);
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const auto* mod = emu.process.mod_manager.find_by_address(rip);
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const auto is_main_access = mod == emu.process.executable || modules.contains(mod->name);
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if (!emu.verbose_calls && !is_main_access)
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{
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@@ -16,7 +16,7 @@ namespace
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win_emu.log.disable_output(true);
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win_emu.start();
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if (win_emu.process().exception_rip.has_value())
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if (win_emu.process.exception_rip.has_value())
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{
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throw std::runtime_error("Exception!");
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}
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@@ -34,7 +34,7 @@ namespace
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void forward_emulator(windows_emulator& win_emu)
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{
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const auto target = win_emu.process().executable->find_export("vulnerable");
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const auto target = win_emu.process.executable->find_export("vulnerable");
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win_emu.emu().hook_memory_execution(target, 1, [&](uint64_t, size_t, uint64_t) { win_emu.emu().stop(); });
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run_emulation(win_emu);
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@@ -83,8 +83,8 @@ namespace
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restore_emulator();
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const auto memory = emu.memory().allocate_memory(
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page_align_up(std::max(data.size(), static_cast<size_t>(1))), memory_permission::read_write);
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const auto memory = emu.memory.allocate_memory(page_align_up(std::max(data.size(), static_cast<size_t>(1))),
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memory_permission::read_write);
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emu.emu().write_memory(memory, data.data(), data.size());
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emu.emu().reg(x64_register::rcx, memory);
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@@ -17,7 +17,7 @@ namespace test
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auto emu = create_sample_emulator();
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emu.start({}, count);
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ASSERT_EQ(emu.process().executed_instructions, count);
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ASSERT_EQ(emu.process.executed_instructions, count);
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}
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TEST(EmulationTest, CountedEmulationIsAccurate)
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@@ -27,7 +27,7 @@ namespace test
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ASSERT_TERMINATED_SUCCESSFULLY(emu);
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const auto executedInstructions = emu.process().executed_instructions;
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const auto executedInstructions = emu.process.executed_instructions;
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auto new_emu = create_sample_emulator();
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@@ -36,12 +36,12 @@ namespace test
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new_emu.start({}, instructionsToExecute);
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ASSERT_EQ(new_emu.process().executed_instructions, instructionsToExecute);
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ASSERT_EQ(new_emu.process.executed_instructions, instructionsToExecute);
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ASSERT_NOT_TERMINATED(new_emu);
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new_emu.start({}, offset);
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ASSERT_TERMINATED_SUCCESSFULLY(new_emu);
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ASSERT_EQ(new_emu.process().executed_instructions, executedInstructions);
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ASSERT_EQ(new_emu.process.executed_instructions, executedInstructions);
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}
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}
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@@ -4,17 +4,17 @@
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#include <gtest/gtest.h>
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#include <windows_emulator.hpp>
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#define ASSERT_NOT_TERMINATED(win_emu) \
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do \
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{ \
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ASSERT_FALSE((win_emu).process().exit_status.has_value()); \
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#define ASSERT_NOT_TERMINATED(win_emu) \
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do \
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{ \
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ASSERT_FALSE((win_emu).process.exit_status.has_value()); \
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} while (false)
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#define ASSERT_TERMINATED_WITH_STATUS(win_emu, status) \
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do \
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{ \
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ASSERT_TRUE((win_emu).process().exit_status.has_value()); \
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ASSERT_EQ(*(win_emu).process().exit_status, status); \
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#define ASSERT_TERMINATED_WITH_STATUS(win_emu, status) \
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do \
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{ \
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ASSERT_TRUE((win_emu).process.exit_status.has_value()); \
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ASSERT_EQ(*(win_emu).process.exit_status, status); \
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} while (false)
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#define ASSERT_TERMINATED_SUCCESSFULLY(win_emu) ASSERT_TERMINATED_WITH_STATUS(win_emu, STATUS_SUCCESS)
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@@ -101,7 +101,7 @@ namespace test
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emu.serialize(start_state);
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emu.start();
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const auto limit = emu.process().executed_instructions;
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const auto limit = emu.process.executed_instructions;
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const auto reset_emulator = [&] {
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utils::buffer_deserializer deserializer{start_state.get_buffer()};
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@@ -152,6 +152,6 @@ namespace test
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const auto rip = emu.emu().read_instruction_pointer();
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printf("Diff detected after 0x%" PRIx64 " instructions at 0x%" PRIx64 " (%s)\n", lower_bound, rip,
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emu.process().mod_manager.find_name(rip));
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emu.process.mod_manager.find_name(rip));
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}
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}
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@@ -465,7 +465,7 @@ namespace
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write_io_status(this->delayed_ioctl_->io_status_block, STATUS_TIMEOUT);
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}
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auto* e = win_emu.process().events.get(this->delayed_ioctl_->event);
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auto* e = win_emu.process.events.get(this->delayed_ioctl_->event);
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if (e)
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{
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e->signaled = true;
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@@ -547,7 +547,7 @@ namespace
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static std::vector<SOCKET> resolve_endpoints(windows_emulator& win_emu,
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const std::span<const AFD_POLL_HANDLE_INFO64> handles)
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{
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auto& proc = win_emu.process();
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auto& proc = win_emu.process;
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std::vector<SOCKET> endpoints{};
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endpoints.reserve(handles.size());
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@@ -62,7 +62,7 @@ void syscall_dispatcher::add_handlers()
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void syscall_dispatcher::dispatch(windows_emulator& win_emu)
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{
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auto& emu = win_emu.emu();
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auto& context = win_emu.process();
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auto& context = win_emu.process;
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const auto address = emu.read_instruction_pointer();
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const auto syscall_id = emu.reg<uint32_t>(x64_register::eax);
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@@ -91,8 +91,8 @@ void syscall_dispatcher::dispatch(windows_emulator& win_emu)
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const auto* mod = context.mod_manager.find_by_address(address);
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if (mod != context.ntdll && mod != context.win32u)
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{
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win_emu.callbacks().inline_syscall(syscall_id, address, mod ? mod->name.c_str() : "<N/A>",
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entry->second.name);
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win_emu.callbacks.inline_syscall(syscall_id, address, mod ? mod->name.c_str() : "<N/A>",
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entry->second.name);
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win_emu.log.print(color::blue, "Executing inline syscall: %s (0x%X) at 0x%" PRIx64 " (%s)\n",
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entry->second.name.c_str(), syscall_id, address, mod ? mod->name.c_str() : "<N/A>");
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@@ -116,9 +116,9 @@ void syscall_dispatcher::dispatch(windows_emulator& win_emu)
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{
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const auto* previous_mod = context.mod_manager.find_by_address(context.previous_ip);
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win_emu.callbacks().outofline_syscall(syscall_id, address, mod ? mod->name.c_str() : "<N/A>",
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entry->second.name, context.previous_ip,
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previous_mod ? previous_mod->name.c_str() : "<N/A>");
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win_emu.callbacks.outofline_syscall(syscall_id, address, mod ? mod->name.c_str() : "<N/A>",
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entry->second.name, context.previous_ip,
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previous_mod ? previous_mod->name.c_str() : "<N/A>");
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win_emu.log.print(color::blue,
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"Crafted out-of-line syscall: %s (0x%X) at 0x%" PRIx64 " (%s) via 0x%" PRIx64
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@@ -704,8 +704,8 @@ namespace
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{
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constexpr auto shared_section_size = 0x10000;
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const auto address = c.win_emu.memory().find_free_allocation_base(shared_section_size);
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c.win_emu.memory().allocate_memory(address, shared_section_size, memory_permission::read_write);
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const auto address = c.win_emu.memory.find_free_allocation_base(shared_section_size);
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c.win_emu.memory.allocate_memory(address, shared_section_size, memory_permission::read_write);
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const std::u16string_view windows_dir = c.proc.kusd.get().NtSystemRoot.arr;
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const auto windows_dir_size = windows_dir.size() * 2;
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@@ -789,7 +789,7 @@ namespace
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}
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const auto protection = map_nt_to_emulator_protection(section_entry->section_page_protection);
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const auto address = c.win_emu.memory().allocate_memory(size, protection);
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const auto address = c.win_emu.memory.allocate_memory(size, protection);
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if (!file_data.empty())
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{
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@@ -850,7 +850,7 @@ namespace
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const emulator_object<EMU_MEMORY_BASIC_INFORMATION64> info{c.emu, memory_information};
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info.access([&](EMU_MEMORY_BASIC_INFORMATION64& image_info) {
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const auto region_info = c.win_emu.memory().get_region_info(base_address);
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const auto region_info = c.win_emu.memory.get_region_info(base_address);
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assert(!region_info.is_committed || region_info.is_reserved);
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@@ -910,7 +910,7 @@ namespace
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return STATUS_BUFFER_OVERFLOW;
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}
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const auto region_info = c.win_emu.memory().get_region_info(base_address);
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const auto region_info = c.win_emu.memory.get_region_info(base_address);
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if (!region_info.is_reserved)
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{
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return STATUS_INVALID_ADDRESS;
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@@ -1655,7 +1655,7 @@ namespace
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if (!f->enumeration_state || query_flags & SL_RESTART_SCAN)
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{
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f->enumeration_state.emplace(file_enumeration_state{});
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f->enumeration_state->files = scan_directory(c.win_emu.file_sys().translate(f->name));
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f->enumeration_state->files = scan_directory(c.win_emu.file_sys.translate(f->name));
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}
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auto& enum_state = *f->enumeration_state;
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@@ -2015,8 +2015,7 @@ namespace
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try
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{
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c.win_emu.memory().protect_memory(aligned_start, aligned_length, requested_protection,
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&old_protection_value);
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c.win_emu.memory.protect_memory(aligned_start, aligned_length, requested_protection, &old_protection_value);
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}
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catch (...)
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{
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@@ -2118,7 +2117,7 @@ namespace
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auto potential_base = base_address.read();
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if (!potential_base)
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{
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potential_base = c.win_emu.memory().find_free_allocation_base(allocation_bytes);
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potential_base = c.win_emu.memory.find_free_allocation_base(allocation_bytes);
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}
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if (!potential_base)
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@@ -2138,7 +2137,7 @@ namespace
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throw std::runtime_error("Unsupported allocation type!");
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}
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if (commit && !reserve && c.win_emu.memory().commit_memory(potential_base, allocation_bytes, protection))
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if (commit && !reserve && c.win_emu.memory.commit_memory(potential_base, allocation_bytes, protection))
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{
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c.win_emu.log.print(color::dark_gray, "--> Committed 0x%" PRIx64 " - 0x%" PRIx64 "\n", potential_base,
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potential_base + allocation_bytes);
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@@ -2149,7 +2148,7 @@ namespace
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c.win_emu.log.print(color::dark_gray, "--> Allocated 0x%" PRIx64 " - 0x%" PRIx64 "\n", potential_base,
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potential_base + allocation_bytes);
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return c.win_emu.memory().allocate_memory(potential_base, allocation_bytes, protection, !commit)
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return c.win_emu.memory.allocate_memory(potential_base, allocation_bytes, protection, !commit)
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? STATUS_SUCCESS
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: STATUS_MEMORY_NOT_ALLOCATED;
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}
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@@ -2177,14 +2176,14 @@ namespace
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if (free_type & MEM_RELEASE)
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{
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return c.win_emu.memory().release_memory(allocation_base, allocation_size) ? STATUS_SUCCESS
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: STATUS_MEMORY_NOT_ALLOCATED;
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return c.win_emu.memory.release_memory(allocation_base, allocation_size) ? STATUS_SUCCESS
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: STATUS_MEMORY_NOT_ALLOCATED;
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}
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if (free_type & MEM_DECOMMIT)
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{
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return c.win_emu.memory().decommit_memory(allocation_base, allocation_size) ? STATUS_SUCCESS
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: STATUS_MEMORY_NOT_ALLOCATED;
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return c.win_emu.memory.decommit_memory(allocation_base, allocation_size) ? STATUS_SUCCESS
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: STATUS_MEMORY_NOT_ALLOCATED;
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}
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throw std::runtime_error("Bad free type");
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@@ -2261,7 +2260,7 @@ namespace
|
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}
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client_shared_memory.access([&](PORT_VIEW64& view) {
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p.view_base = c.win_emu.memory().allocate_memory(view.ViewSize, memory_permission::read_write);
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p.view_base = c.win_emu.memory.allocate_memory(view.ViewSize, memory_permission::read_write);
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view.ViewBase = p.view_base;
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view.ViewRemoteBase = view.ViewBase;
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});
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@@ -2746,14 +2745,14 @@ namespace
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const emulator_object<LARGE_INTEGER> /*default_casing_table_size*/)
|
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{
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const auto locale_file =
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utils::io::read_file(c.win_emu.file_sys().translate(R"(C:\Windows\System32\locale.nls)"));
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utils::io::read_file(c.win_emu.file_sys.translate(R"(C:\Windows\System32\locale.nls)"));
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if (locale_file.empty())
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||||
{
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return STATUS_FILE_INVALID;
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}
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const auto size = page_align_up(locale_file.size());
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const auto base = c.win_emu.memory().allocate_memory(size, memory_permission::read);
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const auto base = c.win_emu.memory.allocate_memory(size, memory_permission::read);
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c.emu.write_memory(base, locale_file.data(), locale_file.size());
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base_address.write(base);
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@@ -2879,7 +2878,7 @@ namespace
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io_status_block.write(block);
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}
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c.win_emu.callbacks().stdout_callback(temp_buffer);
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c.win_emu.callbacks.stdout_callback(temp_buffer);
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if (!temp_buffer.ends_with("\n"))
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{
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@@ -3048,14 +3047,14 @@ namespace
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if (create_disposition & FILE_CREATE)
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{
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std::error_code ec{};
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create_directory(c.win_emu.file_sys().translate(f.name), ec);
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create_directory(c.win_emu.file_sys.translate(f.name), ec);
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||||
if (ec)
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||||
{
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return STATUS_ACCESS_DENIED;
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}
|
||||
}
|
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else if (!std::filesystem::is_directory(c.win_emu.file_sys().translate(f.name)))
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else if (!std::filesystem::is_directory(c.win_emu.file_sys.translate(f.name)))
|
||||
{
|
||||
return STATUS_OBJECT_NAME_NOT_FOUND;
|
||||
}
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||||
@@ -3078,7 +3077,7 @@ namespace
|
||||
|
||||
FILE* file{};
|
||||
|
||||
const auto error = open_unicode(&file, c.win_emu.file_sys().translate(path), mode);
|
||||
const auto error = open_unicode(&file, c.win_emu.file_sys.translate(path), mode);
|
||||
|
||||
if (!file)
|
||||
{
|
||||
@@ -3123,7 +3122,7 @@ namespace
|
||||
|
||||
c.win_emu.log.print(color::dark_gray, "--> Querying file attributes: %s\n", u16_to_u8(filename).c_str());
|
||||
|
||||
const auto local_filename = c.win_emu.file_sys().translate(filename).string();
|
||||
const auto local_filename = c.win_emu.file_sys.translate(filename).string();
|
||||
|
||||
struct _stat64 file_stat{};
|
||||
if (_stat64(local_filename.c_str(), &file_stat) != 0)
|
||||
@@ -3446,7 +3445,7 @@ namespace
|
||||
return STATUS_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
const auto h = c.proc.create_thread(c.win_emu.memory(), start_routine, argument, stack_size);
|
||||
const auto h = c.proc.create_thread(c.win_emu.memory, start_routine, argument, stack_size);
|
||||
thread_handle.write(h);
|
||||
|
||||
if (!attribute_list)
|
||||
|
||||
@@ -213,15 +213,14 @@ namespace
|
||||
const emulator_settings& emu_settings)
|
||||
{
|
||||
auto& emu = win_emu.emu();
|
||||
auto& context = win_emu.process();
|
||||
auto& memory = win_emu.memory();
|
||||
auto& context = win_emu.process;
|
||||
auto& memory = win_emu.memory;
|
||||
|
||||
setup_gdt(emu, memory);
|
||||
|
||||
// TODO: Move that out
|
||||
context.registry =
|
||||
registry_manager(win_emu.get_emulation_root().empty() ? emu_settings.registry_directory
|
||||
: win_emu.get_emulation_root() / "registry");
|
||||
context.registry = registry_manager(win_emu.emulation_root.empty() ? emu_settings.registry_directory
|
||||
: win_emu.emulation_root / "registry");
|
||||
|
||||
context.kusd.setup(emu_settings.use_relative_time);
|
||||
|
||||
@@ -285,7 +284,7 @@ namespace
|
||||
|
||||
apiset_location apiset_loc = apiset_location::file;
|
||||
|
||||
if (win_emu.get_emulation_root().empty())
|
||||
if (win_emu.emulation_root.empty())
|
||||
{
|
||||
#ifdef OS_WINDOWS
|
||||
apiset_loc = apiset_location::host;
|
||||
@@ -297,7 +296,7 @@ namespace
|
||||
context.peb.access([&](PEB64& peb) {
|
||||
peb.ImageBaseAddress = nullptr;
|
||||
peb.ProcessParameters = context.process_params.ptr();
|
||||
peb.ApiSetMap = build_api_set_map(emu, allocator, apiset_loc, win_emu.get_emulation_root()).ptr();
|
||||
peb.ApiSetMap = build_api_set_map(emu, allocator, apiset_loc, win_emu.emulation_root).ptr();
|
||||
|
||||
peb.ProcessHeap = nullptr;
|
||||
peb.ProcessHeaps = nullptr;
|
||||
@@ -320,7 +319,7 @@ namespace
|
||||
|
||||
void perform_context_switch_work(windows_emulator& win_emu)
|
||||
{
|
||||
auto& devices = win_emu.process().devices;
|
||||
auto& devices = win_emu.process.devices;
|
||||
|
||||
// Crappy mechanism to prevent mutation while iterating.
|
||||
const auto was_blocked = devices.block_mutation(true);
|
||||
@@ -353,7 +352,7 @@ namespace
|
||||
}
|
||||
|
||||
auto& emu = win_emu.emu();
|
||||
auto& context = win_emu.process();
|
||||
auto& context = win_emu.process;
|
||||
|
||||
const auto is_ready = thread.is_thread_ready(context);
|
||||
|
||||
@@ -385,7 +384,7 @@ namespace
|
||||
|
||||
bool switch_to_thread(windows_emulator& win_emu, const handle thread_handle)
|
||||
{
|
||||
auto* thread = win_emu.process().threads.get(thread_handle);
|
||||
auto* thread = win_emu.process.threads.get(thread_handle);
|
||||
if (!thread)
|
||||
{
|
||||
throw std::runtime_error("Bad thread handle");
|
||||
@@ -398,7 +397,7 @@ namespace
|
||||
{
|
||||
perform_context_switch_work(win_emu);
|
||||
|
||||
auto& context = win_emu.process();
|
||||
auto& context = win_emu.process;
|
||||
|
||||
bool next_thread = false;
|
||||
|
||||
@@ -445,7 +444,7 @@ windows_emulator::windows_emulator(application_settings app_settings, const emul
|
||||
|
||||
for (const auto& mapping : settings.path_mappings)
|
||||
{
|
||||
this->file_sys().map(mapping.first, mapping.second);
|
||||
this->file_sys.map(mapping.first, mapping.second);
|
||||
}
|
||||
|
||||
for (const auto& mapping : settings.port_mappings)
|
||||
@@ -457,21 +456,22 @@ windows_emulator::windows_emulator(application_settings app_settings, const emul
|
||||
this->silent_until_main_ = settings.silent_until_main && !settings.disable_logging;
|
||||
this->use_relative_time_ = settings.use_relative_time;
|
||||
this->log.disable_output(settings.disable_logging || this->silent_until_main_);
|
||||
this->callbacks_ = std::move(callbacks);
|
||||
this->callbacks = std::move(callbacks);
|
||||
this->modules_ = settings.modules;
|
||||
|
||||
this->setup_process(app_settings, settings);
|
||||
}
|
||||
|
||||
windows_emulator::windows_emulator(const std::filesystem::path& emulation_root, std::unique_ptr<x64_emulator> emu)
|
||||
: emulation_root_{emulation_root.empty() ? emulation_root : absolute(emulation_root)},
|
||||
file_sys_(emulation_root_.empty() ? emulation_root_ : emulation_root_ / "filesys"),
|
||||
emu_(std::move(emu)),
|
||||
memory_manager_(*this->emu_),
|
||||
process_(*emu_, memory_manager_, file_sys_)
|
||||
windows_emulator::windows_emulator(const std::filesystem::path& emulation_root_directory,
|
||||
std::unique_ptr<x64_emulator> emu)
|
||||
: emu_(std::move(emu)),
|
||||
emulation_root{emulation_root_directory.empty() ? emulation_root_directory : absolute(emulation_root_directory)},
|
||||
file_sys(emulation_root.empty() ? emulation_root : emulation_root / "filesys"),
|
||||
memory(*this->emu_),
|
||||
process(*this->emu_, memory, file_sys)
|
||||
{
|
||||
#ifndef OS_WINDOWS
|
||||
if (this->get_emulation_root().empty())
|
||||
if (this->emulation_root.empty())
|
||||
{
|
||||
throw std::runtime_error("Emulation root directory can not be empty!");
|
||||
}
|
||||
@@ -486,8 +486,8 @@ void windows_emulator::setup_process(const application_settings& app_settings, c
|
||||
{
|
||||
auto& emu = this->emu();
|
||||
|
||||
auto& context = this->process();
|
||||
context.mod_manager = module_manager(this->memory(), this->file_sys()); // TODO: Cleanup module manager
|
||||
auto& context = this->process;
|
||||
context.mod_manager = module_manager(this->memory, this->file_sys); // TODO: Cleanup module manager
|
||||
|
||||
setup_context(*this, app_settings, emu_settings);
|
||||
|
||||
@@ -503,7 +503,7 @@ void windows_emulator::setup_process(const application_settings& app_settings, c
|
||||
const auto ntdll_data = emu.read_memory(context.ntdll->image_base, context.ntdll->size_of_image);
|
||||
const auto win32u_data = emu.read_memory(context.win32u->image_base, context.win32u->size_of_image);
|
||||
|
||||
this->dispatcher_.setup(context.ntdll->exports, ntdll_data, context.win32u->exports, win32u_data);
|
||||
this->dispatcher.setup(context.ntdll->exports, ntdll_data, context.win32u->exports, win32u_data);
|
||||
|
||||
context.ldr_initialize_thunk = context.ntdll->find_export("LdrInitializeThunk");
|
||||
context.rtl_user_thread_start = context.ntdll->find_export("RtlUserThreadStart");
|
||||
@@ -511,7 +511,7 @@ void windows_emulator::setup_process(const application_settings& app_settings, c
|
||||
|
||||
context.default_register_set = emu.save_registers();
|
||||
|
||||
const auto main_thread_id = context.create_thread(this->memory(), context.executable->entry_point, 0, 0);
|
||||
const auto main_thread_id = context.create_thread(this->memory, context.executable->entry_point, 0, 0);
|
||||
switch_to_thread(*this, main_thread_id);
|
||||
}
|
||||
|
||||
@@ -533,7 +533,7 @@ void windows_emulator::perform_thread_switch()
|
||||
|
||||
bool windows_emulator::activate_thread(const uint32_t id)
|
||||
{
|
||||
const auto thread = get_thread_by_id(this->process(), id);
|
||||
const auto thread = get_thread_by_id(this->process, id);
|
||||
if (!thread)
|
||||
{
|
||||
return false;
|
||||
@@ -544,25 +544,24 @@ bool windows_emulator::activate_thread(const uint32_t id)
|
||||
|
||||
void windows_emulator::on_instruction_execution(const uint64_t address)
|
||||
{
|
||||
auto& process = this->process();
|
||||
auto& thread = this->current_thread();
|
||||
|
||||
++process.executed_instructions;
|
||||
++this->process.executed_instructions;
|
||||
const auto thread_insts = ++thread.executed_instructions;
|
||||
if (thread_insts % MAX_INSTRUCTIONS_PER_TIME_SLICE == 0)
|
||||
{
|
||||
this->yield_thread();
|
||||
}
|
||||
|
||||
process.previous_ip = process.current_ip;
|
||||
process.current_ip = this->emu().read_instruction_pointer();
|
||||
this->process.previous_ip = this->process.current_ip;
|
||||
this->process.current_ip = this->emu().read_instruction_pointer();
|
||||
|
||||
const auto binary = utils::make_lazy([&] {
|
||||
return this->process().mod_manager.find_by_address(address); //
|
||||
return this->process.mod_manager.find_by_address(address); //
|
||||
});
|
||||
|
||||
const auto previous_binary = utils::make_lazy([&] {
|
||||
return this->process().mod_manager.find_by_address(process.previous_ip); //
|
||||
return this->process.mod_manager.find_by_address(this->process.previous_ip); //
|
||||
});
|
||||
|
||||
const auto is_in_interesting_module = [&] {
|
||||
@@ -575,9 +574,9 @@ void windows_emulator::on_instruction_execution(const uint64_t address)
|
||||
(previous_binary && this->modules_.contains(previous_binary->name));
|
||||
};
|
||||
|
||||
const auto is_main_exe = process.executable->is_within(address);
|
||||
const auto is_interesting_call = process.executable->is_within(process.previous_ip) //
|
||||
|| is_main_exe //
|
||||
const auto is_main_exe = this->process.executable->is_within(address);
|
||||
const auto is_interesting_call = process.executable->is_within(this->process.previous_ip) //
|
||||
|| is_main_exe //
|
||||
|| is_in_interesting_module();
|
||||
|
||||
if (this->silent_until_main_ && is_main_exe)
|
||||
@@ -601,7 +600,7 @@ void windows_emulator::on_instruction_execution(const uint64_t address)
|
||||
uint64_t return_address{};
|
||||
this->emu().try_read_memory(rsp, &return_address, sizeof(return_address));
|
||||
|
||||
const auto* mod_name = this->process().mod_manager.find_name(return_address);
|
||||
const auto* mod_name = this->process.mod_manager.find_name(return_address);
|
||||
|
||||
log.print(is_interesting_call ? color::yellow : color::dark_gray,
|
||||
"Executing function: %s - %s (0x%" PRIx64 ") via (0x%" PRIx64 ") %s\n", binary->name.c_str(),
|
||||
@@ -621,6 +620,7 @@ void windows_emulator::on_instruction_execution(const uint64_t address)
|
||||
|
||||
auto& emu = this->emu();
|
||||
|
||||
// TODO: Remove or cleanup
|
||||
log.print(color::gray,
|
||||
"Inst: %16" PRIx64 " - RAX: %16" PRIx64 " - RBX: %16" PRIx64 " - RCX: %16" PRIx64 " - RDX: %16" PRIx64
|
||||
" - R8: %16" PRIx64 " - R9: %16" PRIx64 " - RDI: %16" PRIx64 " - RSI: %16" PRIx64 " - %s\n",
|
||||
@@ -640,12 +640,12 @@ void windows_emulator::setup_hooks()
|
||||
}
|
||||
}
|
||||
|
||||
this->dispatcher_.dispatch(*this);
|
||||
this->dispatcher.dispatch(*this);
|
||||
return instruction_hook_continuation::skip_instruction;
|
||||
});
|
||||
|
||||
this->emu().hook_instruction(x64_hookable_instructions::rdtsc, [&] {
|
||||
const auto instructions = this->process().executed_instructions;
|
||||
const auto instructions = this->process.executed_instructions;
|
||||
this->emu().reg(x64_register::rax, instructions & 0xFFFFFFFF);
|
||||
this->emu().reg(x64_register::rdx, (instructions >> 32) & 0xFFFFFFFF);
|
||||
return instruction_hook_continuation::skip_instruction;
|
||||
@@ -665,14 +665,14 @@ void windows_emulator::setup_hooks()
|
||||
switch (interrupt)
|
||||
{
|
||||
case 0:
|
||||
dispatch_integer_division_by_zero(this->emu(), this->process());
|
||||
dispatch_integer_division_by_zero(this->emu(), this->process);
|
||||
return;
|
||||
case 1:
|
||||
this->log.print(color::pink, "Singlestep: 0x%" PRIx64 "\n", rip);
|
||||
dispatch_single_step(this->emu(), this->process());
|
||||
dispatch_single_step(this->emu(), this->process);
|
||||
return;
|
||||
case 6:
|
||||
dispatch_illegal_instruction_violation(this->emu(), this->process());
|
||||
dispatch_illegal_instruction_violation(this->emu(), this->process);
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
@@ -682,7 +682,7 @@ void windows_emulator::setup_hooks()
|
||||
|
||||
if (this->fuzzing || true) // TODO: Fix
|
||||
{
|
||||
this->process().exception_rip = rip;
|
||||
this->process.exception_rip = rip;
|
||||
this->emu().stop();
|
||||
}
|
||||
});
|
||||
@@ -691,7 +691,7 @@ void windows_emulator::setup_hooks()
|
||||
const memory_violation_type type) {
|
||||
const auto permission = get_permission_string(operation);
|
||||
const auto ip = this->emu().read_instruction_pointer();
|
||||
const char* name = this->process().mod_manager.find_name(ip);
|
||||
const char* name = this->process.mod_manager.find_name(ip);
|
||||
|
||||
if (type == memory_violation_type::protection)
|
||||
{
|
||||
@@ -706,12 +706,12 @@ void windows_emulator::setup_hooks()
|
||||
|
||||
if (this->fuzzing)
|
||||
{
|
||||
this->process().exception_rip = ip;
|
||||
this->process.exception_rip = ip;
|
||||
this->emu().stop();
|
||||
return memory_violation_continuation::stop;
|
||||
}
|
||||
|
||||
dispatch_access_violation(this->emu(), this->process(), address, operation);
|
||||
dispatch_access_violation(this->emu(), this->process, address, operation);
|
||||
return memory_violation_continuation::resume;
|
||||
});
|
||||
|
||||
@@ -726,14 +726,14 @@ void windows_emulator::start(std::chrono::nanoseconds timeout, size_t count)
|
||||
const auto use_timeout = timeout != std::chrono::nanoseconds{};
|
||||
|
||||
const auto start_time = std::chrono::high_resolution_clock::now();
|
||||
const auto start_instructions = this->process().executed_instructions;
|
||||
const auto start_instructions = this->process.executed_instructions;
|
||||
|
||||
const auto target_time = start_time + timeout;
|
||||
const auto target_instructions = start_instructions + count;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (this->switch_thread_ || !this->current_thread().is_thread_ready(this->process()))
|
||||
if (this->switch_thread_ || !this->current_thread().is_thread_ready(this->process))
|
||||
{
|
||||
this->perform_thread_switch();
|
||||
}
|
||||
@@ -759,7 +759,7 @@ void windows_emulator::start(std::chrono::nanoseconds timeout, size_t count)
|
||||
|
||||
if (use_count)
|
||||
{
|
||||
const auto current_instructions = this->process().executed_instructions;
|
||||
const auto current_instructions = this->process.executed_instructions;
|
||||
|
||||
if (current_instructions >= target_instructions)
|
||||
{
|
||||
@@ -776,15 +776,15 @@ void windows_emulator::serialize(utils::buffer_serializer& buffer) const
|
||||
buffer.write(this->switch_thread_);
|
||||
buffer.write(this->use_relative_time_);
|
||||
this->emu().serialize_state(buffer, false);
|
||||
this->memory().serialize_memory_state(buffer, false);
|
||||
this->process_.serialize(buffer);
|
||||
this->dispatcher_.serialize(buffer);
|
||||
this->memory.serialize_memory_state(buffer, false);
|
||||
this->process.serialize(buffer);
|
||||
this->dispatcher.serialize(buffer);
|
||||
}
|
||||
|
||||
void windows_emulator::deserialize(utils::buffer_deserializer& buffer)
|
||||
{
|
||||
buffer.register_factory<memory_manager_wrapper>([this] {
|
||||
return memory_manager_wrapper{this->memory()}; //
|
||||
return memory_manager_wrapper{this->memory}; //
|
||||
});
|
||||
|
||||
buffer.register_factory<x64_emulator_wrapper>([this] {
|
||||
@@ -798,25 +798,25 @@ void windows_emulator::deserialize(utils::buffer_deserializer& buffer)
|
||||
buffer.read(this->switch_thread_);
|
||||
buffer.read(this->use_relative_time_);
|
||||
|
||||
this->memory().unmap_all_memory();
|
||||
this->memory.unmap_all_memory();
|
||||
|
||||
this->emu().deserialize_state(buffer, false);
|
||||
this->memory().deserialize_memory_state(buffer, false);
|
||||
this->process_.deserialize(buffer);
|
||||
this->dispatcher_.deserialize(buffer);
|
||||
this->memory.deserialize_memory_state(buffer, false);
|
||||
this->process.deserialize(buffer);
|
||||
this->dispatcher.deserialize(buffer);
|
||||
}
|
||||
|
||||
void windows_emulator::save_snapshot()
|
||||
{
|
||||
utils::buffer_serializer serializer{};
|
||||
this->emu().serialize_state(serializer, true);
|
||||
this->memory().serialize_memory_state(serializer, true);
|
||||
this->process_.serialize(serializer);
|
||||
this->memory.serialize_memory_state(serializer, true);
|
||||
this->process.serialize(serializer);
|
||||
|
||||
this->process_snapshot_ = serializer.move_buffer();
|
||||
|
||||
// TODO: Make process copyable
|
||||
// this->process_snapshot_ = this->process();
|
||||
// this->process_snapshot_ = this->process;
|
||||
}
|
||||
|
||||
void windows_emulator::restore_snapshot()
|
||||
@@ -829,7 +829,7 @@ void windows_emulator::restore_snapshot()
|
||||
|
||||
utils::buffer_deserializer deserializer{this->process_snapshot_};
|
||||
this->emu().deserialize_state(deserializer, true);
|
||||
this->memory().deserialize_memory_state(deserializer, true);
|
||||
this->process_.deserialize(deserializer);
|
||||
// this->process_ = *this->process_snapshot_;
|
||||
this->memory.deserialize_memory_state(deserializer, true);
|
||||
this->process.deserialize(deserializer);
|
||||
// this->process = *this->process_snapshot_;
|
||||
}
|
||||
|
||||
@@ -57,7 +57,17 @@ enum class apiset_location : uint8_t
|
||||
|
||||
class windows_emulator
|
||||
{
|
||||
std::unique_ptr<x64_emulator> emu_{};
|
||||
|
||||
public:
|
||||
std::filesystem::path emulation_root{};
|
||||
emulator_callbacks callbacks{};
|
||||
logger log{};
|
||||
file_system file_sys;
|
||||
memory_manager memory;
|
||||
process_context process;
|
||||
syscall_dispatcher dispatcher;
|
||||
|
||||
windows_emulator(const std::filesystem::path& emulation_root,
|
||||
std::unique_ptr<x64_emulator> emu = create_default_x64_emulator());
|
||||
windows_emulator(application_settings app_settings, const emulator_settings& settings = {},
|
||||
@@ -81,34 +91,14 @@ class windows_emulator
|
||||
return *this->emu_;
|
||||
}
|
||||
|
||||
process_context& process()
|
||||
{
|
||||
return this->process_;
|
||||
}
|
||||
|
||||
const process_context& process() const
|
||||
{
|
||||
return this->process_;
|
||||
}
|
||||
|
||||
syscall_dispatcher& dispatcher()
|
||||
{
|
||||
return this->dispatcher_;
|
||||
}
|
||||
|
||||
const syscall_dispatcher& dispatcher() const
|
||||
{
|
||||
return this->dispatcher_;
|
||||
}
|
||||
|
||||
emulator_thread& current_thread() const
|
||||
{
|
||||
if (!this->process_.active_thread)
|
||||
if (!this->process.active_thread)
|
||||
{
|
||||
throw std::runtime_error("No active thread!");
|
||||
}
|
||||
|
||||
return *this->process_.active_thread;
|
||||
return *this->process.active_thread;
|
||||
}
|
||||
|
||||
void start(std::chrono::nanoseconds timeout = {}, size_t count = 0);
|
||||
@@ -163,7 +153,6 @@ class windows_emulator
|
||||
}
|
||||
}
|
||||
|
||||
logger log{};
|
||||
bool verbose{false};
|
||||
bool verbose_calls{false};
|
||||
bool buffer_stdout{false};
|
||||
@@ -178,57 +167,15 @@ class windows_emulator
|
||||
return this->use_relative_time_;
|
||||
}
|
||||
|
||||
emulator_callbacks& callbacks()
|
||||
{
|
||||
return this->callbacks_;
|
||||
}
|
||||
|
||||
file_system& file_sys()
|
||||
{
|
||||
return this->file_sys_;
|
||||
}
|
||||
|
||||
const file_system& file_sys() const
|
||||
{
|
||||
return this->file_sys_;
|
||||
}
|
||||
|
||||
memory_manager& memory()
|
||||
{
|
||||
return this->memory_manager_;
|
||||
}
|
||||
|
||||
const memory_manager& memory() const
|
||||
{
|
||||
return this->memory_manager_;
|
||||
}
|
||||
|
||||
const std::filesystem::path& get_emulation_root()
|
||||
{
|
||||
return this->emulation_root_;
|
||||
}
|
||||
|
||||
private:
|
||||
std::filesystem::path emulation_root_{};
|
||||
file_system file_sys_;
|
||||
|
||||
emulator_callbacks callbacks_{};
|
||||
|
||||
bool switch_thread_{false};
|
||||
bool use_relative_time_{false};
|
||||
bool silent_until_main_{false};
|
||||
|
||||
std::unique_ptr<x64_emulator> emu_{};
|
||||
std::vector<instruction_hook_callback> syscall_hooks_{};
|
||||
std::unordered_map<uint16_t, uint16_t> port_mappings_{};
|
||||
|
||||
memory_manager memory_manager_;
|
||||
|
||||
std::set<std::string, std::less<>> modules_{};
|
||||
|
||||
process_context process_;
|
||||
syscall_dispatcher dispatcher_;
|
||||
|
||||
std::vector<std::byte> process_snapshot_{};
|
||||
// std::optional<process_context> process_snapshot_{};
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ class win_x64_gdb_stub_handler : public x64_gdb_stub_handler
|
||||
|
||||
std::vector<uint32_t> get_thread_ids() override
|
||||
{
|
||||
const auto& threads = this->win_emu_->process().threads;
|
||||
const auto& threads = this->win_emu_->process.threads;
|
||||
|
||||
std::vector<uint32_t> ids{};
|
||||
ids.reserve(threads.size());
|
||||
@@ -70,7 +70,7 @@ class win_x64_gdb_stub_handler : public x64_gdb_stub_handler
|
||||
|
||||
std::optional<uint32_t> get_exit_code() override
|
||||
{
|
||||
const auto status = this->win_emu_->process().exit_status;
|
||||
const auto status = this->win_emu_->process.exit_status;
|
||||
if (!status)
|
||||
{
|
||||
return std::nullopt;
|
||||
|
||||
Reference in New Issue
Block a user