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https://github.com/momo5502/emulator.git
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Format all the code
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@@ -4,120 +4,118 @@
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namespace fuzzer
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{
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namespace
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{
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constexpr size_t MAX_TOP_SCORER = 20;
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namespace
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{
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constexpr size_t MAX_TOP_SCORER = 20;
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void mutate_input(random_generator& rng, std::vector<uint8_t>& input)
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{
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if (input.empty() || rng.get(3) == 0)
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{
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const auto new_bytes = rng.get_geometric<size_t>() + 1;
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input.resize(input.size() + new_bytes);
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}
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else if (rng.get(10) == 0)
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{
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const auto remove_bytes = rng.get_geometric<size_t>() % input.size();
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input.resize(input.size() - remove_bytes);
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}
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void mutate_input(random_generator& rng, std::vector<uint8_t>& input)
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{
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if (input.empty() || rng.get(3) == 0)
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{
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const auto new_bytes = rng.get_geometric<size_t>() + 1;
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input.resize(input.size() + new_bytes);
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}
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else if (rng.get(10) == 0)
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{
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const auto remove_bytes = rng.get_geometric<size_t>() % input.size();
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input.resize(input.size() - remove_bytes);
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}
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const auto mutations = (rng.get_geometric<size_t>() + 1) % input.size();
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const auto mutations = (rng.get_geometric<size_t>() + 1) % input.size();
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for (size_t i = 0; i < mutations; ++i)
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{
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const auto index = rng.get<size_t>(input.size());
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input[index] = rng.get<uint8_t>();
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}
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}
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}
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for (size_t i = 0; i < mutations; ++i)
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{
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const auto index = rng.get<size_t>(input.size());
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input[index] = rng.get<uint8_t>();
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}
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}
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}
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input_generator::input_generator() = default;
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input_generator::input_generator() = default;
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std::vector<uint8_t> input_generator::generate_next_input()
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{
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std::vector<uint8_t> input{};
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std::unique_lock lock{this->mutex_};
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std::vector<uint8_t> input_generator::generate_next_input()
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{
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std::vector<uint8_t> input{};
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std::unique_lock lock{this->mutex_};
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if (!this->top_scorer_.empty())
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{
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const auto index = this->rng.get<size_t>() % this->top_scorer_.size();
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input = this->top_scorer_[index].data;
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}
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if (!this->top_scorer_.empty())
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{
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const auto index = this->rng.get<size_t>() % this->top_scorer_.size();
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input = this->top_scorer_[index].data;
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}
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mutate_input(this->rng, input);
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mutate_input(this->rng, input);
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return input;
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}
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return input;
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}
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void input_generator::access_input(const std::function<input_handler>& handler)
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{
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auto next_input = this->generate_next_input();
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const auto score = handler(next_input);
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void input_generator::access_input(const std::function<input_handler>& handler)
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{
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auto next_input = this->generate_next_input();
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const auto score = handler(next_input);
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input_entry e{};
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e.data = std::move(next_input);
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e.score = score;
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input_entry e{};
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e.data = std::move(next_input);
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e.score = score;
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this->store_input_entry(std::move(e));
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}
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this->store_input_entry(std::move(e));
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}
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input_entry input_generator::get_highest_scorer()
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{
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std::unique_lock lock{this->mutex_};
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return this->highest_scorer_;
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}
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input_entry input_generator::get_highest_scorer()
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{
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std::unique_lock lock{this->mutex_};
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return this->highest_scorer_;
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}
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double input_generator::get_average_score()
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{
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std::unique_lock lock{this->mutex_};
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double input_generator::get_average_score()
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{
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std::unique_lock lock{this->mutex_};
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double score{0.0};
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for (const auto& e : this->top_scorer_)
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{
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score += static_cast<double>(e.score);
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}
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double score{0.0};
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for (const auto& e : this->top_scorer_)
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{
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score += static_cast<double>(e.score);
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}
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return score / static_cast<double>(this->top_scorer_.size());
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}
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return score / static_cast<double>(this->top_scorer_.size());
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}
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void input_generator::store_input_entry(input_entry entry)
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{
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std::unique_lock lock{this->mutex_};
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void input_generator::store_input_entry(input_entry entry)
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{
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std::unique_lock lock{this->mutex_};
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if (entry.score < this->lowest_score && this->rng.get(40) != 0)
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{
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return;
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}
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if (entry.score < this->lowest_score && this->rng.get(40) != 0)
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{
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return;
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}
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if (entry.score > this->highest_scorer_.score)
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{
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this->highest_scorer_ = entry;
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}
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if (entry.score > this->highest_scorer_.score)
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{
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this->highest_scorer_ = entry;
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}
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if (this->top_scorer_.size() < MAX_TOP_SCORER)
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{
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this->top_scorer_.emplace_back(std::move(entry));
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return;
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}
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if (this->top_scorer_.size() < MAX_TOP_SCORER)
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{
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this->top_scorer_.emplace_back(std::move(entry));
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return;
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}
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const auto insert_at_random = this->rng.get(10) == 0;
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const auto index =
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insert_at_random ? (this->rng.get<size_t>() % this->top_scorer_.size()) : this->lowest_scorer;
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const auto insert_at_random = this->rng.get(10) == 0;
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const auto index = insert_at_random
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? (this->rng.get<size_t>() % this->top_scorer_.size())
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: this->lowest_scorer;
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this->top_scorer_[index] = std::move(entry);
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this->top_scorer_[index] = std::move(entry);
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this->lowest_score = this->top_scorer_[0].score;
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this->lowest_scorer = 0;
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this->lowest_score = this->top_scorer_[0].score;
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this->lowest_scorer = 0;
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for (size_t i = 1; i < this->top_scorer_.size(); ++i)
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{
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if (this->top_scorer_[i].score < this->lowest_score)
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{
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this->lowest_score = this->top_scorer_[i].score;
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this->lowest_scorer = i;
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}
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}
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}
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for (size_t i = 1; i < this->top_scorer_.size(); ++i)
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{
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if (this->top_scorer_[i].score < this->lowest_score)
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{
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this->lowest_score = this->top_scorer_[i].score;
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this->lowest_scorer = i;
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}
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}
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}
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}
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