Serialization fixes

This commit is contained in:
momo5502
2025-01-26 07:04:41 +01:00
parent 780ff47326
commit e34a9e6468
7 changed files with 64 additions and 13 deletions

View File

@@ -897,13 +897,13 @@ void windows_emulator::setup_process(const emulator_settings& settings)
void windows_emulator::yield_thread()
{
this->switch_thread = true;
this->switch_thread_ = true;
this->emu().stop();
}
void windows_emulator::perform_thread_switch()
{
this->switch_thread = false;
this->switch_thread_ = false;
while (!switch_to_next_thread(*this))
{
// TODO: Optimize that
@@ -931,7 +931,7 @@ void windows_emulator::on_instruction_execution(const uint64_t address)
const auto thread_insts = ++thread.executed_instructions;
if (thread_insts % MAX_INSTRUCTIONS_PER_TIME_SLICE == 0)
{
this->switch_thread = true;
this->switch_thread_ = true;
this->emu().stop();
}
@@ -1088,14 +1088,14 @@ void windows_emulator::start(std::chrono::nanoseconds timeout, size_t count)
while (true)
{
if (this->switch_thread || !this->current_thread().is_thread_ready(*this))
if (this->switch_thread_ || !this->current_thread().is_thread_ready(*this))
{
this->perform_thread_switch();
}
this->emu().start_from_ip(timeout, count);
if (!this->switch_thread && !this->emu().has_violation())
if (!this->switch_thread_ && !this->emu().has_violation())
{
break;
}
@@ -1128,6 +1128,7 @@ void windows_emulator::start(std::chrono::nanoseconds timeout, size_t count)
void windows_emulator::serialize(utils::buffer_serializer& buffer) const
{
buffer.write(this->switch_thread_);
buffer.write(this->use_relative_time_);
this->file_sys().serialize(buffer);
this->emu().serialize(buffer);
@@ -1145,6 +1146,7 @@ void windows_emulator::deserialize(utils::buffer_deserializer& buffer)
return windows_emulator_wrapper{*this}; //
});
buffer.read(this->switch_thread_);
buffer.read(this->use_relative_time_);
this->file_sys().deserialize(buffer);

View File

@@ -119,7 +119,6 @@ class windows_emulator
bool verbose_calls{false};
bool buffer_stdout{false};
bool fuzzing{false};
bool switch_thread{false};
void yield_thread();
void perform_thread_switch();
@@ -155,8 +154,11 @@ class windows_emulator
file_system file_sys_;
emulator_callbacks callbacks_{};
bool switch_thread_{false};
bool use_relative_time_{false};
bool silent_until_main_{false};
std::unique_ptr<x64_emulator> emu_{};
std::vector<instruction_hook_callback> syscall_hooks_{};