Initialize emulator using settings struct

This commit is contained in:
momo5502
2024-10-28 19:05:24 +01:00
parent dfccd6a929
commit ebd2dbc29e
7 changed files with 64 additions and 34 deletions

View File

@@ -62,10 +62,12 @@ namespace
void run(const std::string_view application)
{
windows_emulator win_emu{
application, {}
const emulator_settings settings{
.application = application,
};
windows_emulator win_emu{settings};
(void)&watch_system_objects;
//watch_system_objects(win_emu);
win_emu.buffer_stdout = true;

View File

@@ -144,10 +144,12 @@ namespace
void run(const std::string_view application)
{
windows_emulator win_emu{
application, {}
const emulator_settings settings{
.application = application,
};
windows_emulator win_emu{settings};
forward_emulator(win_emu);
run_fuzzer(win_emu);
}

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@@ -4,8 +4,7 @@ namespace test
{
TEST(EmulationTest, BasicEmulationWorks)
{
windows_emulator emu{"./test-sample.exe"};
emu.logger.disable_output(true);
auto emu = create_sample_emulator();
emu.start();
ASSERT_TERMINATED_SUCCESSFULLY(emu);
@@ -15,8 +14,7 @@ namespace test
{
constexpr auto count = 200000;
windows_emulator emu{"./test-sample.exe"};
emu.logger.disable_output(true);
auto emu = create_sample_emulator();
emu.start({}, count);
ASSERT_EQ(emu.process().executed_instructions, count);
@@ -24,16 +22,14 @@ namespace test
TEST(EmulationTest, CountedEmulationIsAccurate)
{
windows_emulator emu{"./test-sample.exe"};
emu.logger.disable_output(true);
auto emu = create_sample_emulator();
emu.start();
ASSERT_TERMINATED_SUCCESSFULLY(emu);
const auto executedInstructions = emu.process().executed_instructions;
windows_emulator new_emu{"./test-sample.exe"};
new_emu.logger.disable_output(true);
auto new_emu = create_sample_emulator();
constexpr auto offset = 1;
const auto instructionsToExecute = executedInstructions - offset;

View File

@@ -17,3 +17,17 @@
#define ASSERT_TERMINATED_SUCCESSFULLY(win_emu) \
ASSERT_TERMINATED_WITH_STATUS(win_emu, STATUS_SUCCESS)
namespace test
{
inline windows_emulator create_sample_emulator()
{
const emulator_settings settings
{
.application = "./test-sample.exe",
.disable_logging = true,
};
return windows_emulator{settings};
}
}

View File

@@ -4,8 +4,7 @@ namespace test
{
TEST(SerializationTest, SerializedDataIsReproducible)
{
windows_emulator emu1{"./test-sample.exe"};
emu1.logger.disable_output(true);
auto emu1 = create_sample_emulator();
emu1.start();
ASSERT_TERMINATED_SUCCESSFULLY(emu1);
@@ -29,8 +28,7 @@ namespace test
TEST(SerializationTest, EmulationIsReproducible)
{
windows_emulator emu1{"./test-sample.exe"};
emu1.logger.disable_output(true);
auto emu1 = create_sample_emulator();
emu1.start();
ASSERT_TERMINATED_SUCCESSFULLY(emu1);
@@ -38,8 +36,7 @@ namespace test
utils::buffer_serializer serializer1{};
emu1.serialize(serializer1);
windows_emulator emu2{"./test-sample.exe"};
emu2.logger.disable_output(true);
auto emu2 = create_sample_emulator();
emu2.start();
ASSERT_TERMINATED_SUCCESSFULLY(emu2);
@@ -52,8 +49,7 @@ namespace test
TEST(SerializationTest, DeserializedEmulatorBehavesLikeSource)
{
windows_emulator emu{"./test-sample.exe"};
emu.logger.disable_output(true);
auto emu = create_sample_emulator();
emu.start({}, 100);
utils::buffer_serializer serializer{};

View File

@@ -246,8 +246,12 @@ namespace
emu.reg<uint16_t>(x64_register::ss, 0x2B);
}
void setup_context(process_context& context, x64_emulator& emu, const std::filesystem::path& file,
const std::vector<std::wstring>& arguments)
std::filesystem::path canonicalize_path(const std::filesystem::path& path)
{
return canonical(absolute(path).parent_path()).make_preferred();
}
void setup_context(process_context& context, x64_emulator& emu, const emulator_settings& settings)
{
setup_gdt(emu);
@@ -289,19 +293,27 @@ namespace
allocator.copy_string(L"COMPUTERNAME=momo");
allocator.copy_string(L"");
std::wstring command_line = L"\"" + file.wstring() + L"\"";
std::wstring command_line = L"\"" + settings.application.wstring() + L"\"";
for (const auto& arg : arguments)
for (const auto& arg : settings.arguments)
{
command_line.push_back(L' ');
command_line.append(arg);
}
const auto current_folder = canonical(absolute(file).parent_path()).make_preferred().wstring() + L"\\";
std::wstring current_folder{};
if (!settings.working_directory.empty())
{
current_folder = canonicalize_path(settings.working_directory).wstring() + L"\\";
}
else
{
current_folder = canonicalize_path(settings.application).parent_path().wstring() + L"\\";
}
allocator.make_unicode_string(proc_params.CommandLine, command_line);
allocator.make_unicode_string(proc_params.CurrentDirectory.DosPath, current_folder);
allocator.make_unicode_string(proc_params.ImagePathName, file.wstring());
allocator.make_unicode_string(proc_params.ImagePathName, canonicalize_path(settings.application).wstring());
const auto total_length = allocator.get_next_address() - context.process_params.value();
@@ -724,11 +736,12 @@ std::unique_ptr<x64_emulator> create_default_x64_emulator()
return unicorn::create_x64_emulator();
}
windows_emulator::windows_emulator(const std::filesystem::path& application, const std::vector<std::wstring>& arguments,
windows_emulator::windows_emulator(const emulator_settings& settings,
std::unique_ptr<x64_emulator> emu)
: windows_emulator(std::move(emu))
{
this->setup_process(application, arguments);
this->logger.disable_output(settings.disable_logging);
this->setup_process(settings);
}
windows_emulator::windows_emulator(std::unique_ptr<x64_emulator> emu)
@@ -738,17 +751,16 @@ windows_emulator::windows_emulator(std::unique_ptr<x64_emulator> emu)
this->setup_hooks();
}
void windows_emulator::setup_process(const std::filesystem::path& application,
const std::vector<std::wstring>& arguments)
void windows_emulator::setup_process(const emulator_settings& settings)
{
auto& emu = this->emu();
auto& context = this->process();
context.module_manager = module_manager(emu); // TODO: Cleanup module manager
setup_context(context, emu, application, arguments);
setup_context(context, emu, settings);
context.executable = context.module_manager.map_module(application, this->logger);
context.executable = context.module_manager.map_module(settings.application, this->logger);
context.peb.access([&](PEB& peb)
{

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@@ -9,11 +9,19 @@
std::unique_ptr<x64_emulator> create_default_x64_emulator();
struct emulator_settings
{
std::filesystem::path application;
std::filesystem::path working_directory;
std::vector<std::wstring> arguments;
bool disable_logging{false};
};
class windows_emulator
{
public:
windows_emulator(std::unique_ptr<x64_emulator> emu = create_default_x64_emulator());
windows_emulator(const std::filesystem::path& application, const std::vector<std::wstring>& arguments = {},
windows_emulator(const emulator_settings& settings,
std::unique_ptr<x64_emulator> emu = create_default_x64_emulator());
windows_emulator(windows_emulator&&) = delete;
@@ -97,5 +105,5 @@ private:
//std::optional<process_context> process_snapshot_{};
void setup_hooks();
void setup_process(const std::filesystem::path& application, const std::vector<std::wstring>& arguments);
void setup_process(const emulator_settings& settings);
};