- Initialize ctxs[i] directly with aggregate initialization
- Pass address of stack object to CreateThread
- Use dot notation instead of arrow for member access
- Remove delete calls since no heap allocation
Co-authored-by: Maurice Heumann <momo5502@gmail.com>
Add test_threads_winapi() that creates threads using CreateThread
and WaitForMultipleObjects to complement the existing std::thread
based test, verifying Windows threading API emulation works correctly.
Minor change to allow minidump load to work with pages with copy
permission set.
File was probing memory via VirtualQuery incrementally, previously this
ran forever as Sogen doesn't replicate Windows behaviour.
Added exclusive allocation end boundary so that allocation / info check
on last page of user space VA works. Modified
memory_manager::find_free_allocation_base and
memory_manager::get_region_info to use exclusive boundary.
Added check to NtQueryVirtualMemory - now correctly returns
STATUS_INVALID_PARAMETER when run against memory outside of user space
VA. Kernel modules should use ZwQueryVirtualMemory not the user land
API.
This PR introduces an abstraction for ALPC ports to make them easier to
manage in the future, and implements the DNS resolver port, at least
enough to get host address queries working.
There's a lot of code in this PR that I'm not very confident about, so
don't hesitate on the feedback 😄
<img width="1377" height="624" alt="image"
src="https://github.com/user-attachments/assets/4d56b84d-4b87-42ed-9bfa-be04dbbf3735"
/>
# Major Features Implemented
**Core WOW64 Architecture**
1. Full TEB, PEB, and Windows structure implementations for 32-bit
processes
2. Proper thread context switching with 32-bit stack allocation
3. Configurable memory allocation with 32-bit/64-bit address space
handling
4. Automatic WOW64 process identification and handling
5. Heaven's Gate Implementation for handling exceptions
**Enhanced Emulation Features**
1. Fixed GDT setup and segment management for WOW64
2. Multi-architecture PE loading with proper import resolution
3. Segment-aware disassembly with WOW64 debugging capabilities
**Testing & Validation**
**32-bit Test Sample**: Minimal "hello" executable with full ASM source
# TODO
Needs more testing, currently in very early stages.
This PR introduces several enhancements, mainly to the file system
syscalls:
- Implements file renaming via `NtSetInformationFile` by adding a
deferred rename mechanism to `file_handle`. The rename operation occurs
when the file handle is closed.
- Adds support for the `RootDirectory` parameter in
`NtQueryAttributesFile` to handle relative file paths.
- Adds support for opening the console output device (`\\??\\CONOUT$`).
- Stubs out the `NtLockVirtualMemory` syscall.
- Fixes an incorrect assertion in `socket_wrapper` that could fire on
`recvfrom` errors.
In `ntdll!RtlGetSystemTimePrecise`, `kusd.SystemTime` is queried first, and QPC offset (`QPC() - kusd.BaselineSystemTimeQpc`) is added if it's larger than 0.
Setting `kusd.BaselineSystemTimeQpc` to `UINT64_MAX` avoids the adjustment, so incorrect adjustments won't happen.
Alternatively, We can update `kusd.BaselineSystemTimeQpc` to be the QPC value just when `kusd.SystemTime` changes, but that's not possible, because we cannot monitor `kusd.SystemTime` for change.