# Major Features Implemented
**Core WOW64 Architecture**
1. Full TEB, PEB, and Windows structure implementations for 32-bit
processes
2. Proper thread context switching with 32-bit stack allocation
3. Configurable memory allocation with 32-bit/64-bit address space
handling
4. Automatic WOW64 process identification and handling
5. Heaven's Gate Implementation for handling exceptions
**Enhanced Emulation Features**
1. Fixed GDT setup and segment management for WOW64
2. Multi-architecture PE loading with proper import resolution
3. Segment-aware disassembly with WOW64 debugging capabilities
**Testing & Validation**
**32-bit Test Sample**: Minimal "hello" executable with full ASM source
# TODO
Needs more testing, currently in very early stages.
This PR introduces several enhancements, mainly to the file system
syscalls:
- Implements file renaming via `NtSetInformationFile` by adding a
deferred rename mechanism to `file_handle`. The rename operation occurs
when the file handle is closed.
- Adds support for the `RootDirectory` parameter in
`NtQueryAttributesFile` to handle relative file paths.
- Adds support for opening the console output device (`\\??\\CONOUT$`).
- Stubs out the `NtLockVirtualMemory` syscall.
- Fixes an incorrect assertion in `socket_wrapper` that could fire on
`recvfrom` errors.
In `ntdll!RtlGetSystemTimePrecise`, `kusd.SystemTime` is queried first, and QPC offset (`QPC() - kusd.BaselineSystemTimeQpc`) is added if it's larger than 0.
Setting `kusd.BaselineSystemTimeQpc` to `UINT64_MAX` avoids the adjustment, so incorrect adjustments won't happen.
Alternatively, We can update `kusd.BaselineSystemTimeQpc` to be the QPC value just when `kusd.SystemTime` changes, but that's not possible, because we cannot monitor `kusd.SystemTime` for change.