This PR fixes several things related to threads emulation:
1. Support `SameTebFlags.InitialThread`
This flag is needed to support emulation of .net executables (not yet
fully supported) that don't have an entry point set in `PE` header. This
applies to both `PE32` and `PE64` executables. If `InitialThread` is set
the loader substitutes an entry point of the .net executable with
`mscoree.dll!_CorExeMain`.
2. Fix static thread local storage for `WOW64`
This fix resolves `shell32.dll` initialization on `WOW64`. This fix also
uses correct structure and field names that are obtained from the
corresponding `.pdb` files.
3. Fix dynamic thread local storage for `WOW64`
4. Fix setting argument of a `WOW64` thread start proc
5. Fix creating suspended thread and parse create_flags
Currently creating suspended thread doesn't work because
`NtCreateThreadEx` handler uses invalid flag `CREATE_SUSPENDED`. This PR
fixes that, and moreover it carefully parses create_flags of the
`NtCreateThreadEx` call.
6. Fix `FS` and `GS` handling
This PR fixes several problems with `GS` and `FS` segments:
* Wrong GDT descriptor for selector 0x53
* Update GDT descriptor for selector 0x53 for a `WOW64` process every
context switch like Windows does
* Set `GS` base when `GS` segment register is updated in 64-bit code
(code selector is `0x33`). When `GS` segment register is loaded with
correct selector (`0x2b`) `GS` base is set to 0. So, when the code
accesses something like `gs:[0]`, a page fault occurs. `KiPageFault`
handles this situation and sets correct `GS` base.
Also, take into account that `teb64.ExceptionList` initially contains
`teb32` address for `WOW64` process. This is used to setup `FS` base
when `wrfsbase` instruction is available. We can enable this instruction
using `kusd.ProcessorFeatures.arr[PF_RDWRFSGSBASE_AVAILABLE] = 1;` and
this work perfectly with `unicorn` backend. Unfortunately `icicle`
backend does not support `wrfsbase`, so I don't enable this instruction
by default.
This PR introduces an abstraction for ALPC ports to make them easier to
manage in the future, and implements the DNS resolver port, at least
enough to get host address queries working.
There's a lot of code in this PR that I'm not very confident about, so
don't hesitate on the feedback 😄
<img width="1377" height="624" alt="image"
src="https://github.com/user-attachments/assets/4d56b84d-4b87-42ed-9bfa-be04dbbf3735"
/>
# Major Features Implemented
**Core WOW64 Architecture**
1. Full TEB, PEB, and Windows structure implementations for 32-bit
processes
2. Proper thread context switching with 32-bit stack allocation
3. Configurable memory allocation with 32-bit/64-bit address space
handling
4. Automatic WOW64 process identification and handling
5. Heaven's Gate Implementation for handling exceptions
**Enhanced Emulation Features**
1. Fixed GDT setup and segment management for WOW64
2. Multi-architecture PE loading with proper import resolution
3. Segment-aware disassembly with WOW64 debugging capabilities
**Testing & Validation**
**32-bit Test Sample**: Minimal "hello" executable with full ASM source
# TODO
Needs more testing, currently in very early stages.