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windows-user-space-emulator/src/windows-emulator/module/module_manager.hpp

229 lines
7.2 KiB
C++

#pragma once
#include <emulator.hpp>
#include "mapped_module.hpp"
#include "../file_system.hpp"
#include <utils/function.hpp>
#include "platform/win_pefile.hpp"
class logger;
class registry_manager;
class windows_version_manager;
struct process_context;
// Execution mode for the emulated process
enum class execution_mode
{
native_64bit, // Native 64-bit execution
wow64_32bit, // WOW64 mode for 32-bit applications
unknown // Detection failed or unsupported
};
// PE architecture detection result
struct pe_detection_result
{
winpe::pe_arch architecture;
execution_mode suggested_mode;
std::string error_message;
bool is_valid() const
{
return error_message.empty();
}
};
// Strategy interface for module mapping
class module_mapping_strategy
{
public:
virtual ~module_mapping_strategy() = default;
virtual mapped_module map_from_file(memory_manager& memory, std::filesystem::path file) = 0;
virtual mapped_module map_from_memory(memory_manager& memory, uint64_t base_address, uint64_t image_size,
const std::string& module_name) = 0;
};
// PE32 mapping strategy implementation
class pe32_mapping_strategy : public module_mapping_strategy
{
public:
mapped_module map_from_file(memory_manager& memory, std::filesystem::path file) override;
mapped_module map_from_memory(memory_manager& memory, uint64_t base_address, uint64_t image_size,
const std::string& module_name) override;
};
// PE64 mapping strategy implementation
class pe64_mapping_strategy : public module_mapping_strategy
{
public:
mapped_module map_from_file(memory_manager& memory, std::filesystem::path file) override;
mapped_module map_from_memory(memory_manager& memory, uint64_t base_address, uint64_t image_size,
const std::string& module_name) override;
};
// Factory for creating mapping strategies
class mapping_strategy_factory
{
private:
std::unique_ptr<pe32_mapping_strategy> pe32_strategy_;
std::unique_ptr<pe64_mapping_strategy> pe64_strategy_;
public:
mapping_strategy_factory();
module_mapping_strategy& get_strategy(winpe::pe_arch arch);
};
// PE architecture detector utility class
class pe_architecture_detector
{
public:
static pe_detection_result detect_from_file(const std::filesystem::path& file);
static pe_detection_result detect_from_memory(uint64_t base_address, uint64_t image_size);
static execution_mode determine_execution_mode(winpe::pe_arch executable_arch);
};
class module_manager
{
public:
struct callbacks
{
utils::optional_function<void(mapped_module& mod)> on_module_load{};
utils::optional_function<void(mapped_module& mod)> on_module_unload{};
};
using module_map = std::map<uint64_t, mapped_module>;
module_manager(memory_manager& memory, file_system& file_sys, callbacks& cb);
void map_main_modules(const windows_path& executable_path, windows_version_manager& version, process_context& context,
const logger& logger);
mapped_module* map_module(const windows_path& file, const logger& logger, bool is_static = false);
mapped_module* map_local_module(const std::filesystem::path& file, const logger& logger, bool is_static = false);
mapped_module* map_memory_module(uint64_t base_address, uint64_t image_size, const std::string& module_name, const logger& logger,
bool is_static = false);
mapped_module* find_by_address(const uint64_t address)
{
const auto entry = this->get_module(address);
if (entry != this->modules_.end())
{
return &entry->second;
}
return nullptr;
}
mapped_module* find_by_name(const std::string_view name)
{
for (auto& mod : this->modules_ | std::views::values)
{
if (mod.name == name)
{
return &mod;
}
}
return nullptr;
}
const char* find_name(const uint64_t address)
{
const auto* mod = this->find_by_address(address);
if (!mod)
{
return "<N/A>";
}
return mod->name.c_str();
}
void serialize(utils::buffer_serializer& buffer) const;
void deserialize(utils::buffer_deserializer& buffer);
bool unmap(uint64_t address);
const module_map& modules() const
{
return modules_;
}
// Execution mode accessors
execution_mode get_execution_mode() const
{
return current_execution_mode_;
}
bool is_wow64_process() const
{
return current_execution_mode_ == execution_mode::wow64_32bit;
}
// TODO: These should be properly encapsulated. A good mechanism for quick module access is needed.
mapped_module* executable{};
mapped_module* ntdll{};
mapped_module* win32u{};
// WOW64-specific modules (for validation and future use)
struct wow64_modules
{
mapped_module* ntdll32 = nullptr; // 32-bit ntdll.dll
mapped_module* wow64_dll = nullptr; // wow64.dll (loaded by system)
mapped_module* wow64win_dll = nullptr; // wow64win.dll (loaded by system)
// Note: wow64cpu.dll is loaded by ntdll via registry lookup, not managed here
} wow64_modules_;
private:
memory_manager* memory_{};
file_system* file_sys_{};
callbacks* callbacks_{};
module_map modules_{};
mutable module_map::iterator last_module_cache_{modules_.end()};
// Strategy pattern components
mapping_strategy_factory strategy_factory_;
execution_mode current_execution_mode_ = execution_mode::unknown;
// Core mapping logic to eliminate code duplication
mapped_module* map_module_core(const pe_detection_result& detection_result, const std::function<mapped_module()>& mapper,
const logger& logger, bool is_static);
// Execution mode detection
execution_mode detect_execution_mode(const windows_path& executable_path, const logger& logger);
// Module loading helpers
void load_native_64bit_modules(const windows_path& executable_path, const windows_path& ntdll_path, const windows_path& win32u_path,
const logger& logger);
void load_wow64_modules(const windows_path& executable_path, const windows_path& ntdll_path, const windows_path& win32u_path,
const windows_path& ntdll32_path, windows_version_manager& version, const logger& logger);
void install_wow64_heaven_gate(const logger& logger);
module_map::iterator get_module(const uint64_t address)
{
if (last_module_cache_ != this->modules_.end() && last_module_cache_->second.contains(address))
{
return last_module_cache_;
}
if (this->modules_.empty())
{
return this->modules_.end();
}
auto upper_bound = this->modules_.upper_bound(address);
if (upper_bound == this->modules_.begin())
{
return this->modules_.end();
}
std::advance(upper_bound, -1);
if (upper_bound->second.contains(address))
{
last_module_cache_ = upper_bound;
return upper_bound;
}
return this->modules_.end();
}
};