mirror of
https://github.com/momo5502/emulator.git
synced 2026-01-19 19:53:56 +00:00
206 lines
5.6 KiB
C++
206 lines
5.6 KiB
C++
#pragma once
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#include "std_include.hpp"
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#include <arch_emulator.hpp>
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#include <utils/function.hpp>
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#include "syscall_dispatcher.hpp"
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#include "process_context.hpp"
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#include "logger.hpp"
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#include "file_system.hpp"
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#include "memory_manager.hpp"
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#include "module/module_manager.hpp"
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#include "network/socket_factory.hpp"
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std::unique_ptr<x86_64_emulator> create_default_x86_64_emulator();
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struct emulator_callbacks : module_manager::callbacks, process_context::callbacks
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{
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utils::optional_function<instruction_hook_continuation(uint32_t syscall_id, x86_64_emulator::pointer_type address,
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std::string_view mod_name, std::string_view syscall_name)>
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on_syscall{};
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utils::optional_function<void(std::string_view)> on_stdout{};
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};
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struct application_settings
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{
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windows_path application{};
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windows_path working_directory{};
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std::vector<std::u16string> arguments{};
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};
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struct emulator_settings
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{
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std::filesystem::path emulation_root{};
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std::filesystem::path registry_directory{"./registry"};
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bool verbose_calls{false};
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bool disable_logging{false};
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bool silent_until_main{false};
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bool use_relative_time{false};
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std::unordered_map<uint16_t, uint16_t> port_mappings{};
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std::unordered_map<windows_path, std::filesystem::path> path_mappings{};
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std::set<std::string, std::less<>> modules{};
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std::set<std::string, std::less<>> ignored_functions{};
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};
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struct emulator_interfaces
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{
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std::unique_ptr<utils::clock> clock{};
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std::unique_ptr<network::socket_factory> socket_factory{};
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};
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class windows_emulator
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{
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uint64_t executed_instructions_{0};
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std::unique_ptr<x86_64_emulator> emu_{};
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std::unique_ptr<utils::clock> clock_{};
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std::unique_ptr<network::socket_factory> socket_factory_{};
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public:
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std::filesystem::path emulation_root{};
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emulator_callbacks callbacks{};
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logger log{};
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file_system file_sys;
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memory_manager memory;
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registry_manager registry{};
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module_manager mod_manager;
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process_context process;
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syscall_dispatcher dispatcher;
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windows_emulator(const emulator_settings& settings = {}, emulator_callbacks callbacks = {},
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emulator_interfaces interfaces = {},
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std::unique_ptr<x86_64_emulator> emu = create_default_x86_64_emulator());
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windows_emulator(application_settings app_settings, const emulator_settings& settings = {},
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emulator_callbacks callbacks = {}, emulator_interfaces interfaces = {},
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std::unique_ptr<x86_64_emulator> emu = create_default_x86_64_emulator());
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windows_emulator(windows_emulator&&) = delete;
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windows_emulator(const windows_emulator&) = delete;
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windows_emulator& operator=(windows_emulator&&) = delete;
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windows_emulator& operator=(const windows_emulator&) = delete;
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~windows_emulator();
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x86_64_emulator& emu()
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{
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return *this->emu_;
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}
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const x86_64_emulator& emu() const
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{
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return *this->emu_;
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}
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utils::clock& clock()
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{
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return *this->clock_;
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}
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const utils::clock& clock() const
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{
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return *this->clock_;
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}
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network::socket_factory& socket_factory()
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{
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return *this->socket_factory_;
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}
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const network::socket_factory& socket_factory() const
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{
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return *this->socket_factory_;
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}
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emulator_thread& current_thread() const
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{
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if (!this->process.active_thread)
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{
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throw std::runtime_error("No active thread!");
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}
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return *this->process.active_thread;
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}
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uint64_t get_executed_instructions() const
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{
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return this->executed_instructions_;
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}
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void start(size_t count = 0);
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void serialize(utils::buffer_serializer& buffer) const;
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void deserialize(utils::buffer_deserializer& buffer);
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void save_snapshot();
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void restore_snapshot();
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uint16_t get_host_port(const uint16_t emulator_port) const
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{
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const auto entry = this->port_mappings_.find(emulator_port);
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if (entry == this->port_mappings_.end())
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{
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return emulator_port;
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}
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return entry->second;
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}
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uint16_t get_emulator_port(const uint16_t host_port) const
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{
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for (const auto& mapping : this->port_mappings_)
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{
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if (mapping.second == host_port)
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{
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return mapping.first;
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}
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}
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return host_port;
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}
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void map_port(const uint16_t emulator_port, const uint16_t host_port)
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{
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if (emulator_port != host_port)
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{
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this->port_mappings_[emulator_port] = host_port;
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return;
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}
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const auto entry = this->port_mappings_.find(emulator_port);
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if (entry != this->port_mappings_.end())
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{
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this->port_mappings_.erase(entry);
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}
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}
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bool verbose{false};
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bool verbose_calls{false};
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bool buffer_stdout{false};
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bool fuzzing{false};
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void yield_thread(bool alertable = false);
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void perform_thread_switch();
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bool activate_thread(uint32_t id);
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private:
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bool switch_thread_{false};
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bool use_relative_time_{false};
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bool silent_until_main_{false};
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std::unordered_map<uint16_t, uint16_t> port_mappings_{};
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std::set<std::string, std::less<>> modules_{};
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std::set<std::string, std::less<>> ignored_functions_{};
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std::vector<std::byte> process_snapshot_{};
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// std::optional<process_context> process_snapshot_{};
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void setup_hooks();
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void setup_process(const application_settings& app_settings);
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void on_instruction_execution(uint64_t address);
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};
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