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windows-user-space-emulator/src/windows-emulator/exception_dispatch.hpp
Maurice Heumann 67d34b3988 Small fix
2025-04-08 10:17:05 +02:00

26 lines
1.1 KiB
C++

#pragma once
#include <x64_emulator.hpp>
#include <platform/traits.hpp>
#include <platform/primitives.hpp>
struct process_context;
void dispatch_exception(x64_emulator& emu, const process_context& proc, DWORD status,
const std::vector<EmulatorTraits<Emu64>::ULONG_PTR>& parameters);
template <typename T>
requires(std::is_integral_v<T> && !std::is_same_v<T, DWORD>)
void dispatch_exception(x64_emulator& emu, const process_context& proc, const T status,
const std::vector<EmulatorTraits<Emu64>::ULONG_PTR>& parameters)
{
dispatch_exception(emu, proc, static_cast<DWORD>(status), parameters);
}
void dispatch_access_violation(x64_emulator& emu, const process_context& proc, uint64_t address,
memory_operation operation);
void dispatch_illegal_instruction_violation(x64_emulator& emu, const process_context& proc);
void dispatch_integer_division_by_zero(x64_emulator& emu, const process_context& proc);
void dispatch_single_step(x64_emulator& emu, const process_context& proc);
void dispatch_breakpoint(x64_emulator& emu, const process_context& proc);