Files
windows-user-space-emulator/src/analyzer/snapshot.cpp
2025-08-16 14:55:07 +02:00

123 lines
4.0 KiB
C++

#include "snapshot.hpp"
#include <utils/io.hpp>
#include <utils/compression.hpp>
namespace snapshot
{
namespace
{
struct snapshot_header
{
// NOLINTNEXTLINE(cppcoreguidelines-avoid-c-arrays,hicpp-avoid-c-arrays,modernize-avoid-c-arrays)
char magic[4] = {'S', 'N', 'A', 'P'};
uint32_t version{1};
};
static_assert(sizeof(snapshot_header) == 8);
std::span<const std::byte> validate_header(const std::span<const std::byte> snapshot)
{
snapshot_header header{};
constexpr snapshot_header default_header{};
if (snapshot.size() < sizeof(header))
{
throw std::runtime_error("Snapshot is too small");
}
memcpy(&header, snapshot.data(), sizeof(header));
if (memcmp(default_header.magic, header.magic, sizeof(header.magic)) != 0)
{
throw std::runtime_error("Invalid snapshot");
}
if (default_header.version != header.version)
{
throw std::runtime_error("Unsupported snapshot version: " + std::to_string(header.version) +
"(needed: " + std::to_string(default_header.version) + ")");
}
return snapshot.subspan(sizeof(header));
}
std::vector<std::byte> get_compressed_emulator_state(const windows_emulator& win_emu)
{
utils::buffer_serializer serializer{};
win_emu.serialize(serializer);
return utils::compression::zlib::compress(serializer.get_buffer());
}
std::vector<std::byte> get_decompressed_emulator_state(const std::span<const std::byte> snapshot)
{
const auto data = validate_header(snapshot);
return utils::compression::zlib::decompress(data);
}
std::string get_main_executable_name(const windows_emulator& win_emu)
{
const auto* exe = win_emu.mod_manager.executable;
if (exe)
{
return std::filesystem::path(exe->name).stem().string();
}
return "process";
}
}
std::vector<std::byte> create_emulator_snapshot(const windows_emulator& win_emu)
{
const auto state = get_compressed_emulator_state(win_emu);
snapshot_header header{};
std::span header_span(reinterpret_cast<const std::byte*>(&header), sizeof(header));
std::vector<std::byte> snapshot{};
snapshot.reserve(header_span.size() + state.size());
snapshot.assign(header_span.begin(), header_span.end());
snapshot.insert(snapshot.end(), state.begin(), state.end());
return snapshot;
}
std::filesystem::path write_emulator_snapshot(const windows_emulator& win_emu, const bool log)
{
std::filesystem::path snapshot_file = get_main_executable_name(win_emu) + "-" + std::to_string(time(nullptr)) + ".snap";
if (log)
{
win_emu.log.log("Writing snapshot to %s...\n", snapshot_file.string().c_str());
}
const auto snapshot = create_emulator_snapshot(win_emu);
if (!utils::io::write_file(snapshot_file, snapshot))
{
throw std::runtime_error("Failed to write snapshot!");
}
return snapshot_file;
}
void load_emulator_snapshot(windows_emulator& win_emu, const std::span<const std::byte> snapshot)
{
const auto data = get_decompressed_emulator_state(snapshot);
utils::buffer_deserializer deserializer{data};
win_emu.deserialize(deserializer);
}
void load_emulator_snapshot(windows_emulator& win_emu, const std::filesystem::path& snapshot_file)
{
std::vector<std::byte> data{};
if (!utils::io::read_file(snapshot_file, &data))
{
throw std::runtime_error("Failed to read snapshot file: " + snapshot_file.string());
}
load_emulator_snapshot(win_emu, data);
}
}