Files
windows-user-space-emulator/src/fuzzing-engine/input_generator.cpp
2024-09-24 18:35:34 +02:00

124 lines
2.7 KiB
C++

#include "input_generator.hpp"
#include <cassert>
namespace fuzzer
{
namespace
{
constexpr size_t MAX_TOP_SCORER = 20;
void mutate_input(random_generator& rng, std::vector<uint8_t>& input)
{
if (input.empty() || rng.get(3) == 0)
{
const auto new_bytes = rng.get_geometric<size_t>() + 1;
input.resize(input.size() + new_bytes);
}
else if (rng.get(10) == 0)
{
const auto remove_bytes = rng.get_geometric<size_t>() % input.size();
input.resize(input.size() - remove_bytes);
}
const auto mutations = (rng.get_geometric<size_t>() + 1) % input.size();
for (size_t i = 0; i < mutations; ++i)
{
const auto index = rng.get<size_t>(input.size());
input[index] = rng.get<uint8_t>();
}
}
}
input_generator::input_generator() = default;
std::vector<uint8_t> input_generator::generate_next_input()
{
std::vector<uint8_t> input{};
std::unique_lock lock{this->mutex_};
if (!this->top_scorer_.empty())
{
const auto index = this->rng.get<size_t>() % this->top_scorer_.size();
input = this->top_scorer_[index].data;
}
mutate_input(this->rng, input);
return input;
}
void input_generator::access_input(const std::function<input_handler>& handler)
{
auto next_input = this->generate_next_input();
const auto score = handler(next_input);
input_entry e{};
e.data = std::move(next_input);
e.score = score;
this->store_input_entry(std::move(e));
}
input_entry input_generator::get_highest_scorer()
{
std::unique_lock lock{this->mutex_};
return this->highest_scorer_;
}
double input_generator::get_average_score()
{
std::unique_lock lock{this->mutex_};
double score{0.0};
for (const auto& e : this->top_scorer_)
{
score += static_cast<double>(e.score);
}
return score / static_cast<double>(this->top_scorer_.size());
}
void input_generator::store_input_entry(input_entry entry)
{
std::unique_lock lock{this->mutex_};
if (entry.score < this->lowest_score && this->rng.get(40) != 0)
{
return;
}
if (entry.score > this->highest_scorer_.score)
{
this->highest_scorer_ = entry;
}
if (this->top_scorer_.size() < MAX_TOP_SCORER)
{
this->top_scorer_.emplace_back(std::move(entry));
return;
}
const auto insert_at_random = this->rng.get(10) == 0;
const auto index = insert_at_random
? (this->rng.get<size_t>() % this->top_scorer_.size())
: this->lowest_scorer;
this->top_scorer_[index] = std::move(entry);
this->lowest_score = this->top_scorer_[0].score;
this->lowest_scorer = 0;
for (size_t i = 1; i < this->top_scorer_.size(); ++i)
{
if (this->top_scorer_[i].score < this->lowest_score)
{
this->lowest_score = this->top_scorer_[i].score;
this->lowest_scorer = i;
}
}
}
}