mirror of
https://github.com/momo5502/emulator.git
synced 2026-01-11 16:46:16 +00:00
132 lines
3.2 KiB
C++
132 lines
3.2 KiB
C++
#include "connection_handler.hpp"
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#include "checksum.hpp"
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#include <utils/string.hpp>
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#include <thread>
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using namespace std::literals;
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namespace gdb_stub
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{
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namespace
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{
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bool read_from_socket(stream_processor& processor, network::tcp_client_socket& client)
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{
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const auto data = client.receive();
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if (!data)
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{
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return false;
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}
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processor.push_stream_data(*data);
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return true;
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}
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}
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connection_handler::connection_handler(network::tcp_client_socket& client, utils::optional_function<bool()> should_stop)
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: should_stop_(std::move(should_stop)),
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client_(client)
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{
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this->client_.set_blocking(false);
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this->stop_ = false;
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this->output_thread_ = std::thread([this] {
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this->transmission_loop(); //
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});
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}
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connection_handler::~connection_handler()
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{
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this->stop_ = true;
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this->condition_variable_.notify_all();
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if (this->output_thread_.joinable())
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{
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this->output_thread_.join();
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}
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}
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std::optional<std::string> connection_handler::get_packet()
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{
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while (this->client_.is_valid() && !this->processor_.has_packet() && !this->should_stop_())
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{
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if (!read_from_socket(this->processor_, this->client_))
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{
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(void)this->client_.sleep(100ms, true);
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}
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}
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if (this->processor_.has_packet())
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{
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return this->processor_.get_next_packet();
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}
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return std::nullopt;
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}
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void connection_handler::send_reply(const std::string_view data)
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{
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const auto checksum = utils::string::to_hex_string(compute_checksum(data));
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this->send_raw_data("$" + std::string(data) + "#" + checksum);
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}
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void connection_handler::send_raw_data(const std::string_view data)
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{
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{
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std::lock_guard _{this->mutex_};
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this->output_stream_.append(data);
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}
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this->condition_variable_.notify_one();
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}
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bool connection_handler::should_stop() const
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{
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return this->stop_ || !this->client_.is_valid();
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}
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void connection_handler::close() const
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{
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this->client_.close();
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}
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void connection_handler::await_transmission(const std::function<void()>& handler)
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{
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std::unique_lock lock{this->mutex_};
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const auto can_run = [this] {
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return this->should_stop() //
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|| !this->output_stream_.empty();
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};
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const auto run = this->condition_variable_.wait_for(lock, 100ms, can_run);
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if (run && !this->should_stop())
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{
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handler();
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}
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}
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std::string connection_handler::get_next_data_to_transmit()
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{
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std::string transmit_data{};
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this->await_transmission([&] {
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transmit_data = std::move(this->output_stream_);
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this->output_stream_ = {};
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});
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return transmit_data;
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}
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void connection_handler::transmission_loop()
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{
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while (!this->should_stop())
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{
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const auto data = this->get_next_data_to_transmit();
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(void)this->client_.send(data);
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}
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}
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}
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