Files
windows-user-space-emulator/src/windows-emulator/module/module_manager.cpp
2026-01-08 17:37:01 +08:00

570 lines
22 KiB
C++

#include "../std_include.hpp"
#include "module_manager.hpp"
#include "module_mapping.hpp"
#include "platform/win_pefile.hpp"
#include "windows-emulator/logger.hpp"
#include "../wow64_heaven_gate.hpp"
#include <serialization_helper.hpp>
#include <cinttypes>
#include <random>
#include <algorithm>
#include <vector>
namespace utils
{
static void serialize(buffer_serializer& buffer, const exported_symbol& sym)
{
buffer.write(sym.name);
buffer.write(sym.ordinal);
buffer.write(sym.rva);
buffer.write(sym.address);
}
static void deserialize(buffer_deserializer& buffer, exported_symbol& sym)
{
buffer.read(sym.name);
buffer.read(sym.ordinal);
buffer.read(sym.rva);
buffer.read(sym.address);
}
static void serialize(buffer_serializer& buffer, const basic_memory_region<>& region)
{
buffer.write(region.start);
buffer.write<uint64_t>(region.length);
buffer.write(region.permissions);
}
static void deserialize(buffer_deserializer& buffer, basic_memory_region<>& region)
{
buffer.read(region.start);
region.length = static_cast<size_t>(buffer.read<uint64_t>());
buffer.read(region.permissions);
}
static void serialize(buffer_serializer& buffer, const mapped_section& mod)
{
buffer.write(mod.name);
buffer.write(mod.region);
}
static void deserialize(buffer_deserializer& buffer, mapped_section& mod)
{
buffer.read(mod.name);
buffer.read(mod.region);
}
static void serialize(buffer_serializer& buffer, const mapped_module& mod)
{
buffer.write(mod.name);
buffer.write(mod.path);
buffer.write(mod.image_base);
buffer.write(mod.image_base_file);
buffer.write(mod.size_of_image);
buffer.write(mod.entry_point);
buffer.write(mod.machine);
buffer.write(mod.size_of_stack_reserve);
buffer.write(mod.size_of_stack_commit);
buffer.write(mod.size_of_heap_reserve);
buffer.write(mod.size_of_heap_commit);
buffer.write_vector(mod.exports);
buffer.write_map(mod.address_names);
buffer.write_vector(mod.sections);
buffer.write(mod.is_static);
}
static void deserialize(buffer_deserializer& buffer, mapped_module& mod)
{
buffer.read(mod.name);
buffer.read(mod.path);
buffer.read(mod.image_base);
buffer.read(mod.image_base_file);
buffer.read(mod.size_of_image);
buffer.read(mod.entry_point);
buffer.read(mod.machine);
buffer.read(mod.size_of_stack_reserve);
buffer.read(mod.size_of_stack_commit);
buffer.read(mod.size_of_heap_reserve);
buffer.read(mod.size_of_heap_commit);
buffer.read_vector(mod.exports);
buffer.read_map(mod.address_names);
buffer.read_vector(mod.sections);
buffer.read(mod.is_static);
}
}
// PE Architecture Detector Implementation
pe_detection_result pe_architecture_detector::detect_from_file(const std::filesystem::path& file)
{
auto variant_result = winpe::get_pe_arch(file);
if (std::holds_alternative<std::error_code>(variant_result))
{
pe_detection_result result;
result.error_message = "Failed to detect PE architecture from file: " + file.string();
return result;
}
auto arch = std::get<winpe::pe_arch>(variant_result);
pe_detection_result result;
result.architecture = arch;
result.suggested_mode = determine_execution_mode(arch);
return result;
}
pe_detection_result pe_architecture_detector::detect_from_memory(uint64_t base_address, uint64_t image_size)
{
auto variant_result = winpe::get_pe_arch(base_address, image_size);
if (std::holds_alternative<std::error_code>(variant_result))
{
pe_detection_result result;
result.error_message = "Failed to detect PE architecture from memory at 0x" + std::to_string(base_address);
return result;
}
auto arch = std::get<winpe::pe_arch>(variant_result);
pe_detection_result result;
result.architecture = arch;
result.suggested_mode = determine_execution_mode(arch);
return result;
}
execution_mode pe_architecture_detector::determine_execution_mode(winpe::pe_arch executable_arch)
{
switch (executable_arch)
{
case winpe::pe_arch::pe32:
return execution_mode::wow64_32bit;
case winpe::pe_arch::pe64:
return execution_mode::native_64bit;
default:
return execution_mode::unknown;
}
}
// PE32 Mapping Strategy Implementation
mapped_module pe32_mapping_strategy::map_from_file(memory_manager& memory, std::filesystem::path file)
{
return map_module_from_file<std::uint32_t>(memory, std::move(file));
}
mapped_module pe32_mapping_strategy::map_from_memory(memory_manager& memory, uint64_t base_address, uint64_t image_size,
const std::string& module_name)
{
return map_module_from_memory<std::uint32_t>(memory, base_address, image_size, module_name);
}
// PE64 Mapping Strategy Implementation
mapped_module pe64_mapping_strategy::map_from_file(memory_manager& memory, std::filesystem::path file)
{
return map_module_from_file<std::uint64_t>(memory, std::move(file));
}
mapped_module pe64_mapping_strategy::map_from_memory(memory_manager& memory, uint64_t base_address, uint64_t image_size,
const std::string& module_name)
{
return map_module_from_memory<std::uint64_t>(memory, base_address, image_size, module_name);
}
// Mapping Strategy Factory Implementation
mapping_strategy_factory::mapping_strategy_factory()
: pe32_strategy_(std::make_unique<pe32_mapping_strategy>()),
pe64_strategy_(std::make_unique<pe64_mapping_strategy>())
{
}
module_mapping_strategy& mapping_strategy_factory::get_strategy(winpe::pe_arch arch)
{
switch (arch)
{
case winpe::pe_arch::pe32:
return *pe32_strategy_;
case winpe::pe_arch::pe64:
return *pe64_strategy_;
default:
throw std::runtime_error("Unsupported PE architecture");
}
}
module_manager::module_manager(memory_manager& memory, file_system& file_sys, callbacks& cb)
: memory_(&memory),
file_sys_(&file_sys),
callbacks_(&cb)
{
}
// Core mapping logic to eliminate code duplication
mapped_module* module_manager::map_module_core(const pe_detection_result& detection_result, const std::function<mapped_module()>& mapper,
const logger& logger, bool is_static)
{
if (!detection_result.is_valid())
{
logger.error("%s", detection_result.error_message.c_str());
return nullptr;
}
try
{
[[maybe_unused]] auto& strategy = strategy_factory_.get_strategy(detection_result.architecture);
mapped_module mod = mapper();
mod.is_static = is_static;
const auto image_base = mod.image_base;
const auto entry = this->modules_.try_emplace(image_base, std::move(mod));
this->last_module_cache_ = this->modules_.end();
this->callbacks_->on_module_load(entry.first->second);
return &entry.first->second;
}
catch (const std::exception& e)
{
logger.error("Failed to map module: %s", e.what());
return nullptr;
}
}
// Execution mode detection
execution_mode module_manager::detect_execution_mode(const windows_path& executable_path, const logger& logger)
{
auto detection_result = pe_architecture_detector::detect_from_file(this->file_sys_->translate(executable_path));
if (!detection_result.is_valid())
{
logger.error("Failed to detect executable architecture: %s", detection_result.error_message.c_str());
return execution_mode::unknown;
}
return detection_result.suggested_mode;
}
// Native 64-bit module loading
void module_manager::load_native_64bit_modules(const windows_path& executable_path, const windows_path& ntdll_path,
const windows_path& win32u_path, const logger& logger)
{
this->executable = this->map_module(executable_path, logger, true);
this->ntdll = this->map_module(ntdll_path, logger, true);
this->win32u = this->map_module(win32u_path, logger, true);
}
// WOW64 module loading (with TODO placeholders for 32-bit details)
void module_manager::load_wow64_modules(const windows_path& executable_path, const windows_path& ntdll_path,
const windows_path& win32u_path, const windows_path& ntdll32_path, const logger& logger)
{
logger.info("Loading WOW64 modules for 32-bit application\n");
// Load 32-bit main executable
this->executable = this->map_module(executable_path, logger, true);
// Load 64-bit system modules for WOW64 subsystem
this->ntdll = this->map_module(ntdll_path, logger, true); // 64-bit ntdll
this->win32u = this->map_module(win32u_path, logger, true); // 64-bit win32u
// Load 32-bit ntdll module for WOW64 subsystem
this->wow64_modules_.ntdll32 = this->map_module(ntdll32_path, logger, true); // 32-bit ntdll
// Get original ImageBase values from PE files
const auto ntdll32_original_imagebase = this->wow64_modules_.ntdll32->get_image_base_file();
const auto ntdll64_original_imagebase = this->ntdll->get_image_base_file();
if (ntdll32_original_imagebase == 0 || ntdll64_original_imagebase == 0)
{
logger.error("Failed to get PE ImageBase values for WOW64 setup\n");
return;
}
// Set up LdrSystemDllInitBlock structure
PS_SYSTEM_DLL_INIT_BLOCK init_block = {};
constexpr uint64_t symtem_dll_init_block_fix_size = 0xF0; // Wine or WIN10
// Basic structure initialization
init_block.Size = symtem_dll_init_block_fix_size;
// Calculate relocation values
// SystemDllWowRelocation = mapped_base - original_imagebase for 32-bit ntdll
init_block.SystemDllWowRelocation = this->wow64_modules_.ntdll32->image_base - ntdll32_original_imagebase;
// SystemDllNativeRelocation = mapped_base - original_imagebase for 64-bit ntdll
init_block.SystemDllNativeRelocation = this->ntdll->image_base - ntdll64_original_imagebase;
// Fill Wow64SharedInformation array with 32-bit ntdll export addresses
init_block.Wow64SharedInformation[static_cast<uint64_t>(WOW64_SHARED_INFORMATION_V5::SharedNtdll32LdrInitializeThunk)] =
this->wow64_modules_.ntdll32->find_export("LdrInitializeThunk");
init_block.Wow64SharedInformation[static_cast<uint64_t>(WOW64_SHARED_INFORMATION_V5::SharedNtdll32KiUserExceptionDispatcher)] =
this->wow64_modules_.ntdll32->find_export("KiUserExceptionDispatcher");
init_block.Wow64SharedInformation[static_cast<uint64_t>(WOW64_SHARED_INFORMATION_V5::SharedNtdll32KiUserApcDispatcher)] =
this->wow64_modules_.ntdll32->find_export("KiUserApcDispatcher");
init_block.Wow64SharedInformation[static_cast<uint64_t>(WOW64_SHARED_INFORMATION_V5::SharedNtdll32KiUserCallbackDispatcher)] =
this->wow64_modules_.ntdll32->find_export("KiUserCallbackDispatcher");
init_block.Wow64SharedInformation[static_cast<uint64_t>(WOW64_SHARED_INFORMATION_V5::SharedNtdll32RtlUserThreadStart)] =
this->wow64_modules_.ntdll32->find_export("RtlUserThreadStart");
init_block
.Wow64SharedInformation[static_cast<uint64_t>(WOW64_SHARED_INFORMATION_V5::SharedNtdll32pQueryProcessDebugInformationRemote)] =
this->wow64_modules_.ntdll32->find_export("RtlpQueryProcessDebugInformationRemote");
init_block.Wow64SharedInformation[static_cast<uint64_t>(WOW64_SHARED_INFORMATION_V5::SharedNtdll32BaseAddress)] =
this->wow64_modules_.ntdll32->image_base;
init_block.Wow64SharedInformation[static_cast<uint64_t>(WOW64_SHARED_INFORMATION_V5::SharedNtdll32LdrSystemDllInitBlock)] =
this->wow64_modules_.ntdll32->find_export("LdrSystemDllInitBlock");
init_block.Wow64SharedInformation[static_cast<uint64_t>(WOW64_SHARED_INFORMATION_V5::SharedNtdll32RtlpFreezeTimeBias)] =
this->wow64_modules_.ntdll32->find_export("RtlpFreezeTimeBias");
// Set RngData to a random non-zero value for early randomization
init_block.RngData = 0x11111111;
// Set flags and mitigation options based on WinDbg data
init_block.Flags = 0x22222022;
init_block.MitigationOptionsMap.Map[0] = 0x20002000;
init_block.MitigationOptionsMap.Map[1] = 0x00000002;
init_block.MitigationOptionsMap.Map[2] = 0x00000000;
// CFG and audit options (set to zero as per WinDbg data)
init_block.CfgBitMap = 0;
init_block.CfgBitMapSize = 0;
init_block.Wow64CfgBitMap = 0;
init_block.Wow64CfgBitMapSize = 0;
init_block.MitigationAuditOptionsMap.Map[0] = 0;
init_block.MitigationAuditOptionsMap.Map[1] = 0;
init_block.MitigationAuditOptionsMap.Map[2] = 0;
// Find LdrSystemDllInitBlock export address in 64-bit ntdll and write the structure
const auto ldr_init_block_addr = this->ntdll->find_export("LdrSystemDllInitBlock");
if (ldr_init_block_addr == 0)
{
logger.error("Failed to find LdrSystemDllInitBlock export in 64-bit ntdll\n");
return;
}
// Write the initialized structure to the export address
this->memory_->write_memory(ldr_init_block_addr, &init_block, symtem_dll_init_block_fix_size);
logger.info("Successfully initialized LdrSystemDllInitBlock at 0x%" PRIx64 "\n", ldr_init_block_addr);
// Install the WOW64 Heaven's Gate trampoline used for compat-mode -> 64-bit transitions.
this->install_wow64_heaven_gate(logger);
}
void module_manager::install_wow64_heaven_gate(const logger& logger)
{
using wow64::heaven_gate::kCodeBase;
using wow64::heaven_gate::kCodeSize;
using wow64::heaven_gate::kStackBase;
using wow64::heaven_gate::kStackSize;
using wow64::heaven_gate::kTrampolineBytes;
auto allocate_or_validate = [&](uint64_t base, size_t size, memory_permission perms, const char* name) {
if (!this->memory_->allocate_memory(base, size, perms))
{
const auto region = this->memory_->get_region_info(base);
if (!region.is_reserved || region.allocation_length < size)
{
logger.error("Failed to allocate %s at 0x%" PRIx64 " (size 0x%zx)\n", name, base, size);
return false;
}
}
return true;
};
bool code_initialized = false;
if (allocate_or_validate(kCodeBase, kCodeSize, memory_permission::read_write, "WOW64 heaven gate code"))
{
if (!this->memory_->protect_memory(kCodeBase, kCodeSize, nt_memory_permission(memory_permission::read_write)))
{
logger.error("Failed to change protection for WOW64 heaven gate code at 0x%" PRIx64 "\n", kCodeBase);
}
else
{
std::vector<uint8_t> buffer(kCodeSize, 0);
this->memory_->write_memory(kCodeBase, buffer.data(), buffer.size());
this->memory_->write_memory(kCodeBase, kTrampolineBytes.data(), kTrampolineBytes.size());
this->memory_->protect_memory(kCodeBase, kCodeSize, nt_memory_permission(memory_permission::read | memory_permission::exec));
code_initialized = true;
}
if (code_initialized && this->modules_.find(kCodeBase) == this->modules_.end())
{
mapped_module module{};
module.name = "wow64_heaven_gate";
module.path = "<wow64-heaven-gate>";
module.image_base = kCodeBase;
module.image_base_file = kCodeBase;
module.size_of_image = kCodeSize;
module.entry_point = kCodeBase;
constexpr uint16_t kMachineAmd64 = 0x8664;
module.machine = kMachineAmd64;
module.is_static = true;
mapped_section section{};
section.name = ".gate";
section.region.start = kCodeBase;
section.region.length = kCodeSize;
section.region.permissions = memory_permission::read | memory_permission::exec;
module.sections.emplace_back(std::move(section));
this->modules_.emplace(module.image_base, std::move(module));
this->last_module_cache_ = this->modules_.end();
}
}
if (allocate_or_validate(kStackBase, kStackSize, memory_permission::read_write, "WOW64 heaven gate stack"))
{
std::vector<uint8_t> buffer(kStackSize, 0);
this->memory_->write_memory(kStackBase, buffer.data(), buffer.size());
}
}
// Refactored map_main_modules with execution mode detection
void module_manager::map_main_modules(const windows_path& executable_path, const windows_path& system32_path,
const windows_path& syswow64_path, const logger& logger)
{
// Detect execution mode based on executable architecture
current_execution_mode_ = detect_execution_mode(executable_path, logger);
// Load modules based on detected execution mode
switch (current_execution_mode_)
{
case execution_mode::native_64bit:
load_native_64bit_modules(executable_path, system32_path / "ntdll.dll", system32_path / "win32u.dll", logger);
break;
case execution_mode::wow64_32bit:
load_wow64_modules(executable_path, system32_path / "ntdll.dll", system32_path / "win32u.dll", syswow64_path / "ntdll.dll", logger);
break;
case execution_mode::unknown:
default:
throw std::runtime_error("Unknown or unsupported execution mode detected");
}
}
mapped_module* module_manager::map_module(const windows_path& file, const logger& logger, const bool is_static)
{
return this->map_local_module(this->file_sys_->translate(file), logger, is_static);
}
// Refactored map_local_module using the new architecture
mapped_module* module_manager::map_local_module(const std::filesystem::path& file, const logger& logger, const bool is_static)
{
auto local_file = weakly_canonical(absolute(file));
// Check if module is already loaded
for (auto& mod : this->modules_ | std::views::values)
{
if (mod.path == local_file)
{
return &mod;
}
}
// Detect PE architecture
auto detection_result = pe_architecture_detector::detect_from_file(local_file);
// Use core mapping logic to eliminate code duplication
return map_module_core(
detection_result,
[&]() {
auto& strategy = strategy_factory_.get_strategy(detection_result.architecture);
return strategy.map_from_file(*this->memory_, std::move(local_file));
},
logger, is_static);
}
// Refactored map_memory_module using the new architecture
mapped_module* module_manager::map_memory_module(uint64_t base_address, uint64_t image_size, const std::string& module_name,
const logger& logger, bool is_static)
{
// Check if module is already loaded at this address
for (auto& mod : this->modules_ | std::views::values)
{
if (mod.image_base == base_address)
{
return &mod;
}
}
// Detect PE architecture from memory
auto detection_result = pe_architecture_detector::detect_from_memory(base_address, image_size);
// Use core mapping logic to eliminate code duplication
return map_module_core(
detection_result,
[&]() {
auto& strategy = strategy_factory_.get_strategy(detection_result.architecture);
return strategy.map_from_memory(*this->memory_, base_address, image_size, module_name);
},
logger, is_static);
}
void module_manager::serialize(utils::buffer_serializer& buffer) const
{
buffer.write_map(this->modules_);
buffer.write(this->executable ? this->executable->image_base : 0);
buffer.write(this->ntdll ? this->ntdll->image_base : 0);
buffer.write(this->win32u ? this->win32u->image_base : 0);
// Serialize execution mode
buffer.write(static_cast<uint32_t>(this->current_execution_mode_));
// Serialize WOW64 module pointers
buffer.write(this->wow64_modules_.ntdll32 ? this->wow64_modules_.ntdll32->image_base : 0);
buffer.write(this->wow64_modules_.wow64_dll ? this->wow64_modules_.wow64_dll->image_base : 0);
buffer.write(this->wow64_modules_.wow64win_dll ? this->wow64_modules_.wow64win_dll->image_base : 0);
}
void module_manager::deserialize(utils::buffer_deserializer& buffer)
{
buffer.read_map(this->modules_);
this->last_module_cache_ = this->modules_.end();
const auto executable_base = buffer.read<uint64_t>();
const auto ntdll_base = buffer.read<uint64_t>();
const auto win32u_base = buffer.read<uint64_t>();
this->executable = executable_base ? this->find_by_address(executable_base) : nullptr;
this->ntdll = ntdll_base ? this->find_by_address(ntdll_base) : nullptr;
this->win32u = win32u_base ? this->find_by_address(win32u_base) : nullptr;
// Deserialize execution mode
this->current_execution_mode_ = static_cast<execution_mode>(buffer.read<uint32_t>());
// Deserialize WOW64 module pointers
const auto ntdll32_base = buffer.read<uint64_t>();
const auto wow64_dll_base = buffer.read<uint64_t>();
const auto wow64win_dll_base = buffer.read<uint64_t>();
this->wow64_modules_.ntdll32 = ntdll32_base ? this->find_by_address(ntdll32_base) : nullptr;
this->wow64_modules_.wow64_dll = wow64_dll_base ? this->find_by_address(wow64_dll_base) : nullptr;
this->wow64_modules_.wow64win_dll = wow64win_dll_base ? this->find_by_address(wow64win_dll_base) : nullptr;
}
bool module_manager::unmap(const uint64_t address)
{
const auto mod = this->modules_.find(address);
if (mod == this->modules_.end())
{
return false;
}
if (mod->second.is_static)
{
return true;
}
this->callbacks_->on_module_unload(mod->second);
unmap_module(*this->memory_, mod->second);
this->modules_.erase(mod);
this->last_module_cache_ = this->modules_.end();
return true;
}