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https://github.com/momo5502/emulator.git
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This PR fixes several things related to threads emulation:
1. Support `SameTebFlags.InitialThread`
This flag is needed to support emulation of .net executables (not yet
fully supported) that don't have an entry point set in `PE` header. This
applies to both `PE32` and `PE64` executables. If `InitialThread` is set
the loader substitutes an entry point of the .net executable with
`mscoree.dll!_CorExeMain`.
2. Fix static thread local storage for `WOW64`
This fix resolves `shell32.dll` initialization on `WOW64`. This fix also
uses correct structure and field names that are obtained from the
corresponding `.pdb` files.
3. Fix dynamic thread local storage for `WOW64`
4. Fix setting argument of a `WOW64` thread start proc
5. Fix creating suspended thread and parse create_flags
Currently creating suspended thread doesn't work because
`NtCreateThreadEx` handler uses invalid flag `CREATE_SUSPENDED`. This PR
fixes that, and moreover it carefully parses create_flags of the
`NtCreateThreadEx` call.
6. Fix `FS` and `GS` handling
This PR fixes several problems with `GS` and `FS` segments:
* Wrong GDT descriptor for selector 0x53
* Update GDT descriptor for selector 0x53 for a `WOW64` process every
context switch like Windows does
* Set `GS` base when `GS` segment register is updated in 64-bit code
(code selector is `0x33`). When `GS` segment register is loaded with
correct selector (`0x2b`) `GS` base is set to 0. So, when the code
accesses something like `gs:[0]`, a page fault occurs. `KiPageFault`
handles this situation and sets correct `GS` base.
Also, take into account that `teb64.ExceptionList` initially contains
`teb32` address for `WOW64` process. This is used to setup `FS` base
when `wrfsbase` instruction is available. We can enable this instruction
using `kusd.ProcessorFeatures.arr[PF_RDWRFSGSBASE_AVAILABLE] = 1;` and
this work perfectly with `unicorn` backend. Unfortunately `icicle`
backend does not support `wrfsbase`, so I don't enable this instruction
by default.
145 lines
4.9 KiB
C++
145 lines
4.9 KiB
C++
#pragma once
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#include "emulator_utils.hpp"
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#include "handles.hpp"
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#include "registry/registry_manager.hpp"
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#include "module/module_manager.hpp"
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#include <utils/nt_handle.hpp>
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#include <arch_emulator.hpp>
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#include "io_device.hpp"
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#include "kusd_mmio.hpp"
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#include "windows_objects.hpp"
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#include "emulator_thread.hpp"
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#include "port.hpp"
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#include "apiset/apiset.hpp"
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#define PEB_SEGMENT_SIZE (20 << 20) // 20 MB
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#define GS_SEGMENT_SIZE (1 << 20) // 1 MB
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#define STACK_SIZE 0x40000ULL // 256KB
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#define GDT_ADDR 0x35000
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#define GDT_LIMIT 0x1000
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#define GDT_ENTRY_SIZE 0x8
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// TODO: Get rid of that
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#define WOW64_NATIVE_STACK_SIZE 0x8000
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#define WOW64_32BIT_STACK_SIZE (1 << 20)
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struct emulator_settings;
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struct application_settings;
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struct process_context
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{
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struct callbacks
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{
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utils::optional_function<void(handle h, emulator_thread& thr)> on_thread_create{};
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utils::optional_function<void(handle h, emulator_thread& thr)> on_thread_terminated{};
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utils::optional_function<void(emulator_thread& current_thread, emulator_thread& new_thread)> on_thread_switch{};
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utils::optional_function<void(emulator_thread& current_thread)> on_thread_set_name{};
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};
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struct atom_entry
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{
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std::u16string name{};
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uint32_t ref_count = 0;
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void serialize(utils::buffer_serializer& buffer) const
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{
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buffer.write(this->name);
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buffer.write(this->ref_count);
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}
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void deserialize(utils::buffer_deserializer& buffer)
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{
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buffer.read(this->name);
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buffer.read(this->ref_count);
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}
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};
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process_context(x86_64_emulator& emu, memory_manager& memory, utils::clock& clock, callbacks& cb)
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: callbacks_(&cb),
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base_allocator(emu),
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peb64(emu),
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process_params64(emu),
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kusd(memory, clock)
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{
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}
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void setup(x86_64_emulator& emu, memory_manager& memory, registry_manager& registry, const application_settings& app_settings,
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const mapped_module& executable, const mapped_module& ntdll, const apiset::container& apiset_container,
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const mapped_module* ntdll32 = nullptr);
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handle create_thread(memory_manager& memory, uint64_t start_address, uint64_t argument, uint64_t stack_size, uint32_t create_flags,
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bool initial_thread = false);
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std::optional<uint16_t> find_atom(std::u16string_view name);
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uint16_t add_or_find_atom(std::u16string name);
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bool delete_atom(const std::u16string& name);
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bool delete_atom(uint16_t atom_id);
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const std::u16string* get_atom_name(uint16_t atom_id) const;
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void serialize(utils::buffer_serializer& buffer) const;
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void deserialize(utils::buffer_deserializer& buffer);
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// WOW64 support flag - set during process setup based on executable architecture
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bool is_wow64_process{false};
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generic_handle_store* get_handle_store(handle handle);
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callbacks* callbacks_{};
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uint64_t shared_section_address{0};
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uint64_t shared_section_size{0};
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uint64_t dbwin_buffer{0};
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uint64_t dbwin_buffer_size{0};
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std::optional<NTSTATUS> exit_status{};
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emulator_allocator base_allocator;
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emulator_object<PEB64> peb64;
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emulator_object<RTL_USER_PROCESS_PARAMETERS64> process_params64;
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kusd_mmio kusd;
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uint64_t ntdll_image_base{};
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uint64_t ldr_initialize_thunk{};
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uint64_t rtl_user_thread_start{};
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uint64_t ki_user_apc_dispatcher{};
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uint64_t ki_user_exception_dispatcher{};
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uint64_t instrumentation_callback{};
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// For WOW64 processes
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std::optional<emulator_object<PEB32>> peb32;
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std::optional<emulator_object<RTL_USER_PROCESS_PARAMETERS32>> process_params32;
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std::optional<uint64_t> rtl_user_thread_start32{};
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handle_store<handle_types::event, event> events{};
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handle_store<handle_types::file, file> files{};
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handle_store<handle_types::section, section> sections{};
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handle_store<handle_types::device, io_device_container> devices{};
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handle_store<handle_types::semaphore, semaphore> semaphores{};
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handle_store<handle_types::port, port_container> ports{};
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handle_store<handle_types::mutant, mutant> mutants{};
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handle_store<handle_types::window, window> windows{};
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handle_store<handle_types::timer, timer> timers{};
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handle_store<handle_types::registry, registry_key, 2> registry_keys{};
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std::map<uint16_t, atom_entry> atoms{};
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std::vector<std::byte> default_register_set{};
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uint32_t spawned_thread_count{0};
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handle_store<handle_types::thread, emulator_thread> threads{};
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emulator_thread* active_thread{nullptr};
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// Extended parameters from last NtMapViewOfSectionEx call
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// These can be used by other syscalls like NtAllocateVirtualMemoryEx
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uint64_t last_extended_params_numa_node{0};
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uint32_t last_extended_params_attributes{0};
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uint16_t last_extended_params_image_machine{IMAGE_FILE_MACHINE_UNKNOWN};
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};
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