Files
windows-user-space-emulator/src/windows_emulator/emulator_utils.hpp
2024-08-31 15:14:57 +02:00

155 lines
3.1 KiB
C++

#pragma once
#include "memory_utils.hpp"
template <typename T>
class emulator_object
{
public:
using value_type = T;
emulator_object() = default;
emulator_object(emulator& emu, const void* address)
: emulator_object(emu, reinterpret_cast<uint64_t>(address))
{
}
emulator_object(emulator& emu, const uint64_t address)
: emu_(&emu)
, address_(address)
{
}
uint64_t value() const
{
return this->address_;
}
uint64_t size() const
{
return sizeof(T);
}
uint64_t end() const
{
return this->value() + this->size();
}
T* ptr() const
{
return reinterpret_cast<T*>(this->address_);
}
operator bool() const
{
return this->address_ != 0;
}
T read(const size_t index = 0) const
{
T obj{};
this->emu_->read_memory(this->address_ + index * this->size(), &obj, sizeof(obj));
return obj;
}
void write(const T& value, const size_t index = 0) const
{
this->emu_->write_memory(this->address_ + index * this->size(), &value, sizeof(value));
}
template <typename F>
void access(const F& accessor, const size_t index = 0) const
{
T obj{};
this->emu_->read_memory(this->address_ + index * this->size(), &obj, sizeof(obj));
accessor(obj);
this->write(obj, index);
}
private:
emulator* emu_{};
uint64_t address_{};
};
class emulator_allocator
{
public:
emulator_allocator() = default;
emulator_allocator(emulator& emu, const uint64_t address, const uint64_t size)
: emu_(&emu)
, address_(address)
, size_(size)
, active_address_(address)
{
}
uint64_t reserve(const uint64_t count, const uint64_t alignment = 1)
{
const auto potential_start = align_up(this->active_address_, alignment);
const auto potential_end = potential_start + count;
const auto total_end = this->address_ + this->size_;
if (potential_end > total_end)
{
throw std::runtime_error("Out of memory");
}
this->active_address_ = potential_end;
return potential_start;
}
template <typename T>
emulator_object<T> reserve(const size_t count = 1)
{
const auto potential_start = this->reserve(sizeof(T) * count, alignof(T));
return emulator_object<T>(*this->emu_, potential_start);
}
void make_unicode_string(UNICODE_STRING& result, const std::wstring_view str)
{
constexpr auto element_size = sizeof(str[0]);
constexpr auto required_alignment = alignof(decltype(str[0]));
const auto total_length = str.size() * element_size;
const auto string_buffer = this->reserve(total_length, required_alignment);
this->emu_->write_memory(string_buffer, str.data(), total_length);
result.Buffer = reinterpret_cast<PWCH>(string_buffer);
result.Length = static_cast<USHORT>(total_length);
result.MaximumLength = result.Length;
}
emulator_object<UNICODE_STRING> make_unicode_string(const std::wstring_view str)
{
const auto unicode_string = this->reserve<UNICODE_STRING>();
unicode_string.access([&](UNICODE_STRING& unicode_str)
{
this->make_unicode_string(unicode_str, str);
});
return unicode_string;
}
uint64_t get_base() const
{
return this->address_;
}
uint64_t get_size() const
{
return this->size_;
}
private:
emulator* emu_{};
uint64_t address_{};
uint64_t size_{};
uint64_t active_address_{0};
};