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39 lines
1.5 KiB
CMake
39 lines
1.5 KiB
CMake
# cross compile
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set(CMAKE_SYSTEM_NAME Windows)
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set(MINGW_C_COMPILER_NAME "x86_64-w64-mingw32-gcc")
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set(MINGW_CXX_COMPILER_NAME "x86_64-w64-mingw32-g++")
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set(MINGW_WINDRES_COMPILER_NAME "x86_64-w64-mingw32-windres")
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find_file(MINGW_C_COMPILER ${MINGW_C_COMPILER_NAME})
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find_file(MINGW_CXX_COMPILER ${MINGW_CXX_COMPILER_NAME})
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find_file(MINGW_WINDRES_COMPILER ${MINGW_WINDRES_COMPILER_NAME})
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if (${MINGW_C_COMPILER} STREQUAL "MINGW_C_COMPILER-NOTFOUND")
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message(FATAL_ERROR "mingw-w64 compiler not found: ${MINGW_C_COMPILER_NAME}")
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endif()
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if (${MINGW_CXX_COMPILER} STREQUAL "MINGW_CXX_COMPILER-NOTFOUND")
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message(FATAL_ERROR "mingw-w64 compiler not found: ${MINGW_CXX_COMPILER_NAME}")
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endif()
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if (${MINGW_WINDRES_COMPILER} STREQUAL "MINGW_WINDRES_COMPILER-NOTFOUND")
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message(FATAL_ERROR "mingw-w64 compiler not found: ${MINGW_WINDRES_COMPILER_NAME}")
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endif()
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# this macro is needed when compile `libwindows-emulator.a`
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add_compile_definitions(NTDDI_VERSION=NTDDI_WIN10_MN)
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# set the compiler
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set(CMAKE_C_COMPILER ${MINGW_C_COMPILER})
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set(CMAKE_CXX_COMPILER ${MINGW_CXX_COMPILER})
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set(CMAKE_RC_COMPILER ${MINGW_WINDRES_COMPILER})
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# set the compiler search path
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set(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32)
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# adjust the default behaviour of the FIND_XXX() commands:
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# search headers and libraries in the target environment, search
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# programs in the host environment
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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