Files
windows-user-space-emulator/src/windows-emulator/process_context.hpp

146 lines
5.0 KiB
C++

#pragma once
#include "emulator_utils.hpp"
#include "handles.hpp"
#include "registry/registry_manager.hpp"
#include "module/module_manager.hpp"
#include <utils/nt_handle.hpp>
#include <arch_emulator.hpp>
#include "io_device.hpp"
#include "kusd_mmio.hpp"
#include "windows_objects.hpp"
#include "emulator_thread.hpp"
#include "port.hpp"
#include "apiset/apiset.hpp"
#define PEB_SEGMENT_SIZE (20 << 20) // 20 MB
#define GS_SEGMENT_SIZE (1 << 20) // 1 MB
#define STACK_SIZE 0x40000ULL // 256KB
#define GDT_ADDR 0x35000
#define GDT_LIMIT 0x1000
#define GDT_ENTRY_SIZE 0x8
// TODO: Get rid of that
#define WOW64_PEB32_PROCESS_PARA_BASE 0x30000
#define WOW64_PEB32_PROCESS_PARA_SIZE 0x5000
#define WOW64_NATIVE_STACK_BASE 0x98000
#define WOW64_NATIVE_STACK_SIZE 0x8000
#define WOW64_32BIT_STACK_SIZE (1 << 20)
struct emulator_settings;
struct application_settings;
struct process_context
{
struct callbacks
{
utils::optional_function<void(handle h, emulator_thread& thr)> on_thread_create{};
utils::optional_function<void(handle h, emulator_thread& thr)> on_thread_terminated{};
utils::optional_function<void(emulator_thread& current_thread, emulator_thread& new_thread)> on_thread_switch{};
utils::optional_function<void(emulator_thread& current_thread)> on_thread_set_name{};
};
struct atom_entry
{
std::u16string name{};
uint32_t ref_count = 0;
void serialize(utils::buffer_serializer& buffer) const
{
buffer.write(this->name);
buffer.write(this->ref_count);
}
void deserialize(utils::buffer_deserializer& buffer)
{
buffer.read(this->name);
buffer.read(this->ref_count);
}
};
process_context(x86_64_emulator& emu, memory_manager& memory, utils::clock& clock, callbacks& cb)
: callbacks_(&cb),
base_allocator(emu),
peb64(emu),
process_params64(emu),
kusd(memory, clock)
{
}
void setup(x86_64_emulator& emu, memory_manager& memory, registry_manager& registry, const application_settings& app_settings,
const mapped_module& executable, const mapped_module& ntdll, const apiset::container& apiset_container,
const mapped_module* ntdll32 = nullptr);
handle create_thread(memory_manager& memory, uint64_t start_address, uint64_t argument, uint64_t stack_size, bool suspended);
std::optional<uint16_t> find_atom(std::u16string_view name);
uint16_t add_or_find_atom(std::u16string name);
bool delete_atom(const std::u16string& name);
bool delete_atom(uint16_t atom_id);
const std::u16string* get_atom_name(uint16_t atom_id) const;
void serialize(utils::buffer_serializer& buffer) const;
void deserialize(utils::buffer_deserializer& buffer);
// WOW64 support flag - set during process setup based on executable architecture
bool is_wow64_process{false};
generic_handle_store* get_handle_store(handle handle);
callbacks* callbacks_{};
uint64_t shared_section_address{0};
uint64_t shared_section_size{0};
uint64_t dbwin_buffer{0};
uint64_t dbwin_buffer_size{0};
std::optional<NTSTATUS> exit_status{};
emulator_allocator base_allocator;
emulator_object<PEB64> peb64;
emulator_object<RTL_USER_PROCESS_PARAMETERS64> process_params64;
kusd_mmio kusd;
uint64_t ntdll_image_base{};
uint64_t ldr_initialize_thunk{};
uint64_t rtl_user_thread_start{};
uint64_t ki_user_apc_dispatcher{};
uint64_t ki_user_exception_dispatcher{};
// For WOW64 processes
std::optional<emulator_object<PEB32>> peb32;
std::optional<emulator_object<RTL_USER_PROCESS_PARAMETERS32>> process_params32;
std::optional<uint64_t> rtl_user_thread_start32{};
handle_store<handle_types::event, event> events{};
handle_store<handle_types::file, file> files{};
handle_store<handle_types::section, section> sections{};
handle_store<handle_types::device, io_device_container> devices{};
handle_store<handle_types::semaphore, semaphore> semaphores{};
handle_store<handle_types::port, port_container> ports{};
handle_store<handle_types::mutant, mutant> mutants{};
handle_store<handle_types::window, window> windows{};
handle_store<handle_types::timer, timer> timers{};
handle_store<handle_types::registry, registry_key, 2> registry_keys{};
std::map<uint16_t, atom_entry> atoms{};
std::vector<std::byte> default_register_set{};
uint32_t spawned_thread_count{0};
handle_store<handle_types::thread, emulator_thread> threads{};
emulator_thread* active_thread{nullptr};
// Extended parameters from last NtMapViewOfSectionEx call
// These can be used by other syscalls like NtAllocateVirtualMemoryEx
uint64_t last_extended_params_numa_node{0};
uint32_t last_extended_params_attributes{0};
uint16_t last_extended_params_image_machine{IMAGE_FILE_MACHINE_UNKNOWN};
};