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https://github.com/ReVanced/revanced-bots.git
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3 Commits
@revanced/
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@revanced/
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00118b4a1b | ||
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65288ec424 | ||
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a5067889b2 |
@@ -58,7 +58,7 @@
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Continuing the legacy of Vanced
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</p>
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# 🤖 ReVanced Helper
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# 🤖 ReVanced Bots
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Bots assisting ReVanced on multiple platforms.
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@@ -67,4 +67,4 @@ Bots assisting ReVanced on multiple platforms.
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Thank you for considering! This project is made in TypeScript and we use the [Bun](https://bun.sh) JavaScript runtime.
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Please refer to the [documentation](./docs) for more information.
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You can find projects under the [`apis`](./apis/), [`bots`](./bots), and [`packages`](./packages/) directories.
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You can find projects under the [`apis`](./apis/), [`bots`](./bots), and [`packages`](./packages/) directories.
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@@ -1,3 +1,10 @@
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## @revanced/discord-bot [1.0.3](https://github.com/revanced/revanced-bots/compare/@revanced/discord-bot@1.0.2...@revanced/discord-bot@1.0.3) (2025-04-09)
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### Bug Fixes
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* **bots/discord:** attempt to fix sticky messages one last time ([65288ec](https://github.com/revanced/revanced-bots/commit/65288ec4242b32d0b5e213b3d7af602bb9a829ca))
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## @revanced/discord-bot [1.0.2](https://github.com/revanced/revanced-bots/compare/@revanced/discord-bot@1.0.1...@revanced/discord-bot@1.0.2) (2025-04-09)
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## @revanced/discord-bot [1.0.1](https://github.com/revanced/revanced-bots/compare/@revanced/discord-bot@1.0.0...@revanced/discord-bot@1.0.1) (2025-04-09)
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@@ -2,7 +2,7 @@
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"name": "@revanced/discord-bot",
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"type": "module",
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"private": true,
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"version": "1.0.2",
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"version": "1.0.3",
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"description": "🤖 Discord bot assisting ReVanced",
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"main": "src/index.ts",
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"scripts": {
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@@ -9,37 +9,25 @@ withContext(on, 'messageCreate', async ({ discord, logger }, msg) => {
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if (store.timerActive) {
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// Timer is already active, so we try to start the force timer
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if (store.forceTimerMs) {
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if (store.forceTimerMs && !store.forceTimerActive) {
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// Force timer isn't active, so we start it
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if (!store.forceTimerActive) {
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logger.debug(
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`Channel ${msg.channelId} in guild ${msg.guildId} is active, starting force send timer and clearing existing timer`,
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)
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logger.debug(
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`Channel ${msg.channelId} in guild ${msg.guildId} is active, starting force send timer and clearing existing timer`,
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)
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// Clear the timer
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clearTimeout(store.timer)
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store.timerActive = false
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// Clear the timer
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clearTimeout(store.timer)
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store.timerActive = false
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// (Re)start the force timer
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store.forceTimerActive = true
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if (!store.forceTimer)
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store.forceTimer = setTimeout(
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() =>
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store.send(true).then(() => {
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store.forceTimerActive = false
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}),
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store.forceTimerMs,
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) as NodeJS.Timeout
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else store.forceTimer.refresh()
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} else {
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// Force timer is already active, so we clear the force timer
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store.forceTimerActive = false
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clearTimeout(store.forceTimer)
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// and force send
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store.send(true)
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}
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// Start the force timer
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store.forceTimerActive = true
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// biome-ignore lint/suspicious/noAssignInExpressions: This works fine
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;(store.forceTimer ??= setTimeout(store.send, store.forceTimerMs)).refresh()
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}
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} else if (!store.forceTimerActive) {
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} else if (store.forceTimerActive) {
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// Force timer is already active, so force send the message, and clear the force timer
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store.send(true)
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} else {
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// Both timers aren't active, so we start the timer
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store.timerActive = true
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if (!store.timer) store.timer = setTimeout(store.send, store.timerMs) as NodeJS.Timeout
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@@ -45,11 +45,11 @@ export default withContext(on, 'ready', async ({ config, discord, logger }, clie
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if (!forced)
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logger.debug(
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`Timeout ended for sticky message in channel ${channelId} in guild ${guildId}, channel is inactive`,
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`Timer ended for sticky message in channel ${channelId} in guild ${guildId}, channel is inactive`,
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)
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else
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logger.debug(
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`Forced send timeout for sticky message in channel ${channelId} in guild ${guildId} ended, channel is too active`,
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`Force timer for sticky message in channel ${channelId} in guild ${guildId} hasn't ended but a message was sent, channel is too active`,
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)
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logger.debug(`Sent sticky message to channel ${channelId} in guild ${guildId}`)
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