Merge pull request #1798 from hydralauncher/feat/revert-title-and-cleanup-fix

feat: added ability to reset assets for custom game
This commit is contained in:
Chubby Granny Chaser
2025-09-30 20:19:23 +01:00
committed by GitHub
3 changed files with 106 additions and 25 deletions

View File

@@ -70,7 +70,13 @@
"edit_game_modal_icon_resolution": "Recommended resolution: 256x256px",
"edit_game_modal_logo_resolution": "Recommended resolution: 640x360px",
"edit_game_modal_hero_resolution": "Recommended resolution: 1920x620px",
"edit_game_modal_assets": "Assets"
"edit_game_modal_assets": "Assets",
"edit_game_modal_drop_icon_image_here": "Drop icon image here",
"edit_game_modal_drop_logo_image_here": "Drop logo image here",
"edit_game_modal_drop_hero_image_here": "Drop hero image here",
"edit_game_modal_drop_to_replace_icon": "Drop to replace icon",
"edit_game_modal_drop_to_replace_logo": "Drop to replace logo",
"edit_game_modal_drop_to_replace_hero": "Drop to replace hero"
},
"header": {
"search": "Search games",

View File

@@ -67,7 +67,14 @@
"edit_game_modal_image_filter": "Изображение",
"edit_game_modal_icon_resolution": "Рекомендуемое разрешение: 256x256px",
"edit_game_modal_logo_resolution": "Рекомендуемое разрешение: 640x360px",
"edit_game_modal_hero_resolution": "Рекомендуемое разрешение: 1920x620px"
"edit_game_modal_hero_resolution": "Рекомендуемое разрешение: 1920x620px",
"edit_game_modal_assets": "Ресурсы",
"edit_game_modal_drop_icon_image_here": "Перетащите изображение иконки сюда",
"edit_game_modal_drop_logo_image_here": "Перетащите изображение логотипа сюда",
"edit_game_modal_drop_hero_image_here": "Перетащите изображение обложки сюда",
"edit_game_modal_drop_to_replace_icon": "Перетащите для замены иконки",
"edit_game_modal_drop_to_replace_logo": "Перетащите для замены логотипа",
"edit_game_modal_drop_to_replace_hero": "Перетащите для замены обложки"
},
"header": {
"search": "Поиск",

View File

@@ -4,6 +4,7 @@ import { ImageIcon, XIcon } from "@primer/octicons-react";
import { Modal, TextField, Button } from "@renderer/components";
import { useToast } from "@renderer/hooks";
import { generateRandomGradient } from "@renderer/helpers";
import type { LibraryGame, Game, ShopDetailsWithAssets } from "@types";
import "./edit-game-modal.scss";
@@ -44,6 +45,11 @@ export function EditGameModal({
logo: "",
hero: "",
});
const [removedAssets, setRemovedAssets] = useState({
icon: false,
logo: false,
hero: false,
});
const [defaultUrls, setDefaultUrls] = useState({
icon: null as string | null,
logo: null as string | null,
@@ -158,6 +164,21 @@ export function EditGameModal({
return defaultUrls[assetType];
};
const getOriginalAssetUrl = (assetType: AssetType): string | null => {
if (!game || !isCustomGame(game)) return null;
switch (assetType) {
case "icon":
return game.iconUrl;
case "logo":
return game.logoImageUrl;
case "hero":
return game.libraryHeroImageUrl;
default:
return null;
}
};
const handleSelectAsset = async (assetType: AssetType) => {
const { filePaths } = await window.electron.showOpenDialog({
properties: ["openFile"],
@@ -183,6 +204,8 @@ export function EditGameModal({
...prev,
[assetType]: originalPath,
}));
// Clear the removed flag when a new asset is selected
setRemovedAssets((prev) => ({ ...prev, [assetType]: false }));
} catch (error) {
console.error(`Failed to copy ${assetType} asset:`, error);
setAssetPath(assetType, originalPath);
@@ -191,14 +214,25 @@ export function EditGameModal({
...prev,
[assetType]: originalPath,
}));
// Clear the removed flag when a new asset is selected
setRemovedAssets((prev) => ({ ...prev, [assetType]: false }));
}
}
};
const handleRestoreDefault = (assetType: AssetType) => {
setAssetPath(assetType, "");
setAssetDisplayPath(assetType, "");
setOriginalAssetPaths((prev) => ({ ...prev, [assetType]: "" }));
if (game && isCustomGame(game)) {
// For custom games, mark asset as removed and clear paths
setRemovedAssets((prev) => ({ ...prev, [assetType]: true }));
setAssetPath(assetType, "");
setAssetDisplayPath(assetType, "");
setOriginalAssetPaths((prev) => ({ ...prev, [assetType]: "" }));
} else {
// For non-custom games, clear custom assets (restore to shop defaults)
setAssetPath(assetType, "");
setAssetDisplayPath(assetType, "");
setOriginalAssetPaths((prev) => ({ ...prev, [assetType]: "" }));
}
};
const getOriginalTitle = (): string => {
@@ -330,13 +364,38 @@ export function EditGameModal({
// Helper function to prepare custom game assets
const prepareCustomGameAssets = (game: LibraryGame | Game) => {
const iconUrl = assetPaths.icon ? `local:${assetPaths.icon}` : game.iconUrl;
const logoImageUrl = assetPaths.logo
? `local:${assetPaths.logo}`
: game.logoImageUrl;
const libraryHeroImageUrl = assetPaths.hero
? `local:${assetPaths.hero}`
: game.libraryHeroImageUrl;
// For custom games, check if asset was explicitly removed
let iconUrl;
if (removedAssets.icon) {
iconUrl = null;
} else if (assetPaths.icon) {
iconUrl = `local:${assetPaths.icon}`;
} else {
iconUrl = game.iconUrl;
}
let logoImageUrl;
if (removedAssets.logo) {
logoImageUrl = null;
} else if (assetPaths.logo) {
logoImageUrl = `local:${assetPaths.logo}`;
} else {
logoImageUrl = game.logoImageUrl;
}
// For hero image, if removed, restore to the original gradient or keep the original
let libraryHeroImageUrl;
if (removedAssets.hero) {
// If the original hero was a gradient (data URL), keep it, otherwise generate a new one
const originalHero = game.libraryHeroImageUrl;
libraryHeroImageUrl = originalHero?.startsWith("data:image/svg+xml")
? originalHero
: generateRandomGradient();
} else {
libraryHeroImageUrl = assetPaths.hero
? `local:${assetPaths.hero}`
: game.libraryHeroImageUrl;
}
return { iconUrl, logoImageUrl, libraryHeroImageUrl };
};
@@ -418,6 +477,13 @@ export function EditGameModal({
(game: LibraryGame | Game) => {
setGameName(game.title || "");
// Reset removed assets state
setRemovedAssets({
icon: false,
logo: false,
hero: false,
});
if (isCustomGame(game)) {
setCustomGameAssets(game);
// Clear default URLs for custom games
@@ -481,17 +547,19 @@ export function EditGameModal({
<ImageIcon />
{t("edit_game_modal_browse")}
</Button>
{game && !isCustomGame(game) && assetPath && (
<Button
type="button"
theme="outline"
onClick={() => handleRestoreDefault(assetType)}
disabled={isUpdating}
title={`Remove ${assetType}`}
>
<XIcon />
</Button>
)}
{game &&
(assetPath ||
(isCustomGame(game) && getOriginalAssetUrl(assetType))) && (
<Button
type="button"
theme="outline"
onClick={() => handleRestoreDefault(assetType)}
disabled={isUpdating}
title={`Remove ${assetType}`}
>
<XIcon />
</Button>
)}
</div>
}
/>
@@ -519,7 +587,7 @@ export function EditGameModal({
/>
{isDragOver && (
<div className="edit-game-modal__drop-overlay">
<span>Drop to replace {assetType}</span>
<span>{t(`edit_game_modal_drop_to_replace_${assetType}`)}</span>
</div>
)}
</button>
@@ -542,7 +610,7 @@ export function EditGameModal({
>
<div className="edit-game-modal__drop-zone-content">
<ImageIcon />
<span>Drop {assetType} image here</span>
<span>{t(`edit_game_modal_drop_${assetType}_image_here`)}</span>
</div>
</button>
)}