mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-11 13:56:16 +00:00
Merge pull request #1857 from hydralauncher/fix/use-local-achievement-cache
fix: achievements on library page
This commit is contained in:
@@ -153,8 +153,11 @@ def profile_image():
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data = request.get_json()
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image_path = data.get('image_path')
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# use webp as default value for target_extension
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target_extension = data.get('target_extension') or 'webp'
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try:
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processed_image_path, mime_type = ProfileImageProcessor.process_image(image_path)
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processed_image_path, mime_type = ProfileImageProcessor.process_image(image_path, target_extension)
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return jsonify({'imagePath': processed_image_path, 'mimeType': mime_type}), 200
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except Exception as e:
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return jsonify({"error": str(e)}), 400
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@@ -4,7 +4,7 @@ import os, uuid, tempfile
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class ProfileImageProcessor:
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@staticmethod
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def get_parsed_image_data(image_path):
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def get_parsed_image_data(image_path, target_extension):
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Image.MAX_IMAGE_PIXELS = 933120000
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image = Image.open(image_path)
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@@ -16,7 +16,7 @@ class ProfileImageProcessor:
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return image_path, mime_type
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else:
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new_uuid = str(uuid.uuid4())
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new_image_path = os.path.join(tempfile.gettempdir(), new_uuid) + ".webp"
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new_image_path = os.path.join(tempfile.gettempdir(), new_uuid) + "." + target_extension
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image.save(new_image_path)
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new_image = Image.open(new_image_path)
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@@ -26,5 +26,5 @@ class ProfileImageProcessor:
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@staticmethod
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def process_image(image_path):
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return ProfileImageProcessor.get_parsed_image_data(image_path)
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def process_image(image_path, target_extension):
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return ProfileImageProcessor.get_parsed_image_data(image_path, target_extension)
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@@ -2,6 +2,7 @@ import type { LibraryGame } from "@types";
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import { registerEvent } from "../register-event";
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import {
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downloadsSublevel,
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gameAchievementsSublevel,
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gamesShopAssetsSublevel,
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gamesSublevel,
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} from "@main/level";
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@@ -18,11 +19,20 @@ const getLibrary = async (): Promise<LibraryGame[]> => {
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const download = await downloadsSublevel.get(key);
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const gameAssets = await gamesShopAssetsSublevel.get(key);
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let unlockedAchievementCount = game.unlockedAchievementCount ?? 0;
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if (!game.unlockedAchievementCount) {
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const achievements = await gameAchievementsSublevel.get(key);
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unlockedAchievementCount =
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achievements?.unlockedAchievements.length ?? 0;
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}
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return {
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id: key,
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...game,
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download: download ?? null,
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unlockedAchievementCount: game.unlockedAchievementCount ?? 0,
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unlockedAchievementCount,
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achievementCount: game.achievementCount ?? 0,
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// Spread gameAssets last to ensure all image URLs are properly set
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...gameAssets,
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@@ -1,16 +1,20 @@
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import { registerEvent } from "../register-event";
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import { PythonRPC } from "@main/services/python-rpc";
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const processProfileImage = async (
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const processProfileImageEvent = async (
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_event: Electron.IpcMainInvokeEvent,
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path: string
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) => {
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return processProfileImage(path, "webp");
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};
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export const processProfileImage = async (path: string, extension?: string) => {
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return PythonRPC.rpc
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.post<{
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imagePath: string;
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mimeType: string;
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}>("/profile-image", { image_path: path })
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}>("/profile-image", { image_path: path, target_extension: extension })
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.then((response) => response.data);
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};
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registerEvent("processProfileImage", processProfileImage);
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registerEvent("processProfileImage", processProfileImageEvent);
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@@ -15,6 +15,13 @@ import { db, levelKeys, themesSublevel } from "@main/level";
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import { restartAndInstallUpdate } from "@main/events/autoupdater/restart-and-install-update";
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import { SystemPath } from "../system-path";
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import { getThemeSoundPath } from "@main/helpers";
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import { processProfileImage } from "@main/events/profile/process-profile-image";
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const getStaticImage = async (path: string) => {
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return processProfileImage(path, "jpg")
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.then((response) => response.imagePath)
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.catch(() => path);
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};
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async function downloadImage(url: string | null) {
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if (!url) return undefined;
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@@ -31,8 +38,9 @@ async function downloadImage(url: string | null) {
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response.data.pipe(writer);
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return new Promise<string | undefined>((resolve) => {
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writer.on("finish", () => {
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resolve(outputPath);
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writer.on("finish", async () => {
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const staticImagePath = await getStaticImage(outputPath);
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resolve(staticImagePath);
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});
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writer.on("error", () => {
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logger.error("Failed to download image", { url });
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@@ -8,9 +8,11 @@ export const friendRequestEvent = async (payload: FriendRequest) => {
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friendRequestCount: payload.friendRequestCount,
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});
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const user = await HydraApi.get(`/users/${payload.senderId}`);
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if (payload.senderId) {
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const user = await HydraApi.get(`/users/${payload.senderId}`);
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if (user) {
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publishNewFriendRequestNotification(user);
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if (user) {
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publishNewFriendRequestNotification(user);
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}
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}
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};
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@@ -1,7 +1,7 @@
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import { LibraryGame } from "@types";
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import { useGameCard } from "@renderer/hooks";
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import { ClockIcon, AlertFillIcon, TrophyIcon } from "@primer/octicons-react";
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import { memo, useMemo } from "react";
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import { memo, useEffect, useMemo, useState } from "react";
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import "./library-game-card-large.scss";
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interface LibraryGameCardLargeProps {
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@@ -48,6 +48,20 @@ export const LibraryGameCardLarge = memo(function LibraryGameCardLarge({
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]
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);
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const [unlockedAchievementsCount, setUnlockedAchievementsCount] = useState(
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game.unlockedAchievementCount ?? 0
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);
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useEffect(() => {
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if (game.unlockedAchievementCount) return;
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window.electron
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.getUnlockedAchievements(game.objectId, game.shop)
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.then((achievements) => {
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setUnlockedAchievementsCount(achievements.length);
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});
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}, [game]);
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const backgroundStyle = useMemo(
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() =>
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backgroundImage ? { backgroundImage: `url(${backgroundImage})` } : {},
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@@ -56,9 +70,9 @@ export const LibraryGameCardLarge = memo(function LibraryGameCardLarge({
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const achievementBarStyle = useMemo(
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() => ({
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width: `${((game.unlockedAchievementCount ?? 0) / (game.achievementCount ?? 1)) * 100}%`,
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width: `${(unlockedAchievementsCount / (game.achievementCount ?? 1)) * 100}%`,
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}),
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[game.unlockedAchievementCount, game.achievementCount]
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[unlockedAchievementsCount, game.achievementCount]
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);
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const logoImage = game.customLogoImageUrl ?? game.logoImageUrl;
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@@ -116,14 +130,12 @@ export const LibraryGameCardLarge = memo(function LibraryGameCardLarge({
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className="library-game-card-large__achievement-trophy"
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/>
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<span className="library-game-card-large__achievement-count">
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{game.unlockedAchievementCount ?? 0} /{" "}
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{game.achievementCount ?? 0}
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{unlockedAchievementsCount} / {game.achievementCount ?? 0}
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</span>
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</div>
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<span className="library-game-card-large__achievement-percentage">
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{Math.round(
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((game.unlockedAchievementCount ?? 0) /
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(game.achievementCount ?? 1)) *
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(unlockedAchievementsCount / (game.achievementCount ?? 1)) *
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100
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)}
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%
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@@ -14,10 +14,6 @@ import "./library.scss";
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export default function Library() {
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const { library, updateLibrary } = useLibrary();
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type ElectronAPI = {
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refreshLibraryAssets?: () => Promise<unknown>;
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onLibraryBatchComplete?: (cb: () => void) => () => void;
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};
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const [viewMode, setViewMode] = useState<ViewMode>(() => {
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const savedViewMode = localStorage.getItem("library-view-mode");
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@@ -41,22 +37,15 @@ export default function Library() {
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useEffect(() => {
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dispatch(setHeaderTitle(t("library")));
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const electron = (globalThis as unknown as { electron?: ElectronAPI })
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.electron;
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let unsubscribe: () => void = () => undefined;
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if (electron?.refreshLibraryAssets) {
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electron
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.refreshLibraryAssets()
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.then(() => updateLibrary())
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.catch(() => updateLibrary());
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if (electron.onLibraryBatchComplete) {
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unsubscribe = electron.onLibraryBatchComplete(() => {
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updateLibrary();
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});
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}
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} else {
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const unsubscribe = window.electron.onLibraryBatchComplete(() => {
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updateLibrary();
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}
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});
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window.electron
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.refreshLibraryAssets()
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.then(() => updateLibrary())
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.catch(() => updateLibrary());
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return () => {
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unsubscribe();
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