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https://github.com/momo5502/emulator.git
synced 2026-01-20 04:03:57 +00:00
Fix thread deletion
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@@ -210,6 +210,11 @@ class emulator_thread : public ref_counted_object
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this->marker.mark_as_moved();
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}
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static bool deleter(emulator_thread& t)
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{
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return ref_counted_object::deleter(t) && t.is_terminated();
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}
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private:
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void setup_registers(x86_64_emulator& emu, const process_context& context) const;
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@@ -136,6 +136,11 @@ class ref_counted_object
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static bool deleter(ref_counted_object& e)
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{
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if (e.ref_count == 0)
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{
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return true;
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}
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return --e.ref_count == 0;
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}
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@@ -15,7 +15,7 @@ namespace syscalls
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if (h.value.type == handle_types::thread)
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{
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const auto* t = c.proc.threads.get(h);
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if (t == c.proc.active_thread && t->ref_count == 1)
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if (t && t->ref_count == 1)
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{
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// TODO: Better handle ref counting
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return STATUS_SUCCESS;
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@@ -50,6 +50,27 @@ namespace
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void perform_context_switch_work(windows_emulator& win_emu)
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{
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auto& threads = win_emu.process.threads;
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for (auto it = threads.begin(); it != threads.end();)
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{
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if (!it->second.is_terminated() || it->second.ref_count > 0)
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{
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++it;
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continue;
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}
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const auto [new_it, deleted] = threads.erase(it);
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if (!deleted)
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{
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++it;
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}
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else
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{
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it = new_it;
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}
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}
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auto& devices = win_emu.process.devices;
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// Crappy mechanism to prevent mutation while iterating.
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