Explicitly pass desired backend to emulator

This commit is contained in:
momo5502
2025-05-29 19:49:53 +02:00
parent e760b1e3dd
commit 28de07ac8f
13 changed files with 94 additions and 48 deletions

View File

@@ -3,6 +3,7 @@ add_subdirectory(emulator)
add_subdirectory(gdb-stub)
add_subdirectory(windows-emulator)
add_subdirectory(windows-gdb-stub)
add_subdirectory(backend-selection)
momo_add_subdirectory_and_get_targets("backends" BACKEND_TARGETS)
momo_targets_set_folder("backends" ${BACKEND_TARGETS})

View File

@@ -19,6 +19,7 @@ target_link_libraries(analyzer PRIVATE
debugger
windows-emulator
windows-gdb-stub
backend-selection
)
set_property(GLOBAL PROPERTY VS_STARTUP_PROJECT analyzer)

View File

@@ -1,6 +1,7 @@
#include "std_include.hpp"
#include <windows_emulator.hpp>
#include <backend_selection.hpp>
#include <win_x64_gdb_stub_handler.hpp>
#include "object_watching.hpp"
@@ -217,7 +218,7 @@ namespace
std::unique_ptr<windows_emulator> create_empty_emulator(const analysis_options& options)
{
const auto settings = create_emulator_settings(options);
return std::make_unique<windows_emulator>(settings);
return std::make_unique<windows_emulator>(create_x86_64_emulator(), settings);
}
std::unique_ptr<windows_emulator> create_application_emulator(const analysis_options& options,
@@ -234,7 +235,7 @@ namespace
};
const auto settings = create_emulator_settings(options);
return std::make_unique<windows_emulator>(std::move(app_settings), settings);
return std::make_unique<windows_emulator>(create_x86_64_emulator(), std::move(app_settings), settings);
}
std::unique_ptr<windows_emulator> setup_emulator(const analysis_options& options,

View File

@@ -0,0 +1,23 @@
file(GLOB_RECURSE SRC_FILES CONFIGURE_DEPENDS
*.cpp
*.hpp
*.rc
)
list(SORT SRC_FILES)
add_library(backend-selection ${SRC_FILES})
momo_assign_source_group(${SRC_FILES})
target_include_directories(backend-selection INTERFACE "${CMAKE_CURRENT_LIST_DIR}")
target_link_libraries(backend-selection PRIVATE
unicorn-emulator
)
if (MOMO_ENABLE_RUST_CODE)
target_link_libraries(backend-selection PRIVATE
icicle-emulator
)
endif()

View File

@@ -0,0 +1,23 @@
#include "backend_selection.hpp"
#include <string_view>
#include <unicorn_x86_64_emulator.hpp>
#if MOMO_ENABLE_RUST_CODE
#include <icicle_x86_64_emulator.hpp>
#endif
using namespace std::literals;
std::unique_ptr<x86_64_emulator> create_x86_64_emulator()
{
#if MOMO_ENABLE_RUST_CODE
const auto* env = getenv("EMULATOR_ICICLE");
if (env && (env == "1"sv || env == "true"sv))
{
return icicle::create_x86_64_emulator();
}
#endif
return unicorn::create_x86_64_emulator();
}

View File

@@ -0,0 +1,6 @@
#pragma once
#include <memory>
#include <arch_emulator.hpp>
std::unique_ptr<x86_64_emulator> create_x86_64_emulator();

View File

@@ -19,4 +19,10 @@ target_link_libraries(fuzzer PRIVATE
windows-emulator
)
if (MOMO_ENABLE_RUST_CODE)
target_link_libraries(fuzzer PRIVATE
icicle-emulator
)
endif()
momo_strip_target(fuzzer)

View File

@@ -3,7 +3,11 @@
#include <windows_emulator.hpp>
#include <fuzzer.hpp>
#include "utils/finally.hpp"
#include <utils/finally.hpp>
#if MOMO_ENABLE_RUST_CODE
#include <icicle_x86_64_emulator.hpp>
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4702)
@@ -13,6 +17,15 @@ bool use_gdb = false;
namespace
{
std::unique_ptr<x86_64_emulator> create_emulator_backend()
{
#if MOMO_ENABLE_RUST_CODE
return icicle::create_x86_64_emulator();
#else
throw std::runtime_error("Fuzzer requires rust code to be enabled");
#endif
}
void run_emulation(windows_emulator& win_emu)
{
try
@@ -47,7 +60,7 @@ namespace
struct fuzzer_executer : fuzzer::executer
{
windows_emulator emu{}; // TODO: Fix root directory
windows_emulator emu{create_emulator_backend()};
std::span<const std::byte> emulator_data{};
std::unordered_set<uint64_t> visited_blocks{};
const std::function<fuzzer::coverage_functor>* handler{nullptr};
@@ -148,7 +161,7 @@ namespace
.application = application,
};
windows_emulator win_emu{std::move(settings)};
windows_emulator win_emu{create_emulator_backend(), std::move(settings)};
forward_emulator(win_emu);
run_fuzzer(win_emu);

View File

@@ -14,6 +14,7 @@ target_link_libraries(windows-emulator-test PRIVATE
gtest
gtest_main
windows-emulator
backend-selection
)
if(WIN32 AND CMAKE_SIZEOF_VOID_P EQUAL 8)

View File

@@ -3,6 +3,7 @@
#include <cstdlib>
#include <gtest/gtest.h>
#include <windows_emulator.hpp>
#include <backend_selection.hpp>
#include <network/static_socket_factory.hpp>
@@ -72,6 +73,7 @@ namespace test
std::filesystem::temp_directory_path() / ("emulator-test-file-" + std::to_string(getpid()) + ".txt");
return windows_emulator{
create_x86_64_emulator(),
settings,
std::move(callbacks),
emulator_interfaces{
@@ -97,6 +99,7 @@ namespace test
std::filesystem::temp_directory_path() / ("emulator-test-file-" + std::to_string(getpid()) + ".txt");
return windows_emulator{
create_x86_64_emulator(),
get_sample_app_settings(config),
settings,
std::move(callbacks),

View File

@@ -14,16 +14,6 @@ if(NOT MOMO_ENABLE_CLANG_TIDY)
target_precompile_headers(windows-emulator PRIVATE std_include.hpp)
endif()
target_link_libraries(windows-emulator PRIVATE
unicorn-emulator
)
if (MOMO_ENABLE_RUST_CODE)
target_link_libraries(windows-emulator PRIVATE
icicle-emulator
)
endif()
target_link_libraries(windows-emulator PUBLIC emulator)
target_include_directories(windows-emulator INTERFACE "${CMAKE_CURRENT_LIST_DIR}")

View File

@@ -3,12 +3,6 @@
#include "cpu_context.hpp"
#include <unicorn_x86_64_emulator.hpp>
#if MOMO_ENABLE_RUST_CODE
#include <icicle_x86_64_emulator.hpp>
#endif
#include <utils/io.hpp>
#include <utils/finally.hpp>
#include <utils/lazy_object.hpp>
@@ -268,30 +262,17 @@ namespace
}
}
std::unique_ptr<x86_64_emulator> create_default_x86_64_emulator()
{
#if MOMO_ENABLE_RUST_CODE
const auto* env = getenv("EMULATOR_ICICLE");
if (env && (env == "1"sv || env == "true"sv))
{
return icicle::create_x86_64_emulator();
}
#endif
return unicorn::create_x86_64_emulator();
}
windows_emulator::windows_emulator(application_settings app_settings, const emulator_settings& settings,
emulator_callbacks callbacks, emulator_interfaces interfaces,
std::unique_ptr<x86_64_emulator> emu)
: windows_emulator(settings, std::move(callbacks), std::move(interfaces), std::move(emu))
windows_emulator::windows_emulator(std::unique_ptr<x86_64_emulator> emu, application_settings app_settings,
const emulator_settings& settings, emulator_callbacks callbacks,
emulator_interfaces interfaces)
: windows_emulator(std::move(emu), settings, std::move(callbacks), std::move(interfaces))
{
fixup_application_settings(app_settings);
this->setup_process(app_settings);
}
windows_emulator::windows_emulator(const emulator_settings& settings, emulator_callbacks callbacks,
emulator_interfaces interfaces, std::unique_ptr<x86_64_emulator> emu)
windows_emulator::windows_emulator(std::unique_ptr<x86_64_emulator> emu, const emulator_settings& settings,
emulator_callbacks callbacks, emulator_interfaces interfaces)
: emu_(std::move(emu)),
clock_(get_clock(interfaces, this->executed_instructions_, settings.use_relative_time)),
socket_factory_(get_socket_factory(interfaces)),

View File

@@ -13,8 +13,6 @@
#include "module/module_manager.hpp"
#include "network/socket_factory.hpp"
std::unique_ptr<x86_64_emulator> create_default_x86_64_emulator();
struct emulator_callbacks : module_manager::callbacks, process_context::callbacks
{
utils::optional_function<instruction_hook_continuation(uint32_t syscall_id, x86_64_emulator::pointer_type address,
@@ -72,12 +70,11 @@ class windows_emulator
process_context process;
syscall_dispatcher dispatcher;
windows_emulator(const emulator_settings& settings = {}, emulator_callbacks callbacks = {},
emulator_interfaces interfaces = {},
std::unique_ptr<x86_64_emulator> emu = create_default_x86_64_emulator());
windows_emulator(application_settings app_settings, const emulator_settings& settings = {},
emulator_callbacks callbacks = {}, emulator_interfaces interfaces = {},
std::unique_ptr<x86_64_emulator> emu = create_default_x86_64_emulator());
windows_emulator(std::unique_ptr<x86_64_emulator> emu, const emulator_settings& settings = {},
emulator_callbacks callbacks = {}, emulator_interfaces interfaces = {});
windows_emulator(std::unique_ptr<x86_64_emulator> emu, application_settings app_settings,
const emulator_settings& settings = {}, emulator_callbacks callbacks = {},
emulator_interfaces interfaces = {});
windows_emulator(windows_emulator&&) = delete;
windows_emulator(const windows_emulator&) = delete;