Explicitly pass desired backend to emulator

This commit is contained in:
momo5502
2025-05-29 19:49:53 +02:00
parent e760b1e3dd
commit 28de07ac8f
13 changed files with 94 additions and 48 deletions

View File

@@ -14,16 +14,6 @@ if(NOT MOMO_ENABLE_CLANG_TIDY)
target_precompile_headers(windows-emulator PRIVATE std_include.hpp)
endif()
target_link_libraries(windows-emulator PRIVATE
unicorn-emulator
)
if (MOMO_ENABLE_RUST_CODE)
target_link_libraries(windows-emulator PRIVATE
icicle-emulator
)
endif()
target_link_libraries(windows-emulator PUBLIC emulator)
target_include_directories(windows-emulator INTERFACE "${CMAKE_CURRENT_LIST_DIR}")

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@@ -3,12 +3,6 @@
#include "cpu_context.hpp"
#include <unicorn_x86_64_emulator.hpp>
#if MOMO_ENABLE_RUST_CODE
#include <icicle_x86_64_emulator.hpp>
#endif
#include <utils/io.hpp>
#include <utils/finally.hpp>
#include <utils/lazy_object.hpp>
@@ -268,30 +262,17 @@ namespace
}
}
std::unique_ptr<x86_64_emulator> create_default_x86_64_emulator()
{
#if MOMO_ENABLE_RUST_CODE
const auto* env = getenv("EMULATOR_ICICLE");
if (env && (env == "1"sv || env == "true"sv))
{
return icicle::create_x86_64_emulator();
}
#endif
return unicorn::create_x86_64_emulator();
}
windows_emulator::windows_emulator(application_settings app_settings, const emulator_settings& settings,
emulator_callbacks callbacks, emulator_interfaces interfaces,
std::unique_ptr<x86_64_emulator> emu)
: windows_emulator(settings, std::move(callbacks), std::move(interfaces), std::move(emu))
windows_emulator::windows_emulator(std::unique_ptr<x86_64_emulator> emu, application_settings app_settings,
const emulator_settings& settings, emulator_callbacks callbacks,
emulator_interfaces interfaces)
: windows_emulator(std::move(emu), settings, std::move(callbacks), std::move(interfaces))
{
fixup_application_settings(app_settings);
this->setup_process(app_settings);
}
windows_emulator::windows_emulator(const emulator_settings& settings, emulator_callbacks callbacks,
emulator_interfaces interfaces, std::unique_ptr<x86_64_emulator> emu)
windows_emulator::windows_emulator(std::unique_ptr<x86_64_emulator> emu, const emulator_settings& settings,
emulator_callbacks callbacks, emulator_interfaces interfaces)
: emu_(std::move(emu)),
clock_(get_clock(interfaces, this->executed_instructions_, settings.use_relative_time)),
socket_factory_(get_socket_factory(interfaces)),

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@@ -13,8 +13,6 @@
#include "module/module_manager.hpp"
#include "network/socket_factory.hpp"
std::unique_ptr<x86_64_emulator> create_default_x86_64_emulator();
struct emulator_callbacks : module_manager::callbacks, process_context::callbacks
{
utils::optional_function<instruction_hook_continuation(uint32_t syscall_id, x86_64_emulator::pointer_type address,
@@ -72,12 +70,11 @@ class windows_emulator
process_context process;
syscall_dispatcher dispatcher;
windows_emulator(const emulator_settings& settings = {}, emulator_callbacks callbacks = {},
emulator_interfaces interfaces = {},
std::unique_ptr<x86_64_emulator> emu = create_default_x86_64_emulator());
windows_emulator(application_settings app_settings, const emulator_settings& settings = {},
emulator_callbacks callbacks = {}, emulator_interfaces interfaces = {},
std::unique_ptr<x86_64_emulator> emu = create_default_x86_64_emulator());
windows_emulator(std::unique_ptr<x86_64_emulator> emu, const emulator_settings& settings = {},
emulator_callbacks callbacks = {}, emulator_interfaces interfaces = {});
windows_emulator(std::unique_ptr<x86_64_emulator> emu, application_settings app_settings,
const emulator_settings& settings = {}, emulator_callbacks callbacks = {},
emulator_interfaces interfaces = {});
windows_emulator(windows_emulator&&) = delete;
windows_emulator(const windows_emulator&) = delete;