Unify steady and system clock

This commit is contained in:
Maurice Heumann
2025-03-18 12:10:59 +01:00
parent 450e3c2a9c
commit 2cc2137c3a
12 changed files with 83 additions and 100 deletions

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@@ -3,8 +3,7 @@
namespace utils
{
std::chrono::steady_clock::time_point convert_delay_interval_to_time_point(steady_clock& steady_time,
system_clock& system_time,
std::chrono::steady_clock::time_point convert_delay_interval_to_time_point(clock& c,
const LARGE_INTEGER delay_interval)
{
if (delay_interval.QuadPart <= 0)
@@ -15,7 +14,7 @@ namespace utils
const auto relative_duration =
std::chrono::microseconds(relative_ticks_in_ms) + std::chrono::nanoseconds(relative_fraction_ns);
return steady_time.now() + relative_duration;
return c.steady_now() + relative_duration;
}
const auto delay_seconds_since_1601 = delay_interval.QuadPart / HUNDRED_NANOSECONDS_IN_ONE_SECOND;
@@ -26,12 +25,12 @@ namespace utils
const auto target_time = std::chrono::system_clock::from_time_t(delay_seconds_since_1970) +
std::chrono::nanoseconds(delay_fraction_ns);
const auto now_system = system_time.now();
const auto now_system = c.system_now();
const auto duration_until_target =
std::chrono::duration_cast<std::chrono::microseconds>(target_time - now_system);
return steady_time.now() + duration_until_target;
return c.steady_now() + duration_until_target;
}
KSYSTEM_TIME convert_to_ksystem_time(const std::chrono::system_clock::time_point& tp)

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@@ -10,27 +10,35 @@ constexpr auto WINDOWS_EPOCH_DIFFERENCE = EPOCH_DIFFERENCE_1601_TO_1970_SECONDS
namespace utils
{
template <typename Clock>
struct clock
{
using base_clock = Clock;
using time_point = typename base_clock::time_point;
using duration = typename base_clock::duration;
using system_time_point = std::chrono::system_clock::time_point;
using steady_time_point = std::chrono::steady_clock::time_point;
using system_duration = system_time_point::duration;
using steady_duration = steady_time_point::duration;
virtual ~clock() = default;
virtual time_point now()
virtual system_time_point system_now()
{
return base_clock::now();
return std::chrono::system_clock::now();
}
virtual steady_time_point steady_now()
{
return std::chrono::steady_clock::now();
}
};
template <typename Clock>
class tick_clock : public clock<Clock>
class tick_clock : public clock
{
public:
tick_clock(const typename tick_clock::time_point start, const uint64_t frequency)
tick_clock(const uint64_t frequency = 1, const system_time_point system_start = {},
const steady_time_point steady_start = {})
: frequency_(frequency),
start_(start)
system_start_(system_start),
steady_start_(steady_start)
{
if (this->frequency_ == 0)
{
@@ -38,13 +46,14 @@ namespace utils
}
}
typename tick_clock::time_point now() override
system_time_point system_now() override
{
const auto passed_ticks = this->ticks();
const auto passed_time =
tick_clock::duration(passed_ticks * tick_clock::duration::period::den / this->frequency_);
return this->now(this->system_start_);
}
return this->start_ + passed_time;
steady_time_point steady_now() override
{
return this->now(this->steady_start_);
}
virtual uint64_t ticks() = 0;
@@ -56,15 +65,22 @@ namespace utils
private:
uint64_t frequency_{1};
typename tick_clock::time_point start_{};
system_time_point system_start_{};
steady_time_point steady_start_{};
template <typename TimePoint>
TimePoint now(const TimePoint start)
{
using duration = typename TimePoint::duration;
const auto passed_ticks = this->ticks();
const auto passed_time = duration(passed_ticks * duration::period::den / this->frequency_);
return start + passed_time;
}
};
using system_clock = clock<std::chrono::system_clock>;
using steady_clock = clock<std::chrono::steady_clock>;
std::chrono::steady_clock::time_point convert_delay_interval_to_time_point(steady_clock& steady_time,
system_clock& system_time,
LARGE_INTEGER delay_interval);
std::chrono::steady_clock::time_point convert_delay_interval_to_time_point(clock& c, LARGE_INTEGER delay_interval);
KSYSTEM_TIME convert_to_ksystem_time(const std::chrono::system_clock::time_point& tp);
void convert_to_ksystem_time(volatile KSYSTEM_TIME* dest, const std::chrono::system_clock::time_point& tp);

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@@ -457,7 +457,7 @@ namespace
const auto status = this->execute_ioctl(win_emu, *this->delayed_ioctl_);
if (status == STATUS_PENDING)
{
if (!this->timeout_ || this->timeout_ > win_emu.steady_clock().now())
if (!this->timeout_ || this->timeout_ > win_emu.clock().steady_now())
{
return;
}
@@ -593,8 +593,7 @@ namespace
std::optional<std::chrono::steady_clock::time_point> timeout{};
if (info.Timeout.QuadPart != std::numeric_limits<int64_t>::max())
{
timeout = utils::convert_delay_interval_to_time_point(win_emu.steady_clock(),
win_emu.system_clock(), info.Timeout);
timeout = utils::convert_delay_interval_to_time_point(win_emu.clock(), info.Timeout);
}
this->delay_ioctrl(c, timeout);

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@@ -148,7 +148,7 @@ bool emulator_thread::is_terminated() const
return this->exit_status.has_value();
}
bool emulator_thread::is_thread_ready(process_context& process, utils::steady_clock& steady_clock)
bool emulator_thread::is_thread_ready(process_context& process, utils::clock& clock)
{
if (this->is_terminated())
{
@@ -162,7 +162,7 @@ bool emulator_thread::is_thread_ready(process_context& process, utils::steady_cl
this->mark_as_ready(STATUS_ALERTED);
return true;
}
if (this->is_await_time_over(steady_clock))
if (this->is_await_time_over(clock))
{
this->mark_as_ready(STATUS_TIMEOUT);
return true;
@@ -194,7 +194,7 @@ bool emulator_thread::is_thread_ready(process_context& process, utils::steady_cl
return true;
}
if (this->is_await_time_over(steady_clock))
if (this->is_await_time_over(clock))
{
this->mark_as_ready(STATUS_TIMEOUT);
return true;
@@ -205,7 +205,7 @@ bool emulator_thread::is_thread_ready(process_context& process, utils::steady_cl
if (this->await_time.has_value())
{
if (this->is_await_time_over(steady_clock))
if (this->is_await_time_over(clock))
{
this->mark_as_ready(STATUS_SUCCESS);
return true;

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@@ -65,14 +65,14 @@ class emulator_thread : public ref_counted_object
void mark_as_ready(NTSTATUS status);
bool is_await_time_over(utils::steady_clock& steady_clock) const
bool is_await_time_over(utils::clock& clock) const
{
return this->await_time.has_value() && this->await_time.value() < steady_clock.now();
return this->await_time.has_value() && this->await_time.value() < clock.steady_now();
}
bool is_terminated() const;
bool is_thread_ready(process_context& process, utils::steady_clock& steady_clock);
bool is_thread_ready(process_context& process, utils::clock& clock);
void save(x64_emulator& emu)
{

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@@ -45,12 +45,11 @@ class windows_emulator;
class module_manager;
struct process_context;
using clock_wrapper = object_wrapper<utils::clock>;
using x64_emulator_wrapper = object_wrapper<x64_emulator>;
using memory_manager_wrapper = object_wrapper<memory_manager>;
using module_manager_wrapper = object_wrapper<module_manager>;
using process_context_wrapper = object_wrapper<process_context>;
using system_clock_wrapper = object_wrapper<utils::system_clock>;
using steady_clock_wrapper = object_wrapper<utils::steady_clock>;
using windows_emulator_wrapper = object_wrapper<windows_emulator>;
template <typename T>

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@@ -70,7 +70,7 @@ namespace
kusd.QpcData.QpcData = 0x0083;
kusd.QpcData.QpcBypassEnabled = 0x83;
kusd.QpcBias = 0x000000159530c4af;
kusd.QpcFrequency = utils::steady_clock::duration::period::den;
kusd.QpcFrequency = utils::clock::steady_duration::period::den;
constexpr std::u16string_view root_dir{u"C:\\WINDOWS"};
memcpy(&kusd.NtSystemRoot.arr[0], root_dir.data(), root_dir.size() * 2);
@@ -94,9 +94,9 @@ namespace utils
}
}
kusd_mmio::kusd_mmio(memory_manager& memory, utils::system_clock& clock)
kusd_mmio::kusd_mmio(memory_manager& memory, utils::clock& clock)
: memory_(&memory),
system_clock_(&clock)
clock_(&clock)
{
}
@@ -106,7 +106,7 @@ kusd_mmio::~kusd_mmio()
}
kusd_mmio::kusd_mmio(utils::buffer_deserializer& buffer)
: kusd_mmio(buffer.read<memory_manager_wrapper>(), buffer.read<system_clock_wrapper>())
: kusd_mmio(buffer.read<memory_manager_wrapper>(), buffer.read<clock_wrapper>())
{
}
@@ -162,7 +162,7 @@ uint64_t kusd_mmio::address()
void kusd_mmio::update()
{
const auto time = this->system_clock_->now();
const auto time = this->clock_->system_now();
utils::convert_to_ksystem_time(&this->kusd_.SystemTime, time);
}

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@@ -13,7 +13,7 @@ class windows_emulator;
class kusd_mmio
{
public:
kusd_mmio(memory_manager& memory, utils::system_clock& clock);
kusd_mmio(memory_manager& memory, utils::clock& clock);
~kusd_mmio();
kusd_mmio(utils::buffer_deserializer& buffer);
@@ -42,7 +42,7 @@ class kusd_mmio
private:
memory_manager* memory_{};
utils::system_clock* system_clock_{};
utils::clock* clock_{};
bool registered_{};

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@@ -38,7 +38,7 @@ struct process_context
utils::optional_function<void(handle h, emulator_thread& thr)> on_thread_terminated{};
};
process_context(x64_emulator& emu, memory_manager& memory, utils::system_clock& clock, callbacks& cb)
process_context(x64_emulator& emu, memory_manager& memory, utils::clock& clock, callbacks& cb)
: callbacks_(&cb),
base_allocator(emu),
peb(emu),

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@@ -27,7 +27,7 @@ namespace
if (performance_counter)
{
performance_counter.access([&](LARGE_INTEGER& value) {
value.QuadPart = c.win_emu.steady_clock().now().time_since_epoch().count();
value.QuadPart = c.win_emu.clock().steady_now().time_since_epoch().count();
});
}
@@ -3633,8 +3633,7 @@ namespace
if (timeout.value() && !t.await_time.has_value())
{
t.await_time = utils::convert_delay_interval_to_time_point(c.win_emu.steady_clock(),
c.win_emu.system_clock(), timeout.read());
t.await_time = utils::convert_delay_interval_to_time_point(c.win_emu.clock(), timeout.read());
}
c.win_emu.yield_thread();
@@ -3661,8 +3660,7 @@ namespace
if (timeout.value() && !t.await_time.has_value())
{
t.await_time = utils::convert_delay_interval_to_time_point(c.win_emu.steady_clock(),
c.win_emu.system_clock(), timeout.read());
t.await_time = utils::convert_delay_interval_to_time_point(c.win_emu.clock(), timeout.read());
}
c.win_emu.yield_thread();
@@ -3699,8 +3697,7 @@ namespace
}
auto& t = c.win_emu.current_thread();
t.await_time = utils::convert_delay_interval_to_time_point(c.win_emu.steady_clock(), c.win_emu.system_clock(),
delay_interval.read());
t.await_time = utils::convert_delay_interval_to_time_point(c.win_emu.clock(), delay_interval.read());
c.win_emu.yield_thread();
@@ -3742,8 +3739,7 @@ namespace
if (timeout.value() && !t.await_time.has_value())
{
t.await_time = utils::convert_delay_interval_to_time_point(c.win_emu.steady_clock(),
c.win_emu.system_clock(), timeout.read());
t.await_time = utils::convert_delay_interval_to_time_point(c.win_emu.clock(), timeout.read());
}
c.win_emu.yield_thread();

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@@ -86,7 +86,7 @@ namespace
auto& emu = win_emu.emu();
auto& context = win_emu.process;
const auto is_ready = thread.is_thread_ready(context, win_emu.steady_clock());
const auto is_ready = thread.is_thread_ready(context, win_emu.clock());
if (!is_ready && !force)
{
@@ -162,13 +162,13 @@ namespace
return false;
}
template <typename Clock>
struct instruction_tick_clock : utils::tick_clock<Clock>
struct instruction_tick_clock : utils::tick_clock
{
windows_emulator* win_emu_{};
instruction_tick_clock(windows_emulator& win_emu, const typename instruction_tick_clock::time_point start = {})
: utils::tick_clock<Clock>(start, 1000),
instruction_tick_clock(windows_emulator& win_emu, const system_time_point system_start = {},
const steady_time_point steady_start = {})
: tick_clock(1000, system_start, steady_start),
win_emu_(&win_emu)
{
}
@@ -184,24 +184,14 @@ namespace
}
};
std::unique_ptr<utils::steady_clock> get_steady_clock(windows_emulator& win_emu, const bool use_relative_time)
std::unique_ptr<utils::clock> get_clock(windows_emulator& win_emu, const bool use_relative_time)
{
if (use_relative_time)
{
return std::make_unique<instruction_tick_clock<utils::steady_clock::base_clock>>(win_emu);
return std::make_unique<instruction_tick_clock>(win_emu);
}
return std::make_unique<utils::steady_clock>();
}
std::unique_ptr<utils::system_clock> get_system_clock(windows_emulator& win_emu, const bool use_relative_time)
{
if (use_relative_time)
{
return std::make_unique<instruction_tick_clock<utils::system_clock::base_clock>>(win_emu);
}
return std::make_unique<utils::system_clock>();
return std::make_unique<utils::clock>();
}
}
@@ -222,14 +212,13 @@ windows_emulator::windows_emulator(application_settings app_settings, const emul
windows_emulator::windows_emulator(const emulator_settings& settings, std::unique_ptr<x64_emulator> emu)
: emu_(std::move(emu)),
system_clock_(get_system_clock(*this, settings.use_relative_time)),
steady_clock_(get_steady_clock(*this, settings.use_relative_time)),
clock_(get_clock(*this, settings.use_relative_time)),
emulation_root{settings.emulation_root.empty() ? settings.emulation_root : absolute(settings.emulation_root)},
file_sys(emulation_root.empty() ? emulation_root : emulation_root / "filesys"),
memory(*this->emu_),
registry(emulation_root.empty() ? settings.registry_directory : emulation_root / "registry"),
mod_manager(memory, file_sys, callbacks),
process(*this->emu_, memory, *this->system_clock_, callbacks)
process(*this->emu_, memory, *this->clock_, callbacks)
{
this->base_constructed_ = true;
@@ -502,7 +491,7 @@ void windows_emulator::start(std::chrono::nanoseconds timeout, size_t count)
while (true)
{
if (this->switch_thread_ || !this->current_thread().is_thread_ready(this->process, this->steady_clock()))
if (this->switch_thread_ || !this->current_thread().is_thread_ready(this->process, this->clock()))
{
this->perform_thread_switch();
}
@@ -569,12 +558,8 @@ void windows_emulator::deserialize(utils::buffer_deserializer& buffer)
return windows_emulator_wrapper{*this}; //
});
buffer.register_factory<system_clock_wrapper>([this] {
return system_clock_wrapper{this->system_clock()}; //
});
buffer.register_factory<steady_clock_wrapper>([this] {
return steady_clock_wrapper{this->steady_clock()}; //
buffer.register_factory<clock_wrapper>([this] {
return clock_wrapper{this->clock()}; //
});
buffer.read(this->switch_thread_);

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@@ -48,8 +48,7 @@ struct emulator_settings
class windows_emulator
{
std::unique_ptr<x64_emulator> emu_{};
std::unique_ptr<utils::system_clock> system_clock_{};
std::unique_ptr<utils::steady_clock> steady_clock_{};
std::unique_ptr<utils::clock> clock_{};
public:
std::filesystem::path emulation_root{};
@@ -85,24 +84,14 @@ class windows_emulator
return *this->emu_;
}
utils::system_clock& system_clock()
utils::clock& clock()
{
return *this->system_clock_;
return *this->clock_;
}
const utils::system_clock& system_clock() const
const utils::clock& clock() const
{
return *this->system_clock_;
}
utils::steady_clock& steady_clock()
{
return *this->steady_clock_;
}
const utils::steady_clock& steady_clock() const
{
return *this->steady_clock_;
return *this->clock_;
}
emulator_thread& current_thread() const