mirror of
https://github.com/momo5502/emulator.git
synced 2026-01-11 16:46:16 +00:00
Fix PEB32
This commit is contained in:
@@ -245,7 +245,8 @@ class emulator_allocator
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return uc_str.Buffer;
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}
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void make_unicode_string(UNICODE_STRING<EmulatorTraits<Emu64>>& result, const std::u16string_view str,
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template <typename EMU = Emu64>
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void make_unicode_string(UNICODE_STRING<EmulatorTraits<EMU>>& result, const std::u16string_view str,
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const std::optional<size_t> maximum_length = std::nullopt)
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{
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constexpr auto element_size = sizeof(str[0]);
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@@ -262,13 +263,14 @@ class emulator_allocator
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constexpr std::array<char, element_size> nullbyte{};
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this->memory_->write_memory(string_buffer + total_length, nullbyte.data(), nullbyte.size());
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result.Buffer = string_buffer;
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result.Buffer = static_cast<EmulatorTraits<EMU>::PVOID>(string_buffer);
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result.Length = static_cast<USHORT>(total_length);
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result.MaximumLength = static_cast<USHORT>(max_length);
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}
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emulator_object<UNICODE_STRING<EmulatorTraits<Emu64>>> make_unicode_string(const std::u16string_view str,
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const std::optional<size_t> maximum_length = std::nullopt)
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template <typename EMU = Emu64>
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emulator_object<UNICODE_STRING<EmulatorTraits<EMU>>> make_unicode_string(const std::u16string_view str,
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const std::optional<size_t> maximum_length = std::nullopt)
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{
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const auto unicode_string = this->reserve<UNICODE_STRING<EmulatorTraits<Emu64>>>();
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@@ -393,36 +395,6 @@ inline std::u16string read_unicode_string(emulator& emu, const uint64_t uc_strin
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return read_unicode_string(emu, emulator_object<UNICODE_STRING<EmulatorTraits<Emu64>>>{emu, uc_string});
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}
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inline void copy_unicode_string_64_to_32(memory_interface& memory, UNICODE_STRING<EmulatorTraits<Emu32>>& dest32,
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const UNICODE_STRING<EmulatorTraits<Emu64>>& src64, const uint64_t dest_base_address,
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uint32_t& offset, const uint32_t max_size)
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{
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dest32.Length = static_cast<uint16_t>(src64.Length);
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dest32.MaximumLength = static_cast<uint16_t>(src64.MaximumLength);
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if (!src64.Buffer || src64.Length == 0)
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{
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dest32.Buffer = 0;
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return;
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}
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offset = static_cast<uint32_t>(align_up(offset, 2));
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if (offset + src64.Length > max_size)
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{
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dest32.Buffer = 0;
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return;
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}
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dest32.Buffer = static_cast<uint32_t>(dest_base_address + offset);
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std::vector<std::byte> string_data(src64.Length);
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memory.read_memory(src64.Buffer, string_data.data(), src64.Length);
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memory.write_memory(dest_base_address + offset, string_data.data(), src64.Length);
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offset += src64.MaximumLength;
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}
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inline uint64_t get_function_argument(x86_64_emulator& emu, const size_t index, const bool is_syscall = false)
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{
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bool use_32bit_stack = false;
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@@ -191,12 +191,6 @@ void process_context::setup(x86_64_emulator& emu, memory_manager& memory, regist
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this->peb64 = allocator.reserve_page_aligned<PEB64>();
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// Create PEB32 for WOW64 processes
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if (this->is_wow64_process)
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{
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this->peb32 = allocator.reserve_page_aligned<PEB32>();
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}
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/* Values of the following fields must be
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* allocated relative to the process_params themselves
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* and included in the length:
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@@ -290,96 +284,72 @@ void process_context::setup(x86_64_emulator& emu, memory_manager& memory, regist
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p.UnicodeCaseTableData = allocator.reserve<NLSTABLEINFO>().value();
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});
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if (this->is_wow64_process && this->peb32.has_value())
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if (this->is_wow64_process)
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{
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// peb32->ProcessParameters : 0x30000
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if (!memory.allocate_memory(WOW64_PEB32_PROCESS_PARA_BASE, WOW64_PEB32_PROCESS_PARA_SIZE, memory_permission::read_write))
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{
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throw std::runtime_error("Failed to allocate 32-bit process parameters at 0x30000");
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}
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this->peb32 = allocator.reserve_page_aligned<PEB32>();
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// Initialize RTL_USER_PROCESS_PARAMETERS32 structure
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RTL_USER_PROCESS_PARAMETERS32 params32{};
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params32.MaximumLength = sizeof(RTL_USER_PROCESS_PARAMETERS32);
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params32.Length = sizeof(RTL_USER_PROCESS_PARAMETERS32);
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params32.Flags = RTL_USER_PROCESS_PARAMETERS_IMAGE_KEY_MISSING | RTL_USER_PROCESS_PARAMETERS_APP_MANIFEST_PRESENT |
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RTL_USER_PROCESS_PARAMETERS_NORMALIZED;
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this->process_params32 = allocator.reserve<RTL_USER_PROCESS_PARAMETERS32>();
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params32.ConsoleHandle = static_cast<uint32_t>(CONSOLE_HANDLE.h);
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params32.StandardOutput = static_cast<uint32_t>(STDOUT_HANDLE.h);
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params32.StandardInput = static_cast<uint32_t>(STDIN_HANDLE.h);
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params32.StandardError = params32.StandardOutput;
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this->process_params32->access([&](RTL_USER_PROCESS_PARAMETERS32& params32) {
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params32.Flags = RTL_USER_PROCESS_PARAMETERS_IMAGE_KEY_MISSING | RTL_USER_PROCESS_PARAMETERS_APP_MANIFEST_PRESENT |
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RTL_USER_PROCESS_PARAMETERS_NORMALIZED;
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this->process_params64.access([&](const RTL_USER_PROCESS_PARAMETERS64& params64) {
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uint32_t string_offset = sizeof(RTL_USER_PROCESS_PARAMETERS32);
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params32.ConsoleHandle = static_cast<uint32_t>(CONSOLE_HANDLE.h);
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params32.StandardOutput = static_cast<uint32_t>(STDOUT_HANDLE.h);
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params32.StandardInput = static_cast<uint32_t>(STDIN_HANDLE.h);
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params32.StandardError = params32.StandardOutput;
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copy_unicode_string_64_to_32(memory, params32.ImagePathName, params64.ImagePathName, WOW64_PEB32_PROCESS_PARA_BASE,
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string_offset, WOW64_PEB32_PROCESS_PARA_SIZE);
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copy_unicode_string_64_to_32(memory, params32.CommandLine, params64.CommandLine, WOW64_PEB32_PROCESS_PARA_BASE, string_offset,
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WOW64_PEB32_PROCESS_PARA_SIZE);
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copy_unicode_string_64_to_32(memory, params32.DllPath, params64.DllPath, WOW64_PEB32_PROCESS_PARA_BASE, string_offset,
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WOW64_PEB32_PROCESS_PARA_SIZE);
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copy_unicode_string_64_to_32(memory, params32.CurrentDirectory.DosPath, params64.CurrentDirectory.DosPath,
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WOW64_PEB32_PROCESS_PARA_BASE, string_offset, WOW64_PEB32_PROCESS_PARA_SIZE);
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copy_unicode_string_64_to_32(memory, params32.WindowTitle, params64.WindowTitle, WOW64_PEB32_PROCESS_PARA_BASE, string_offset,
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WOW64_PEB32_PROCESS_PARA_SIZE);
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copy_unicode_string_64_to_32(memory, params32.DesktopInfo, params64.DesktopInfo, WOW64_PEB32_PROCESS_PARA_BASE, string_offset,
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WOW64_PEB32_PROCESS_PARA_SIZE);
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copy_unicode_string_64_to_32(memory, params32.ShellInfo, params64.ShellInfo, WOW64_PEB32_PROCESS_PARA_BASE, string_offset,
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WOW64_PEB32_PROCESS_PARA_SIZE);
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copy_unicode_string_64_to_32(memory, params32.RuntimeData, params64.RuntimeData, WOW64_PEB32_PROCESS_PARA_BASE, string_offset,
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WOW64_PEB32_PROCESS_PARA_SIZE);
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this->process_params64.access([&](const RTL_USER_PROCESS_PARAMETERS64& params64) {
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// Copy strings from params64
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allocator.make_unicode_string(params32.ImagePathName, read_unicode_string(emu, params64.ImagePathName));
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allocator.make_unicode_string(params32.CommandLine, read_unicode_string(emu, params64.CommandLine));
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allocator.make_unicode_string(params32.DllPath, read_unicode_string(emu, params64.DllPath));
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allocator.make_unicode_string(params32.CurrentDirectory.DosPath,
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read_unicode_string(emu, params64.CurrentDirectory.DosPath));
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allocator.make_unicode_string(params32.WindowTitle, read_unicode_string(emu, params64.WindowTitle));
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allocator.make_unicode_string(params32.DesktopInfo, read_unicode_string(emu, params64.DesktopInfo));
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allocator.make_unicode_string(params32.ShellInfo, read_unicode_string(emu, params64.ShellInfo));
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allocator.make_unicode_string(params32.RuntimeData, read_unicode_string(emu, params64.RuntimeData));
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allocator.make_unicode_string(params32.RedirectionDllName, read_unicode_string(emu, params64.RedirectionDllName));
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// RedirectionDllName - Initialize to empty but valid string
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params32.RedirectionDllName.Length = 0;
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params32.RedirectionDllName.MaximumLength = 2;
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// Align offset
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string_offset = (string_offset + 1) & ~1;
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if (string_offset + 2 <= WOW64_PEB32_PROCESS_PARA_SIZE)
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{
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params32.RedirectionDllName.Buffer = static_cast<uint32_t>(WOW64_PEB32_PROCESS_PARA_BASE + string_offset);
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uint16_t null_terminator = 0;
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memory.write_memory(WOW64_PEB32_PROCESS_PARA_BASE + string_offset, &null_terminator, sizeof(null_terminator));
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}
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else
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{
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params32.RedirectionDllName.Buffer = 0;
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}
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// Copy other fields
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params32.CurrentDirectory.Handle = static_cast<uint32_t>(params64.CurrentDirectory.Handle);
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params32.ShowWindowFlags = params64.ShowWindowFlags;
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params32.ConsoleHandle = static_cast<uint32_t>(params64.ConsoleHandle);
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params32.ConsoleFlags = params64.ConsoleFlags;
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params32.StandardInput = static_cast<uint32_t>(params64.StandardInput);
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params32.StandardOutput = static_cast<uint32_t>(params64.StandardOutput);
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params32.StandardError = static_cast<uint32_t>(params64.StandardError);
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params32.StartingX = params64.StartingX;
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params32.StartingY = params64.StartingY;
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params32.CountX = params64.CountX;
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params32.CountY = params64.CountY;
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params32.CountCharsX = params64.CountCharsX;
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params32.CountCharsY = params64.CountCharsY;
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params32.FillAttribute = params64.FillAttribute;
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params32.WindowFlags = params64.WindowFlags;
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params32.DebugFlags = params64.DebugFlags;
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params32.ProcessGroupId = params64.ProcessGroupId;
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params32.LoaderThreads = params64.LoaderThreads;
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// Copy other fields
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params32.CurrentDirectory.Handle = static_cast<uint32_t>(params64.CurrentDirectory.Handle);
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params32.ShowWindowFlags = params64.ShowWindowFlags;
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params32.ConsoleHandle = static_cast<uint32_t>(params64.ConsoleHandle);
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params32.ConsoleFlags = params64.ConsoleFlags;
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params32.StandardInput = static_cast<uint32_t>(params64.StandardInput);
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params32.StandardOutput = static_cast<uint32_t>(params64.StandardOutput);
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params32.StandardError = static_cast<uint32_t>(params64.StandardError);
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params32.StartingX = params64.StartingX;
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params32.StartingY = params64.StartingY;
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params32.CountX = params64.CountX;
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params32.CountY = params64.CountY;
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params32.CountCharsX = params64.CountCharsX;
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params32.CountCharsY = params64.CountCharsY;
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params32.FillAttribute = params64.FillAttribute;
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params32.WindowFlags = params64.WindowFlags;
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params32.DebugFlags = params64.DebugFlags;
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params32.ProcessGroupId = params64.ProcessGroupId;
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params32.LoaderThreads = params64.LoaderThreads;
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// Environment - copy the pointer value (both processes share the same environment)
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params32.Environment = static_cast<uint32_t>(params64.Environment);
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params32.EnvironmentSize = static_cast<uint32_t>(params64.EnvironmentSize);
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params32.EnvironmentVersion = static_cast<uint32_t>(params64.EnvironmentVersion);
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// Environment - copy the pointer value (both processes share the same environment)
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params32.Environment = static_cast<uint32_t>(params64.Environment);
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params32.EnvironmentSize = static_cast<uint32_t>(params64.EnvironmentSize);
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params32.EnvironmentVersion = static_cast<uint32_t>(params64.EnvironmentVersion);
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const auto total_length = allocator.get_next_address() - this->process_params32->value();
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params32.Length = static_cast<uint32_t>(std::max(static_cast<uint64_t>(sizeof(params32)), total_length));
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params32.MaximumLength = params32.Length;
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});
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});
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// Write the RTL_USER_PROCESS_PARAMETERS32 structure to the allocated memory
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memory.write_memory(WOW64_PEB32_PROCESS_PARA_BASE, ¶ms32, sizeof(params32));
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// Update PEB32 to point to the ProcessParameters32
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this->peb32->access([&](PEB32& p32) {
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p32.BeingDebugged = 0;
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p32.ImageBaseAddress = static_cast<uint32_t>(executable.image_base);
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p32.ProcessParameters = WOW64_PEB32_PROCESS_PARA_BASE; // Fixed address on 0x30000
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p32.ProcessParameters = static_cast<uint32_t>(this->process_params32->value());
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// Use the dedicated 32-bit ApiSetMap for PEB32
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p32.ApiSetMap = static_cast<uint32_t>(apiset_map_address_32);
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@@ -17,21 +17,18 @@
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#include "apiset/apiset.hpp"
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#define PEB_SEGMENT_SIZE (20 << 20) // 20 MB
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#define GS_SEGMENT_SIZE (1 << 20) // 1 MB
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#define PEB_SEGMENT_SIZE (20 << 20) // 20 MB
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#define GS_SEGMENT_SIZE (1 << 20) // 1 MB
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#define STACK_SIZE 0x40000ULL // 256KB
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#define STACK_SIZE 0x40000ULL // 256KB
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#define GDT_ADDR 0x35000
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#define GDT_LIMIT 0x1000
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#define GDT_ENTRY_SIZE 0x8
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#define GDT_ADDR 0x35000
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#define GDT_LIMIT 0x1000
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#define GDT_ENTRY_SIZE 0x8
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// TODO: Get rid of that
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#define WOW64_PEB32_PROCESS_PARA_BASE 0x30000
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#define WOW64_PEB32_PROCESS_PARA_SIZE 0x5000
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#define WOW64_NATIVE_STACK_BASE 0x98000
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#define WOW64_NATIVE_STACK_SIZE 0x8000
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#define WOW64_32BIT_STACK_SIZE (1 << 20)
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#define WOW64_NATIVE_STACK_SIZE 0x8000
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#define WOW64_32BIT_STACK_SIZE (1 << 20)
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struct emulator_settings;
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struct application_settings;
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