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https://github.com/momo5502/emulator.git
synced 2026-01-17 19:13:55 +00:00
Support stopping emulation while all threads are sleeping
This fixes #242
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@@ -606,11 +606,13 @@ void windows_emulator::setup_hooks()
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void windows_emulator::start(size_t count)
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{
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this->should_stop = false;
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const auto use_count = count > 0;
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const auto start_instructions = this->executed_instructions_;
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const auto target_instructions = start_instructions + count;
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while (true)
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while (!this->should_stop)
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{
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if (this->switch_thread_ || !this->current_thread().is_thread_ready(this->process, this->clock()))
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{
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@@ -638,6 +640,12 @@ void windows_emulator::start(size_t count)
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}
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}
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void windows_emulator::stop()
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{
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this->should_stop = true;
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this->emu().stop();
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}
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void windows_emulator::register_factories(utils::buffer_deserializer& buffer)
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{
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buffer.register_factory<memory_manager_wrapper>([this] {
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@@ -132,6 +132,7 @@ class windows_emulator
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}
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void start(size_t count = 0);
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void stop();
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void serialize(utils::buffer_serializer& buffer) const;
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void deserialize(utils::buffer_deserializer& buffer);
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@@ -191,6 +192,7 @@ class windows_emulator
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bool switch_thread_{false};
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bool use_relative_time_{false};
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bool silent_until_main_{false};
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std::atomic_bool should_stop{false};
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std::unordered_map<uint16_t, uint16_t> port_mappings_{};
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@@ -14,6 +14,11 @@ class win_x64_gdb_stub_handler : public x64_gdb_stub_handler
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{
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}
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void on_interrupt() override
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{
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this->win_emu_->stop();
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}
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bool should_stop() override
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{
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return this->should_stop_();
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