Bumps [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/tree/HEAD/packages/plugin-react) from 4.4.0 to 4.4.1. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/vitejs/vite-plugin-react/releases"><code>@vitejs/plugin-react</code>'s releases</a>.</em></p> <blockquote> <h2>plugin-react@4.4.1</h2> <p>Fix type issue when using <code>moduleResolution: "node"</code> in tsconfig <a href="https://redirect.github.com/vitejs/vite-plugin-react/pull/462">#462</a></p> </blockquote> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react/CHANGELOG.md"><code>@vitejs/plugin-react</code>'s changelog</a>.</em></p> <blockquote> <h2>4.4.1 (2025-04-19)</h2> <p>Fix type issue when using <code>moduleResolution: "node"</code> in tsconfig <a href="https://redirect.github.com/vitejs/vite-plugin-react/pull/462">#462</a></p> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="57cc39869c"><code>57cc398</code></a> release: plugin-react@4.4.1</li> <li><a href="a62bdd6977"><code>a62bdd6</code></a> fix(react): fix package.json <code>types</code> (<a href="https://github.com/vitejs/vite-plugin-react/tree/HEAD/packages/plugin-react/issues/462">#462</a>)</li> <li>See full diff in <a href="https://github.com/vitejs/vite-plugin-react/commits/plugin-react@4.4.1/packages/plugin-react">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details>
Windows User Space Emulator
A high-performance Windows process emulator that operates at syscall level, providing full control over process execution through comprehensive hooking capabilities.
Perfect for security research, malware analysis, and DRM research where fine-grained control over process execution is required.
Built in C++ and powered by the Unicorn Engine (or the icicle-emu 🆕).
Key Features
- 🔄 Syscall-Level Emulation
- Instead of reimplementing Windows APIs, the emulator operates at the syscall level, allowing it to leverage existing system DLLs
- 📝 Advanced Memory Management
- Supports Windows-specific memory types including reserved, committed, built on top of Unicorn's memory management
- 📦 Complete PE Loading
- Handles executable and DLL loading with proper memory mapping, relocations, and TLS
- ⚡ Exception Handling
- Implements Windows structured exception handling (SEH) with proper exception dispatcher and unwinding support
- 🧵 Threading Support
- Provides a scheduled (round-robin) threading model
- 💾 State Management
- Supports both full state serialization and
fast in-memory snapshots(currently broken 😕)
- Supports both full state serialization and
- 💻 Debugging Interface
- Implements GDB serial protocol for integration with common debugging tools (IDA Pro, GDB, LLDB, VS Code, ...)
Note
The project is still in a very early, prototypical state. The code still needs a lot of cleanup and many features and syscalls need to be implemented. However, constant progress is being made :)
Preview
YouTube Overview
Click here for the slides.
Quick Start (Windows + Visual Studio)
Tip
Checkout the Wiki for more details on how to build & run the emulator on Windows, Linux, macOS, ...
1. Checkout the code:
git clone --recurse-submodules https://github.com/momo5502/emulator.git
2. Run the following command in an x64 Development Command Prompt in the cloned directory:
cmake --preset=vs2022
3. Build the solution that was generated at build/vs2022/emulator.sln
4. Create a registry dump by running the grab-registry.bat as administrator and place it in the artifacts folder next to the analyzer.exe
5. Run the program of your choice:
analyzer.exe C:\example.exe

