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105 lines
3.6 KiB
Markdown
105 lines
3.6 KiB
Markdown
<img src="./docs/images/cover.png" />
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<h1 align="center">
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Windows User Space Emulator
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<br>
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<a href="https://github.com/momo5502/emulator?tab=GPL-2.0-1-ov-file"><img src="https://img.shields.io/github/license/momo5502/emulator?color=00B0F8"/></a>
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<a href="https://github.com/momo5502/emulator/actions"><img src="https://img.shields.io/github/actions/workflow/status/momo5502/emulator/build.yml?branch=main&label=build"/></a>
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<a href="https://github.com/momo5502/emulator/issues"><img src="https://img.shields.io/github/issues/momo5502/emulator?color=F8B000"/></a>
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<img src="https://img.shields.io/github/commit-activity/m/momo5502/emulator?color=FF3131"/>
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</h1>
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A high-performance Windows process emulator that operates at syscall level, providing full control over process execution through comprehensive hooking capabilities.
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Perfect for security research, malware analysis, and DRM research where fine-grained control over process execution is required.
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Built in C++ and powered by the Unicorn Engine.
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## Key Features
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* 🔄 __Syscall-Level Emulation__
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* Instead of reimplementing Windows APIs, the emulator operates at the syscall level, allowing it to leverage existing system DLLs
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* 📝 __Advanced Memory Management__
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* Supports Windows-specific memory types including reserved, committed, built on top of Unicorn's memory management
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* 📦 __Complete PE Loading__
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* Handles executable and DLL loading with proper memory mapping, relocations, and TLS
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* ⚡ __Exception Handling__
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* Implements Windows structured exception handling (SEH) with proper exception dispatcher and unwinding support
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* 🧵 __Threading Support__
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* Provides a scheduled (round-robin) threading model
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* 💾 __State Management__
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* Supports both full state serialization and ~~fast in-memory snapshots~~ (currently broken 😕)
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* 💻 __Debugging Interface__
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* Implements GDB serial protocol for integration with common debugging tools (IDA Pro, GDB, LLDB, VS Code, ...)
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##
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> [!NOTE]
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> The project is still in a very early, prototypical state. The code still needs a lot of cleanup and many features and syscalls need to be implemented. However, constant progress is being made :)
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## Preview
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## YouTube Overview
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[](https://www.youtube.com/watch?v=wY9Q0DhodOQ)
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Click <a href="https://docs.google.com/presentation/d/1pha4tFfDMpVzJ_ehJJ21SA_HAWkufQBVYQvh1IFhVls/edit">here</a> for the slides.
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## Build Instructions
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### Prerequisites
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* Windows 64-bit (click [here](https://github.com/momo5502/emulator/milestone/1) for cross-platform status)
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* CMake
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* Git
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### Getting Started
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Clone the repository with submodules:
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```bash
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git clone https://github.com/momo5502/emulator.git
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cd emulator
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git submodule update --init --recursive
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```
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Run the following commands in an x64 Development Command Prompt
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### Visual Studio 2022
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```bash
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cmake --preset=vs2022
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```
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Solution will be generated at `build/vs2022/emulator.sln`
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### Ninja
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Debug build:
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```bash
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cmake --workflow --preset=debug
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```
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Release build:
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```bash
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cmake --workflow --preset=release
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```
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## Dumping the Registry
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The emulator needs a registry dump to run, otherwise it will print `Bad hive file` errors.
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You can create one by running the <a href="./src/tools/grab-registry.bat">src/tools/grab-registry.bat</a> script as administrator.
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This will create a `registry` folder that needs to be placed in the working directory of the emulator.
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## Running Tests
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The project uses CTest for testing. Choose your preferred method:
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**Visual Studio:**
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- Build the `RUN_TESTS` target
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**Ninja:**
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```bash
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cd build/release # or build/debug
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ctest
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```
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