Compare commits

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25 Commits

Author SHA1 Message Date
Chubby Granny Chaser
50b0a82204 feat: improving styles on randomizer button 2025-11-08 08:17:19 +00:00
Moyasee
6e6e0f7bb7 fix: duplicate next suggestion styling removal 2025-11-07 13:35:50 +02:00
Moyasee
893802be55 fix: next suggestion and title not being showed 2025-11-07 13:27:24 +02:00
Moyase
754e9c14b8 Merge pull request #1821 from iam-sahil/feat/library
Feat/library
2025-11-06 17:22:58 +02:00
ctrlcat0x
5e653be4c3 fix: add error logging in handleActionClick for better debugging 2025-11-06 19:11:20 +05:30
ctrlcat0x
cedf7e6e37 style: improve color contrast in various components and update prop types to readonly 2025-11-06 19:03:23 +05:30
Moyase
518a0e1cf4 Merge branch 'main' into feat/library 2025-11-06 14:57:22 +02:00
Chubby Granny Chaser
7fa50dc5a7 feat: adding ws client back 2025-11-03 12:02:52 +00:00
Chubby Granny Chaser
f49fea3032 ci: bump version
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2025-11-02 21:17:34 +00:00
Chubby Granny Chaser
595d39986d Merge pull request #1843 from hydralauncher/fix/fixing-datanodes
fix: fixing datanodes
2025-11-02 21:15:53 +00:00
Chubby Granny Chaser
ac01930d68 Merge branch 'main' into fix/fixing-datanodes 2025-11-02 21:14:49 +00:00
Chubby Granny Chaser
37caeb8047 fix: fixing datanodes 2025-11-02 21:13:44 +00:00
Chubby Granny Chaser
7d6eddb17e Merge pull request #1826 from hydralauncher/feat/reviews-in-profile
Feat: Showing User Reviews in profile
2025-11-02 20:46:47 +00:00
Chubby Granny Chaser
e7a437e839 Merge branch 'main' into feat/library 2025-11-02 20:23:44 +00:00
ctrlcat0x
f5470b29c0 style: adjust hover effects and dimensions for game cards; refine context menu actions 2025-10-23 10:58:31 +05:30
ctrlcat0x
a0a967aacd style: update compact view styles for game cards; adjust grid layout and add button order 2025-10-22 18:28:24 +05:30
ctrlcat0x
e19102ea66 style: update active state styles for filter and view options; adjust achievement progress bar styles 2025-10-22 16:12:12 +05:30
ctrlcat0x
107b61f663 style: update active state colors for filter and view options 2025-10-22 14:46:25 +05:30
ctrlcat0x
811a6ad955 refactor: remove unused imports and download logic from LibraryGameCard 2025-10-22 14:42:47 +05:30
ctrlcat0x
6fb8bbf744 he commit 2025-10-22 14:29:55 +05:30
ctrlcat0x
459017a4a6 Merge branch 'main' of https://github.com/hydralauncher/hydra into feat/game-library 2025-10-22 14:28:00 +05:30
Sahil Rana
d6ff8f670e Merge branch 'main' into feat/game-library 2025-10-22 14:26:09 +05:30
ctrlcat0x
33e0d50966 feat: add achievements tracking to game library
- Updated `get-library.ts` to include unlocked and total achievement counts for each game.
- Removed `library-game-card-detailed.tsx` and its associated styles as part of the refactor.
- Enhanced `library-game-card-large.tsx` to display achievements with progress bars.
- Modified `library-game-card.scss` and `library-game-card-large.scss` to style the achievements section.
- Introduced a new `search-bar` component for filtering the game library.
- Implemented fuzzy search functionality in the library view.
- Updated `view-options` to improve UI consistency.
- Added achievement-related properties to the `LibraryGame` type in `index.ts`.
- Created a new `copilot-instructions.md` for project guidelines.
2025-10-22 14:24:04 +05:30
Sahil Rana
361073d3f8 Merge branch 'main' into feat/game-library 2025-10-20 23:51:13 +05:30
ctrlcat0x
d168e20385 feat(library): implement large game card and enhance library UI
- Added `LibraryGameCardLarge` component for displaying games in a larger format with improved styling and animations.
- Introduced SCSS styles for the large game card, including hover effects and gradient overlays.
- Updated `LibraryGameCard` component to support mouse enter and leave events for better interaction.
- Enhanced the library view options with new styles and functionality for switching between grid, compact, and large views.
- Improved overall layout and responsiveness of the library page, ensuring a better user experience across different screen sizes.
- Added tooltips for playtime information and context menus for game actions.
2025-10-20 23:43:47 +05:30
32 changed files with 1928 additions and 55 deletions

View File

@@ -1,6 +1,6 @@
{
"name": "hydralauncher",
"version": "3.7.3",
"version": "3.7.4",
"description": "Hydra",
"main": "./out/main/index.js",
"author": "Los Broxas",

View File

@@ -13,6 +13,7 @@
},
"sidebar": {
"catalogue": "Catalogue",
"library": "Library",
"downloads": "Downloads",
"settings": "Settings",
"my_library": "My library",
@@ -94,6 +95,7 @@
"search": "Search games",
"home": "Home",
"catalogue": "Catalogue",
"library": "Library",
"downloads": "Downloads",
"search_results": "Search results",
"settings": "Settings",
@@ -698,6 +700,28 @@
"delete_review": "Delete Review",
"loading_reviews": "Loading reviews..."
},
"library": {
"library": "Library",
"play": "Play",
"download": "Download",
"downloading": "Downloading",
"game": "game",
"games": "games",
"grid_view": "Grid view",
"compact_view": "Compact view",
"large_view": "Large view",
"no_games_title": "Your library is empty",
"no_games_description": "Add games from the catalogue or download them to get started",
"amount_hours": "{{amount}} hours",
"amount_minutes": "{{amount}} minutes",
"amount_hours_short": "{{amount}}h",
"amount_minutes_short": "{{amount}}m",
"manual_playtime_tooltip": "This playtime has been manually updated",
"all_games": "All Games",
"favourited_games": "Favourited",
"new_games": "New Games",
"top_10": "Top 10"
},
"achievement": {
"achievement_unlocked": "Achievement unlocked",
"user_achievements": "{{displayName}}'s Achievements",

View File

@@ -18,6 +18,7 @@ import "./library/close-game";
import "./library/delete-game-folder";
import "./library/get-game-by-object-id";
import "./library/get-library";
import "./library/refresh-library-assets";
import "./library/extract-game-download";
import "./library/open-game";
import "./library/open-game-executable-path";

View File

@@ -4,6 +4,7 @@ import {
downloadsSublevel,
gamesShopAssetsSublevel,
gamesSublevel,
gameAchievementsSublevel,
} from "@main/level";
const getLibrary = async (): Promise<LibraryGame[]> => {
@@ -18,14 +19,32 @@ const getLibrary = async (): Promise<LibraryGame[]> => {
const download = await downloadsSublevel.get(key);
const gameAssets = await gamesShopAssetsSublevel.get(key);
let unlockedAchievementCount = 0;
let achievementCount = 0;
try {
const achievements = await gameAchievementsSublevel.get(key);
if (achievements) {
achievementCount = achievements.achievements.length;
unlockedAchievementCount =
achievements.unlockedAchievements.length;
}
} catch {
// No achievements data for this game
}
return {
id: key,
...game,
download: download ?? null,
unlockedAchievementCount,
achievementCount,
// Spread gameAssets last to ensure all image URLs are properly set
...gameAssets,
// Ensure compatibility with LibraryGame type
libraryHeroImageUrl:
game.libraryHeroImageUrl ?? gameAssets?.libraryHeroImageUrl,
// Preserve custom image URLs from game if they exist
customIconUrl: game.customIconUrl,
customLogoImageUrl: game.customLogoImageUrl,
customHeroImageUrl: game.customHeroImageUrl,
} as LibraryGame;
})
);

View File

@@ -0,0 +1,8 @@
import { registerEvent } from "../register-event";
import { mergeWithRemoteGames } from "@main/services";
const refreshLibraryAssets = async () => {
await mergeWithRemoteGames();
};
registerEvent("refreshLibraryAssets", refreshLibraryAssets);

View File

@@ -16,6 +16,7 @@ import {
Ludusavi,
Lock,
DeckyPlugin,
WSClient,
} from "@main/services";
import { migrateDownloadSources } from "./helpers/migrate-download-sources";
@@ -56,7 +57,7 @@ export const loadState = async () => {
const { syncDownloadSourcesFromApi } = await import("./services/user");
void syncDownloadSourcesFromApi();
// WSClient.connect();
WSClient.connect();
});
const downloads = await downloadsSublevel

View File

@@ -1,6 +1,7 @@
import axios, { AxiosResponse } from "axios";
import { wrapper } from "axios-cookiejar-support";
import { CookieJar } from "tough-cookie";
import { logger } from "@main/services";
export class DatanodesApi {
private static readonly jar = new CookieJar();
@@ -20,51 +21,42 @@ export class DatanodesApi {
await this.jar.setCookie("lang=english;", "https://datanodes.to");
const payload = new URLSearchParams({
op: "download2",
id: fileCode,
method_free: "Free Download >>",
dl: "1",
});
const formData = new FormData();
formData.append("op", "download2");
formData.append("id", fileCode);
formData.append("rand", "");
formData.append("referer", "https://datanodes.to/download");
formData.append("method_free", "Free Download >>");
formData.append("method_premium", "");
formData.append("__dl", "1");
const response: AxiosResponse = await this.session.post(
"https://datanodes.to/download",
payload,
formData,
{
headers: {
"User-Agent":
"Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:135.0) Gecko/20100101 Firefox/135.0",
accept: "*/*",
"accept-language": "en-US,en;q=0.9",
priority: "u=1, i",
"sec-ch-ua":
'"Google Chrome";v="141", "Not?A_Brand";v="8", "Chromium";v="141"',
"sec-ch-ua-mobile": "?0",
"sec-ch-ua-platform": '"Windows"',
"sec-fetch-dest": "empty",
"sec-fetch-mode": "cors",
"sec-fetch-site": "same-origin",
Referer: "https://datanodes.to/download",
Origin: "https://datanodes.to",
"Content-Type": "application/x-www-form-urlencoded",
},
maxRedirects: 0,
validateStatus: (status: number) => status === 302 || status < 400,
}
);
if (response.status === 302) {
return response.headers["location"];
}
if (typeof response.data === "object" && response.data.url) {
return decodeURIComponent(response.data.url);
}
const htmlContent = String(response.data);
if (!htmlContent) {
throw new Error("Empty response received");
}
const downloadLinkRegex = /href=["'](https:\/\/[^"']+)["']/;
const downloadLinkMatch = downloadLinkRegex.exec(htmlContent);
if (downloadLinkMatch) {
return downloadLinkMatch[1];
}
throw new Error("Failed to get the download link");
} catch (error) {
console.error("Error fetching download URL:", error);
logger.error("Error fetching download URL:", error);
throw error;
}
}

View File

@@ -11,6 +11,7 @@ import { getUserData } from "./user/get-user-data";
import { db } from "@main/level";
import { levelKeys } from "@main/level/sublevels";
import type { Auth, User } from "@types";
import { WSClient } from "./ws";
export interface HydraApiOptions {
needsAuth?: boolean;
@@ -103,8 +104,8 @@ export class HydraApi {
await clearGamesRemoteIds();
uploadGamesBatch();
// WSClient.close();
// WSClient.connect();
WSClient.close();
WSClient.connect();
const { syncDownloadSourcesFromApi } = await import("./user");
syncDownloadSourcesFromApi();

View File

@@ -60,13 +60,20 @@ export const mergeWithRemoteGames = async () => {
const localGameShopAsset = await gamesShopAssetsSublevel.get(gameKey);
// Construct coverImageUrl if not provided by backend (Steam games use predictable pattern)
const coverImageUrl =
game.coverImageUrl ||
(game.shop === "steam"
? `https://shared.steamstatic.com/store_item_assets/steam/apps/${game.objectId}/library_600x900_2x.jpg`
: null);
await gamesShopAssetsSublevel.put(gameKey, {
updatedAt: Date.now(),
...localGameShopAsset,
shop: game.shop,
objectId: game.objectId,
title: localGame?.title || game.title, // Preserve local title if it exists
coverImageUrl: game.coverImageUrl,
coverImageUrl,
libraryHeroImageUrl: game.libraryHeroImageUrl,
libraryImageUrl: game.libraryImageUrl,
logoImageUrl: game.logoImageUrl,

View File

@@ -16,7 +16,7 @@ export const requestSteam250 = async (path: string) => {
if (!steamGameUrl) return null;
return {
title: $title.textContent,
title: $title.getAttribute("data-title") || "",
objectId: steamGameUrl.split("/").pop(),
} as Steam250Game;
})

View File

@@ -196,6 +196,7 @@ contextBridge.exposeInMainWorld("electron", {
verifyExecutablePathInUse: (executablePath: string) =>
ipcRenderer.invoke("verifyExecutablePathInUse", executablePath),
getLibrary: () => ipcRenderer.invoke("getLibrary"),
refreshLibraryAssets: () => ipcRenderer.invoke("refreshLibraryAssets"),
openGameInstaller: (shop: GameShop, objectId: string) =>
ipcRenderer.invoke("openGameInstaller", shop, objectId),
openGameInstallerPath: (shop: GameShop, objectId: string) =>

View File

@@ -5,7 +5,7 @@
}
::-webkit-scrollbar {
width: 9px;
width: 4px;
background-color: globals.$dark-background-color;
}

View File

@@ -70,8 +70,10 @@ export function GameContextMenu({
onClick: () => {
if (isGameRunning) {
void handleCloseGame();
} else {
} else if (canPlay) {
void handlePlayGame();
} else {
handleOpenDownloadOptions();
}
},
disabled: isDeleting,

View File

@@ -24,7 +24,7 @@
background-color: globals.$background-color;
display: inline-flex;
transition: all ease 0.2s;
width: 200px;
width: 300px;
align-items: center;
border-radius: 8px;
border: solid 1px globals.$border-color;
@@ -35,7 +35,7 @@
}
&--focused {
width: 250px;
width: 350px;
border-color: #dadbe1;
}
}

View File

@@ -13,6 +13,7 @@ import cn from "classnames";
const pathTitle: Record<string, string> = {
"/": "home",
"/catalogue": "catalogue",
"/library": "library",
"/downloads": "downloads",
"/settings": "settings",
};
@@ -41,6 +42,8 @@ export function Header() {
if (location.pathname.startsWith("/game")) return headerTitle;
if (location.pathname.startsWith("/achievements")) return headerTitle;
if (location.pathname.startsWith("/profile")) return headerTitle;
if (location.pathname.startsWith("/library"))
return headerTitle || t("library");
if (location.pathname.startsWith("/search")) return t("search_results");
return t(pathTitle[location.pathname]);

View File

@@ -3,6 +3,7 @@ import {
DownloadIcon,
GearIcon,
HomeIcon,
BookIcon,
} from "@primer/octicons-react";
export const routes = [
@@ -16,6 +17,11 @@ export const routes = [
nameKey: "catalogue",
render: () => <AppsIcon />,
},
{
path: "/library",
nameKey: "library",
render: () => <BookIcon />,
},
{
path: "/downloads",
nameKey: "downloads",

View File

@@ -159,6 +159,7 @@ declare global {
) => Promise<void>;
verifyExecutablePathInUse: (executablePath: string) => Promise<Game>;
getLibrary: () => Promise<LibraryGame[]>;
refreshLibraryAssets: () => Promise<void>;
openGameInstaller: (shop: GameShop, objectId: string) => Promise<boolean>;
openGameInstallerPath: (shop: GameShop, objectId: string) => Promise<void>;
openGameExecutablePath: (shop: GameShop, objectId: string) => Promise<void>;

View File

@@ -29,6 +29,7 @@ import Settings from "./pages/settings/settings";
import Profile from "./pages/profile/profile";
import Achievements from "./pages/achievements/achievements";
import ThemeEditor from "./pages/theme-editor/theme-editor";
import Library from "./pages/library/library";
import { AchievementNotification } from "./pages/achievements/notification/achievement-notification";
console.log = logger.log;
@@ -64,6 +65,7 @@ ReactDOM.createRoot(document.getElementById("root")!).render(
<Route element={<App />}>
<Route path="/" element={<Home />} />
<Route path="/catalogue" element={<Catalogue />} />
<Route path="/library" element={<Library />} />
<Route path="/downloads" element={<Downloads />} />
<Route path="/game/:shop/:objectId" element={<GameDetails />} />
<Route path="/settings" element={<Settings />} />

View File

@@ -231,44 +231,50 @@ $hero-height: 350px;
}
&__randomizer-button {
padding: calc(globals.$spacing-unit * 1.5);
background-color: rgba(0, 0, 0, 0.6);
position: fixed;
bottom: calc(globals.$spacing-unit * 5);
right: calc(globals.$spacing-unit * 2);
z-index: 100;
padding: calc(globals.$spacing-unit * 1.5) calc(globals.$spacing-unit * 2);
background-color: rgba(255, 255, 255, 0.08);
backdrop-filter: blur(20px);
border-radius: 8px;
transition: all ease 0.2s;
cursor: pointer;
min-height: 40px;
min-width: 40px;
display: flex;
align-items: center;
justify-content: center;
gap: globals.$spacing-unit;
color: globals.$muted-color;
border: solid 1px globals.$border-color;
box-shadow: 0px 0px 10px 0px rgba(0, 0, 0, 0.8);
box-shadow:
0px 0px 10px 0px rgba(0, 0, 0, 0.8),
0px 2px 8px 0px rgba(255, 255, 255, 0.1);
animation: slide-in 0.3s cubic-bezier(0.33, 1, 0.68, 1);
overflow: visible;
&:active {
opacity: 0.9;
&:disabled {
opacity: globals.$disabled-opacity;
cursor: not-allowed;
}
&:hover {
background-color: rgba(0, 0, 0, 0.5);
background-color: rgba(255, 255, 255, 0.12);
color: globals.$body-color;
}
}
&__stars-icon-container {
width: 20px;
width: 16px;
height: 16px;
display: flex;
align-items: center;
justify-content: center;
position: relative;
}
&__stars-icon {
width: 26px;
width: 70px;
position: absolute;
top: -3px;
top: -28px;
left: -27px;
}
}

View File

@@ -0,0 +1,63 @@
@use "../../scss/globals.scss";
.library-filter-options {
&__container {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
flex-wrap: wrap;
}
&__option {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
padding: 8px 16px;
border-radius: 6px;
background: rgba(255, 255, 255, 0.05);
color: rgba(255, 255, 255, 0.9);
cursor: pointer;
font-size: 13px;
font-weight: 500;
transition: all ease 0.2s;
white-space: nowrap; /* prevent label and count from wrapping */
border: 1px solid rgba(0, 0, 0, 0.06);
&:hover {
color: rgba(255, 255, 255, 0.9);
background: rgba(255, 255, 255, 0.08);
}
&.active {
color: #000;
background: #fff;
svg,
svg * {
fill: currentColor;
color: currentColor;
}
.library-filter-options__count {
background: #ebebeb;
color: rgba(0, 0, 0, 0.9);
}
}
}
&__label {
font-weight: 500;
white-space: nowrap;
}
&__count {
background: rgba(255, 255, 255, 0.16);
color: rgba(255, 255, 255, 0.95);
padding: 2px 8px;
border-radius: 4px;
font-size: 12px;
font-weight: 600;
min-width: 24px;
text-align: center;
transition: all ease 0.2s;
}
}

View File

@@ -0,0 +1,61 @@
import { useTranslation } from "react-i18next";
import "./filter-options.scss";
export type FilterOption = "all" | "favourited" | "new" | "top10";
interface FilterOptionsProps {
filterBy: FilterOption;
onFilterChange: (filterBy: FilterOption) => void;
allGamesCount: number;
favouritedCount: number;
newGamesCount: number;
top10Count: number;
}
export function FilterOptions({
filterBy,
onFilterChange,
allGamesCount,
favouritedCount,
newGamesCount,
top10Count,
}: Readonly<FilterOptionsProps>) {
const { t } = useTranslation("library");
return (
<div className="library-filter-options__container">
<button
className={`library-filter-options__option ${filterBy === "all" ? "active" : ""}`}
onClick={() => onFilterChange("all")}
>
<span className="library-filter-options__label">{t("all_games")}</span>
<span className="library-filter-options__count">{allGamesCount}</span>
</button>
<button
className={`library-filter-options__option ${filterBy === "favourited" ? "active" : ""}`}
onClick={() => onFilterChange("favourited")}
>
<span className="library-filter-options__label">
{t("Favourite Games")}
</span>
<span className="library-filter-options__count">{favouritedCount}</span>
</button>
<button
className={`library-filter-options__option ${filterBy === "new" ? "active" : ""}`}
onClick={() => onFilterChange("new")}
>
<span className="library-filter-options__label">{t("new_games")}</span>
<span className="library-filter-options__count">{newGamesCount}</span>
</button>
<button
className={`library-filter-options__option ${filterBy === "top10" ? "active" : ""}`}
onClick={() => onFilterChange("top10")}
>
<span className="library-filter-options__label">
{t("Most Played")}
</span>
<span className="library-filter-options__count">{top10Count}</span>
</button>
</div>
);
}

View File

@@ -0,0 +1,295 @@
@use "../../scss/globals.scss";
.library-game-card-large {
width: 100%;
height: 300px;
position: relative;
border-radius: 8px;
overflow: hidden;
border: 1px solid rgba(255, 255, 255, 0.05);
transition: all ease 0.2s;
cursor: pointer;
display: flex;
align-items: center;
padding: 0;
text-align: left;
&:before {
content: "";
top: 0;
left: 0;
width: 100%;
height: 172%;
position: absolute;
background: linear-gradient(
35deg,
rgba(0, 0, 0, 0.1) 0%,
rgba(0, 0, 0, 0.07) 51.5%,
rgba(255, 255, 255, 0.15) 74%,
rgba(255, 255, 255, 0.1) 100%
);
transition: all ease 0.3s;
transform: translateY(-36%);
opacity: 0.5;
z-index: 1;
}
&:hover::before {
opacity: 1;
transform: translateY(-20%);
}
&:hover {
transform: scale(1.01);
box-shadow: 0 8px 16px rgba(0, 0, 0, 0.3);
border-color: rgba(255, 255, 255, 0.1);
}
&__background {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-size: cover;
background-position: center;
background-repeat: no-repeat;
z-index: 0;
}
&__gradient {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: linear-gradient(
0deg,
rgba(0, 0, 0, 0.1) 0%,
rgba(0, 0, 0, 0.2) 50%,
rgba(0, 0, 0, 0.3) 100%
);
z-index: 1;
}
&__overlay {
position: relative;
z-index: 2;
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
justify-content: space-between;
padding: calc(globals.$spacing-unit * 2);
}
&__top-section {
display: flex;
justify-content: space-between;
align-items: flex-start;
gap: calc(globals.$spacing-unit);
}
&__menu-button {
align-self: flex-start;
background: rgba(0, 0, 0, 0.3);
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
border: solid 1px rgba(255, 255, 255, 0.15);
border-radius: 4px;
width: 36px;
height: 36px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
transition: all ease 0.2s;
color: rgba(255, 255, 255, 0.95);
padding: 0;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
opacity: 0;
transform: scale(0.9);
&:hover {
background: rgba(0, 0, 0, 0.6);
border-color: rgba(255, 255, 255, 0.25);
transform: scale(1.05);
}
&:active {
transform: scale(0.95);
}
}
&__logo-container {
flex: 1;
display: flex;
align-items: center;
min-width: 0;
}
&__logo {
max-height: 120px;
max-width: 400px;
width: auto;
height: auto;
object-fit: contain;
filter: drop-shadow(0 4px 12px rgba(0, 0, 0, 0.6));
}
&__title {
font-size: 28px;
font-weight: 700;
color: rgba(255, 255, 255, 0.95);
margin: 0;
overflow: hidden;
text-overflow: ellipsis;
display: -webkit-box;
-webkit-line-clamp: 2;
line-clamp: 2;
-webkit-box-orient: vertical;
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.9);
}
&__info-bar {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit * 2);
justify-content: flex-end;
}
&__playtime {
background: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
color: rgba(255, 255, 255, 0.95);
border: solid 1px rgba(255, 255, 255, 0.15);
border-radius: 4px;
display: flex;
align-items: center;
gap: 6px;
padding: 8px 12px;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
font-size: 14px;
}
&__playtime-text {
font-weight: 500;
}
&__manual-playtime {
color: globals.$warning-color;
}
&__achievements {
display: flex;
flex-direction: column;
gap: 6px;
padding: 6px 12px;
flex: 1 1 auto;
min-width: 0;
}
&__achievement-header {
display: flex;
align-items: center;
gap: 8px;
justify-content: space-between;
}
&__achievements-gap {
display: flex;
align-items: center;
gap: 6px;
}
&__achievement-trophy {
color: #fff;
flex-shrink: 0;
}
&__achievement-progress {
width: 100%;
height: 4px;
transition: all ease 0.2s;
background-color: rgba(255, 255, 255, 0.08);
border-radius: 4px;
overflow: hidden;
&::-webkit-progress-bar {
background-color: transparent;
border-radius: 4px;
}
&::-webkit-progress-value {
background-color: globals.$muted-color;
border-radius: 4px;
}
}
&__achievement-bar {
height: 100%;
background-color: globals.$muted-color;
border-radius: 4px;
transition: width 0.3s ease;
}
&__achievement-count {
font-size: 14px;
font-weight: 500;
color: rgba(255, 255, 255, 0.9);
white-space: nowrap;
}
&__achievement-percentage {
font-size: 12px;
color: rgba(255, 255, 255, 0.85);
white-space: nowrap;
}
&__action-button {
display: flex;
align-items: center;
gap: 8px;
padding: 10px 20px;
border-radius: 6px;
background: rgba(255, 255, 255, 0.1);
border: 1px solid rgba(255, 255, 255, 0.2);
color: rgba(255, 255, 255, 0.95);
backdrop-filter: blur(4px);
-webkit-backdrop-filter: blur(4px);
cursor: pointer;
font-size: 14px;
font-weight: 600;
transition: all ease 0.2s;
flex: 0 0 auto;
&:hover {
background: rgba(255, 255, 255, 0.15);
border-color: rgba(255, 255, 255, 0.3);
transform: scale(1.05);
}
&:active {
transform: scale(0.98);
}
}
&:hover &__menu-button {
opacity: 1;
transform: scale(1);
}
&__action-icon--downloading {
animation: pulse 1.5s ease-in-out infinite;
}
}
@keyframes pulse {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.5;
}
}

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import { LibraryGame } from "@types";
import { useDownload, useFormat } from "@renderer/hooks";
import { useNavigate } from "react-router-dom";
import { buildGameDetailsPath } from "@renderer/helpers";
import {
PlayIcon,
DownloadIcon,
ClockIcon,
AlertFillIcon,
ThreeBarsIcon,
TrophyIcon,
XIcon,
} from "@primer/octicons-react";
import { useTranslation } from "react-i18next";
import { useCallback, useState } from "react";
import { useGameActions } from "@renderer/components/game-context-menu/use-game-actions";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import { GameContextMenu } from "@renderer/components";
import "./library-game-card-large.scss";
interface LibraryGameCardLargeProps {
game: LibraryGame;
}
const getImageWithCustomPriority = (
customUrl: string | null | undefined,
originalUrl: string | null | undefined,
fallbackUrl?: string | null | undefined
) => {
return customUrl || originalUrl || fallbackUrl || "";
};
export function LibraryGameCardLarge({
game,
}: Readonly<LibraryGameCardLargeProps>) {
const { t } = useTranslation("library");
const { numberFormatter } = useFormat();
const navigate = useNavigate();
const { lastPacket } = useDownload();
const [contextMenu, setContextMenu] = useState<{
visible: boolean;
position: { x: number; y: number };
}>({ visible: false, position: { x: 0, y: 0 } });
const isGameDownloading =
game?.download?.status === "active" && lastPacket?.gameId === game?.id;
const formatPlayTime = useCallback(
(playTimeInMilliseconds = 0, isShort = false) => {
const minutes = playTimeInMilliseconds / 60000;
if (minutes < MAX_MINUTES_TO_SHOW_IN_PLAYTIME) {
return t(isShort ? "amount_minutes_short" : "amount_minutes", {
amount: minutes.toFixed(0),
});
}
const hours = minutes / 60;
const hoursKey = isShort ? "amount_hours_short" : "amount_hours";
const hoursAmount = isShort
? Math.floor(hours)
: numberFormatter.format(hours);
return t(hoursKey, { amount: hoursAmount });
},
[numberFormatter, t]
);
const handleCardClick = () => {
navigate(buildGameDetailsPath(game));
};
const {
handlePlayGame,
handleOpenDownloadOptions,
handleCloseGame,
isGameRunning,
} = useGameActions(game);
const handleActionClick = async (e: React.MouseEvent) => {
e.stopPropagation();
if (isGameRunning) {
try {
await handleCloseGame();
} catch (e) {
console.error(e);
}
return;
}
try {
await handlePlayGame();
} catch (err) {
console.error(err);
try {
handleOpenDownloadOptions();
} catch (e) {
console.error(e);
}
}
};
const handleContextMenu = (e: React.MouseEvent) => {
e.preventDefault();
e.stopPropagation();
setContextMenu({
visible: true,
position: { x: e.clientX, y: e.clientY },
});
};
const handleMenuButtonClick = (e: React.MouseEvent) => {
e.stopPropagation();
setContextMenu({
visible: true,
position: {
x: e.currentTarget.getBoundingClientRect().right,
y: e.currentTarget.getBoundingClientRect().bottom,
},
});
};
const handleCloseContextMenu = () => {
setContextMenu({ visible: false, position: { x: 0, y: 0 } });
};
// Use libraryHeroImageUrl as background, fallback to libraryImageUrl
const backgroundImage = getImageWithCustomPriority(
game.libraryHeroImageUrl,
game.libraryImageUrl,
game.iconUrl
);
// For logo, check if logoImageUrl exists (similar to game details page)
const logoImage = game.logoImageUrl;
return (
<>
<button
type="button"
className="library-game-card-large"
onClick={handleCardClick}
onContextMenu={handleContextMenu}
>
<div
className="library-game-card-large__background"
style={{ backgroundImage: `url(${backgroundImage})` }}
/>
<div className="library-game-card-large__gradient" />
<div className="library-game-card-large__overlay">
<div className="library-game-card-large__top-section">
<div className="library-game-card-large__playtime">
{game.hasManuallyUpdatedPlaytime ? (
<AlertFillIcon
size={11}
className="library-game-card-large__manual-playtime"
/>
) : (
<ClockIcon size={11} />
)}
<span className="library-game-card-large__playtime-text">
{formatPlayTime(game.playTimeInMilliseconds)}
</span>
</div>
<button
type="button"
className="library-game-card-large__menu-button"
onClick={handleMenuButtonClick}
title="More options"
>
<ThreeBarsIcon size={16} />
</button>
</div>
<div className="library-game-card-large__logo-container">
{logoImage ? (
<img
src={logoImage}
alt={game.title}
className="library-game-card-large__logo"
/>
) : (
<h3 className="library-game-card-large__title">{game.title}</h3>
)}
</div>
<div className="library-game-card-large__info-bar">
{/* Achievements section */}
{(game.achievementCount ?? 0) > 0 && (
<div className="library-game-card-large__achievements">
<div className="library-game-card-large__achievement-header">
<div className="library-game-card-large__achievements-gap">
<TrophyIcon
size={14}
className="library-game-card-large__achievement-trophy"
/>
<span className="library-game-card-large__achievement-count">
{game.unlockedAchievementCount ?? 0} /{" "}
{game.achievementCount ?? 0}
</span>
</div>
<span className="library-game-card-large__achievement-percentage">
{Math.round(
((game.unlockedAchievementCount ?? 0) /
(game.achievementCount ?? 1)) *
100
)}
%
</span>
</div>
<div className="library-game-card-large__achievement-progress">
<div
className="library-game-card-large__achievement-bar"
style={{
width: `${((game.unlockedAchievementCount ?? 0) / (game.achievementCount ?? 1)) * 100}%`,
}}
/>
</div>
</div>
)}
<button
type="button"
className="library-game-card-large__action-button"
onClick={handleActionClick}
>
{(() => {
if (isGameDownloading) {
return (
<>
<DownloadIcon
size={16}
className="library-game-card-large__action-icon--downloading"
/>
{t("downloading")}
</>
);
}
if (isGameRunning) {
return (
<>
<XIcon size={16} />
{t("close")}
</>
);
}
if (game.executablePath) {
return (
<>
<PlayIcon size={16} />
{t("play")}
</>
);
}
return (
<>
<DownloadIcon size={16} />
{t("download")}
</>
);
})()}
</button>
</div>
</div>
</button>
<GameContextMenu
game={game}
visible={contextMenu.visible}
position={contextMenu.position}
onClose={handleCloseContextMenu}
/>
</>
);
}

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@use "../../scss/globals.scss";
.library-game-card {
&__wrapper {
cursor: pointer;
transition: all ease 0.2s;
box-shadow: 0 8px 10px -2px rgba(0, 0, 0, 0.5);
width: 100%;
aspect-ratio: 3 / 4;
position: relative;
border: none;
background: none;
padding: 0;
border-radius: 4px;
overflow: hidden;
display: block;
container-type: inline-size;
&:before {
content: "";
top: 0;
left: 0;
width: 100%;
height: 172%;
position: absolute;
background: linear-gradient(
35deg,
rgba(0, 0, 0, 0.1) 0%,
rgba(0, 0, 0, 0.07) 51.5%,
rgba(255, 255, 255, 0.15) 64%,
rgba(255, 255, 255, 0.1) 100%
);
transition: all ease 0.3s;
transform: translateY(-36%);
opacity: 0.5;
z-index: 1;
}
&:hover {
transform: scale(1.02);
}
&:hover::before {
opacity: 1;
transform: translateY(-20%);
}
}
&__overlay {
position: absolute;
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: space-between;
height: 100%;
width: 100%;
background: linear-gradient(0deg, rgba(0, 0, 0, 0.5) 5%, transparent 100%);
padding: 8px;
z-index: 2;
}
&__top-section {
display: flex;
justify-content: space-between;
align-items: flex-start;
width: 100%;
}
&__playtime {
background: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
color: rgba(255, 255, 255, 0.8);
border: solid 1px rgba(255, 255, 255, 0.15);
border-radius: 4px;
display: flex;
align-items: center;
gap: 4px;
padding: 4px;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
transition: all ease 0.2s;
&-long {
display: inline;
font-size: 12px;
}
&-short {
display: none;
font-size: 12px;
}
// When the card is narrow (less than 140px), show short format
@container (max-width: 140px) {
&-long {
display: none;
}
&-short {
display: inline;
}
}
}
&__manual-playtime {
color: globals.$warning-color;
}
&__achievements {
display: flex;
flex-direction: column;
gap: 4px;
padding: 6px 8px;
opacity: 0;
transform: translateY(8px);
transition: all ease 0.2s;
pointer-events: none;
width: 100%;
}
&__achievements-gap {
display: flex;
align-items: center;
gap: 6px;
}
&__achievement-header {
display: flex;
align-items: center;
gap: 6px;
justify-content: space-between;
}
&__achievement-trophy {
color: #fff;
flex-shrink: 0;
}
&__achievement-progress {
margin-top: 8px;
width: 100%;
height: 4px;
transition: all ease 0.2s;
background-color: rgba(255, 255, 255, 0.08);
border-radius: 4px;
overflow: hidden;
&::-webkit-progress-bar {
background-color: transparent;
border-radius: 4px;
}
&::-webkit-progress-value {
background-color: globals.$muted-color;
border-radius: 4px;
}
}
&__achievement-bar {
height: 100%;
background-color: globals.$muted-color;
border-radius: 4px;
transition: width 0.3s ease;
position: relative;
}
&__achievement-count {
font-size: 12px;
font-weight: 500;
color: rgba(255, 255, 255, 0.9);
white-space: nowrap;
}
&__achievement-percentage {
font-size: 11px;
color: rgba(255, 255, 255, 0.7);
white-space: nowrap;
}
&__action-button {
position: absolute;
bottom: 8px;
right: 8px;
background: rgba(0, 0, 0, 0.6);
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
border: solid 1px rgba(255, 255, 255, 0.2);
border-radius: 4px;
width: 40px;
height: 40px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
transition: all ease 0.2s;
color: rgba(255, 255, 255, 0.9);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
opacity: 0;
transform: scale(0.9);
&:hover {
background: rgba(0, 0, 0, 0.8);
border-color: rgba(255, 255, 255, 0.4);
transform: scale(1.1);
box-shadow: 0 6px 12px rgba(0, 0, 0, 0.4);
}
&:active {
transform: scale(0.95);
}
}
&__menu-button {
background: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
border: solid 1px rgba(255, 255, 255, 0.15);
border-radius: 4px;
width: 28px;
height: 28px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
transition: all ease 0.2s;
color: rgba(255, 255, 255, 0.8);
padding: 0;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
opacity: 0;
transform: scale(0.9);
&:hover {
background: rgba(0, 0, 0, 0.6);
border-color: rgba(255, 255, 255, 0.25);
transform: scale(1.05);
}
&:active {
transform: scale(0.95);
}
}
&__wrapper:hover &__action-button,
&__wrapper:hover &__menu-button {
opacity: 1;
transform: scale(1);
}
&__wrapper:hover &__achievements {
opacity: 1;
transform: translateY(0);
pointer-events: auto;
}
&__action-icon {
&--downloading {
animation: pulse 1.5s ease-in-out infinite;
}
}
&__game-image {
object-fit: cover;
border-radius: 4px;
width: 100%;
height: 100%;
min-width: 100%;
min-height: 100%;
display: block;
top: 0;
left: 0;
z-index: 0;
}
}
@keyframes pulse {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.5;
}
}
/* Force fixed size for compact grid cells so cards render at 220x320 */
.library__games-grid--compact .library-game-card__wrapper {
width: 215px;
height: 320px;
aspect-ratio: unset;
}

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import { LibraryGame } from "@types";
import { useFormat } from "@renderer/hooks";
import { useNavigate } from "react-router-dom";
import { useCallback, useState } from "react";
import { buildGameDetailsPath } from "@renderer/helpers";
import {
ClockIcon,
AlertFillIcon,
ThreeBarsIcon,
TrophyIcon,
} from "@primer/octicons-react";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import { Tooltip } from "react-tooltip";
import { useTranslation } from "react-i18next";
import { GameContextMenu } from "@renderer/components";
import "./library-game-card.scss";
interface LibraryGameCardProps {
game: LibraryGame;
onMouseEnter: () => void;
onMouseLeave: () => void;
}
export function LibraryGameCard({
game,
onMouseEnter,
onMouseLeave,
}: Readonly<LibraryGameCardProps>) {
const { t } = useTranslation("library");
const { numberFormatter } = useFormat();
const navigate = useNavigate();
const [isTooltipHovered, setIsTooltipHovered] = useState(false);
const [contextMenu, setContextMenu] = useState<{
visible: boolean;
position: { x: number; y: number };
}>({ visible: false, position: { x: 0, y: 0 } });
const formatPlayTime = useCallback(
(playTimeInMilliseconds = 0, isShort = false) => {
const minutes = playTimeInMilliseconds / 60000;
if (minutes < MAX_MINUTES_TO_SHOW_IN_PLAYTIME) {
return t(isShort ? "amount_minutes_short" : "amount_minutes", {
amount: minutes.toFixed(0),
});
}
const hours = minutes / 60;
const hoursKey = isShort ? "amount_hours_short" : "amount_hours";
const hoursAmount = isShort
? Math.floor(hours)
: numberFormatter.format(hours);
return t(hoursKey, { amount: hoursAmount });
},
[numberFormatter, t]
);
const handleCardClick = () => {
navigate(buildGameDetailsPath(game));
};
const handleContextMenu = (e: React.MouseEvent) => {
e.preventDefault();
e.stopPropagation();
setContextMenu({
visible: true,
position: { x: e.clientX, y: e.clientY },
});
};
const handleMenuButtonClick = (e: React.MouseEvent) => {
e.stopPropagation();
setContextMenu({
visible: true,
position: {
x: e.currentTarget.getBoundingClientRect().right,
y: e.currentTarget.getBoundingClientRect().bottom,
},
});
};
const handleCloseContextMenu = () => {
setContextMenu({ visible: false, position: { x: 0, y: 0 } });
};
const coverImage =
game.coverImageUrl ??
game.libraryImageUrl ??
game.libraryHeroImageUrl ??
game.iconUrl ??
undefined;
return (
<>
<button
type="button"
onMouseEnter={onMouseEnter}
onMouseLeave={onMouseLeave}
className="library-game-card__wrapper"
title={isTooltipHovered ? undefined : game.title}
onClick={handleCardClick}
onContextMenu={handleContextMenu}
>
<div className="library-game-card__overlay">
<div className="library-game-card__top-section">
<div
className="library-game-card__playtime"
data-tooltip-place="top"
data-tooltip-content={
game.hasManuallyUpdatedPlaytime
? t("manual_playtime_tooltip")
: undefined
}
data-tooltip-id={game.objectId}
>
{game.hasManuallyUpdatedPlaytime ? (
<AlertFillIcon
size={11}
className="library-game-card__manual-playtime"
/>
) : (
<ClockIcon size={11} />
)}
<span className="library-game-card__playtime-long">
{formatPlayTime(game.playTimeInMilliseconds)}
</span>
<span className="library-game-card__playtime-short">
{formatPlayTime(game.playTimeInMilliseconds, true)}
</span>
</div>
<button
type="button"
className="library-game-card__menu-button"
onClick={handleMenuButtonClick}
title="More options"
>
<ThreeBarsIcon size={16} />
</button>
</div>
{/* Achievements section - shown on hover */}
{(game.achievementCount ?? 0) > 0 && (
<div className="library-game-card__achievements">
<div className="library-game-card__achievement-header">
<div className="library-game-card__achievements-gap">
<TrophyIcon
size={14}
className="library-game-card__achievement-trophy"
/>
<span className="library-game-card__achievement-count">
{game.unlockedAchievementCount ?? 0} /{" "}
{game.achievementCount ?? 0}
</span>
</div>
<span className="library-game-card__achievement-percentage">
{Math.round(
((game.unlockedAchievementCount ?? 0) /
(game.achievementCount ?? 1)) *
100
)}
%
</span>
</div>
<div className="library-game-card__achievement-progress">
<div
className="library-game-card__achievement-bar"
style={{
width: `${((game.unlockedAchievementCount ?? 0) / (game.achievementCount ?? 1)) * 100}%`,
}}
/>
</div>
</div>
)}
</div>
<img
src={coverImage ?? undefined}
alt={game.title}
className="library-game-card__game-image"
/>
</button>
<Tooltip
id={game.objectId}
style={{
zIndex: 9999,
}}
openOnClick={false}
afterShow={() => setIsTooltipHovered(true)}
afterHide={() => setIsTooltipHovered(false)}
/>
<GameContextMenu
game={game}
visible={contextMenu.visible}
position={contextMenu.position}
onClose={handleCloseContextMenu}
/>
</>
);
}

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@use "../../scss/globals.scss";
.library {
&__content {
padding: calc(globals.$spacing-unit * 3);
height: 100%;
width: 100%;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 3);
align-items: flex-start;
}
&__header {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
}
&__page-header {
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 1.5);
width: 100%;
}
&__page-title {
margin: 0;
font-size: 20px;
font-weight: 700;
color: rgba(255, 255, 255, 0.95);
}
&__controls-row {
display: flex;
align-items: center;
justify-content: space-between;
width: 100%;
gap: calc(globals.$spacing-unit * 2);
}
&__controls-left {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
}
&__controls-right {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
}
&__header-controls {
display: flex;
flex-direction: column;
align-items: end;
gap: calc(globals.$spacing-unit * 1);
&__left {
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 1);
}
}
&__header-title {
font-size: 20px;
font-weight: 700;
}
&__filter-label {
font-size: 14px;
font-weight: 600;
color: rgba(255, 255, 255, 0.8);
white-space: nowrap;
}
&__separator {
width: 100%;
height: 1px;
background: rgba(255, 255, 255, 0.1);
border: none;
margin: 0;
}
&__count {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
background: rgba(255, 255, 255, 0.05);
border-radius: 8px;
padding: 8px 16px;
}
&__count-label {
color: rgba(255, 255, 255, 0.6);
font-size: 13px;
font-weight: 500;
}
&__count-number {
color: rgba(255, 255, 255, 0.9);
font-size: 13px;
font-weight: 600;
}
&__no-games {
display: flex;
width: 100%;
height: 100%;
justify-content: center;
align-items: center;
flex-direction: column;
gap: globals.$spacing-unit;
padding: calc(globals.$spacing-unit * 4);
}
&__telescope-icon {
width: 60px;
height: 60px;
border-radius: 50%;
background-color: rgba(255, 255, 255, 0.06);
display: flex;
align-items: center;
justify-content: center;
margin-bottom: calc(globals.$spacing-unit * 2);
}
&__games-grid {
list-style: none;
margin: 0;
padding: 0;
display: grid;
gap: calc(globals.$spacing-unit * 2);
width: 100%;
// Grid view - larger cards
&--grid {
grid-template-columns: repeat(2, 1fr);
@container #{globals.$app-container} (min-width: 900px) {
grid-template-columns: repeat(4, 1fr);
}
@container #{globals.$app-container} (min-width: 1300px) {
grid-template-columns: repeat(5, 1fr);
}
@container #{globals.$app-container} (min-width: 2000px) {
grid-template-columns: repeat(6, 1fr);
}
@container #{globals.$app-container} (min-width: 2600px) {
grid-template-columns: repeat(8, 1fr);
}
@container #{globals.$app-container} (min-width: 3000px) {
grid-template-columns: repeat(12, 1fr);
}
}
// Compact view - smaller cards
&--compact {
grid-template-columns: repeat(auto-fill, 215px);
grid-auto-rows: 320px;
justify-content: start;
@container #{globals.$app-container} (min-width: 900px) {
grid-template-columns: repeat(auto-fill, 215px);
}
@container #{globals.$app-container} (min-width: 1300px) {
grid-template-columns: repeat(auto-fill, 215px);
}
/* keep same pattern for very large screens */
@container #{globals.$app-container} (min-width: 2000px) {
grid-template-columns: repeat(auto-fill, 215px);
}
@container #{globals.$app-container} (min-width: 2600px) {
grid-template-columns: repeat(auto-fill, 215px);
}
@container #{globals.$app-container} (min-width: 3000px) {
grid-template-columns: repeat(auto-fill, 210px);
}
}
}
&__games-list {
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 2);
width: 100%;
// Large view - 2 columns grid
&--large {
display: grid;
grid-template-columns: repeat(1, 1fr);
@container #{globals.$app-container} (min-width: 900px) {
grid-template-columns: repeat(2, 1fr);
}
}
}
}

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@@ -0,0 +1,182 @@
import { useEffect, useMemo, useState } from "react";
import { useLibrary, useAppDispatch } from "@renderer/hooks";
import { setHeaderTitle } from "@renderer/features";
import { TelescopeIcon } from "@primer/octicons-react";
import { useTranslation } from "react-i18next";
import { LibraryGameCard } from "./library-game-card";
// detailed view removed — keep file if needed later
import { LibraryGameCardLarge } from "./library-game-card-large";
import { ViewOptions, ViewMode } from "./view-options";
import { FilterOptions, FilterOption } from "./filter-options";
import { SearchBar } from "./search-bar";
import "./library.scss";
export default function Library() {
const { library, updateLibrary } = useLibrary();
type ElectronAPI = {
refreshLibraryAssets?: () => Promise<unknown>;
onLibraryBatchComplete?: (cb: () => void) => () => void;
};
const [viewMode, setViewMode] = useState<ViewMode>("compact");
const [filterBy, setFilterBy] = useState<FilterOption>("all");
const [searchQuery, setSearchQuery] = useState<string>("");
const dispatch = useAppDispatch();
const { t } = useTranslation("library");
useEffect(() => {
dispatch(setHeaderTitle(t("library")));
const electron = (globalThis as unknown as { electron?: ElectronAPI })
.electron;
let unsubscribe: () => void = () => undefined;
if (electron?.refreshLibraryAssets) {
electron
.refreshLibraryAssets()
.then(() => updateLibrary())
.catch(() => updateLibrary());
if (electron.onLibraryBatchComplete) {
unsubscribe = electron.onLibraryBatchComplete(() => {
updateLibrary();
});
}
} else {
updateLibrary();
}
return () => {
unsubscribe();
};
}, [dispatch, t, updateLibrary]);
const handleOnMouseEnterGameCard = () => {
// Optional: pause animations if needed
};
const handleOnMouseLeaveGameCard = () => {
// Optional: resume animations if needed
};
const filteredLibrary = useMemo(() => {
let filtered;
switch (filterBy) {
case "favourited":
filtered = library.filter((game) => game.favorite);
break;
case "new":
filtered = library.filter(
(game) => (game.playTimeInMilliseconds || 0) === 0
);
break;
case "top10":
filtered = library
.slice()
.sort(
(a, b) =>
(b.playTimeInMilliseconds || 0) - (a.playTimeInMilliseconds || 0)
)
.slice(0, 10);
break;
case "all":
default:
filtered = library;
}
if (!searchQuery.trim()) return filtered;
const queryLower = searchQuery.toLowerCase();
return filtered.filter((game) => {
const titleLower = game.title.toLowerCase();
let queryIndex = 0;
for (
let i = 0;
i < titleLower.length && queryIndex < queryLower.length;
i++
) {
if (titleLower[i] === queryLower[queryIndex]) {
queryIndex++;
}
}
return queryIndex === queryLower.length;
});
}, [library, filterBy, searchQuery]);
// No sorting for now — rely on filteredLibrary
const sortedLibrary = filteredLibrary;
// Calculate counts for filters
const allGamesCount = library.length;
const favouritedCount = library.filter((game) => game.favorite).length;
const newGamesCount = library.filter(
(game) => (game.playTimeInMilliseconds || 0) === 0
).length;
const top10Count = Math.min(10, library.length);
const hasGames = library.length > 0;
return (
<section className="library__content">
{hasGames && (
<div className="library__page-header">
<div className="library__controls-row">
<div className="library__controls-left">
<FilterOptions
filterBy={filterBy}
onFilterChange={setFilterBy}
allGamesCount={allGamesCount}
favouritedCount={favouritedCount}
newGamesCount={newGamesCount}
top10Count={top10Count}
/>
</div>
<div className="library__controls-right">
<SearchBar value={searchQuery} onChange={setSearchQuery} />
<ViewOptions viewMode={viewMode} onViewModeChange={setViewMode} />
</div>
</div>
</div>
)}
{!hasGames && (
<div className="library__no-games">
<div className="library__telescope-icon">
<TelescopeIcon size={24} />
</div>
<h2>{t("no_games_title")}</h2>
<p>{t("no_games_description")}</p>
</div>
)}
{hasGames && viewMode === "large" && (
<div className="library__games-list library__games-list--large">
{sortedLibrary.map((game) => (
<LibraryGameCardLarge
key={`${game.shop}-${game.objectId}`}
game={game}
/>
))}
</div>
)}
{hasGames && viewMode !== "large" && (
<ul className={`library__games-grid library__games-grid--${viewMode}`}>
{sortedLibrary.map((game) => (
<li
key={`${game.shop}-${game.objectId}`}
style={{ listStyle: "none" }}
>
<LibraryGameCard
game={game}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
/>
</li>
))}
</ul>
)}
</section>
);
}

View File

@@ -0,0 +1,75 @@
.search-bar {
display: flex;
align-items: center;
&__container {
height: 32px;
display: flex;
align-items: center;
gap: 8px;
padding: 4px 12px;
background-color: transparent;
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 6px;
transition: all 0.2s ease;
width: 250px;
&:focus-within {
width: 300px;
background: rgba(255, 255, 255, 0.02);
border-color: rgba(255, 255, 255, 0.2);
}
}
&__icon {
color: rgba(255, 255, 255, 0.75);
flex-shrink: 0;
transition: color 0.2s ease;
}
&__input {
flex: 1;
background: transparent;
border: none;
outline: none;
color: rgba(255, 255, 255, 0.9);
font-size: 14px;
font-family: inherit;
min-width: 0;
&::placeholder {
color: rgba(255, 255, 255, 0.6);
}
&:focus ~ .search-bar__icon {
color: rgba(255, 255, 255, 0.7);
}
}
&__clear {
flex-shrink: 0;
background: transparent;
border: none;
color: rgba(255, 255, 255, 0.65);
font-size: 18px;
font-weight: bold;
cursor: pointer;
padding: 0;
width: 20px;
height: 20px;
display: flex;
align-items: center;
justify-content: center;
border-radius: 3px;
transition: all 0.2s ease;
&:hover {
background: rgba(255, 255, 255, 0.1);
color: rgba(255, 255, 255, 0.8);
}
&:active {
background: rgba(255, 255, 255, 0.15);
}
}
}

View File

@@ -0,0 +1,44 @@
import { SearchIcon } from "@primer/octicons-react";
import { FC, useRef } from "react";
import { useTranslation } from "react-i18next";
import "./search-bar.scss";
interface SearchBarProps {
value: string;
onChange: (value: string) => void;
}
export const SearchBar: FC<SearchBarProps> = ({ value, onChange }) => {
const { t } = useTranslation();
const inputRef = useRef<HTMLInputElement>(null);
const handleClear = () => {
onChange("");
inputRef.current?.focus();
};
return (
<div className="search-bar">
<div className="search-bar__container">
<SearchIcon size={16} className="search-bar__icon" />
<input
ref={inputRef}
type="text"
className="search-bar__input"
placeholder={t("Search library", { defaultValue: "Search library" })}
value={value}
onChange={(e) => onChange(e.target.value)}
/>
{value && (
<button
className="search-bar__clear"
onClick={handleClear}
aria-label="Clear search"
>
×
</button>
)}
</div>
</div>
);
};

View File

@@ -0,0 +1,55 @@
@use "../../scss/globals.scss";
.library-view-options {
&__container {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
}
&__label {
font-size: 14px;
font-weight: 600;
color: rgba(255, 255, 255, 0.95);
white-space: nowrap;
}
&__options {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
flex-wrap: wrap;
white-space: nowrap;
}
&__option {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
padding: 8px 10px;
border-radius: 6px;
background: rgba(255, 255, 255, 0.04);
border: none;
color: rgba(255, 255, 255, 0.9);
cursor: pointer;
font-size: 14px;
font-weight: 500;
transition: all ease 0.2s;
white-space: nowrap;
&:hover {
color: rgba(255, 255, 255, 0.95);
background: rgba(255, 255, 255, 0.06);
}
&.active {
color: rgba(0, 0, 0, 0.9);
background: #fff;
svg,
svg * {
fill: currentColor;
color: currentColor;
}
}
}
}

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@@ -0,0 +1,45 @@
import { AppsIcon, RowsIcon, SquareIcon } from "@primer/octicons-react";
import { useTranslation } from "react-i18next";
import "./view-options.scss";
export type ViewMode = "grid" | "compact" | "large";
interface ViewOptionsProps {
viewMode: ViewMode;
onViewModeChange: (viewMode: ViewMode) => void;
}
export function ViewOptions({
viewMode,
onViewModeChange,
}: Readonly<ViewOptionsProps>) {
const { t } = useTranslation("library");
return (
<div className="library-view-options__container">
<div className="library-view-options__options">
<button
className={`library-view-options__option ${viewMode === "compact" ? "active" : ""}`}
onClick={() => onViewModeChange("compact")}
title={t("compact_view")}
>
<SquareIcon size={16} />
</button>
<button
className={`library-view-options__option ${viewMode === "grid" ? "active" : ""}`}
onClick={() => onViewModeChange("grid")}
title={t("grid_view")}
>
<AppsIcon size={16} />
</button>
<button
className={`library-view-options__option ${viewMode === "large" ? "active" : ""}`}
onClick={() => onViewModeChange("large")}
title={t("large_view")}
>
<RowsIcon size={16} />
</button>
</div>
</div>
);
}

View File

@@ -362,6 +362,8 @@ export type LibraryGame = Game &
Partial<ShopAssets> & {
id: string;
download: Download | null;
unlockedAchievementCount?: number;
achievementCount?: number;
};
export type UserGameDetails = ShopAssets & {