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71 Commits

Author SHA1 Message Date
Chubby Granny Chaser
50b0a82204 feat: improving styles on randomizer button 2025-11-08 08:17:19 +00:00
Moyasee
6e6e0f7bb7 fix: duplicate next suggestion styling removal 2025-11-07 13:35:50 +02:00
Moyasee
893802be55 fix: next suggestion and title not being showed 2025-11-07 13:27:24 +02:00
Moyase
754e9c14b8 Merge pull request #1821 from iam-sahil/feat/library
Feat/library
2025-11-06 17:22:58 +02:00
ctrlcat0x
5e653be4c3 fix: add error logging in handleActionClick for better debugging 2025-11-06 19:11:20 +05:30
ctrlcat0x
cedf7e6e37 style: improve color contrast in various components and update prop types to readonly 2025-11-06 19:03:23 +05:30
Moyase
518a0e1cf4 Merge branch 'main' into feat/library 2025-11-06 14:57:22 +02:00
Chubby Granny Chaser
7fa50dc5a7 feat: adding ws client back 2025-11-03 12:02:52 +00:00
Chubby Granny Chaser
f49fea3032 ci: bump version
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2025-11-02 21:17:34 +00:00
Chubby Granny Chaser
595d39986d Merge pull request #1843 from hydralauncher/fix/fixing-datanodes
fix: fixing datanodes
2025-11-02 21:15:53 +00:00
Chubby Granny Chaser
ac01930d68 Merge branch 'main' into fix/fixing-datanodes 2025-11-02 21:14:49 +00:00
Chubby Granny Chaser
37caeb8047 fix: fixing datanodes 2025-11-02 21:13:44 +00:00
Chubby Granny Chaser
7d6eddb17e Merge pull request #1826 from hydralauncher/feat/reviews-in-profile
Feat: Showing User Reviews in profile
2025-11-02 20:46:47 +00:00
Chubby Granny Chaser
48775e57fc feat: adding reviews to profile 2025-11-02 20:43:59 +00:00
Chubby Granny Chaser
fdc3fecd6f feat: adding reviews to profile 2025-11-02 20:42:42 +00:00
Chubby Granny Chaser
f0dc7478cf feat: adding reviews to profile 2025-11-02 20:29:16 +00:00
Chubby Granny Chaser
e7a437e839 Merge branch 'main' into feat/library 2025-11-02 20:23:44 +00:00
Chubby Granny Chaser
2e8da53d1a feat: adding infinite scroll 2025-11-02 20:23:12 +00:00
Chubby Granny Chaser
8794fbc742 Merge branch 'main' of https://github.com/hydralauncher/hydra into feat/reviews-in-profile 2025-11-02 17:31:06 +00:00
Chubby Granny Chaser
bf387aef3f feat: improving animations 2025-11-02 17:30:45 +00:00
Chubby Granny Chaser
c2a26b9750 Merge pull request #1832 from hydralauncher/feat/playtime-in-reviews
Feat: Playtime showing in review message
2025-11-02 17:29:28 +00:00
Moyase
3dc2a29114 Merge branch 'main' into feat/playtime-in-reviews 2025-11-02 19:25:31 +02:00
Chubby Granny Chaser
6ebf7766aa Merge branch 'main' into feat/reviews-in-profile 2025-11-02 17:04:58 +00:00
Zamitto
19bf99ff11 chore: add sleep to aur script 2025-10-31 16:16:03 -03:00
Zamitto
9c00a17193 Merge branch 'release/v3.7.2' 2025-10-31 13:58:14 -03:00
Zamitto
d167628ed4 fix: prevent crash when detectedLanguage is null
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2025-10-31 13:57:15 -03:00
Zamitto
59cfce86ae Merge pull request #1841 from JarEXE/fix/achievement-notification-position
Fix: [Linux] achievement notification positioning on multi-monitor setups
2025-10-31 13:23:41 -03:00
jarexe
138120460c fix: correct achievement notification positioning on multi-monitor setups 2025-10-31 10:57:44 -03:00
Chubby Granny Chaser
ff8a61ff7a fix: fixing review partial 2025-10-31 12:05:24 +00:00
Chubby Granny Chaser
d1d46971b6 fix: fixing review partial 2025-10-31 12:03:35 +00:00
Chubby Granny Chaser
b8af69b0fb fix: fixing review partial 2025-10-31 12:01:42 +00:00
Chubby Granny Chaser
f6c12c22b5 Merge branch 'main' into feat/reviews-in-profile 2025-10-31 07:29:22 +00:00
Chubby Granny Chaser
539010d817 Merge branch 'main' into feat/playtime-in-reviews 2025-10-31 07:29:13 +00:00
Zamitto
aa148c0b70 fix: trim
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2025-10-30 20:01:47 -03:00
Zamitto
2aa31c0db0 feat: limit game text search to 255 chars 2025-10-30 15:34:49 -03:00
Zamitto
4bfe6d7f86 feat: limit game text search to 255 chars 2025-10-30 15:32:08 -03:00
Zamitto
ef52d710ed Merge branch 'main' into feat/reviews-in-profile 2025-10-29 15:28:39 -03:00
Zamitto
31d57a784e Merge branch 'main' into feat/playtime-in-reviews 2025-10-29 15:28:37 -03:00
Chubby Granny Chaser
2fce12eba7 Merge branch 'main' into feat/reviews-in-profile 2025-10-29 16:55:36 +00:00
Chubby Granny Chaser
1427775c98 Merge branch 'main' into feat/playtime-in-reviews 2025-10-29 16:55:26 +00:00
Moyasee
5c770bc7e7 fix: unnecessary assertion 2025-10-27 20:12:24 +02:00
Moyasee
b431ed479c fix: converted conditional to boolean 2025-10-27 20:07:08 +02:00
Moyasee
9e09a5decb fix: translation key fix and formatting 2025-10-27 19:28:29 +02:00
Moyasee
1e1a1c61c9 feat: showing playtime in review and changed positions of elements in review 2025-10-27 19:22:59 +02:00
Moyasee
8de6c92d28 ci: formatting 2025-10-24 08:19:55 +03:00
Moyasee
29e1713824 fix: upvote/downvote button arent being disabled after click 2025-10-23 20:06:37 +03:00
Moyasee
81a77411cc ci: fix gap between game image and game name in reviews 2025-10-23 16:54:18 +03:00
Moyasee
cc95deb709 fix: proreply reseting user reviews on profile changing 2025-10-23 14:40:02 +03:00
Moyasee
daf9751cf6 ci: import formatting 2025-10-23 14:27:03 +03:00
Moyasee
d21ec52814 ci: deleted comments 2025-10-23 12:06:23 +03:00
Moyasee
f539977431 fix: refactoring functions to prevent nesting more than 4 lvls 2025-10-23 11:53:35 +03:00
Moyasee
3ff20417d5 fix: extracted ternary operation 2025-10-23 11:37:50 +03:00
Moyasee
65f83399f5 ci: merge 2025-10-23 11:29:27 +03:00
Moyasee
eb34f051e1 Merge branch 'feat/reviews-in-profile' of https://github.com/hydralauncher/hydra into feat/reviews-in-profile 2025-10-23 11:28:40 +03:00
Moyasee
ab27f3295e fix: duplicate selectors and if statements should not be the only statement 2025-10-23 11:26:29 +03:00
Chubby Granny Chaser
3782f79100 Merge branch 'main' into feat/reviews-in-profile 2025-10-23 09:15:57 +01:00
Moyasee
86ab5b107b ci: formatting 2025-10-23 10:34:15 +03:00
Moyasee
acf8f340dd ci: review message ui change and fix loading reviews positioning 2025-10-23 10:33:29 +03:00
ctrlcat0x
f5470b29c0 style: adjust hover effects and dimensions for game cards; refine context menu actions 2025-10-23 10:58:31 +05:30
Moyasee
035f6e8d24 ci: formatting 2025-10-22 22:05:05 +03:00
Moyasee
362d6b634e feat: added reviews in profile and tabs 2025-10-22 21:13:05 +03:00
ctrlcat0x
a0a967aacd style: update compact view styles for game cards; adjust grid layout and add button order 2025-10-22 18:28:24 +05:30
ctrlcat0x
e19102ea66 style: update active state styles for filter and view options; adjust achievement progress bar styles 2025-10-22 16:12:12 +05:30
ctrlcat0x
107b61f663 style: update active state colors for filter and view options 2025-10-22 14:46:25 +05:30
ctrlcat0x
811a6ad955 refactor: remove unused imports and download logic from LibraryGameCard 2025-10-22 14:42:47 +05:30
ctrlcat0x
6fb8bbf744 he commit 2025-10-22 14:29:55 +05:30
ctrlcat0x
459017a4a6 Merge branch 'main' of https://github.com/hydralauncher/hydra into feat/game-library 2025-10-22 14:28:00 +05:30
Sahil Rana
d6ff8f670e Merge branch 'main' into feat/game-library 2025-10-22 14:26:09 +05:30
ctrlcat0x
33e0d50966 feat: add achievements tracking to game library
- Updated `get-library.ts` to include unlocked and total achievement counts for each game.
- Removed `library-game-card-detailed.tsx` and its associated styles as part of the refactor.
- Enhanced `library-game-card-large.tsx` to display achievements with progress bars.
- Modified `library-game-card.scss` and `library-game-card-large.scss` to style the achievements section.
- Introduced a new `search-bar` component for filtering the game library.
- Implemented fuzzy search functionality in the library view.
- Updated `view-options` to improve UI consistency.
- Added achievement-related properties to the `LibraryGame` type in `index.ts`.
- Created a new `copilot-instructions.md` for project guidelines.
2025-10-22 14:24:04 +05:30
Sahil Rana
361073d3f8 Merge branch 'main' into feat/game-library 2025-10-20 23:51:13 +05:30
ctrlcat0x
d168e20385 feat(library): implement large game card and enhance library UI
- Added `LibraryGameCardLarge` component for displaying games in a larger format with improved styling and animations.
- Introduced SCSS styles for the large game card, including hover effects and gradient overlays.
- Updated `LibraryGameCard` component to support mouse enter and leave events for better interaction.
- Enhanced the library view options with new styles and functionality for switching between grid, compact, and large views.
- Improved overall layout and responsiveness of the library page, ensuring a better user experience across different screen sizes.
- Added tooltips for playtime information and context menus for game actions.
2025-10-20 23:43:47 +05:30
54 changed files with 3478 additions and 305 deletions

View File

@@ -95,6 +95,8 @@ jobs:
- name: Update PKGBUILD and .SRCINFO
if: steps.check-update.outputs.update_needed == 'true'
run: |
# sleeps for 1 minute to be sure GH updated the release info
sleep 60
# Update pkgver in PKGBUILD
cd hydra-launcher-bin
NEW_VERSION="${{ steps.get-version.outputs.version }}"

View File

@@ -1,6 +1,6 @@
{
"name": "hydralauncher",
"version": "3.7.3",
"version": "3.7.4",
"description": "Hydra",
"main": "./out/main/index.js",
"author": "Los Broxas",
@@ -75,6 +75,7 @@
"react-dnd-html5-backend": "^16.0.1",
"react-hook-form": "^7.53.0",
"react-i18next": "^14.1.0",
"react-infinite-scroll-component": "^6.1.0",
"react-loading-skeleton": "^3.4.0",
"react-redux": "^9.1.1",
"react-router-dom": "^6.22.3",

View File

@@ -13,6 +13,7 @@
},
"sidebar": {
"catalogue": "Catalogue",
"library": "Library",
"downloads": "Downloads",
"settings": "Settings",
"my_library": "My library",
@@ -94,6 +95,7 @@
"search": "Search games",
"home": "Home",
"catalogue": "Catalogue",
"library": "Library",
"downloads": "Downloads",
"search_results": "Search results",
"settings": "Settings",
@@ -223,6 +225,7 @@
"show_more": "Show more",
"show_less": "Show less",
"reviews": "Reviews",
"review_played_for": "Played for",
"leave_a_review": "Leave a Review",
"write_review_placeholder": "Share your thoughts about this game...",
"sort_newest": "Newest",
@@ -361,7 +364,10 @@
"show_original": "Show original",
"show_translation": "Show translation",
"show_original_translated_from": "Show original (translated from {{language}})",
"hide_original": "Hide original"
"hide_original": "Hide original",
"review_from_blocked_user": "Review from blocked user",
"show": "Show",
"hide": "Hide"
},
"activation": {
"title": "Activate Hydra",
@@ -689,7 +695,32 @@
"game_added_to_pinned": "Game added to pinned",
"karma": "Karma",
"karma_count": "karma",
"karma_description": "Earned from positive likes on reviews"
"karma_description": "Earned from positive likes on reviews",
"user_reviews": "Reviews",
"delete_review": "Delete Review",
"loading_reviews": "Loading reviews..."
},
"library": {
"library": "Library",
"play": "Play",
"download": "Download",
"downloading": "Downloading",
"game": "game",
"games": "games",
"grid_view": "Grid view",
"compact_view": "Compact view",
"large_view": "Large view",
"no_games_title": "Your library is empty",
"no_games_description": "Add games from the catalogue or download them to get started",
"amount_hours": "{{amount}} hours",
"amount_minutes": "{{amount}} minutes",
"amount_hours_short": "{{amount}}h",
"amount_minutes_short": "{{amount}}m",
"manual_playtime_tooltip": "This playtime has been manually updated",
"all_games": "All Games",
"favourited_games": "Favourited",
"new_games": "New Games",
"top_10": "Top 10"
},
"achievement": {
"achievement_unlocked": "Achievement unlocked",

View File

@@ -325,6 +325,7 @@
"maybe_later": "Tal vez después",
"no_repacks_found": "Sin fuentes encontradas para este juego",
"no_reviews_yet": "Sin reseñas aún",
"review_played_for": "Jugado por",
"properties": "Propiedades",
"rating": "Calificación",
"rating_count": "Calificación",
@@ -361,7 +362,10 @@
"you_seemed_to_enjoy_this_game": "Parece que has disfrutado de este juego",
"language": "Idioma",
"caption": "Subtítulo",
"audio": "Audio"
"audio": "Audio",
"review_from_blocked_user": "Reseña de usuario bloqueado",
"show": "Mostrar",
"hide": "Ocultar"
},
"activation": {
"title": "Activar Hydra",
@@ -678,7 +682,11 @@
"karma_count": "karma",
"karma_description": "Conseguido por me gustas positivos en reseñas",
"sort_by": "Filtrar por:",
"game_added_to_pinned": "Juego añadido a fijados"
"game_added_to_pinned": "Juego añadido a fijados",
"user_reviews": "Reseñas",
"loading_reviews": "Cargando reseñas...",
"no_reviews": "Sin reseñas aún",
"delete_review": "Eliminar reseña"
},
"achievement": {
"achievement_unlocked": "Logro desbloqueado",

View File

@@ -317,6 +317,7 @@
"sort_lowest_score": "Menor Nota",
"sort_most_voted": "Mais Votadas",
"no_reviews_yet": "Ainda não há avaliações",
"review_played_for": "Jogado por",
"be_first_to_review": "Seja o primeiro a compartilhar seus pensamentos sobre este jogo!",
"rating": "Avaliação",
"rating_stats": "Avaliação",
@@ -349,7 +350,10 @@
"show_translation": "Mostrar tradução",
"show_original_translated_from": "Mostrar original (traduzido do {{language}})",
"hide_original": "Ocultar original",
"rating_count": "Avaliação"
"rating_count": "Avaliação",
"review_from_blocked_user": "Avaliação de usuário bloqueado",
"show": "Mostrar",
"hide": "Ocultar"
},
"activation": {
"title": "Ativação",
@@ -693,7 +697,11 @@
"karma": "Karma",
"karma_count": "karma",
"karma_description": "Ganho a partir de curtidas positivas em avaliações",
"manual_playtime_tooltip": "Este tempo de jogo foi atualizado manualmente"
"manual_playtime_tooltip": "Este tempo de jogo foi atualizado manualmente",
"user_reviews": "Avaliações",
"loading_reviews": "Carregando avaliações...",
"no_reviews": "Ainda não há avaliações",
"delete_review": "Excluir avaliação"
},
"achievement": {
"achievement_unlocked": "Conquista desbloqueada",

View File

@@ -180,7 +180,11 @@
"download_error_not_cached_on_torbox": "Este download não está disponível no TorBox e a verificação do status do download não está disponível.",
"game_removed_from_favorites": "Jogo removido dos favoritos",
"game_added_to_favorites": "Jogo adicionado aos favoritos",
"create_start_menu_shortcut": "Criar atalho no Menu Iniciar"
"create_start_menu_shortcut": "Criar atalho no Menu Iniciar",
"review_from_blocked_user": "Avaliação de utilizador bloqueado",
"show": "Mostrar",
"hide": "Ocultar",
"review_played_for": "Jogado por"
},
"activation": {
"title": "Ativação",
@@ -466,7 +470,11 @@
"achievements_unlocked": "Conquistas desbloqueadas",
"earned_points": "Pontos ganhos",
"show_achievements_on_profile": "Mostre as suas conquistas no perfil",
"show_points_on_profile": "Mostre os seus pontos ganhos no perfil"
"show_points_on_profile": "Mostre os seus pontos ganhos no perfil",
"user_reviews": "Avaliações",
"loading_reviews": "A carregar avaliações...",
"no_reviews": "Ainda não há avaliações",
"delete_review": "Eliminar avaliação"
},
"achievement": {
"achievement_unlocked": "Conquista desbloqueada",

View File

@@ -227,6 +227,7 @@
"write_review_placeholder": "Поделитесь своими мыслями об этой игре...",
"sort_newest": "Сначала новые",
"no_reviews_yet": "Пока нет отзывов",
"review_played_for": "Играли",
"be_first_to_review": "Станьте первым, кто поделится своими мыслями об этой игре!",
"sort_oldest": "Сначала старые",
"sort_highest_score": "Высший балл",
@@ -351,6 +352,8 @@
"audio": "Аудио",
"filter_by_source": "Фильтр по источнику",
"no_repacks_found": "Источники для этой игры не найдены",
"show": "Показать",
"hide": "Скрыть",
"delete_review": "Удалить отзыв",
"remove_review": "Удалить отзыв",
"delete_review_modal_title": "Вы уверены, что хотите удалить свой отзыв?",
@@ -361,7 +364,8 @@
"show_original": "Показать оригинал",
"show_translation": "Показать перевод",
"show_original_translated_from": "Показать оригинал (переведено с {{language}})",
"hide_original": "Скрыть оригинал"
"hide_original": "Скрыть оригинал",
"review_from_blocked_user": "Отзыв от заблокированного пользователя"
},
"activation": {
"title": "Активировать Hydra",
@@ -689,7 +693,11 @@
"game_added_to_pinned": "Игра добавлена в закрепленные",
"karma": "Карма",
"karma_count": "карма",
"karma_description": "Заработана положительными оценками отзывов"
"karma_description": "Заработана положительными оценками отзывов",
"user_reviews": "Отзывы",
"loading_reviews": "Загрузка отзывов...",
"no_reviews": "Пока нет отзывов",
"delete_review": "Удалить отзыв"
},
"achievement": {
"achievement_unlocked": "Достижение разблокировано",

View File

@@ -18,6 +18,7 @@ import "./library/close-game";
import "./library/delete-game-folder";
import "./library/get-game-by-object-id";
import "./library/get-library";
import "./library/refresh-library-assets";
import "./library/extract-game-download";
import "./library/open-game";
import "./library/open-game-executable-path";

View File

@@ -4,6 +4,7 @@ import {
downloadsSublevel,
gamesShopAssetsSublevel,
gamesSublevel,
gameAchievementsSublevel,
} from "@main/level";
const getLibrary = async (): Promise<LibraryGame[]> => {
@@ -18,14 +19,32 @@ const getLibrary = async (): Promise<LibraryGame[]> => {
const download = await downloadsSublevel.get(key);
const gameAssets = await gamesShopAssetsSublevel.get(key);
let unlockedAchievementCount = 0;
let achievementCount = 0;
try {
const achievements = await gameAchievementsSublevel.get(key);
if (achievements) {
achievementCount = achievements.achievements.length;
unlockedAchievementCount =
achievements.unlockedAchievements.length;
}
} catch {
// No achievements data for this game
}
return {
id: key,
...game,
download: download ?? null,
unlockedAchievementCount,
achievementCount,
// Spread gameAssets last to ensure all image URLs are properly set
...gameAssets,
// Ensure compatibility with LibraryGame type
libraryHeroImageUrl:
game.libraryHeroImageUrl ?? gameAssets?.libraryHeroImageUrl,
// Preserve custom image URLs from game if they exist
customIconUrl: game.customIconUrl,
customLogoImageUrl: game.customLogoImageUrl,
customHeroImageUrl: game.customHeroImageUrl,
} as LibraryGame;
})
);

View File

@@ -0,0 +1,8 @@
import { registerEvent } from "../register-event";
import { mergeWithRemoteGames } from "@main/services";
const refreshLibraryAssets = async () => {
await mergeWithRemoteGames();
};
registerEvent("refreshLibraryAssets", refreshLibraryAssets);

View File

@@ -16,6 +16,7 @@ import {
Ludusavi,
Lock,
DeckyPlugin,
WSClient,
} from "@main/services";
import { migrateDownloadSources } from "./helpers/migrate-download-sources";
@@ -56,7 +57,7 @@ export const loadState = async () => {
const { syncDownloadSourcesFromApi } = await import("./services/user");
void syncDownloadSourcesFromApi();
// WSClient.connect();
WSClient.connect();
});
const downloads = await downloadsSublevel

View File

@@ -1,6 +1,7 @@
import axios, { AxiosResponse } from "axios";
import { wrapper } from "axios-cookiejar-support";
import { CookieJar } from "tough-cookie";
import { logger } from "@main/services";
export class DatanodesApi {
private static readonly jar = new CookieJar();
@@ -20,51 +21,42 @@ export class DatanodesApi {
await this.jar.setCookie("lang=english;", "https://datanodes.to");
const payload = new URLSearchParams({
op: "download2",
id: fileCode,
method_free: "Free Download >>",
dl: "1",
});
const formData = new FormData();
formData.append("op", "download2");
formData.append("id", fileCode);
formData.append("rand", "");
formData.append("referer", "https://datanodes.to/download");
formData.append("method_free", "Free Download >>");
formData.append("method_premium", "");
formData.append("__dl", "1");
const response: AxiosResponse = await this.session.post(
"https://datanodes.to/download",
payload,
formData,
{
headers: {
"User-Agent":
"Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:135.0) Gecko/20100101 Firefox/135.0",
accept: "*/*",
"accept-language": "en-US,en;q=0.9",
priority: "u=1, i",
"sec-ch-ua":
'"Google Chrome";v="141", "Not?A_Brand";v="8", "Chromium";v="141"',
"sec-ch-ua-mobile": "?0",
"sec-ch-ua-platform": '"Windows"',
"sec-fetch-dest": "empty",
"sec-fetch-mode": "cors",
"sec-fetch-site": "same-origin",
Referer: "https://datanodes.to/download",
Origin: "https://datanodes.to",
"Content-Type": "application/x-www-form-urlencoded",
},
maxRedirects: 0,
validateStatus: (status: number) => status === 302 || status < 400,
}
);
if (response.status === 302) {
return response.headers["location"];
}
if (typeof response.data === "object" && response.data.url) {
return decodeURIComponent(response.data.url);
}
const htmlContent = String(response.data);
if (!htmlContent) {
throw new Error("Empty response received");
}
const downloadLinkRegex = /href=["'](https:\/\/[^"']+)["']/;
const downloadLinkMatch = downloadLinkRegex.exec(htmlContent);
if (downloadLinkMatch) {
return downloadLinkMatch[1];
}
throw new Error("Failed to get the download link");
} catch (error) {
console.error("Error fetching download URL:", error);
logger.error("Error fetching download URL:", error);
throw error;
}
}

View File

@@ -11,6 +11,7 @@ import { getUserData } from "./user/get-user-data";
import { db } from "@main/level";
import { levelKeys } from "@main/level/sublevels";
import type { Auth, User } from "@types";
import { WSClient } from "./ws";
export interface HydraApiOptions {
needsAuth?: boolean;
@@ -103,8 +104,8 @@ export class HydraApi {
await clearGamesRemoteIds();
uploadGamesBatch();
// WSClient.close();
// WSClient.connect();
WSClient.close();
WSClient.connect();
const { syncDownloadSourcesFromApi } = await import("./user");
syncDownloadSourcesFromApi();

View File

@@ -60,13 +60,20 @@ export const mergeWithRemoteGames = async () => {
const localGameShopAsset = await gamesShopAssetsSublevel.get(gameKey);
// Construct coverImageUrl if not provided by backend (Steam games use predictable pattern)
const coverImageUrl =
game.coverImageUrl ||
(game.shop === "steam"
? `https://shared.steamstatic.com/store_item_assets/steam/apps/${game.objectId}/library_600x900_2x.jpg`
: null);
await gamesShopAssetsSublevel.put(gameKey, {
updatedAt: Date.now(),
...localGameShopAsset,
shop: game.shop,
objectId: game.objectId,
title: localGame?.title || game.title, // Preserve local title if it exists
coverImageUrl: game.coverImageUrl,
coverImageUrl,
libraryHeroImageUrl: game.libraryHeroImageUrl,
libraryImageUrl: game.libraryImageUrl,
logoImageUrl: game.logoImageUrl,

View File

@@ -16,7 +16,7 @@ export const requestSteam250 = async (path: string) => {
if (!steamGameUrl) return null;
return {
title: $title.textContent,
title: $title.getAttribute("data-title") || "",
objectId: steamGameUrl.split("/").pop(),
} as Steam250Game;
})

View File

@@ -296,46 +296,58 @@ export class WindowManager {
position: AchievementCustomNotificationPosition | undefined
) {
const display = screen.getPrimaryDisplay();
const { width, height } = display.workAreaSize;
const {
x: displayX,
y: displayY,
width: displayWidth,
height: displayHeight,
} = display.bounds;
if (position === "bottom-left") {
return {
x: 0,
y: height - this.NOTIFICATION_WINDOW_HEIGHT,
x: displayX,
y: displayY + displayHeight - this.NOTIFICATION_WINDOW_HEIGHT,
};
}
if (position === "bottom-center") {
return {
x: (width - this.NOTIFICATION_WINDOW_WIDTH) / 2,
y: height - this.NOTIFICATION_WINDOW_HEIGHT,
x: displayX + (displayWidth - this.NOTIFICATION_WINDOW_WIDTH) / 2,
y: displayY + displayHeight - this.NOTIFICATION_WINDOW_HEIGHT,
};
}
if (position === "bottom-right") {
return {
x: width - this.NOTIFICATION_WINDOW_WIDTH,
y: height - this.NOTIFICATION_WINDOW_HEIGHT,
x: displayX + displayWidth - this.NOTIFICATION_WINDOW_WIDTH,
y: displayY + displayHeight - this.NOTIFICATION_WINDOW_HEIGHT,
};
}
if (position === "top-left") {
return {
x: displayX,
y: displayY,
};
}
if (position === "top-center") {
return {
x: (width - this.NOTIFICATION_WINDOW_WIDTH) / 2,
y: 0,
x: displayX + (displayWidth - this.NOTIFICATION_WINDOW_WIDTH) / 2,
y: displayY,
};
}
if (position === "top-right") {
return {
x: width - this.NOTIFICATION_WINDOW_WIDTH,
y: 0,
x: displayX + displayWidth - this.NOTIFICATION_WINDOW_WIDTH,
y: displayY,
};
}
return {
x: 0,
y: 0,
x: displayX,
y: displayY,
};
}

View File

@@ -196,6 +196,7 @@ contextBridge.exposeInMainWorld("electron", {
verifyExecutablePathInUse: (executablePath: string) =>
ipcRenderer.invoke("verifyExecutablePathInUse", executablePath),
getLibrary: () => ipcRenderer.invoke("getLibrary"),
refreshLibraryAssets: () => ipcRenderer.invoke("refreshLibraryAssets"),
openGameInstaller: (shop: GameShop, objectId: string) =>
ipcRenderer.invoke("openGameInstaller", shop, objectId),
openGameInstallerPath: (shop: GameShop, objectId: string) =>

View File

@@ -5,7 +5,7 @@
}
::-webkit-scrollbar {
width: 9px;
width: 4px;
background-color: globals.$dark-background-color;
}

View File

@@ -279,7 +279,11 @@ export function App() {
<article className="container">
<Header />
<section ref={contentRef} className="container__content">
<section
ref={contentRef}
id="scrollableDiv"
className="container__content"
>
<Outlet />
</section>
</article>

View File

@@ -70,8 +70,10 @@ export function GameContextMenu({
onClick: () => {
if (isGameRunning) {
void handleCloseGame();
} else {
} else if (canPlay) {
void handlePlayGame();
} else {
handleOpenDownloadOptions();
}
},
disabled: isDeleting,

View File

@@ -24,7 +24,7 @@
background-color: globals.$background-color;
display: inline-flex;
transition: all ease 0.2s;
width: 200px;
width: 300px;
align-items: center;
border-radius: 8px;
border: solid 1px globals.$border-color;
@@ -35,7 +35,7 @@
}
&--focused {
width: 250px;
width: 350px;
border-color: #dadbe1;
}
}

View File

@@ -13,6 +13,7 @@ import cn from "classnames";
const pathTitle: Record<string, string> = {
"/": "home",
"/catalogue": "catalogue",
"/library": "library",
"/downloads": "downloads",
"/settings": "settings",
};
@@ -41,6 +42,8 @@ export function Header() {
if (location.pathname.startsWith("/game")) return headerTitle;
if (location.pathname.startsWith("/achievements")) return headerTitle;
if (location.pathname.startsWith("/profile")) return headerTitle;
if (location.pathname.startsWith("/library"))
return headerTitle || t("library");
if (location.pathname.startsWith("/search")) return t("search_results");
return t(pathTitle[location.pathname]);
@@ -60,7 +63,7 @@ export function Header() {
};
const handleSearch = (value: string) => {
dispatch(setFilters({ title: value }));
dispatch(setFilters({ title: value.slice(0, 255) }));
if (!location.pathname.startsWith("/catalogue")) {
navigate("/catalogue");

View File

@@ -3,6 +3,7 @@ import {
DownloadIcon,
GearIcon,
HomeIcon,
BookIcon,
} from "@primer/octicons-react";
export const routes = [
@@ -16,6 +17,11 @@ export const routes = [
nameKey: "catalogue",
render: () => <AppsIcon />,
},
{
path: "/library",
nameKey: "library",
render: () => <BookIcon />,
},
{
path: "/downloads",
nameKey: "downloads",

View File

@@ -14,12 +14,15 @@ export interface UserProfileContext {
isMe: boolean;
userStats: UserStats | null;
getUserProfile: () => Promise<void>;
getUserLibraryGames: (sortBy?: string) => Promise<void>;
getUserLibraryGames: (sortBy?: string, reset?: boolean) => Promise<void>;
loadMoreLibraryGames: (sortBy?: string) => Promise<boolean>;
setSelectedBackgroundImage: React.Dispatch<React.SetStateAction<string>>;
backgroundImage: string;
badges: Badge[];
libraryGames: UserGame[];
pinnedGames: UserGame[];
hasMoreLibraryGames: boolean;
isLoadingLibraryGames: boolean;
}
export const DEFAULT_USER_PROFILE_BACKGROUND = "#151515B3";
@@ -30,12 +33,15 @@ export const userProfileContext = createContext<UserProfileContext>({
isMe: false,
userStats: null,
getUserProfile: async () => {},
getUserLibraryGames: async (_sortBy?: string) => {},
getUserLibraryGames: async (_sortBy?: string, _reset?: boolean) => {},
loadMoreLibraryGames: async (_sortBy?: string) => false,
setSelectedBackgroundImage: () => {},
backgroundImage: "",
badges: [],
libraryGames: [],
pinnedGames: [],
hasMoreLibraryGames: false,
isLoadingLibraryGames: false,
});
const { Provider } = userProfileContext;
@@ -62,6 +68,9 @@ export function UserProfileContextProvider({
DEFAULT_USER_PROFILE_BACKGROUND
);
const [selectedBackgroundImage, setSelectedBackgroundImage] = useState("");
const [libraryPage, setLibraryPage] = useState(0);
const [hasMoreLibraryGames, setHasMoreLibraryGames] = useState(true);
const [isLoadingLibraryGames, setIsLoadingLibraryGames] = useState(false);
const isMe = userDetails?.id === userProfile?.id;
@@ -93,7 +102,13 @@ export function UserProfileContextProvider({
}, [userId]);
const getUserLibraryGames = useCallback(
async (sortBy?: string) => {
async (sortBy?: string, reset = true) => {
if (reset) {
setLibraryPage(0);
setHasMoreLibraryGames(true);
setIsLoadingLibraryGames(true);
}
try {
const params = new URLSearchParams();
params.append("take", "12");
@@ -115,18 +130,74 @@ export function UserProfileContextProvider({
if (response) {
setLibraryGames(response.library);
setPinnedGames(response.pinnedGames);
setHasMoreLibraryGames(response.library.length === 12);
} else {
setLibraryGames([]);
setPinnedGames([]);
setHasMoreLibraryGames(false);
}
} catch (error) {
setLibraryGames([]);
setPinnedGames([]);
setHasMoreLibraryGames(false);
} finally {
setIsLoadingLibraryGames(false);
}
},
[userId]
);
const loadMoreLibraryGames = useCallback(
async (sortBy?: string): Promise<boolean> => {
if (isLoadingLibraryGames || !hasMoreLibraryGames) {
return false;
}
setIsLoadingLibraryGames(true);
try {
const nextPage = libraryPage + 1;
const params = new URLSearchParams();
params.append("take", "12");
params.append("skip", String(nextPage * 12));
if (sortBy) {
params.append("sortBy", sortBy);
}
const queryString = params.toString();
const url = queryString
? `/users/${userId}/library?${queryString}`
: `/users/${userId}/library`;
const response = await window.electron.hydraApi.get<{
library: UserGame[];
pinnedGames: UserGame[];
}>(url);
if (response && response.library.length > 0) {
setLibraryGames((prev) => {
const existingIds = new Set(prev.map((game) => game.objectId));
const newGames = response.library.filter(
(game) => !existingIds.has(game.objectId)
);
return [...prev, ...newGames];
});
setLibraryPage(nextPage);
setHasMoreLibraryGames(response.library.length === 12);
return true;
} else {
setHasMoreLibraryGames(false);
return false;
}
} catch (error) {
setHasMoreLibraryGames(false);
return false;
} finally {
setIsLoadingLibraryGames(false);
}
},
[userId, libraryPage, hasMoreLibraryGames, isLoadingLibraryGames]
);
const getUserProfile = useCallback(async () => {
getUserStats();
getUserLibraryGames();
@@ -164,6 +235,8 @@ export function UserProfileContextProvider({
setLibraryGames([]);
setPinnedGames([]);
setHeroBackground(DEFAULT_USER_PROFILE_BACKGROUND);
setLibraryPage(0);
setHasMoreLibraryGames(true);
getUserProfile();
getBadges();
@@ -177,12 +250,15 @@ export function UserProfileContextProvider({
isMe,
getUserProfile,
getUserLibraryGames,
loadMoreLibraryGames,
setSelectedBackgroundImage,
backgroundImage: getBackgroundImageUrl(),
userStats,
badges,
libraryGames,
pinnedGames,
hasMoreLibraryGames,
isLoadingLibraryGames,
}}
>
{children}

View File

@@ -159,6 +159,7 @@ declare global {
) => Promise<void>;
verifyExecutablePathInUse: (executablePath: string) => Promise<Game>;
getLibrary: () => Promise<LibraryGame[]>;
refreshLibraryAssets: () => Promise<void>;
openGameInstaller: (shop: GameShop, objectId: string) => Promise<boolean>;
openGameInstallerPath: (shop: GameShop, objectId: string) => Promise<void>;
openGameExecutablePath: (shop: GameShop, objectId: string) => Promise<void>;

View File

@@ -3,12 +3,14 @@ import { useState, useCallback } from "react";
interface SectionCollapseState {
pinned: boolean;
library: boolean;
reviews: boolean;
}
export function useSectionCollapse() {
const [collapseState, setCollapseState] = useState<SectionCollapseState>({
pinned: false,
library: false,
reviews: false,
});
const toggleSection = useCallback((section: keyof SectionCollapseState) => {
@@ -23,5 +25,6 @@ export function useSectionCollapse() {
toggleSection,
isPinnedCollapsed: collapseState.pinned,
isLibraryCollapsed: collapseState.library,
isReviewsCollapsed: collapseState.reviews,
};
}

View File

@@ -29,6 +29,7 @@ import Settings from "./pages/settings/settings";
import Profile from "./pages/profile/profile";
import Achievements from "./pages/achievements/achievements";
import ThemeEditor from "./pages/theme-editor/theme-editor";
import Library from "./pages/library/library";
import { AchievementNotification } from "./pages/achievements/notification/achievement-notification";
console.log = logger.log;
@@ -64,6 +65,7 @@ ReactDOM.createRoot(document.getElementById("root")!).render(
<Route element={<App />}>
<Route path="/" element={<Home />} />
<Route path="/catalogue" element={<Catalogue />} />
<Route path="/library" element={<Library />} />
<Route path="/downloads" element={<Downloads />} />
<Route path="/game/:shop/:objectId" element={<GameDetails />} />
<Route path="/settings" element={<Settings />} />

View File

@@ -35,7 +35,7 @@ export default function Catalogue() {
const { steamDevelopers, steamPublishers, downloadSources } = useCatalogue();
const { steamGenres, steamUserTags } = useAppSelector(
const { steamGenres, steamUserTags, filters, page } = useAppSelector(
(state) => state.catalogueSearch
);
@@ -47,8 +47,6 @@ export default function Catalogue() {
const { formatNumber } = useFormat();
const { filters, page } = useAppSelector((state) => state.catalogueSearch);
const dispatch = useAppDispatch();
const { t, i18n } = useTranslation("catalogue");

View File

@@ -163,7 +163,6 @@ export function GameReviews({
take: "20",
skip: skip.toString(),
sortBy: reviewsSortBy,
language: i18n.language,
});
const response = await window.electron.hydraApi.get(

View File

@@ -231,44 +231,50 @@ $hero-height: 350px;
}
&__randomizer-button {
padding: calc(globals.$spacing-unit * 1.5);
background-color: rgba(0, 0, 0, 0.6);
position: fixed;
bottom: calc(globals.$spacing-unit * 5);
right: calc(globals.$spacing-unit * 2);
z-index: 100;
padding: calc(globals.$spacing-unit * 1.5) calc(globals.$spacing-unit * 2);
background-color: rgba(255, 255, 255, 0.08);
backdrop-filter: blur(20px);
border-radius: 8px;
transition: all ease 0.2s;
cursor: pointer;
min-height: 40px;
min-width: 40px;
display: flex;
align-items: center;
justify-content: center;
gap: globals.$spacing-unit;
color: globals.$muted-color;
border: solid 1px globals.$border-color;
box-shadow: 0px 0px 10px 0px rgba(0, 0, 0, 0.8);
box-shadow:
0px 0px 10px 0px rgba(0, 0, 0, 0.8),
0px 2px 8px 0px rgba(255, 255, 255, 0.1);
animation: slide-in 0.3s cubic-bezier(0.33, 1, 0.68, 1);
overflow: visible;
&:active {
opacity: 0.9;
&:disabled {
opacity: globals.$disabled-opacity;
cursor: not-allowed;
}
&:hover {
background-color: rgba(0, 0, 0, 0.5);
background-color: rgba(255, 255, 255, 0.12);
color: globals.$body-color;
}
}
&__stars-icon-container {
width: 20px;
width: 16px;
height: 16px;
display: flex;
align-items: center;
justify-content: center;
position: relative;
}
&__stars-icon {
width: 26px;
width: 70px;
position: absolute;
top: -3px;
top: -28px;
left: -27px;
}
}

View File

@@ -8,11 +8,23 @@
&__review-header {
display: flex;
justify-content: space-between;
align-items: center;
flex-direction: column;
gap: calc(globals.$spacing-unit * 1);
margin-bottom: calc(globals.$spacing-unit * 1.5);
}
&__review-header-top {
display: flex;
justify-content: space-between;
align-items: flex-start;
}
&__review-header-bottom {
display: flex;
justify-content: flex-start;
align-items: center;
}
&__review-user {
display: flex;
align-items: center;
@@ -22,7 +34,13 @@
&__review-user-info {
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 0.25);
gap: calc(globals.$spacing-unit * 0.45);
}
&__review-meta-row {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit * 0.75);
}
&__review-display-name {
@@ -157,28 +175,28 @@
&__review-score-stars {
display: flex;
align-items: center;
gap: 2px;
gap: 4px;
background: rgba(255, 255, 255, 0.05);
border-radius: 8px;
padding: 2px 6px;
border: 1px solid rgba(255, 255, 255, 0.1);
font-size: 11px;
font-weight: 500;
}
&__review-right {
display: flex;
flex-direction: column;
align-items: flex-end;
}
&__review-star {
color: #666666;
color: rgba(255, 255, 255, 0.7);
transition: color 0.2s ease;
cursor: default;
&--filled {
color: #ffffff;
&.game-details__review-score--red {
color: #fca5a5;
}
&.game-details__review-score--yellow {
color: #fcd34d;
}
&.game-details__review-score--green {
color: #86efac;
}
color: rgba(255, 255, 255, 0.7);
}
&--empty {
@@ -198,6 +216,24 @@
font-size: globals.$small-font-size;
}
&__review-playtime {
display: flex;
align-items: center;
gap: 4px;
color: rgba(255, 255, 255, 0.7);
font-size: 11px;
font-weight: 500;
background: rgba(255, 255, 255, 0.05);
border-radius: 8px;
padding: 2px 6px;
border: 1px solid rgba(255, 255, 255, 0.1);
margin-top: 0;
svg {
color: rgba(255, 255, 255, 0.6);
}
}
&__review-content {
color: globals.$body-color;
line-height: 1.5;

View File

@@ -7,9 +7,10 @@ import { useState } from "react";
import type { GameReview } from "@types";
import { sanitizeHtml } from "@shared";
import { useDate } from "@renderer/hooks";
import { useDate, useFormat } from "@renderer/hooks";
import { formatNumber } from "@renderer/helpers";
import { Avatar } from "@renderer/components";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import "./review-item.scss";
@@ -29,13 +30,6 @@ interface ReviewItemProps {
) => void;
}
const getScoreColorClass = (score: number): string => {
if (score >= 1 && score <= 2) return "game-details__review-score--red";
if (score >= 3 && score <= 3) return "game-details__review-score--yellow";
if (score >= 4 && score <= 5) return "game-details__review-score--green";
return "";
};
const getRatingText = (score: number, t: (key: string) => string): string => {
switch (score) {
case 1:
@@ -68,28 +62,22 @@ export function ReviewItem({
const navigate = useNavigate();
const { t, i18n } = useTranslation("game_details");
const { formatDistance } = useDate();
const { numberFormatter } = useFormat();
const [showOriginal, setShowOriginal] = useState(false);
// Check if this is the user's own review
const isOwnReview = userDetailsId === review.user.id;
// Helper to get base language code (e.g., "pt" from "pt-BR")
const getBaseLanguage = (lang: string) => lang.split("-")[0];
const getBaseLanguage = (lang: string | null) => lang?.split("-")[0] || "";
// Check if the review is in a different language (comparing base language codes)
const isDifferentLanguage =
getBaseLanguage(review.detectedLanguage) !== getBaseLanguage(i18n.language);
// Check if translation is available and needed (but not for own reviews)
const needsTranslation =
!isOwnReview &&
isDifferentLanguage &&
review.translations &&
review.translations[i18n.language];
!isOwnReview && isDifferentLanguage && review.translations[i18n.language];
// Get the full language name using Intl.DisplayNames
const getLanguageName = (languageCode: string) => {
const getLanguageName = (languageCode: string | null) => {
if (!languageCode) return "";
try {
const displayNames = new Intl.DisplayNames([i18n.language], {
type: "language",
@@ -100,6 +88,20 @@ export function ReviewItem({
}
};
// Format playtime similar to hero panel
const formatPlayTime = (playTimeInSeconds: number) => {
const minutes = playTimeInSeconds / 60;
if (minutes < MAX_MINUTES_TO_SHOW_IN_PLAYTIME) {
return t("amount_minutes", {
amount: minutes.toFixed(0),
});
}
const hours = minutes / 60;
return t("amount_hours", { amount: numberFormatter.format(hours) });
};
// Determine which content to show - always show original for own reviews
const displayContent = needsTranslation
? review.translations[i18n.language]
@@ -109,12 +111,12 @@ export function ReviewItem({
return (
<div className="game-details__review-item">
<div className="game-details__blocked-review-simple">
Review from blocked user {" "}
{t("review_from_blocked_user")}
<button
className="game-details__blocked-review-show-link"
onClick={() => onToggleVisibility(review.id)}
>
Show
{t("show")}
</button>
</div>
</div>
@@ -124,54 +126,61 @@ export function ReviewItem({
return (
<div className="game-details__review-item">
<div className="game-details__review-header">
<div className="game-details__review-user">
<button
onClick={() => navigate(`/profile/${review.user.id}`)}
title={review.user.displayName}
>
<Avatar
src={review.user.profileImageUrl}
alt={review.user.displayName || "User"}
size={40}
/>
</button>
<div className="game-details__review-user-info">
<div className="game-details__review-header-top">
<div className="game-details__review-user">
<button
className="game-details__review-display-name game-details__review-display-name--clickable"
onClick={() =>
review.user.id && navigate(`/profile/${review.user.id}`)
}
onClick={() => navigate(`/profile/${review.user.id}`)}
title={review.user.displayName}
>
{review.user.displayName || "Anonymous"}
<Avatar
src={review.user.profileImageUrl}
alt={review.user.displayName || "User"}
size={40}
/>
</button>
<div className="game-details__review-date">
<ClockIcon size={12} />
{formatDistance(new Date(review.createdAt), new Date(), {
addSuffix: true,
})}
<div className="game-details__review-user-info">
<button
className="game-details__review-display-name game-details__review-display-name--clickable"
onClick={() =>
review.user.id && navigate(`/profile/${review.user.id}`)
}
>
{review.user.displayName || "Anonymous"}
</button>
</div>
</div>
<div className="game-details__review-date">
{formatDistance(new Date(review.createdAt), new Date(), {
addSuffix: true,
})}
</div>
</div>
<div
className="game-details__review-score-stars"
title={getRatingText(review.score, t)}
>
{[1, 2, 3, 4, 5].map((starValue) => (
<Star
key={starValue}
size={20}
fill={starValue <= review.score ? "currentColor" : "none"}
className={`game-details__review-star ${
starValue <= review.score
? "game-details__review-star--filled"
: "game-details__review-star--empty"
} ${
starValue <= review.score
? getScoreColorClass(review.score)
: ""
}`}
/>
))}
<div className="game-details__review-header-bottom">
<div className="game-details__review-meta-row">
<div
className="game-details__review-score-stars"
title={getRatingText(review.score, t)}
>
<Star
size={12}
className="game-details__review-star game-details__review-star--filled"
/>
<span className="game-details__review-score-text">
{review.score}/5
</span>
</div>
{Boolean(
review.playTimeInSeconds && review.playTimeInSeconds > 0
) && (
<div className="game-details__review-playtime">
<ClockIcon size={12} />
<span>
{t("review_played_for")}{" "}
{formatPlayTime(review.playTimeInSeconds || 0)}
</span>
</div>
)}
</div>
</div>
</div>
<div>
@@ -323,7 +332,7 @@ export function ReviewItem({
className="game-details__blocked-review-hide-link"
onClick={() => onToggleVisibility(review.id)}
>
Hide
{t("hide")}
</button>
)}
</div>

View File

@@ -0,0 +1,63 @@
@use "../../scss/globals.scss";
.library-filter-options {
&__container {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
flex-wrap: wrap;
}
&__option {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
padding: 8px 16px;
border-radius: 6px;
background: rgba(255, 255, 255, 0.05);
color: rgba(255, 255, 255, 0.9);
cursor: pointer;
font-size: 13px;
font-weight: 500;
transition: all ease 0.2s;
white-space: nowrap; /* prevent label and count from wrapping */
border: 1px solid rgba(0, 0, 0, 0.06);
&:hover {
color: rgba(255, 255, 255, 0.9);
background: rgba(255, 255, 255, 0.08);
}
&.active {
color: #000;
background: #fff;
svg,
svg * {
fill: currentColor;
color: currentColor;
}
.library-filter-options__count {
background: #ebebeb;
color: rgba(0, 0, 0, 0.9);
}
}
}
&__label {
font-weight: 500;
white-space: nowrap;
}
&__count {
background: rgba(255, 255, 255, 0.16);
color: rgba(255, 255, 255, 0.95);
padding: 2px 8px;
border-radius: 4px;
font-size: 12px;
font-weight: 600;
min-width: 24px;
text-align: center;
transition: all ease 0.2s;
}
}

View File

@@ -0,0 +1,61 @@
import { useTranslation } from "react-i18next";
import "./filter-options.scss";
export type FilterOption = "all" | "favourited" | "new" | "top10";
interface FilterOptionsProps {
filterBy: FilterOption;
onFilterChange: (filterBy: FilterOption) => void;
allGamesCount: number;
favouritedCount: number;
newGamesCount: number;
top10Count: number;
}
export function FilterOptions({
filterBy,
onFilterChange,
allGamesCount,
favouritedCount,
newGamesCount,
top10Count,
}: Readonly<FilterOptionsProps>) {
const { t } = useTranslation("library");
return (
<div className="library-filter-options__container">
<button
className={`library-filter-options__option ${filterBy === "all" ? "active" : ""}`}
onClick={() => onFilterChange("all")}
>
<span className="library-filter-options__label">{t("all_games")}</span>
<span className="library-filter-options__count">{allGamesCount}</span>
</button>
<button
className={`library-filter-options__option ${filterBy === "favourited" ? "active" : ""}`}
onClick={() => onFilterChange("favourited")}
>
<span className="library-filter-options__label">
{t("Favourite Games")}
</span>
<span className="library-filter-options__count">{favouritedCount}</span>
</button>
<button
className={`library-filter-options__option ${filterBy === "new" ? "active" : ""}`}
onClick={() => onFilterChange("new")}
>
<span className="library-filter-options__label">{t("new_games")}</span>
<span className="library-filter-options__count">{newGamesCount}</span>
</button>
<button
className={`library-filter-options__option ${filterBy === "top10" ? "active" : ""}`}
onClick={() => onFilterChange("top10")}
>
<span className="library-filter-options__label">
{t("Most Played")}
</span>
<span className="library-filter-options__count">{top10Count}</span>
</button>
</div>
);
}

View File

@@ -0,0 +1,295 @@
@use "../../scss/globals.scss";
.library-game-card-large {
width: 100%;
height: 300px;
position: relative;
border-radius: 8px;
overflow: hidden;
border: 1px solid rgba(255, 255, 255, 0.05);
transition: all ease 0.2s;
cursor: pointer;
display: flex;
align-items: center;
padding: 0;
text-align: left;
&:before {
content: "";
top: 0;
left: 0;
width: 100%;
height: 172%;
position: absolute;
background: linear-gradient(
35deg,
rgba(0, 0, 0, 0.1) 0%,
rgba(0, 0, 0, 0.07) 51.5%,
rgba(255, 255, 255, 0.15) 74%,
rgba(255, 255, 255, 0.1) 100%
);
transition: all ease 0.3s;
transform: translateY(-36%);
opacity: 0.5;
z-index: 1;
}
&:hover::before {
opacity: 1;
transform: translateY(-20%);
}
&:hover {
transform: scale(1.01);
box-shadow: 0 8px 16px rgba(0, 0, 0, 0.3);
border-color: rgba(255, 255, 255, 0.1);
}
&__background {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-size: cover;
background-position: center;
background-repeat: no-repeat;
z-index: 0;
}
&__gradient {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: linear-gradient(
0deg,
rgba(0, 0, 0, 0.1) 0%,
rgba(0, 0, 0, 0.2) 50%,
rgba(0, 0, 0, 0.3) 100%
);
z-index: 1;
}
&__overlay {
position: relative;
z-index: 2;
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
justify-content: space-between;
padding: calc(globals.$spacing-unit * 2);
}
&__top-section {
display: flex;
justify-content: space-between;
align-items: flex-start;
gap: calc(globals.$spacing-unit);
}
&__menu-button {
align-self: flex-start;
background: rgba(0, 0, 0, 0.3);
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
border: solid 1px rgba(255, 255, 255, 0.15);
border-radius: 4px;
width: 36px;
height: 36px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
transition: all ease 0.2s;
color: rgba(255, 255, 255, 0.95);
padding: 0;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
opacity: 0;
transform: scale(0.9);
&:hover {
background: rgba(0, 0, 0, 0.6);
border-color: rgba(255, 255, 255, 0.25);
transform: scale(1.05);
}
&:active {
transform: scale(0.95);
}
}
&__logo-container {
flex: 1;
display: flex;
align-items: center;
min-width: 0;
}
&__logo {
max-height: 120px;
max-width: 400px;
width: auto;
height: auto;
object-fit: contain;
filter: drop-shadow(0 4px 12px rgba(0, 0, 0, 0.6));
}
&__title {
font-size: 28px;
font-weight: 700;
color: rgba(255, 255, 255, 0.95);
margin: 0;
overflow: hidden;
text-overflow: ellipsis;
display: -webkit-box;
-webkit-line-clamp: 2;
line-clamp: 2;
-webkit-box-orient: vertical;
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.9);
}
&__info-bar {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit * 2);
justify-content: flex-end;
}
&__playtime {
background: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
color: rgba(255, 255, 255, 0.95);
border: solid 1px rgba(255, 255, 255, 0.15);
border-radius: 4px;
display: flex;
align-items: center;
gap: 6px;
padding: 8px 12px;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
font-size: 14px;
}
&__playtime-text {
font-weight: 500;
}
&__manual-playtime {
color: globals.$warning-color;
}
&__achievements {
display: flex;
flex-direction: column;
gap: 6px;
padding: 6px 12px;
flex: 1 1 auto;
min-width: 0;
}
&__achievement-header {
display: flex;
align-items: center;
gap: 8px;
justify-content: space-between;
}
&__achievements-gap {
display: flex;
align-items: center;
gap: 6px;
}
&__achievement-trophy {
color: #fff;
flex-shrink: 0;
}
&__achievement-progress {
width: 100%;
height: 4px;
transition: all ease 0.2s;
background-color: rgba(255, 255, 255, 0.08);
border-radius: 4px;
overflow: hidden;
&::-webkit-progress-bar {
background-color: transparent;
border-radius: 4px;
}
&::-webkit-progress-value {
background-color: globals.$muted-color;
border-radius: 4px;
}
}
&__achievement-bar {
height: 100%;
background-color: globals.$muted-color;
border-radius: 4px;
transition: width 0.3s ease;
}
&__achievement-count {
font-size: 14px;
font-weight: 500;
color: rgba(255, 255, 255, 0.9);
white-space: nowrap;
}
&__achievement-percentage {
font-size: 12px;
color: rgba(255, 255, 255, 0.85);
white-space: nowrap;
}
&__action-button {
display: flex;
align-items: center;
gap: 8px;
padding: 10px 20px;
border-radius: 6px;
background: rgba(255, 255, 255, 0.1);
border: 1px solid rgba(255, 255, 255, 0.2);
color: rgba(255, 255, 255, 0.95);
backdrop-filter: blur(4px);
-webkit-backdrop-filter: blur(4px);
cursor: pointer;
font-size: 14px;
font-weight: 600;
transition: all ease 0.2s;
flex: 0 0 auto;
&:hover {
background: rgba(255, 255, 255, 0.15);
border-color: rgba(255, 255, 255, 0.3);
transform: scale(1.05);
}
&:active {
transform: scale(0.98);
}
}
&:hover &__menu-button {
opacity: 1;
transform: scale(1);
}
&__action-icon--downloading {
animation: pulse 1.5s ease-in-out infinite;
}
}
@keyframes pulse {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.5;
}
}

View File

@@ -0,0 +1,279 @@
import { LibraryGame } from "@types";
import { useDownload, useFormat } from "@renderer/hooks";
import { useNavigate } from "react-router-dom";
import { buildGameDetailsPath } from "@renderer/helpers";
import {
PlayIcon,
DownloadIcon,
ClockIcon,
AlertFillIcon,
ThreeBarsIcon,
TrophyIcon,
XIcon,
} from "@primer/octicons-react";
import { useTranslation } from "react-i18next";
import { useCallback, useState } from "react";
import { useGameActions } from "@renderer/components/game-context-menu/use-game-actions";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import { GameContextMenu } from "@renderer/components";
import "./library-game-card-large.scss";
interface LibraryGameCardLargeProps {
game: LibraryGame;
}
const getImageWithCustomPriority = (
customUrl: string | null | undefined,
originalUrl: string | null | undefined,
fallbackUrl?: string | null | undefined
) => {
return customUrl || originalUrl || fallbackUrl || "";
};
export function LibraryGameCardLarge({
game,
}: Readonly<LibraryGameCardLargeProps>) {
const { t } = useTranslation("library");
const { numberFormatter } = useFormat();
const navigate = useNavigate();
const { lastPacket } = useDownload();
const [contextMenu, setContextMenu] = useState<{
visible: boolean;
position: { x: number; y: number };
}>({ visible: false, position: { x: 0, y: 0 } });
const isGameDownloading =
game?.download?.status === "active" && lastPacket?.gameId === game?.id;
const formatPlayTime = useCallback(
(playTimeInMilliseconds = 0, isShort = false) => {
const minutes = playTimeInMilliseconds / 60000;
if (minutes < MAX_MINUTES_TO_SHOW_IN_PLAYTIME) {
return t(isShort ? "amount_minutes_short" : "amount_minutes", {
amount: minutes.toFixed(0),
});
}
const hours = minutes / 60;
const hoursKey = isShort ? "amount_hours_short" : "amount_hours";
const hoursAmount = isShort
? Math.floor(hours)
: numberFormatter.format(hours);
return t(hoursKey, { amount: hoursAmount });
},
[numberFormatter, t]
);
const handleCardClick = () => {
navigate(buildGameDetailsPath(game));
};
const {
handlePlayGame,
handleOpenDownloadOptions,
handleCloseGame,
isGameRunning,
} = useGameActions(game);
const handleActionClick = async (e: React.MouseEvent) => {
e.stopPropagation();
if (isGameRunning) {
try {
await handleCloseGame();
} catch (e) {
console.error(e);
}
return;
}
try {
await handlePlayGame();
} catch (err) {
console.error(err);
try {
handleOpenDownloadOptions();
} catch (e) {
console.error(e);
}
}
};
const handleContextMenu = (e: React.MouseEvent) => {
e.preventDefault();
e.stopPropagation();
setContextMenu({
visible: true,
position: { x: e.clientX, y: e.clientY },
});
};
const handleMenuButtonClick = (e: React.MouseEvent) => {
e.stopPropagation();
setContextMenu({
visible: true,
position: {
x: e.currentTarget.getBoundingClientRect().right,
y: e.currentTarget.getBoundingClientRect().bottom,
},
});
};
const handleCloseContextMenu = () => {
setContextMenu({ visible: false, position: { x: 0, y: 0 } });
};
// Use libraryHeroImageUrl as background, fallback to libraryImageUrl
const backgroundImage = getImageWithCustomPriority(
game.libraryHeroImageUrl,
game.libraryImageUrl,
game.iconUrl
);
// For logo, check if logoImageUrl exists (similar to game details page)
const logoImage = game.logoImageUrl;
return (
<>
<button
type="button"
className="library-game-card-large"
onClick={handleCardClick}
onContextMenu={handleContextMenu}
>
<div
className="library-game-card-large__background"
style={{ backgroundImage: `url(${backgroundImage})` }}
/>
<div className="library-game-card-large__gradient" />
<div className="library-game-card-large__overlay">
<div className="library-game-card-large__top-section">
<div className="library-game-card-large__playtime">
{game.hasManuallyUpdatedPlaytime ? (
<AlertFillIcon
size={11}
className="library-game-card-large__manual-playtime"
/>
) : (
<ClockIcon size={11} />
)}
<span className="library-game-card-large__playtime-text">
{formatPlayTime(game.playTimeInMilliseconds)}
</span>
</div>
<button
type="button"
className="library-game-card-large__menu-button"
onClick={handleMenuButtonClick}
title="More options"
>
<ThreeBarsIcon size={16} />
</button>
</div>
<div className="library-game-card-large__logo-container">
{logoImage ? (
<img
src={logoImage}
alt={game.title}
className="library-game-card-large__logo"
/>
) : (
<h3 className="library-game-card-large__title">{game.title}</h3>
)}
</div>
<div className="library-game-card-large__info-bar">
{/* Achievements section */}
{(game.achievementCount ?? 0) > 0 && (
<div className="library-game-card-large__achievements">
<div className="library-game-card-large__achievement-header">
<div className="library-game-card-large__achievements-gap">
<TrophyIcon
size={14}
className="library-game-card-large__achievement-trophy"
/>
<span className="library-game-card-large__achievement-count">
{game.unlockedAchievementCount ?? 0} /{" "}
{game.achievementCount ?? 0}
</span>
</div>
<span className="library-game-card-large__achievement-percentage">
{Math.round(
((game.unlockedAchievementCount ?? 0) /
(game.achievementCount ?? 1)) *
100
)}
%
</span>
</div>
<div className="library-game-card-large__achievement-progress">
<div
className="library-game-card-large__achievement-bar"
style={{
width: `${((game.unlockedAchievementCount ?? 0) / (game.achievementCount ?? 1)) * 100}%`,
}}
/>
</div>
</div>
)}
<button
type="button"
className="library-game-card-large__action-button"
onClick={handleActionClick}
>
{(() => {
if (isGameDownloading) {
return (
<>
<DownloadIcon
size={16}
className="library-game-card-large__action-icon--downloading"
/>
{t("downloading")}
</>
);
}
if (isGameRunning) {
return (
<>
<XIcon size={16} />
{t("close")}
</>
);
}
if (game.executablePath) {
return (
<>
<PlayIcon size={16} />
{t("play")}
</>
);
}
return (
<>
<DownloadIcon size={16} />
{t("download")}
</>
);
})()}
</button>
</div>
</div>
</button>
<GameContextMenu
game={game}
visible={contextMenu.visible}
position={contextMenu.position}
onClose={handleCloseContextMenu}
/>
</>
);
}

View File

@@ -0,0 +1,289 @@
@use "../../scss/globals.scss";
.library-game-card {
&__wrapper {
cursor: pointer;
transition: all ease 0.2s;
box-shadow: 0 8px 10px -2px rgba(0, 0, 0, 0.5);
width: 100%;
aspect-ratio: 3 / 4;
position: relative;
border: none;
background: none;
padding: 0;
border-radius: 4px;
overflow: hidden;
display: block;
container-type: inline-size;
&:before {
content: "";
top: 0;
left: 0;
width: 100%;
height: 172%;
position: absolute;
background: linear-gradient(
35deg,
rgba(0, 0, 0, 0.1) 0%,
rgba(0, 0, 0, 0.07) 51.5%,
rgba(255, 255, 255, 0.15) 64%,
rgba(255, 255, 255, 0.1) 100%
);
transition: all ease 0.3s;
transform: translateY(-36%);
opacity: 0.5;
z-index: 1;
}
&:hover {
transform: scale(1.02);
}
&:hover::before {
opacity: 1;
transform: translateY(-20%);
}
}
&__overlay {
position: absolute;
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: space-between;
height: 100%;
width: 100%;
background: linear-gradient(0deg, rgba(0, 0, 0, 0.5) 5%, transparent 100%);
padding: 8px;
z-index: 2;
}
&__top-section {
display: flex;
justify-content: space-between;
align-items: flex-start;
width: 100%;
}
&__playtime {
background: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
color: rgba(255, 255, 255, 0.8);
border: solid 1px rgba(255, 255, 255, 0.15);
border-radius: 4px;
display: flex;
align-items: center;
gap: 4px;
padding: 4px;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
transition: all ease 0.2s;
&-long {
display: inline;
font-size: 12px;
}
&-short {
display: none;
font-size: 12px;
}
// When the card is narrow (less than 140px), show short format
@container (max-width: 140px) {
&-long {
display: none;
}
&-short {
display: inline;
}
}
}
&__manual-playtime {
color: globals.$warning-color;
}
&__achievements {
display: flex;
flex-direction: column;
gap: 4px;
padding: 6px 8px;
opacity: 0;
transform: translateY(8px);
transition: all ease 0.2s;
pointer-events: none;
width: 100%;
}
&__achievements-gap {
display: flex;
align-items: center;
gap: 6px;
}
&__achievement-header {
display: flex;
align-items: center;
gap: 6px;
justify-content: space-between;
}
&__achievement-trophy {
color: #fff;
flex-shrink: 0;
}
&__achievement-progress {
margin-top: 8px;
width: 100%;
height: 4px;
transition: all ease 0.2s;
background-color: rgba(255, 255, 255, 0.08);
border-radius: 4px;
overflow: hidden;
&::-webkit-progress-bar {
background-color: transparent;
border-radius: 4px;
}
&::-webkit-progress-value {
background-color: globals.$muted-color;
border-radius: 4px;
}
}
&__achievement-bar {
height: 100%;
background-color: globals.$muted-color;
border-radius: 4px;
transition: width 0.3s ease;
position: relative;
}
&__achievement-count {
font-size: 12px;
font-weight: 500;
color: rgba(255, 255, 255, 0.9);
white-space: nowrap;
}
&__achievement-percentage {
font-size: 11px;
color: rgba(255, 255, 255, 0.7);
white-space: nowrap;
}
&__action-button {
position: absolute;
bottom: 8px;
right: 8px;
background: rgba(0, 0, 0, 0.6);
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
border: solid 1px rgba(255, 255, 255, 0.2);
border-radius: 4px;
width: 40px;
height: 40px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
transition: all ease 0.2s;
color: rgba(255, 255, 255, 0.9);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
opacity: 0;
transform: scale(0.9);
&:hover {
background: rgba(0, 0, 0, 0.8);
border-color: rgba(255, 255, 255, 0.4);
transform: scale(1.1);
box-shadow: 0 6px 12px rgba(0, 0, 0, 0.4);
}
&:active {
transform: scale(0.95);
}
}
&__menu-button {
background: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
border: solid 1px rgba(255, 255, 255, 0.15);
border-radius: 4px;
width: 28px;
height: 28px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
transition: all ease 0.2s;
color: rgba(255, 255, 255, 0.8);
padding: 0;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
opacity: 0;
transform: scale(0.9);
&:hover {
background: rgba(0, 0, 0, 0.6);
border-color: rgba(255, 255, 255, 0.25);
transform: scale(1.05);
}
&:active {
transform: scale(0.95);
}
}
&__wrapper:hover &__action-button,
&__wrapper:hover &__menu-button {
opacity: 1;
transform: scale(1);
}
&__wrapper:hover &__achievements {
opacity: 1;
transform: translateY(0);
pointer-events: auto;
}
&__action-icon {
&--downloading {
animation: pulse 1.5s ease-in-out infinite;
}
}
&__game-image {
object-fit: cover;
border-radius: 4px;
width: 100%;
height: 100%;
min-width: 100%;
min-height: 100%;
display: block;
top: 0;
left: 0;
z-index: 0;
}
}
@keyframes pulse {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.5;
}
}
/* Force fixed size for compact grid cells so cards render at 220x320 */
.library__games-grid--compact .library-game-card__wrapper {
width: 215px;
height: 320px;
aspect-ratio: unset;
}

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@@ -0,0 +1,202 @@
import { LibraryGame } from "@types";
import { useFormat } from "@renderer/hooks";
import { useNavigate } from "react-router-dom";
import { useCallback, useState } from "react";
import { buildGameDetailsPath } from "@renderer/helpers";
import {
ClockIcon,
AlertFillIcon,
ThreeBarsIcon,
TrophyIcon,
} from "@primer/octicons-react";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import { Tooltip } from "react-tooltip";
import { useTranslation } from "react-i18next";
import { GameContextMenu } from "@renderer/components";
import "./library-game-card.scss";
interface LibraryGameCardProps {
game: LibraryGame;
onMouseEnter: () => void;
onMouseLeave: () => void;
}
export function LibraryGameCard({
game,
onMouseEnter,
onMouseLeave,
}: Readonly<LibraryGameCardProps>) {
const { t } = useTranslation("library");
const { numberFormatter } = useFormat();
const navigate = useNavigate();
const [isTooltipHovered, setIsTooltipHovered] = useState(false);
const [contextMenu, setContextMenu] = useState<{
visible: boolean;
position: { x: number; y: number };
}>({ visible: false, position: { x: 0, y: 0 } });
const formatPlayTime = useCallback(
(playTimeInMilliseconds = 0, isShort = false) => {
const minutes = playTimeInMilliseconds / 60000;
if (minutes < MAX_MINUTES_TO_SHOW_IN_PLAYTIME) {
return t(isShort ? "amount_minutes_short" : "amount_minutes", {
amount: minutes.toFixed(0),
});
}
const hours = minutes / 60;
const hoursKey = isShort ? "amount_hours_short" : "amount_hours";
const hoursAmount = isShort
? Math.floor(hours)
: numberFormatter.format(hours);
return t(hoursKey, { amount: hoursAmount });
},
[numberFormatter, t]
);
const handleCardClick = () => {
navigate(buildGameDetailsPath(game));
};
const handleContextMenu = (e: React.MouseEvent) => {
e.preventDefault();
e.stopPropagation();
setContextMenu({
visible: true,
position: { x: e.clientX, y: e.clientY },
});
};
const handleMenuButtonClick = (e: React.MouseEvent) => {
e.stopPropagation();
setContextMenu({
visible: true,
position: {
x: e.currentTarget.getBoundingClientRect().right,
y: e.currentTarget.getBoundingClientRect().bottom,
},
});
};
const handleCloseContextMenu = () => {
setContextMenu({ visible: false, position: { x: 0, y: 0 } });
};
const coverImage =
game.coverImageUrl ??
game.libraryImageUrl ??
game.libraryHeroImageUrl ??
game.iconUrl ??
undefined;
return (
<>
<button
type="button"
onMouseEnter={onMouseEnter}
onMouseLeave={onMouseLeave}
className="library-game-card__wrapper"
title={isTooltipHovered ? undefined : game.title}
onClick={handleCardClick}
onContextMenu={handleContextMenu}
>
<div className="library-game-card__overlay">
<div className="library-game-card__top-section">
<div
className="library-game-card__playtime"
data-tooltip-place="top"
data-tooltip-content={
game.hasManuallyUpdatedPlaytime
? t("manual_playtime_tooltip")
: undefined
}
data-tooltip-id={game.objectId}
>
{game.hasManuallyUpdatedPlaytime ? (
<AlertFillIcon
size={11}
className="library-game-card__manual-playtime"
/>
) : (
<ClockIcon size={11} />
)}
<span className="library-game-card__playtime-long">
{formatPlayTime(game.playTimeInMilliseconds)}
</span>
<span className="library-game-card__playtime-short">
{formatPlayTime(game.playTimeInMilliseconds, true)}
</span>
</div>
<button
type="button"
className="library-game-card__menu-button"
onClick={handleMenuButtonClick}
title="More options"
>
<ThreeBarsIcon size={16} />
</button>
</div>
{/* Achievements section - shown on hover */}
{(game.achievementCount ?? 0) > 0 && (
<div className="library-game-card__achievements">
<div className="library-game-card__achievement-header">
<div className="library-game-card__achievements-gap">
<TrophyIcon
size={14}
className="library-game-card__achievement-trophy"
/>
<span className="library-game-card__achievement-count">
{game.unlockedAchievementCount ?? 0} /{" "}
{game.achievementCount ?? 0}
</span>
</div>
<span className="library-game-card__achievement-percentage">
{Math.round(
((game.unlockedAchievementCount ?? 0) /
(game.achievementCount ?? 1)) *
100
)}
%
</span>
</div>
<div className="library-game-card__achievement-progress">
<div
className="library-game-card__achievement-bar"
style={{
width: `${((game.unlockedAchievementCount ?? 0) / (game.achievementCount ?? 1)) * 100}%`,
}}
/>
</div>
</div>
)}
</div>
<img
src={coverImage ?? undefined}
alt={game.title}
className="library-game-card__game-image"
/>
</button>
<Tooltip
id={game.objectId}
style={{
zIndex: 9999,
}}
openOnClick={false}
afterShow={() => setIsTooltipHovered(true)}
afterHide={() => setIsTooltipHovered(false)}
/>
<GameContextMenu
game={game}
visible={contextMenu.visible}
position={contextMenu.position}
onClose={handleCloseContextMenu}
/>
</>
);
}

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@use "../../scss/globals.scss";
.library {
&__content {
padding: calc(globals.$spacing-unit * 3);
height: 100%;
width: 100%;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 3);
align-items: flex-start;
}
&__header {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
}
&__page-header {
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 1.5);
width: 100%;
}
&__page-title {
margin: 0;
font-size: 20px;
font-weight: 700;
color: rgba(255, 255, 255, 0.95);
}
&__controls-row {
display: flex;
align-items: center;
justify-content: space-between;
width: 100%;
gap: calc(globals.$spacing-unit * 2);
}
&__controls-left {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
}
&__controls-right {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
}
&__header-controls {
display: flex;
flex-direction: column;
align-items: end;
gap: calc(globals.$spacing-unit * 1);
&__left {
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 1);
}
}
&__header-title {
font-size: 20px;
font-weight: 700;
}
&__filter-label {
font-size: 14px;
font-weight: 600;
color: rgba(255, 255, 255, 0.8);
white-space: nowrap;
}
&__separator {
width: 100%;
height: 1px;
background: rgba(255, 255, 255, 0.1);
border: none;
margin: 0;
}
&__count {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
background: rgba(255, 255, 255, 0.05);
border-radius: 8px;
padding: 8px 16px;
}
&__count-label {
color: rgba(255, 255, 255, 0.6);
font-size: 13px;
font-weight: 500;
}
&__count-number {
color: rgba(255, 255, 255, 0.9);
font-size: 13px;
font-weight: 600;
}
&__no-games {
display: flex;
width: 100%;
height: 100%;
justify-content: center;
align-items: center;
flex-direction: column;
gap: globals.$spacing-unit;
padding: calc(globals.$spacing-unit * 4);
}
&__telescope-icon {
width: 60px;
height: 60px;
border-radius: 50%;
background-color: rgba(255, 255, 255, 0.06);
display: flex;
align-items: center;
justify-content: center;
margin-bottom: calc(globals.$spacing-unit * 2);
}
&__games-grid {
list-style: none;
margin: 0;
padding: 0;
display: grid;
gap: calc(globals.$spacing-unit * 2);
width: 100%;
// Grid view - larger cards
&--grid {
grid-template-columns: repeat(2, 1fr);
@container #{globals.$app-container} (min-width: 900px) {
grid-template-columns: repeat(4, 1fr);
}
@container #{globals.$app-container} (min-width: 1300px) {
grid-template-columns: repeat(5, 1fr);
}
@container #{globals.$app-container} (min-width: 2000px) {
grid-template-columns: repeat(6, 1fr);
}
@container #{globals.$app-container} (min-width: 2600px) {
grid-template-columns: repeat(8, 1fr);
}
@container #{globals.$app-container} (min-width: 3000px) {
grid-template-columns: repeat(12, 1fr);
}
}
// Compact view - smaller cards
&--compact {
grid-template-columns: repeat(auto-fill, 215px);
grid-auto-rows: 320px;
justify-content: start;
@container #{globals.$app-container} (min-width: 900px) {
grid-template-columns: repeat(auto-fill, 215px);
}
@container #{globals.$app-container} (min-width: 1300px) {
grid-template-columns: repeat(auto-fill, 215px);
}
/* keep same pattern for very large screens */
@container #{globals.$app-container} (min-width: 2000px) {
grid-template-columns: repeat(auto-fill, 215px);
}
@container #{globals.$app-container} (min-width: 2600px) {
grid-template-columns: repeat(auto-fill, 215px);
}
@container #{globals.$app-container} (min-width: 3000px) {
grid-template-columns: repeat(auto-fill, 210px);
}
}
}
&__games-list {
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 2);
width: 100%;
// Large view - 2 columns grid
&--large {
display: grid;
grid-template-columns: repeat(1, 1fr);
@container #{globals.$app-container} (min-width: 900px) {
grid-template-columns: repeat(2, 1fr);
}
}
}
}

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import { useEffect, useMemo, useState } from "react";
import { useLibrary, useAppDispatch } from "@renderer/hooks";
import { setHeaderTitle } from "@renderer/features";
import { TelescopeIcon } from "@primer/octicons-react";
import { useTranslation } from "react-i18next";
import { LibraryGameCard } from "./library-game-card";
// detailed view removed — keep file if needed later
import { LibraryGameCardLarge } from "./library-game-card-large";
import { ViewOptions, ViewMode } from "./view-options";
import { FilterOptions, FilterOption } from "./filter-options";
import { SearchBar } from "./search-bar";
import "./library.scss";
export default function Library() {
const { library, updateLibrary } = useLibrary();
type ElectronAPI = {
refreshLibraryAssets?: () => Promise<unknown>;
onLibraryBatchComplete?: (cb: () => void) => () => void;
};
const [viewMode, setViewMode] = useState<ViewMode>("compact");
const [filterBy, setFilterBy] = useState<FilterOption>("all");
const [searchQuery, setSearchQuery] = useState<string>("");
const dispatch = useAppDispatch();
const { t } = useTranslation("library");
useEffect(() => {
dispatch(setHeaderTitle(t("library")));
const electron = (globalThis as unknown as { electron?: ElectronAPI })
.electron;
let unsubscribe: () => void = () => undefined;
if (electron?.refreshLibraryAssets) {
electron
.refreshLibraryAssets()
.then(() => updateLibrary())
.catch(() => updateLibrary());
if (electron.onLibraryBatchComplete) {
unsubscribe = electron.onLibraryBatchComplete(() => {
updateLibrary();
});
}
} else {
updateLibrary();
}
return () => {
unsubscribe();
};
}, [dispatch, t, updateLibrary]);
const handleOnMouseEnterGameCard = () => {
// Optional: pause animations if needed
};
const handleOnMouseLeaveGameCard = () => {
// Optional: resume animations if needed
};
const filteredLibrary = useMemo(() => {
let filtered;
switch (filterBy) {
case "favourited":
filtered = library.filter((game) => game.favorite);
break;
case "new":
filtered = library.filter(
(game) => (game.playTimeInMilliseconds || 0) === 0
);
break;
case "top10":
filtered = library
.slice()
.sort(
(a, b) =>
(b.playTimeInMilliseconds || 0) - (a.playTimeInMilliseconds || 0)
)
.slice(0, 10);
break;
case "all":
default:
filtered = library;
}
if (!searchQuery.trim()) return filtered;
const queryLower = searchQuery.toLowerCase();
return filtered.filter((game) => {
const titleLower = game.title.toLowerCase();
let queryIndex = 0;
for (
let i = 0;
i < titleLower.length && queryIndex < queryLower.length;
i++
) {
if (titleLower[i] === queryLower[queryIndex]) {
queryIndex++;
}
}
return queryIndex === queryLower.length;
});
}, [library, filterBy, searchQuery]);
// No sorting for now — rely on filteredLibrary
const sortedLibrary = filteredLibrary;
// Calculate counts for filters
const allGamesCount = library.length;
const favouritedCount = library.filter((game) => game.favorite).length;
const newGamesCount = library.filter(
(game) => (game.playTimeInMilliseconds || 0) === 0
).length;
const top10Count = Math.min(10, library.length);
const hasGames = library.length > 0;
return (
<section className="library__content">
{hasGames && (
<div className="library__page-header">
<div className="library__controls-row">
<div className="library__controls-left">
<FilterOptions
filterBy={filterBy}
onFilterChange={setFilterBy}
allGamesCount={allGamesCount}
favouritedCount={favouritedCount}
newGamesCount={newGamesCount}
top10Count={top10Count}
/>
</div>
<div className="library__controls-right">
<SearchBar value={searchQuery} onChange={setSearchQuery} />
<ViewOptions viewMode={viewMode} onViewModeChange={setViewMode} />
</div>
</div>
</div>
)}
{!hasGames && (
<div className="library__no-games">
<div className="library__telescope-icon">
<TelescopeIcon size={24} />
</div>
<h2>{t("no_games_title")}</h2>
<p>{t("no_games_description")}</p>
</div>
)}
{hasGames && viewMode === "large" && (
<div className="library__games-list library__games-list--large">
{sortedLibrary.map((game) => (
<LibraryGameCardLarge
key={`${game.shop}-${game.objectId}`}
game={game}
/>
))}
</div>
)}
{hasGames && viewMode !== "large" && (
<ul className={`library__games-grid library__games-grid--${viewMode}`}>
{sortedLibrary.map((game) => (
<li
key={`${game.shop}-${game.objectId}`}
style={{ listStyle: "none" }}
>
<LibraryGameCard
game={game}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
/>
</li>
))}
</ul>
)}
</section>
);
}

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.search-bar {
display: flex;
align-items: center;
&__container {
height: 32px;
display: flex;
align-items: center;
gap: 8px;
padding: 4px 12px;
background-color: transparent;
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 6px;
transition: all 0.2s ease;
width: 250px;
&:focus-within {
width: 300px;
background: rgba(255, 255, 255, 0.02);
border-color: rgba(255, 255, 255, 0.2);
}
}
&__icon {
color: rgba(255, 255, 255, 0.75);
flex-shrink: 0;
transition: color 0.2s ease;
}
&__input {
flex: 1;
background: transparent;
border: none;
outline: none;
color: rgba(255, 255, 255, 0.9);
font-size: 14px;
font-family: inherit;
min-width: 0;
&::placeholder {
color: rgba(255, 255, 255, 0.6);
}
&:focus ~ .search-bar__icon {
color: rgba(255, 255, 255, 0.7);
}
}
&__clear {
flex-shrink: 0;
background: transparent;
border: none;
color: rgba(255, 255, 255, 0.65);
font-size: 18px;
font-weight: bold;
cursor: pointer;
padding: 0;
width: 20px;
height: 20px;
display: flex;
align-items: center;
justify-content: center;
border-radius: 3px;
transition: all 0.2s ease;
&:hover {
background: rgba(255, 255, 255, 0.1);
color: rgba(255, 255, 255, 0.8);
}
&:active {
background: rgba(255, 255, 255, 0.15);
}
}
}

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import { SearchIcon } from "@primer/octicons-react";
import { FC, useRef } from "react";
import { useTranslation } from "react-i18next";
import "./search-bar.scss";
interface SearchBarProps {
value: string;
onChange: (value: string) => void;
}
export const SearchBar: FC<SearchBarProps> = ({ value, onChange }) => {
const { t } = useTranslation();
const inputRef = useRef<HTMLInputElement>(null);
const handleClear = () => {
onChange("");
inputRef.current?.focus();
};
return (
<div className="search-bar">
<div className="search-bar__container">
<SearchIcon size={16} className="search-bar__icon" />
<input
ref={inputRef}
type="text"
className="search-bar__input"
placeholder={t("Search library", { defaultValue: "Search library" })}
value={value}
onChange={(e) => onChange(e.target.value)}
/>
{value && (
<button
className="search-bar__clear"
onClick={handleClear}
aria-label="Clear search"
>
×
</button>
)}
</div>
</div>
);
};

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@use "../../scss/globals.scss";
.library-view-options {
&__container {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
}
&__label {
font-size: 14px;
font-weight: 600;
color: rgba(255, 255, 255, 0.95);
white-space: nowrap;
}
&__options {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
flex-wrap: wrap;
white-space: nowrap;
}
&__option {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
padding: 8px 10px;
border-radius: 6px;
background: rgba(255, 255, 255, 0.04);
border: none;
color: rgba(255, 255, 255, 0.9);
cursor: pointer;
font-size: 14px;
font-weight: 500;
transition: all ease 0.2s;
white-space: nowrap;
&:hover {
color: rgba(255, 255, 255, 0.95);
background: rgba(255, 255, 255, 0.06);
}
&.active {
color: rgba(0, 0, 0, 0.9);
background: #fff;
svg,
svg * {
fill: currentColor;
color: currentColor;
}
}
}
}

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import { AppsIcon, RowsIcon, SquareIcon } from "@primer/octicons-react";
import { useTranslation } from "react-i18next";
import "./view-options.scss";
export type ViewMode = "grid" | "compact" | "large";
interface ViewOptionsProps {
viewMode: ViewMode;
onViewModeChange: (viewMode: ViewMode) => void;
}
export function ViewOptions({
viewMode,
onViewModeChange,
}: Readonly<ViewOptionsProps>) {
const { t } = useTranslation("library");
return (
<div className="library-view-options__container">
<div className="library-view-options__options">
<button
className={`library-view-options__option ${viewMode === "compact" ? "active" : ""}`}
onClick={() => onViewModeChange("compact")}
title={t("compact_view")}
>
<SquareIcon size={16} />
</button>
<button
className={`library-view-options__option ${viewMode === "grid" ? "active" : ""}`}
onClick={() => onViewModeChange("grid")}
title={t("grid_view")}
>
<AppsIcon size={16} />
</button>
<button
className={`library-view-options__option ${viewMode === "large" ? "active" : ""}`}
onClick={() => onViewModeChange("large")}
title={t("large_view")}
>
<RowsIcon size={16} />
</button>
</div>
</div>
);
}

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import { motion } from "framer-motion";
import { useTranslation } from "react-i18next";
import { TelescopeIcon } from "@primer/octicons-react";
import InfiniteScroll from "react-infinite-scroll-component";
import { useFormat } from "@renderer/hooks";
import type { UserGame } from "@types";
import { SortOptions } from "./sort-options";
import { UserLibraryGameCard } from "./user-library-game-card";
import "./profile-content.scss";
type SortOption = "playtime" | "achievementCount" | "playedRecently";
interface LibraryTabProps {
sortBy: SortOption;
onSortChange: (sortBy: SortOption) => void;
pinnedGames: UserGame[];
libraryGames: UserGame[];
hasMoreLibraryGames: boolean;
isLoadingLibraryGames: boolean;
statsIndex: number;
userStats: { libraryCount: number } | null;
animatedGameIdsRef: React.MutableRefObject<Set<string>>;
onLoadMore: () => void;
onMouseEnter: () => void;
onMouseLeave: () => void;
isMe: boolean;
}
export function LibraryTab({
sortBy,
onSortChange,
pinnedGames,
libraryGames,
hasMoreLibraryGames,
isLoadingLibraryGames,
statsIndex,
userStats,
animatedGameIdsRef,
onLoadMore,
onMouseEnter,
onMouseLeave,
isMe,
}: Readonly<LibraryTabProps>) {
const { t } = useTranslation("user_profile");
const { numberFormatter } = useFormat();
const hasGames = libraryGames.length > 0;
const hasPinnedGames = pinnedGames.length > 0;
const hasAnyGames = hasGames || hasPinnedGames;
return (
<motion.div
key="library"
className="profile-content__tab-panel"
initial={{ opacity: 0, x: -10 }}
animate={{ opacity: 1, x: 0 }}
exit={{ opacity: 0, x: 10 }}
transition={{ duration: 0.2 }}
aria-hidden={false}
>
{hasAnyGames && (
<SortOptions sortBy={sortBy} onSortChange={onSortChange} />
)}
{!hasAnyGames && (
<div className="profile-content__no-games">
<div className="profile-content__telescope-icon">
<TelescopeIcon size={24} />
</div>
<h2>{t("no_recent_activity_title")}</h2>
{isMe && <p>{t("no_recent_activity_description")}</p>}
</div>
)}
{hasAnyGames && (
<div>
{hasPinnedGames && (
<div style={{ marginBottom: "2rem" }}>
<div className="profile-content__section-header">
<div className="profile-content__section-title-group">
<h2>{t("pinned")}</h2>
<span className="profile-content__section-badge">
{pinnedGames.length}
</span>
</div>
</div>
<ul className="profile-content__games-grid">
{pinnedGames?.map((game) => (
<li key={game.objectId} style={{ listStyle: "none" }}>
<UserLibraryGameCard
game={game}
statIndex={statsIndex}
onMouseEnter={onMouseEnter}
onMouseLeave={onMouseLeave}
sortBy={sortBy}
/>
</li>
))}
</ul>
</div>
)}
{hasGames && (
<div>
<div className="profile-content__section-header">
<div className="profile-content__section-title-group">
<h2>{t("library")}</h2>
{userStats && (
<span className="profile-content__section-badge">
{numberFormatter.format(userStats.libraryCount)}
</span>
)}
</div>
</div>
<InfiniteScroll
dataLength={libraryGames.length}
next={onLoadMore}
hasMore={hasMoreLibraryGames}
loader={null}
scrollThreshold={0.9}
style={{ overflow: "visible" }}
scrollableTarget="scrollableDiv"
>
<ul className="profile-content__games-grid">
{libraryGames?.map((game, index) => {
const hasAnimated = animatedGameIdsRef.current.has(
game.objectId
);
const isNewGame = !hasAnimated && !isLoadingLibraryGames;
return (
<motion.li
key={`${sortBy}-${game.objectId}`}
style={{ listStyle: "none" }}
initial={
isNewGame
? { opacity: 0.5, y: 15, scale: 0.96 }
: false
}
animate={
isNewGame ? { opacity: 1, y: 0, scale: 1 } : false
}
transition={
isNewGame
? {
duration: 0.15,
ease: "easeOut",
delay: index * 0.01,
}
: undefined
}
onAnimationComplete={() => {
if (isNewGame) {
animatedGameIdsRef.current.add(game.objectId);
}
}}
>
<UserLibraryGameCard
game={game}
statIndex={statsIndex}
onMouseEnter={onMouseEnter}
onMouseLeave={onMouseLeave}
sortBy={sortBy}
/>
</motion.li>
);
})}
</ul>
</InfiniteScroll>
</div>
)}
</div>
)}
</motion.div>
);
}

View File

@@ -101,6 +101,11 @@
gap: calc(globals.$spacing-unit);
margin-bottom: calc(globals.$spacing-unit * 2);
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
position: relative;
}
&__tab-wrapper {
position: relative;
}
&__tab {
@@ -111,19 +116,40 @@
cursor: pointer;
font-size: 14px;
font-weight: 500;
border-bottom: 2px solid transparent;
transition: all ease 0.2s;
&:hover {
color: rgba(255, 255, 255, 0.8);
}
transition: color ease 0.2s;
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit * 0.5);
&--active {
color: white;
border-bottom-color: #c9aa71;
}
}
&__tab-badge {
display: inline-flex;
align-items: center;
justify-content: center;
min-width: 18px;
height: 18px;
padding: 0 6px;
background-color: rgba(255, 255, 255, 0.15);
border-radius: 9px;
font-size: 11px;
font-weight: 600;
color: rgba(255, 255, 255, 0.9);
line-height: 1;
}
&__tab-underline {
position: absolute;
bottom: -1px;
left: 0;
right: 0;
height: 2px;
background: white;
}
&__games-grid {
list-style: none;
margin: 0;
@@ -175,5 +201,245 @@
backdrop-filter: blur(10px);
}
}
&__tab-panels {
display: block;
}
}
}
// Reviews minimal styles
.user-reviews__loading {
padding: calc(globals.$spacing-unit * 2);
color: rgba(255, 255, 255, 0.8);
text-align: center;
display: flex;
justify-content: center;
align-items: center;
}
.user-reviews__empty {
text-align: center;
padding: calc(globals.$spacing-unit * 4) calc(globals.$spacing-unit * 2);
color: rgba(255, 255, 255, 0.6);
}
.user-reviews__list {
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 4);
}
.user-reviews__review-item {
border-radius: 8px;
}
.user-reviews__review-header {
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 1);
margin-bottom: calc(globals.$spacing-unit * 1.5);
}
.user-reviews__review-header-top {
display: flex;
justify-content: space-between;
align-items: flex-start;
}
.user-reviews__review-header-bottom {
display: flex;
justify-content: space-between;
align-items: center;
}
.user-reviews__review-meta-row {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit * 0.75);
}
.user-reviews__review-footer {
display: flex;
justify-content: space-between;
align-items: center;
margin-top: calc(globals.$spacing-unit * 1.5);
margin-bottom: calc(globals.$spacing-unit * 1.5);
}
.user-reviews__review-game {
display: flex;
gap: calc(globals.$spacing-unit);
}
.user-reviews__game-icon {
width: 24px;
height: 24px;
object-fit: cover;
}
.user-reviews__game-info {
display: flex;
flex-direction: column;
}
.user-reviews__game-details {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit * 0.75);
}
.user-reviews__game-title {
background: none;
border: none;
color: rgba(255, 255, 255, 0.9);
font-weight: 600;
cursor: pointer;
text-align: left;
&--clickable:hover {
text-decoration: underline;
}
}
.user-reviews__review-date {
display: flex;
align-items: center;
gap: 4px;
color: rgba(255, 255, 255, 0.6);
font-size: globals.$small-font-size;
}
.user-reviews__review-score-stars {
display: flex;
align-items: center;
gap: 4px;
background: rgba(255, 255, 255, 0.05);
border-radius: 8px;
padding: 2px 6px;
border: 1px solid rgba(255, 255, 255, 0.1);
font-size: 11px;
font-weight: 500;
}
.user-reviews__review-star {
color: rgba(255, 255, 255, 0.7);
transition: color 0.2s ease;
&--filled {
color: rgba(255, 255, 255, 0.7);
svg {
fill: currentColor;
}
}
}
.user-reviews__review-score-text {
font-weight: 500;
}
.user-reviews__review-playtime {
display: flex;
align-items: center;
gap: 4px;
color: rgba(255, 255, 255, 0.7);
font-size: 11px;
font-weight: 500;
background: rgba(255, 255, 255, 0.05);
border-radius: 8px;
padding: 2px 6px;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.user-reviews__review-content {
color: rgba(255, 255, 255, 0.85);
line-height: 1.5;
word-wrap: break-word;
word-break: break-word;
overflow-wrap: break-word;
white-space: pre-wrap;
max-width: 100%;
}
.user-reviews__review-translation-toggle {
display: inline-flex;
align-items: center;
gap: calc(globals.$spacing-unit * 1);
margin-top: calc(globals.$spacing-unit * 1.5);
padding: 0;
background: none;
border: none;
color: rgba(255, 255, 255, 0.6);
font-size: 0.875rem;
cursor: pointer;
text-decoration: none;
transition: all 0.2s ease;
&:hover {
text-decoration: underline;
color: rgba(255, 255, 255, 0.9);
}
}
.user-reviews__review-actions {
margin-top: calc(globals.$spacing-unit * 2);
padding-top: calc(globals.$spacing-unit);
border-top: 1px solid rgba(255, 255, 255, 0.1);
display: flex;
justify-content: space-between;
align-items: center;
}
.user-reviews__review-votes {
display: flex;
gap: calc(globals.$spacing-unit);
}
.user-reviews__vote-button {
display: flex;
align-items: center;
gap: 6px;
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 6px;
padding: 6px 12px;
color: #ccc;
font-size: 14px;
cursor: pointer;
transition: all 0.2s ease;
&:hover {
background: rgba(255, 255, 255, 0.1);
border-color: rgba(255, 255, 255, 0.2);
color: #ffffff;
}
&--active {
color: #ffffff;
border-color: rgba(255, 255, 255, 0.3);
svg {
fill: white;
}
}
}
.user-reviews__delete-review-button {
display: flex;
align-items: center;
gap: 6px;
background: rgba(244, 67, 54, 0.1);
border: 1px solid rgba(244, 67, 54, 0.3);
border-radius: 6px;
padding: 6px 10px;
color: #f44336;
cursor: pointer;
transition: all 0.2s ease;
&:hover {
background: rgba(244, 67, 54, 0.2);
border-color: rgba(244, 67, 54, 0.4);
color: #ff7961;
}
}

View File

@@ -1,29 +1,82 @@
import { userProfileContext } from "@renderer/context";
import { useContext, useEffect, useMemo, useRef, useState } from "react";
import {
useCallback,
useContext,
useEffect,
useMemo,
useRef,
useState,
} from "react";
import { ProfileHero } from "../profile-hero/profile-hero";
import { useAppDispatch, useFormat } from "@renderer/hooks";
import { useAppDispatch, useFormat, useUserDetails } from "@renderer/hooks";
import { setHeaderTitle } from "@renderer/features";
import { TelescopeIcon, ChevronRightIcon } from "@primer/octicons-react";
import { useTranslation } from "react-i18next";
import type { GameShop } from "@types";
import { LockedProfile } from "./locked-profile";
import { ReportProfile } from "../report-profile/report-profile";
import { FriendsBox } from "./friends-box";
import { RecentGamesBox } from "./recent-games-box";
import { UserStatsBox } from "./user-stats-box";
import { UserKarmaBox } from "./user-karma-box";
import { UserLibraryGameCard } from "./user-library-game-card";
import { SortOptions } from "./sort-options";
import { useSectionCollapse } from "@renderer/hooks/use-section-collapse";
import { motion, AnimatePresence } from "framer-motion";
import {
sectionVariants,
chevronVariants,
GAME_STATS_ANIMATION_DURATION_IN_MS,
} from "./profile-animations";
import { DeleteReviewModal } from "@renderer/pages/game-details/modals/delete-review-modal";
import { GAME_STATS_ANIMATION_DURATION_IN_MS } from "./profile-animations";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import { ProfileTabs } from "./profile-tabs";
import { LibraryTab } from "./library-tab";
import { ReviewsTab } from "./reviews-tab";
import { AnimatePresence } from "framer-motion";
import "./profile-content.scss";
type SortOption = "playtime" | "achievementCount" | "playedRecently";
interface UserReview {
id: string;
reviewHtml: string;
score: number;
playTimeInSeconds?: number;
upvotes: number;
downvotes: number;
hasUpvoted: boolean;
hasDownvoted: boolean;
createdAt: string;
updatedAt: string;
user: {
id: string;
};
game: {
title: string;
iconUrl: string;
objectId: string;
shop: GameShop;
};
translations: {
[key: string]: string;
};
detectedLanguage: string | null;
}
interface UserReviewsResponse {
totalCount: number;
reviews: UserReview[];
}
const getRatingText = (score: number, t: (key: string) => string): string => {
switch (score) {
case 1:
return t("rating_very_negative");
case 2:
return t("rating_negative");
case 3:
return t("rating_neutral");
case 4:
return t("rating_positive");
case 5:
return t("rating_very_positive");
default:
return "";
}
};
export function ProfileContent() {
const {
userProfile,
@@ -32,16 +85,43 @@ export function ProfileContent() {
libraryGames,
pinnedGames,
getUserLibraryGames,
loadMoreLibraryGames,
hasMoreLibraryGames,
isLoadingLibraryGames,
} = useContext(userProfileContext);
const { userDetails } = useUserDetails();
const [statsIndex, setStatsIndex] = useState(0);
const [isAnimationRunning, setIsAnimationRunning] = useState(true);
const [sortBy, setSortBy] = useState<SortOption>("playedRecently");
const statsAnimation = useRef(-1);
const { toggleSection, isPinnedCollapsed } = useSectionCollapse();
const [activeTab, setActiveTab] = useState<"library" | "reviews">("library");
// User reviews state
const [reviews, setReviews] = useState<UserReview[]>([]);
const [reviewsTotalCount, setReviewsTotalCount] = useState(0);
const [isLoadingReviews, setIsLoadingReviews] = useState(false);
const [votingReviews, setVotingReviews] = useState<Set<string>>(new Set());
const [deleteModalVisible, setDeleteModalVisible] = useState(false);
const [reviewToDelete, setReviewToDelete] = useState<string | null>(null);
const dispatch = useAppDispatch();
const { t } = useTranslation("user_profile");
const { numberFormatter } = useFormat();
const formatPlayTime = (playTimeInSeconds: number) => {
const minutes = playTimeInSeconds / 60;
if (minutes < MAX_MINUTES_TO_SHOW_IN_PLAYTIME) {
return t("amount_minutes", {
amount: minutes.toFixed(0),
});
}
const hours = minutes / 60;
return t("amount_hours", { amount: numberFormatter.format(hours) });
};
useEffect(() => {
dispatch(setHeaderTitle(""));
@@ -53,10 +133,201 @@ export function ProfileContent() {
useEffect(() => {
if (userProfile) {
getUserLibraryGames(sortBy);
// When sortBy changes, clear animated games so all games animate in
if (currentSortByRef.current !== sortBy) {
animatedGameIdsRef.current.clear();
currentSortByRef.current = sortBy;
}
getUserLibraryGames(sortBy, true);
}
}, [sortBy, getUserLibraryGames, userProfile]);
const animatedGameIdsRef = useRef<Set<string>>(new Set());
const currentSortByRef = useRef<SortOption>(sortBy);
const handleLoadMore = useCallback(() => {
if (
activeTab === "library" &&
hasMoreLibraryGames &&
!isLoadingLibraryGames
) {
loadMoreLibraryGames(sortBy);
}
}, [
activeTab,
hasMoreLibraryGames,
isLoadingLibraryGames,
loadMoreLibraryGames,
sortBy,
]);
// Clear reviews state and reset tab when switching users
useEffect(() => {
setReviews([]);
setReviewsTotalCount(0);
setIsLoadingReviews(false);
setActiveTab("library");
}, [userProfile?.id]);
useEffect(() => {
if (userProfile?.id) {
fetchUserReviews();
}
}, [userProfile?.id]);
const fetchUserReviews = async () => {
if (!userProfile?.id) return;
setIsLoadingReviews(true);
try {
const response = await window.electron.hydraApi.get<UserReviewsResponse>(
`/users/${userProfile.id}/reviews`,
{ needsAuth: true }
);
setReviews(response.reviews);
setReviewsTotalCount(response.totalCount);
} catch (error) {
// Error handling for fetching reviews
} finally {
setIsLoadingReviews(false);
}
};
const handleDeleteReview = async (reviewId: string) => {
try {
const reviewToDeleteObj = reviews.find(
(review) => review.id === reviewId
);
if (!reviewToDeleteObj) return;
await window.electron.hydraApi.delete(
`/games/${reviewToDeleteObj.game.shop}/${reviewToDeleteObj.game.objectId}/reviews/${reviewId}`
);
// Remove the review from the local state
setReviews((prev) => prev.filter((review) => review.id !== reviewId));
setReviewsTotalCount((prev) => prev - 1);
} catch (error) {
console.error("Failed to delete review:", error);
}
};
const handleDeleteClick = (reviewId: string) => {
setReviewToDelete(reviewId);
setDeleteModalVisible(true);
};
const handleDeleteConfirm = () => {
if (reviewToDelete) {
handleDeleteReview(reviewToDelete);
setReviewToDelete(null);
}
};
const handleDeleteCancel = () => {
setDeleteModalVisible(false);
setReviewToDelete(null);
};
const handleVoteReview = async (reviewId: string, isUpvote: boolean) => {
if (votingReviews.has(reviewId)) return;
setVotingReviews((prev) => new Set(prev).add(reviewId));
const review = reviews.find((r) => r.id === reviewId);
if (!review) {
setVotingReviews((prev) => {
const next = new Set(prev);
next.delete(reviewId);
return next;
});
return;
}
const wasUpvoted = review.hasUpvoted;
const wasDownvoted = review.hasDownvoted;
// Optimistic update
setReviews((prev) =>
prev.map((r) => {
if (r.id !== reviewId) return r;
let newUpvotes = r.upvotes;
let newDownvotes = r.downvotes;
let newHasUpvoted = r.hasUpvoted;
let newHasDownvoted = r.hasDownvoted;
if (isUpvote) {
if (wasUpvoted) {
// Remove upvote
newUpvotes--;
newHasUpvoted = false;
} else {
// Add upvote
newUpvotes++;
newHasUpvoted = true;
if (wasDownvoted) {
// Remove downvote if it was downvoted
newDownvotes--;
newHasDownvoted = false;
}
}
} else if (wasDownvoted) {
// Remove downvote
newDownvotes--;
newHasDownvoted = false;
} else {
// Add downvote
newDownvotes++;
newHasDownvoted = true;
if (wasUpvoted) {
// Remove upvote if it was upvoted
newUpvotes--;
newHasUpvoted = false;
}
}
return {
...r,
upvotes: newUpvotes,
downvotes: newDownvotes,
hasUpvoted: newHasUpvoted,
hasDownvoted: newHasDownvoted,
};
})
);
try {
const endpoint = isUpvote ? "upvote" : "downvote";
await window.electron.hydraApi.put(
`/games/${review.game.shop}/${review.game.objectId}/reviews/${reviewId}/${endpoint}`
);
} catch (error) {
console.error("Failed to vote on review:", error);
// Rollback optimistic update on error
setReviews((prev) =>
prev.map((r) => {
if (r.id !== reviewId) return r;
return {
...r,
upvotes: review.upvotes,
downvotes: review.downvotes,
hasUpvoted: review.hasUpvoted,
hasDownvoted: review.hasDownvoted,
};
})
);
} finally {
setTimeout(() => {
setVotingReviews((prev) => {
const newSet = new Set(prev);
newSet.delete(reviewId);
return newSet;
});
}, 500);
}
};
const handleOnMouseEnterGameCard = () => {
setIsAnimationRunning(false);
};
@@ -86,8 +357,6 @@ export function ProfileContent() {
};
}, [setStatsIndex, isAnimationRunning]);
const { numberFormatter } = useFormat();
const usersAreFriends = useMemo(() => {
return userProfile?.relation?.status === "ACCEPTED";
}, [userProfile]);
@@ -113,112 +382,46 @@ export function ProfileContent() {
return (
<section className="profile-content__section">
<div className="profile-content__main">
{hasAnyGames && (
<SortOptions sortBy={sortBy} onSortChange={setSortBy} />
)}
<ProfileTabs
activeTab={activeTab}
reviewsTotalCount={reviewsTotalCount}
onTabChange={setActiveTab}
/>
{!hasAnyGames && (
<div className="profile-content__no-games">
<div className="profile-content__telescope-icon">
<TelescopeIcon size={24} />
</div>
<h2>{t("no_recent_activity_title")}</h2>
{isMe && <p>{t("no_recent_activity_description")}</p>}
</div>
)}
{hasAnyGames && (
<div>
{hasPinnedGames && (
<div style={{ marginBottom: "2rem" }}>
<div className="profile-content__section-header">
<div className="profile-content__section-title-group">
<button
type="button"
className="profile-content__collapse-button"
onClick={() => toggleSection("pinned")}
aria-label={
isPinnedCollapsed
? "Expand pinned section"
: "Collapse pinned section"
}
>
<motion.div
variants={chevronVariants}
animate={isPinnedCollapsed ? "collapsed" : "expanded"}
>
<ChevronRightIcon size={16} />
</motion.div>
</button>
<h2>{t("pinned")}</h2>
<span className="profile-content__section-badge">
{pinnedGames.length}
</span>
</div>
</div>
<AnimatePresence initial={true} mode="wait">
{!isPinnedCollapsed && (
<motion.div
key="pinned-content"
variants={sectionVariants}
initial="collapsed"
animate="expanded"
exit="collapsed"
layout
>
<ul className="profile-content__games-grid">
{pinnedGames?.map((game) => (
<li
key={game.objectId}
style={{ listStyle: "none" }}
>
<UserLibraryGameCard
game={game}
statIndex={statsIndex}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
sortBy={sortBy}
/>
</li>
))}
</ul>
</motion.div>
)}
</AnimatePresence>
</div>
<div className="profile-content__tab-panels">
<AnimatePresence mode="wait">
{activeTab === "library" && (
<LibraryTab
sortBy={sortBy}
onSortChange={setSortBy}
pinnedGames={pinnedGames}
libraryGames={libraryGames}
hasMoreLibraryGames={hasMoreLibraryGames}
isLoadingLibraryGames={isLoadingLibraryGames}
statsIndex={statsIndex}
userStats={userStats}
animatedGameIdsRef={animatedGameIdsRef}
onLoadMore={handleLoadMore}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
isMe={isMe}
/>
)}
{hasGames && (
<div>
<div className="profile-content__section-header">
<div className="profile-content__section-title-group">
<h2>{t("library")}</h2>
{userStats && (
<span className="profile-content__section-badge">
{numberFormatter.format(userStats.libraryCount)}
</span>
)}
</div>
</div>
<ul className="profile-content__games-grid">
{libraryGames?.map((game) => (
<li key={game.objectId} style={{ listStyle: "none" }}>
<UserLibraryGameCard
game={game}
statIndex={statsIndex}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
sortBy={sortBy}
/>
</li>
))}
</ul>
</div>
{activeTab === "reviews" && (
<ReviewsTab
reviews={reviews}
isLoadingReviews={isLoadingReviews}
votingReviews={votingReviews}
userDetailsId={userDetails?.id}
formatPlayTime={formatPlayTime}
getRatingText={getRatingText}
onVote={handleVoteReview}
onDelete={handleDeleteClick}
/>
)}
</div>
)}
</AnimatePresence>
</div>
</div>
{shouldShowRightContent && (
@@ -230,6 +433,12 @@ export function ProfileContent() {
<ReportProfile />
</div>
)}
<DeleteReviewModal
visible={deleteModalVisible}
onClose={handleDeleteCancel}
onConfirm={handleDeleteConfirm}
/>
</section>
);
}, [
@@ -242,9 +451,15 @@ export function ProfileContent() {
statsIndex,
libraryGames,
pinnedGames,
isPinnedCollapsed,
toggleSection,
sortBy,
activeTab,
// ensure reviews UI updates correctly
reviews,
reviewsTotalCount,
isLoadingReviews,
votingReviews,
deleteModalVisible,
]);
return (

View File

@@ -0,0 +1,252 @@
import { motion, AnimatePresence } from "framer-motion";
import { useNavigate } from "react-router-dom";
import { ClockIcon } from "@primer/octicons-react";
import { Star, ThumbsUp, ThumbsDown, TrashIcon, Languages } from "lucide-react";
import { useTranslation } from "react-i18next";
import { useState } from "react";
import type { GameShop } from "@types";
import { sanitizeHtml } from "@shared";
import { useDate } from "@renderer/hooks";
import { buildGameDetailsPath } from "@renderer/helpers";
import "./profile-content.scss";
interface UserReview {
id: string;
reviewHtml: string;
score: number;
playTimeInSeconds?: number;
upvotes: number;
downvotes: number;
hasUpvoted: boolean;
hasDownvoted: boolean;
createdAt: string;
updatedAt: string;
user: {
id: string;
};
game: {
title: string;
iconUrl: string;
objectId: string;
shop: GameShop;
};
translations: {
[key: string]: string;
};
detectedLanguage: string | null;
}
interface ProfileReviewItemProps {
review: UserReview;
isOwnReview: boolean;
isVoting: boolean;
formatPlayTime: (playTimeInSeconds: number) => string;
getRatingText: (score: number, t: (key: string) => string) => string;
onVote: (reviewId: string, isUpvote: boolean) => void;
onDelete: (reviewId: string) => void;
}
export function ProfileReviewItem({
review,
isOwnReview,
isVoting,
formatPlayTime,
getRatingText,
onVote,
onDelete,
}: Readonly<ProfileReviewItemProps>) {
const navigate = useNavigate();
const { formatDistance } = useDate();
const { t } = useTranslation("user_profile");
const { t: tGameDetails, i18n } = useTranslation("game_details");
const [showOriginal, setShowOriginal] = useState(false);
const getBaseLanguage = (lang: string | null) => lang?.split("-")[0] || "";
const isDifferentLanguage =
getBaseLanguage(review.detectedLanguage) !== getBaseLanguage(i18n.language);
const needsTranslation =
!isOwnReview && isDifferentLanguage && review.translations[i18n.language];
const getLanguageName = (languageCode: string | null) => {
if (!languageCode) return "";
try {
const displayNames = new Intl.DisplayNames([i18n.language], {
type: "language",
});
return displayNames.of(languageCode) || languageCode.toUpperCase();
} catch {
return languageCode.toUpperCase();
}
};
const displayContent = needsTranslation
? review.translations[i18n.language]
: review.reviewHtml;
return (
<motion.div
key={review.id}
className="user-reviews__review-item"
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.3 }}
>
<div className="user-reviews__review-header">
<div className="user-reviews__review-header-top">
<div className="user-reviews__review-game">
<div className="user-reviews__game-info">
<div className="user-reviews__game-details">
<img
src={review.game.iconUrl}
alt={review.game.title}
className="user-reviews__game-icon"
/>
<button
className="user-reviews__game-title user-reviews__game-title--clickable"
onClick={() => navigate(buildGameDetailsPath(review.game))}
>
{review.game.title}
</button>
</div>
</div>
</div>
<div className="user-reviews__review-date">
{formatDistance(new Date(review.createdAt), new Date(), {
addSuffix: true,
})}
</div>
</div>
<div className="user-reviews__review-header-bottom">
<div className="user-reviews__review-meta-row">
<div
className="user-reviews__review-score-stars"
title={getRatingText(review.score, tGameDetails)}
>
<Star
size={12}
className="user-reviews__review-star user-reviews__review-star--filled"
/>
<span className="user-reviews__review-score-text">
{review.score}/5
</span>
</div>
{Boolean(
review.playTimeInSeconds && review.playTimeInSeconds > 0
) && (
<div className="user-reviews__review-playtime">
<ClockIcon size={12} />
<span>
{tGameDetails("review_played_for")}{" "}
{formatPlayTime(review.playTimeInSeconds || 0)}
</span>
</div>
)}
</div>
</div>
</div>
<div>
<div
className="user-reviews__review-content"
dangerouslySetInnerHTML={{
__html: sanitizeHtml(displayContent),
}}
/>
{needsTranslation && (
<>
<button
className="user-reviews__review-translation-toggle"
onClick={() => setShowOriginal(!showOriginal)}
>
<Languages size={13} />
{showOriginal
? tGameDetails("hide_original")
: tGameDetails("show_original_translated_from", {
language: getLanguageName(review.detectedLanguage),
})}
</button>
{showOriginal && (
<div
className="user-reviews__review-content"
style={{
opacity: 0.6,
marginTop: "12px",
}}
dangerouslySetInnerHTML={{
__html: sanitizeHtml(review.reviewHtml),
}}
/>
)}
</>
)}
</div>
<div className="user-reviews__review-actions">
<div className="user-reviews__review-votes">
<motion.button
className={`user-reviews__vote-button ${review.hasUpvoted ? "user-reviews__vote-button--active" : ""}`}
onClick={() => onVote(review.id, true)}
disabled={isVoting}
style={{
opacity: isVoting ? 0.5 : 1,
cursor: isVoting ? "not-allowed" : "pointer",
}}
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
>
<ThumbsUp size={14} />
<AnimatePresence mode="wait">
<motion.span
key={review.upvotes}
initial={{ opacity: 0, y: -10 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: 10 }}
transition={{ duration: 0.2 }}
>
{review.upvotes}
</motion.span>
</AnimatePresence>
</motion.button>
<motion.button
className={`user-reviews__vote-button ${review.hasDownvoted ? "user-reviews__vote-button--active" : ""}`}
onClick={() => onVote(review.id, false)}
disabled={isVoting}
style={{
opacity: isVoting ? 0.5 : 1,
cursor: isVoting ? "not-allowed" : "pointer",
}}
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
>
<ThumbsDown size={14} />
<AnimatePresence mode="wait">
<motion.span
key={review.downvotes}
initial={{ opacity: 0, y: -10 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: 10 }}
transition={{ duration: 0.2 }}
>
{review.downvotes}
</motion.span>
</AnimatePresence>
</motion.button>
</div>
{isOwnReview && (
<button
className="user-reviews__delete-review-button"
onClick={() => onDelete(review.id)}
title={t("delete_review")}
>
<TrashIcon size={14} />
<span>{t("delete_review")}</span>
</button>
)}
</div>
</motion.div>
);
}

View File

@@ -0,0 +1,67 @@
import { motion } from "framer-motion";
import { useTranslation } from "react-i18next";
import "./profile-content.scss";
interface ProfileTabsProps {
activeTab: "library" | "reviews";
reviewsTotalCount: number;
onTabChange: (tab: "library" | "reviews") => void;
}
export function ProfileTabs({
activeTab,
reviewsTotalCount,
onTabChange,
}: Readonly<ProfileTabsProps>) {
const { t } = useTranslation("user_profile");
return (
<div className="profile-content__tabs">
<div className="profile-content__tab-wrapper">
<button
type="button"
className={`profile-content__tab ${activeTab === "library" ? "profile-content__tab--active" : ""}`}
onClick={() => onTabChange("library")}
>
{t("library")}
</button>
{activeTab === "library" && (
<motion.div
className="profile-content__tab-underline"
layoutId="tab-underline"
transition={{
type: "spring",
stiffness: 300,
damping: 30,
}}
/>
)}
</div>
<div className="profile-content__tab-wrapper">
<button
type="button"
className={`profile-content__tab ${activeTab === "reviews" ? "profile-content__tab--active" : ""}`}
onClick={() => onTabChange("reviews")}
>
{t("user_reviews")}
{reviewsTotalCount > 0 && (
<span className="profile-content__tab-badge">
{reviewsTotalCount}
</span>
)}
</button>
{activeTab === "reviews" && (
<motion.div
className="profile-content__tab-underline"
layoutId="tab-underline"
transition={{
type: "spring",
stiffness: 300,
damping: 30,
}}
/>
)}
</div>
</div>
);
}

View File

@@ -0,0 +1,96 @@
import { motion } from "framer-motion";
import { useTranslation } from "react-i18next";
import type { GameShop } from "@types";
import { ProfileReviewItem } from "./profile-review-item";
import "./profile-content.scss";
interface UserReview {
id: string;
reviewHtml: string;
score: number;
playTimeInSeconds?: number;
upvotes: number;
downvotes: number;
hasUpvoted: boolean;
hasDownvoted: boolean;
createdAt: string;
updatedAt: string;
user: {
id: string;
};
game: {
title: string;
iconUrl: string;
objectId: string;
shop: GameShop;
};
translations: {
[key: string]: string;
};
detectedLanguage: string | null;
}
interface ReviewsTabProps {
reviews: UserReview[];
isLoadingReviews: boolean;
votingReviews: Set<string>;
userDetailsId?: string;
formatPlayTime: (playTimeInSeconds: number) => string;
getRatingText: (score: number, t: (key: string) => string) => string;
onVote: (reviewId: string, isUpvote: boolean) => void;
onDelete: (reviewId: string) => void;
}
export function ReviewsTab({
reviews,
isLoadingReviews,
votingReviews,
userDetailsId,
formatPlayTime,
getRatingText,
onVote,
onDelete,
}: Readonly<ReviewsTabProps>) {
const { t } = useTranslation("user_profile");
return (
<motion.div
key="reviews"
className="profile-content__tab-panel"
initial={{ opacity: 0, x: -10 }}
animate={{ opacity: 1, x: 0 }}
exit={{ opacity: 0, x: 10 }}
transition={{ duration: 0.2 }}
aria-hidden={false}
>
{isLoadingReviews && (
<div className="user-reviews__loading">{t("loading_reviews")}</div>
)}
{!isLoadingReviews && reviews.length === 0 && (
<div className="user-reviews__empty">
<p>{t("no_reviews", "No reviews yet")}</p>
</div>
)}
{!isLoadingReviews && reviews.length > 0 && (
<div className="user-reviews__list">
{reviews.map((review) => {
const isOwnReview = userDetailsId === review.user.id;
return (
<ProfileReviewItem
key={review.id}
review={review}
isOwnReview={isOwnReview}
isVoting={votingReviews.has(review.id)}
formatPlayTime={formatPlayTime}
getRatingText={getRatingText}
onVote={onVote}
onDelete={onDelete}
/>
);
})}
</div>
)}
</motion.div>
);
}

View File

@@ -36,6 +36,7 @@
box-shadow: 0 8px 10px -2px rgba(0, 0, 0, 0.5);
width: 100%;
position: relative;
overflow: hidden;
&:before {
content: "";
@@ -193,8 +194,28 @@
border-radius: 4px;
width: 100%;
height: 100%;
min-width: 100%;
min-height: 100%;
display: block;
}
&__cover-placeholder {
position: relative;
width: 100%;
padding-bottom: 150%;
background: linear-gradient(
90deg,
rgba(255, 255, 255, 0.08) 0%,
rgba(255, 255, 255, 0.04) 50%,
rgba(255, 255, 255, 0.08) 100%
);
border-radius: 4px;
color: rgba(255, 255, 255, 0.3);
svg {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
}
&__achievements-progress {

View File

@@ -2,7 +2,7 @@ import { UserGame } from "@types";
import HydraIcon from "@renderer/assets/icons/hydra.svg?react";
import { useFormat, useToast } from "@renderer/hooks";
import { useNavigate } from "react-router-dom";
import { useCallback, useContext, useState } from "react";
import { useCallback, useContext, useEffect, useState } from "react";
import {
buildGameAchievementPath,
buildGameDetailsPath,
@@ -15,6 +15,7 @@ import {
AlertFillIcon,
PinIcon,
PinSlashIcon,
ImageIcon,
} from "@primer/octicons-react";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import { Tooltip } from "react-tooltip";
@@ -44,6 +45,11 @@ export function UserLibraryGameCard({
const navigate = useNavigate();
const [isTooltipHovered, setIsTooltipHovered] = useState(false);
const [isPinning, setIsPinning] = useState(false);
const [imageError, setImageError] = useState(false);
useEffect(() => {
setImageError(false);
}, [game.coverImageUrl]);
const getStatsItemCount = useCallback(() => {
let statsCount = 1;
@@ -233,11 +239,18 @@ export function UserLibraryGameCard({
)}
</div>
<img
src={game.coverImageUrl ?? undefined}
alt={game.title}
className="user-library-game__game-image"
/>
{imageError || !game.coverImageUrl ? (
<div className="user-library-game__cover-placeholder">
<ImageIcon size={48} />
</div>
) : (
<img
src={game.coverImageUrl}
alt={game.title}
className="user-library-game__game-image"
onError={() => setImageError(true)}
/>
)}
</button>
</li>
<Tooltip

View File

@@ -244,6 +244,7 @@ export interface GameReview {
isBlocked: boolean;
hasUpvoted: boolean;
hasDownvoted: boolean;
playTimeInSeconds?: number;
user: {
id: string;
displayName: string;
@@ -252,7 +253,7 @@ export interface GameReview {
translations: {
[key: string]: string;
};
detectedLanguage: string;
detectedLanguage: string | null;
}
export interface TrendingGame extends ShopAssets {
@@ -361,6 +362,8 @@ export type LibraryGame = Game &
Partial<ShopAssets> & {
id: string;
download: Download | null;
unlockedAchievementCount?: number;
achievementCount?: number;
};
export type UserGameDetails = ShopAssets & {

View File

@@ -7538,6 +7538,13 @@ react-i18next@^14.1.0:
"@babel/runtime" "^7.23.9"
html-parse-stringify "^3.0.1"
react-infinite-scroll-component@^6.1.0:
version "6.1.0"
resolved "https://registry.yarnpkg.com/react-infinite-scroll-component/-/react-infinite-scroll-component-6.1.0.tgz#7e511e7aa0f728ac3e51f64a38a6079ac522407f"
integrity sha512-SQu5nCqy8DxQWpnUVLx7V7b7LcA37aM7tvoWjTLZp1dk6EJibM5/4EJKzOnl07/BsM1Y40sKLuqjCwwH/xV0TQ==
dependencies:
throttle-debounce "^2.1.0"
react-is@^16.13.1, react-is@^16.7.0:
version "16.13.1"
resolved "https://registry.yarnpkg.com/react-is/-/react-is-16.13.1.tgz#789729a4dc36de2999dc156dd6c1d9c18cea56a4"
@@ -8540,6 +8547,11 @@ text-table@^0.2.0:
resolved "https://registry.yarnpkg.com/text-table/-/text-table-0.2.0.tgz#7f5ee823ae805207c00af2df4a84ec3fcfa570b4"
integrity sha512-N+8UisAXDGk8PFXP4HAzVR9nbfmVJ3zYLAWiTIoqC5v5isinhr+r5uaO8+7r3BMfuNIufIsA7RdpVgacC2cSpw==
throttle-debounce@^2.1.0:
version "2.3.0"
resolved "https://registry.yarnpkg.com/throttle-debounce/-/throttle-debounce-2.3.0.tgz#fd31865e66502071e411817e241465b3e9c372e2"
integrity sha512-H7oLPV0P7+jgvrk+6mwwwBDmxTaxnu9HMXmloNLXwnNO0ZxZ31Orah2n8lU1eMPvsaowP2CX+USCgyovXfdOFQ==
"through@>=2.2.7 <3":
version "2.3.8"
resolved "https://registry.yarnpkg.com/through/-/through-2.3.8.tgz#0dd4c9ffaabc357960b1b724115d7e0e86a2e1f5"